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Rendering algorithms for aberrated human vision simulation
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作者 István Csoba roland kunkli 《Visual Computing for Industry,Biomedicine,and Art》 EI 2023年第1期51-75,共25页
Vision-simulated imagery―the process of generating images that mimic the human visual system―is a valuable tool with a wide spectrum of possible applications, including visual acuity measurements, personalized plann... Vision-simulated imagery―the process of generating images that mimic the human visual system―is a valuable tool with a wide spectrum of possible applications, including visual acuity measurements, personalized planning of corrective lenses and surgeries, vision-correcting displays, vision-related hardware development, and extended reality discomfort reduction. A critical property of human vision is that it is imperfect because of the highly influential wavefront aberrations that vary from person to person. This study provides an overview of the existing computational image generation techniques that properly simulate human vision in the presence of wavefront aberrations. These algorithms typically apply ray tracing with a detailed description of the simulated eye or utilize the point-spread func-tion of the eye to perform convolution on the input image. Based on the description of the vision simulation tech-niques, several of their characteristic features have been evaluated and some potential application areas and research directions have been outlined. 展开更多
关键词 Human vision Human visual system Vision simulation Wavefront aberrations Visual aberrations Vision-realistic rendering
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Efficient object location determination and error analysis based on barycentric coordinates
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作者 Andrea Bodonyi roland kunkli 《Visual Computing for Industry,Biomedicine,and Art》 2020年第1期195-201,共7页
In this paper,we propose an efficient computational method for converting local coordinates to world coordinates using specially structured coordinate data.The problem in question is the computation of world coordinat... In this paper,we propose an efficient computational method for converting local coordinates to world coordinates using specially structured coordinate data.The problem in question is the computation of world coordinates of an object throughout a motion,assuming that we only know the changing coordinates of some fixed surrounding reference points in the local coordinate system of the object.The proposed method is based on barycentric coordinates;by taking the aforementioned static positions as the vertices of a polyhedron,we can specify the coordinates of the object in each step with the help of barycentric coordinates.This approach can significantly help us to achieve more accurate results than by using other possible methods.In the paper,we describe the problem and barycentric coordinate-based solution in detail.We then compare the barycentric method with a technique based on transformation matrices,which we also tested for solving our problem.We also present various diagrams that demonstrate the efficiency of our proposed approach in terms of precision and performance. 展开更多
关键词 Barycentric coordinates CONVERSION TRANSFORMATION Coordinate systems LOCATION
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