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Design of finger gestures for locomotion in virtual reality
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作者 rachel huang Carisa HARRIS-ADAMSON +1 位作者 Dan ODELL David REMPEL 《Virtual Reality & Intelligent Hardware》 2019年第1期1-9,共9页
Background Within a virtual environment(VE)the control of locomotion(e.g.,self-travel)is critical for creating a realistic and functional experience.Usually the direction of locomotion,whileusing a head-mounted displa... Background Within a virtual environment(VE)the control of locomotion(e.g.,self-travel)is critical for creating a realistic and functional experience.Usually the direction of locomotion,whileusing a head-mounted display(HMD),is determined by the direction the head is pointing and the forwardor backward motion is controlled with a hand held controllers.However,hand held devices can be difficultto use while the eyes are covered with a HMD.Free hand gestures,that are tracked with a camera or ahand data glove,have an advantage of eliminating the need to look at the hand controller but the design ofhand or finger gestures for this purpose has not been well developed.Methods This study used a depth-sensing camera to track fingertip location(curling and straightening the fingers),which was converted toforward or backward self-travel in the VE.Fingertip position was converted to self-travel velocity using amapping function with three parameters:a region of zero velocity(dead zone)around the relaxed handposition,a linear relationship of fingertip position to velocity(slope orβ)beginning at the edge of the deadzone,and an exponential relationship rather than a linear one mapping fingertip position to velocity(exponent).Using a HMD,participants moved forward along a virtual road and stopped at a target on theroad by controlling self-travel velocity with finger flexion and extension.Each of the 3 mapping functionparameters was tested at 3 levels.Outcomes measured included usability ratings,fatigue,nausea,and timeto complete the tasks.Results Twenty subjects participated but five did not complete the study due tonausea.The size of the dead zone had little effect on performance or usability.Subjects preferred lower β values which were associated with better subjective ratings of control and reduced time to complete thetask,especially for large targets.Exponent values of 1.0 or greater were preferred and reduced the time tocomplete the task,especially for small targets.Conclusions Small finger movements can be used tocontrol velocity of self-travel in VE.The functions used for converting fingertip position to movementvelocity influence usability and performance. 展开更多
关键词 Human computer interaction Virtual environment Gesture design
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“漫游”的90年代中国当代艺术
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作者 段宏伟 rachel huang 《艺术界》 2015年第6期126-131,126+12,共6页
上世纪90年初期中国文化界在发生了大规模的“人文精神”的论战时,出现了“现代主义的80年代”与“后现代主义的90年代”这样的历史断裂叙述。在福柯的后结构主义等理论,或萨义德的“东方主义”以及建立在其基础上的后殖民主义的批判... 上世纪90年初期中国文化界在发生了大规模的“人文精神”的论战时,出现了“现代主义的80年代”与“后现代主义的90年代”这样的历史断裂叙述。在福柯的后结构主义等理论,或萨义德的“东方主义”以及建立在其基础上的后殖民主义的批判,这样的西方文化思潮的背景下,中国的文化人展开了对自身文化与身份思辨性的探索。 展开更多
关键词 中国 当代艺术 艺术家 艺术创作
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