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Enhancing Task Assignment in Crowdsensing Systems Based on Sensing Intervals and Location
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作者 Rasha Sleem Nagham Mekky +3 位作者 Shaker El-Sappagh louai alarabi Noha AHikal Mohammed Elmogy 《Computers, Materials & Continua》 SCIE EI 2022年第6期5619-5638,共20页
The popularity of mobile devices with sensors is captivating the attention of researchers to modern techniques,such as the internet of things(IoT)and mobile crowdsensing(MCS).The core concept behind MCS is to use the ... The popularity of mobile devices with sensors is captivating the attention of researchers to modern techniques,such as the internet of things(IoT)and mobile crowdsensing(MCS).The core concept behind MCS is to use the power of mobile sensors to accomplish a difficult task collaboratively,with each mobile user completing much simpler micro-tasks.This paper discusses the task assignment problem in mobile crowdsensing,which is dependent on sensing time and path planning with the constraints of participant travel distance budgets and sensing time intervals.The goal is to minimize aggregate sensing time for mobile users,which reduces energy consumption to encourage more participants to engage in sensing activities and maximize total task quality.This paper introduces a two-phase task assignment framework called location time-based algorithm(LTBA).LTBA is a framework that enhances task assignment in MCS,whereas assigning tasks requires overlapping time intervals between tasks and mobile users’tasks and the location of tasks and mobile users’paths.The process of assigning the nearest task to the mobile user’s current path depends on the ant colony optimization algorithm(ACO)and Euclidean distance.LTBA combines two algorithms:(1)greedy online allocation algorithm and(2)bio-inspired traveldistance-balance-based algorithm(B-DBA).The greedy algorithm was sensing time interval-based and worked on reducing the overall sensing time of the mobile user.B-DBA was location-based and worked on maximizing total task quality.The results demonstrate that the average task quality is 0.8158,0.7093,and 0.7733 for LTBA,B-DBA,and greedy,respectively.The sensing time was reduced to 644,1782,and 685 time units for LTBA,B-DBA,and greedy,respectively.Combining the algorithms improves task assignment in MCS for both total task quality and sensing time.The results demonstrate that combining the two algorithms in LTBA is the best performance for total task quality and total sensing time,and the greedy algorithm follows it then B-DBA. 展开更多
关键词 Mobile crowdsensing online task assignment participatory sensing path planning sensing time intervals ant colony optimization
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Overlapping Shadow Rendering for Outdoor Augmented Reality
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作者 Naira Elazab Shaker El-Sappagh +4 位作者 Ahmed Atwan Hassan Soliman Mohammed Elmogy louai alarabi Nagham Mekky 《Computers, Materials & Continua》 SCIE EI 2021年第5期1915-1932,共18页
Realism rendering methods of outdoor augmented reality(AR)is an interesting topic.Realism items in outdoor AR need advanced impacts like shadows,sunshine,and relations between unreal items.A few realistic rendering ap... Realism rendering methods of outdoor augmented reality(AR)is an interesting topic.Realism items in outdoor AR need advanced impacts like shadows,sunshine,and relations between unreal items.A few realistic rendering approaches were built to overcome this issue.Several of these approaches are not dealt with real-time rendering.However,the issue remains an active research topic,especially in outdoor rendering.This paper introduces a new approach to accomplish reality real-time outdoor rendering by considering the relation between items in AR regarding shadows in any place during daylight.The proposed method includes three principal stages that cover various outdoor AR rendering challenges.First,real shadow recognition was generated considering the sun’s location and the intensity of the shadow.The second step involves real shadow protection.Finally,we introduced a shadow production algorithm technique and shades through its impacts on unreal items in the AR.The selected approach’s target is providing a fast shadow recognition technique without affecting the system’s accuracy.It achieved an average accuracy of 95.1%and an area under the curve(AUC)of 92.5%.The outputs demonstrated that the proposed approach had enhanced the reality of outside AR rendering.The results of the proposed method outperformed other state-of-the-art rendering shadow techniques’outcomes. 展开更多
关键词 Augmented reality outdoor rendering virtual shadow shadow overlapping hybrid shadow map
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