In the present technological world,surveillance cameras generate an immense amount of video data from various sources,making its scrutiny tough for computer vision specialists.It is difficult to search for anomalous e...In the present technological world,surveillance cameras generate an immense amount of video data from various sources,making its scrutiny tough for computer vision specialists.It is difficult to search for anomalous events manually in thesemassive video records since they happen infrequently and with a low probability in real-world monitoring systems.Therefore,intelligent surveillance is a requirement of the modern day,as it enables the automatic identification of normal and aberrant behavior using artificial intelligence and computer vision technologies.In this article,we introduce an efficient Attention-based deep-learning approach for anomaly detection in surveillance video(ADSV).At the input of the ADSV,a shots boundary detection technique is used to segment prominent frames.Next,The Lightweight ConvolutionNeuralNetwork(LWCNN)model receives the segmented frames to extract spatial and temporal information from the intermediate layer.Following that,spatial and temporal features are learned using Long Short-Term Memory(LSTM)cells and Attention Network from a series of frames for each anomalous activity in a sample.To detect motion and action,the LWCNN received chronologically sorted frames.Finally,the anomaly activity in the video is identified using the proposed trained ADSV model.Extensive experiments are conducted on complex and challenging benchmark datasets.In addition,the experimental results have been compared to state-ofthe-artmethodologies,and a significant improvement is attained,demonstrating the efficiency of our ADSV method.展开更多
Hand Gesture Recognition(HGR)is a promising research area with an extensive range of applications,such as surgery,video game techniques,and sign language translation,where sign language is a complicated structured for...Hand Gesture Recognition(HGR)is a promising research area with an extensive range of applications,such as surgery,video game techniques,and sign language translation,where sign language is a complicated structured form of hand gestures.The fundamental building blocks of structured expressions in sign language are the arrangement of the fingers,the orientation of the hand,and the hand’s position concerning the body.The importance of HGR has increased due to the increasing number of touchless applications and the rapid growth of the hearing-impaired population.Therefore,real-time HGR is one of the most effective interaction methods between computers and humans.Developing a user-free interface with good recognition performance should be the goal of real-time HGR systems.Nowadays,Convolutional Neural Network(CNN)shows great recognition rates for different image-level classification tasks.It is challenging to train deep CNN networks like VGG-16,VGG-19,Inception-v3,and Efficientnet-B0 from scratch because only some significant labeled image datasets are available for static hand gesture images.However,an efficient and robust hand gesture recognition system of sign language employing finetuned Inception-v3 and Efficientnet-Bo network is proposed to identify hand gestures using a comparative small HGR dataset.Experiments show that Inception-v3 achieved 90%accuracy and 0.93%precision,0.91%recall,and 0.90%f1-score,respectively,while EfficientNet-B0 achieved 99%accuracy and 0.98%,0.97%,0.98%,precision,recall,and f1-score respectively.展开更多
Teaching science through computer games,simulations,and artificial intelligence(AI)is an increasingly active research field.To this end,we conducted a systematic literature review on serious games for science educatio...Teaching science through computer games,simulations,and artificial intelligence(AI)is an increasingly active research field.To this end,we conducted a systematic literature review on serious games for science education to reveal research trends and patterns.We discussed the role of virtual reality(VR),AI,and augmented reality(AR)games in teaching science subjects like physics.Specifically,we covered the research spanning between 2011 and 2021,investigated country-wise concentration and most common evaluation methods,and discussed the positive and negative aspects of serious games in science education in particular and attitudes towards the use of serious games in education in general.展开更多
基金This research was supported by the Chung-Ang University Research Scholarship Grants in 2021 and the Culture,Sports and Tourism R&D Program through the Korea Creative Content Agency grant funded by the Ministry of Culture,Sports,and Tourism in 2022(Project Name:Development of Digital Quarantine and Operation Technologies for Creation of Safe Viewing Environment in Cultural Facilities,Project Number:R2021040028,Contribution Rate:100%).
文摘In the present technological world,surveillance cameras generate an immense amount of video data from various sources,making its scrutiny tough for computer vision specialists.It is difficult to search for anomalous events manually in thesemassive video records since they happen infrequently and with a low probability in real-world monitoring systems.Therefore,intelligent surveillance is a requirement of the modern day,as it enables the automatic identification of normal and aberrant behavior using artificial intelligence and computer vision technologies.In this article,we introduce an efficient Attention-based deep-learning approach for anomaly detection in surveillance video(ADSV).At the input of the ADSV,a shots boundary detection technique is used to segment prominent frames.Next,The Lightweight ConvolutionNeuralNetwork(LWCNN)model receives the segmented frames to extract spatial and temporal information from the intermediate layer.Following that,spatial and temporal features are learned using Long Short-Term Memory(LSTM)cells and Attention Network from a series of frames for each anomalous activity in a sample.To detect motion and action,the LWCNN received chronologically sorted frames.Finally,the anomaly activity in the video is identified using the proposed trained ADSV model.Extensive experiments are conducted on complex and challenging benchmark datasets.In addition,the experimental results have been compared to state-ofthe-artmethodologies,and a significant improvement is attained,demonstrating the efficiency of our ADSV method.
基金This research work was supported by the National Research Foundation of Korea(NRF)grant funded by the Korean government(MSIT)(NRF-2022R1A2C1004657).
文摘Hand Gesture Recognition(HGR)is a promising research area with an extensive range of applications,such as surgery,video game techniques,and sign language translation,where sign language is a complicated structured form of hand gestures.The fundamental building blocks of structured expressions in sign language are the arrangement of the fingers,the orientation of the hand,and the hand’s position concerning the body.The importance of HGR has increased due to the increasing number of touchless applications and the rapid growth of the hearing-impaired population.Therefore,real-time HGR is one of the most effective interaction methods between computers and humans.Developing a user-free interface with good recognition performance should be the goal of real-time HGR systems.Nowadays,Convolutional Neural Network(CNN)shows great recognition rates for different image-level classification tasks.It is challenging to train deep CNN networks like VGG-16,VGG-19,Inception-v3,and Efficientnet-B0 from scratch because only some significant labeled image datasets are available for static hand gesture images.However,an efficient and robust hand gesture recognition system of sign language employing finetuned Inception-v3 and Efficientnet-Bo network is proposed to identify hand gestures using a comparative small HGR dataset.Experiments show that Inception-v3 achieved 90%accuracy and 0.93%precision,0.91%recall,and 0.90%f1-score,respectively,while EfficientNet-B0 achieved 99%accuracy and 0.98%,0.97%,0.98%,precision,recall,and f1-score respectively.
文摘Teaching science through computer games,simulations,and artificial intelligence(AI)is an increasingly active research field.To this end,we conducted a systematic literature review on serious games for science education to reveal research trends and patterns.We discussed the role of virtual reality(VR),AI,and augmented reality(AR)games in teaching science subjects like physics.Specifically,we covered the research spanning between 2011 and 2021,investigated country-wise concentration and most common evaluation methods,and discussed the positive and negative aspects of serious games in science education in particular and attitudes towards the use of serious games in education in general.