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Potential of video games for the promotion of neuroadaptation to multifocal intraocular lenses: a narrative review 被引量:2
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作者 Maria Begona Coco-Martin Pedro LValenzuela +3 位作者 miguel jmaldonado-lópez Alejandro Santos-Lozano Ainhoa Molina-Martin David P Pinero 《International Journal of Ophthalmology(English edition)》 SCIE CAS 2019年第11期1782-1787,共6页
Multifocal intraocular lenses(IOLs) are currently usually implanted for the treatment of cataracts because they have been proved to be superior to monofocal IOLs with respect to spectacle independence. In turn, they a... Multifocal intraocular lenses(IOLs) are currently usually implanted for the treatment of cataracts because they have been proved to be superior to monofocal IOLs with respect to spectacle independence. In turn, they are associated with a higher prevalence of dysphotopsia symptoms that is one of the most common causes of patient dissatisfaction. Neuroadaptation seems to play a major role in the optimal adaptation to multifocal IOLs. In this context, the development of strategies that facilitate the neuroadaptation process to multifocality might be an effective strategy to reduce patients' dissatisfaction. Video games have been proved to be effective for the improvement of visual acuity and for the promotion of neuroplasticity in elderly subjects and other populations with cortical-related visual impairment. This narrative review highlights the physiological potential of video games as a perceptual strategy to improve visual acuity and promote neuroplasticity in patients using multifocalIOLs, although research is still needed to confirm these benefits in this specific population, with only one comparative study to this date providing evidence of them. 展开更多
关键词 multifocal intraocular lens dysphotopsia photic phenomena HALOS video games NEUROADAPTATION NEUROPLASTICITY
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