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Preface
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作者 胡事民 paul l.rosin 邵天甲 《Journal of Computer Science & Technology》 SCIE EI CSCD 2022年第3期559-560,共2页
The Computational Visual Media(CVM)conference series is intended to provide a major international forum for exchanging novel research ideas and significant computational methods that either underpin or apply visual me... The Computational Visual Media(CVM)conference series is intended to provide a major international forum for exchanging novel research ideas and significant computational methods that either underpin or apply visual media.The primary goal is to promote the cross-disciplinary research to amalgamate aspects of computer graphics,computer vision,machine learning,image and video processing,visualization and geometric computing.The main topics of interest to CVM include classification,composition,retrieval,synthesis,cognition and understanding of visual media(e.g.,images,video,3D geometry). 展开更多
关键词 COMPUTER GRAPHICS VISUAL
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BING: Binarized normed gradients for objectness estimation at 300fps 被引量:11
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作者 Ming-Ming Cheng Yun Liu +3 位作者 Wen-Yan Lin Ziming Zhang paul l.rosin Philip H.S.Torr 《Computational Visual Media》 CSCD 2019年第1期3-20,共18页
Training a generic objectness measure to produce object proposals has recently become of significant interest. We observe that generic objects with well-defined closed boundaries can be detected by looking at the norm... Training a generic objectness measure to produce object proposals has recently become of significant interest. We observe that generic objects with well-defined closed boundaries can be detected by looking at the norm of gradients, with a suitable resizing of their corresponding image windows to a small fixed size. Based on this observation and computational reasons, we propose to resize the window to 8 × 8 and use the norm of the gradients as a simple 64 D feature to describe it, for explicitly training a generic objectness measure. We further show how the binarized version of this feature, namely binarized normed gradients(BING), can be used for efficient objectness estimation, which requires only a few atomic operations(e.g., add, bitwise shift, etc.). To improve localization quality of the proposals while maintaining efficiency, we propose a novel fast segmentation method and demonstrate its effectiveness for improving BING's localization performance, when used in multithresholding straddling expansion(MTSE) postprocessing. On the challenging PASCAL VOC2007 dataset, using 1000 proposals per image and intersectionover-union threshold of 0.5, our proposal method achieves a 95.6% object detection rate and 78.6% mean average best overlap in less than 0.005 second per image. 展开更多
关键词 OBJECT proposals objectness VISUAL ATTENTION CATEGORY agnostic proposals
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Practical automatic background substitution for live video 被引量:3
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作者 Haozhi Huang Xiaonan Fang +2 位作者 Yufei Ye Songhai Zhang paul l.rosin 《Computational Visual Media》 CSCD 2017年第3期273-284,共12页
In this paper we present a novel automatic background substitution approach for live video. The objective of background substitution is to extract the foreground from the input video and then combine it with a new bac... In this paper we present a novel automatic background substitution approach for live video. The objective of background substitution is to extract the foreground from the input video and then combine it with a new background. In this paper, we use a color line model to improve the Gaussian mixture model in the background cut method to obtain a binary foreground segmentation result that is less sensitive to brightness differences. Based on the high quality binary segmentation results, we can automatically create a reliable trimap for alpha matting to refine the segmentation boundary. To make the composition result more realistic, an automatic foreground color adjustment step is added to make the foreground look consistent with the new background. Compared to previous approaches, our method can produce higher quality binary segmentation results, and to the best of our knowledge, this is the first time such an automatic and integrated background substitution system has been proposed which can run in real time, which makes it practical for everyday applications. 展开更多
关键词 background substitution background replacement background subtraction alpha matting
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Edge-Aware Level Set Diffusion and Bilateral Filtering Reconstruction for Image Magnification 被引量:1
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作者 黄华 臧彧 +1 位作者 paul l.rosin 齐春 《Journal of Computer Science & Technology》 SCIE EI CSCD 2009年第4期734-744,共11页
In this paper we propose an image magnification reconstruction method. In recent years many interpolation algorithms have been proposed for image magnification, but all of them have defects to some degree, such as jag... In this paper we propose an image magnification reconstruction method. In recent years many interpolation algorithms have been proposed for image magnification, but all of them have defects to some degree, such as jaggies and blurring. To solve these problems, we propose applying post-processing which consists of edge-aware level set diffusion and bilateral filtering. After the initial interpolation, the contours of the image are identified. Next, edge-aware level set diffusion is applied to these significant contours to remove the jaggies, followed by bilateral filtering at the same locations to reduce the blurring created by the initial interpolation and level set diffusion. These processes produce sharp contours without jaggies and preserve the details of the image. Results show that the overall RMS error of our method barely increases while the contour smoothness and sharpness are substantially improved. 展开更多
关键词 computer application image magnification reconstruction edge-aware level set diffusion bilateral filtering
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Skeleton-based canonical forms for non-rigid 3D shape retrieval 被引量:1
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作者 David Pickup Xianfang Sun +1 位作者 paul l.rosin Ralph R.Martin 《Computational Visual Media》 2016年第3期231-243,共13页
The retrieval of non-rigid 3D shapes is an important task. A common technique is to simplify this problem to a rigid shape retrieval task by producing a bending-invariant canonical form for each shape in the dataset t... The retrieval of non-rigid 3D shapes is an important task. A common technique is to simplify this problem to a rigid shape retrieval task by producing a bending-invariant canonical form for each shape in the dataset to be searched. It is common for these techniques to attempt to "unbend" a shape by applying multidimensional scaling(MDS) to the distances between points on the mesh, but this leads to unwanted local shape distortions. We instead perform the unbending on the skeleton of the mesh, and use this to drive the deformation of the mesh itself. This leads to computational speed-up, and reduced distortion of local shape detail. We compare our method against other canonical forms: our experiments show that our method achieves state-of-the-art retrieval accuracy in a recent canonical forms benchmark, and only a small drop in retrieval accuracy over the state-of-the-art in a second recent benchmark, while being significantly faster. 展开更多
关键词 CANONICAL forms shape RETRIEVAL SKELETONS pose INVARIANCE
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NPRportrait 1.0:A three-level benchmark for non-photorealistic rendering of portraits
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作者 paul l.rosin Yu-Kun Lai +10 位作者 David Mould Ran Yi Itamar Berger Lars Doyle Seungyong Lee Chuan Li Yong-Jin Liu Amir Semmo Ariel Shamir Minjung Son Holger Winnemöller 《Computational Visual Media》 SCIE EI CSCD 2022年第3期445-465,共21页
Recently,there has been an upsurge of activity in image-based non-photorealistic rendering(NPR),and in particular portrait image stylisation,due to the advent of neural style transfer(NST).However,the state of perform... Recently,there has been an upsurge of activity in image-based non-photorealistic rendering(NPR),and in particular portrait image stylisation,due to the advent of neural style transfer(NST).However,the state of performance evaluation in this field is poor,especially compared to the norms in the computer vision and machine learning communities.Unfortunately,the task of evaluating image stylisation is thus far not well defined,since it involves subjective,perceptual,and aesthetic aspects.To make progress towards a solution,this paper proposes a new structured,threelevel,benchmark dataset for the evaluation of stylised portrait images.Rigorous criteria were used for its construction,and its consistency was validated by user studies.Moreover,a new methodology has been developed for evaluating portrait stylisation algorithms,which makes use of the different benchmark levels as well as annotations provided by user studies regarding the characteristics of the faces.We perform evaluation for a wide variety of image stylisation methods(both portrait-specific and general purpose,and also both traditional NPR approaches and NST)using the new benchmark dataset. 展开更多
关键词 non-photorealistic rendering(NPR) image stylization style transfer PORTRAIT evaluation BENCHMARK
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3D computational modeling and perceptual analysis of kinetic depth effects
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作者 Meng-Yao Cui Shao-Ping Lu +3 位作者 Miao Wang Yong-Liang Yang Yu-Kun Lai paul l.rosin 《Computational Visual Media》 CSCD 2020年第3期265-277,共13页
Humans have the ability to perceive kinetic depth effects, i.e., to perceived 3 D shapes from 2 D projections of rotating 3 D objects. This process is based on a variety of visual cues such as lighting and shading eff... Humans have the ability to perceive kinetic depth effects, i.e., to perceived 3 D shapes from 2 D projections of rotating 3 D objects. This process is based on a variety of visual cues such as lighting and shading effects. However, when such cues are weak or missing, perception can become faulty, as demonstrated by the famous silhouette illusion example of the spinning dancer. Inspired by this, we establish objective and subjective evaluation models of rotated3 D objects by taking their projected 2 D images as input. We investigate five different cues: ambient luminance, shading, rotation speed, perspective, and color difference between the objects and background.In the objective evaluation model, we first apply3 D reconstruction algorithms to obtain an objective reconstruction quality metric, and then use quadratic stepwise regression analysis to determine weights of depth cues to represent the reconstruction quality. In the subjective evaluation model, we use a comprehensive user study to reveal correlations with reaction time and accuracy, rotation speed, and perspective. The two evaluation models are generally consistent, and potentially of benefit to inter-disciplinary research into visual perception and 3 D reconstruction. 展开更多
关键词 ROTATION SPINNING ROTATING
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A review of image and video colorization: From analogies to deep learning
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作者 Shu-Yu Chen Jia-Qi Zhang +3 位作者 You-You Zhao paul l.rosin Yu-Kun Lai Lin Gao 《Visual Informatics》 EI 2022年第3期51-68,共18页
Image colorization is a classic and important topic in computer graphics,where the aim is to add color to a monochromatic input image to produce a colorful result.In this survey,we present the history of colorization ... Image colorization is a classic and important topic in computer graphics,where the aim is to add color to a monochromatic input image to produce a colorful result.In this survey,we present the history of colorization research in chronological order and summarize popular algorithms in this field.Early work on colorization mostly focused on developing techniques to improve the colorization quality.In the last few years,researchers have considered more possibilities such as combining colorization with NLP(natural language processing)and focused more on industrial applications.To better control the color,various types of color control are designed,such as providing reference images or color-scribbles.We have created a taxonomy of the colorization methods according to the input type,divided into grayscale,sketch-based and hybrid.The pros and cons are discussed for each algorithm,and they are compared according to their main characteristics.Finally,we discuss how deep learning,and in particular Generative Adversarial Networks(GANs),has changed this field. 展开更多
关键词 Image colorization Sketch colorization Manga colorization
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