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A Fast Two-Stage Black-Box Deep Learning Network Attacking Method Based on Cross-Correlation
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作者 Deyin Li Mingzhi Cheng +2 位作者 Yu Yang Min Lei linfeng shen 《Computers, Materials & Continua》 SCIE EI 2020年第7期623-635,共13页
Deep learning networks are widely used in various systems that require classification.However,deep learning networks are vulnerable to adversarial attacks.The study on adversarial attacks plays an important role in de... Deep learning networks are widely used in various systems that require classification.However,deep learning networks are vulnerable to adversarial attacks.The study on adversarial attacks plays an important role in defense.Black-box attacks require less knowledge about target models than white-box attacks do,which means black-box attacks are easier to launch and more valuable.However,the state-of-arts black-box attacks still suffer in low success rates and large visual distances between generative adversarial images and original images.This paper proposes a kind of fast black-box attack based on the cross-correlation(FBACC)method.The attack is carried out in two stages.In the first stage,an adversarial image,which would be missclassified as the target label,is generated by using gradient descending learning.By far the image may look a lot different than the original one.Then,in the second stage,visual quality keeps getting improved on the condition that the label keeps being missclassified.By using the cross-correlation method,the error of the smooth region is ignored,and the number of iterations is reduced.Compared with the proposed black-box adversarial attack methods,FBACC achieves a better fooling rate and fewer iterations.When attacking LeNet5 and AlexNet respectively,the fooling rates are 100%and 89.56%.When attacking them at the same time,the fooling rate is 69.78%.FBACC method also provides a new adversarial attack method for the study of defense against adversarial attacks. 展开更多
关键词 Black-box adversarial attack CROSS-CORRELATION two-module
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Gaze-Assisted Viewport Control for 360° Video on Smartphone
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作者 申林峰 陈煜驰 刘江川 《Journal of Computer Science & Technology》 SCIE EI CSCD 2022年第4期906-918,共13页
360° video has been becoming one of the major media in recent years, providing immersive experience for viewers with more interactions compared with traditional videos. Most of today's implementations rely on... 360° video has been becoming one of the major media in recent years, providing immersive experience for viewers with more interactions compared with traditional videos. Most of today's implementations rely on bulky Head-Mounted Displays (HMDs) or require touch screen operations for interactive display, which are not only expensive but also inconvenient for viewers. In this paper, we demonstrate that interactive 360° video streaming can be done with hints from gaze movement detected by the front camera of today's mobile devices (e.g., a smartphone). We design a lightweight real-time gaze point tracking method for this purpose. We integrate it with streaming module and apply a dynamic margin adaption algorithm to minimize the overall energy consumption for battery-constrained mobile devices. Our experiments on state-of-the-art smartphones show the feasibility of our solution and its energy efficiency toward cost-effective real-time 360° video streaming. 展开更多
关键词 360°video gaze tracking mobile device energy efficiency machine learning
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