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NiTi形状记忆合金在恒定应力和温度下保温过程中马氏体相变诱发的可恢复应变
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作者 sergey belyaev Natalia RESNINA +4 位作者 Elena DEMIDOVA Aleksei IVANOV Artur GABRIELYAN Alexander SHELYAKOV Vladimir ANDREEV 《Transactions of Nonferrous Metals Society of China》 SCIE EI CAS CSCD 2023年第9期2687-2697,共11页
研究NiTi形状记忆合金在应力下等温保温过程中的应变变化。为了研究可恢复应变,对Ni_(51)Ti_(49)和Ti_(40.7)Hf_(9.5)Ni_(44.8)Cu_(5)合金进行3种制度的保温处理,分别是:应力下冷却后在应力下保温(制度1);无应力和载荷下冷却后在应力下... 研究NiTi形状记忆合金在应力下等温保温过程中的应变变化。为了研究可恢复应变,对Ni_(51)Ti_(49)和Ti_(40.7)Hf_(9.5)Ni_(44.8)Cu_(5)合金进行3种制度的保温处理,分别是:应力下冷却后在应力下保温(制度1);无应力和载荷下冷却后在应力下保温(制度2);具有双向形状记忆效应的样品在应力下保温(制度3)。结果表明,所有制度中,在应力下保温后样品均会发生应变变化。该应变在后续热处理或卸载后能恢复,因此表明应变变化是由等温马氏体相变引起的。这种等温应变取决于合金的化学成分、等温保温制度、应力和保温温度。Ti_(40.7)Hf_(9.5)Ni_(44.8)Cu_(5)合金(制度1)和Ni_(51)Ti_(49)合金(制度2)的最大等温应变分别为3.4%和6.1%。制度3中的保温伴随着较小的应变(小于0.3%)。讨论储存弹性能对等温马氏体相变的影响,结果表明,当相变伴随着较小的储存弹性能时,等温应变较大。 展开更多
关键词 等温马氏体相变 可恢复应变 超弹性应变 NITI形状记忆合金 保温
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Adaptive Algorithm for Accelerating Direct Isosurface Rendering on GPU
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作者 sergey belyaev Pavel Smirnov +1 位作者 Vladislav Shubnikov Natalia Smirnova 《Journal of Electronic Science and Technology》 CAS CSCD 2018年第3期222-231,共10页
Direct isosurface volume rendering is the most prominent modern method for medical data visualization.It is based on finding intersection points between the rays corresponding to pixels on the screen and isosurface. T... Direct isosurface volume rendering is the most prominent modern method for medical data visualization.It is based on finding intersection points between the rays corresponding to pixels on the screen and isosurface. This article describes a two-pass algorithm for accelerating the method on the graphic processing unit(GPU). On the first pass, the intersections with the isosurface are found only for a small number of rays, which is done by rendering into a lower-resolution texture. On the second pass, the obtained information is used to efficiently calculate the intersection points of all the other. The number of rays to use during the first pass is determined by using an adaptive algorithm, which runs on the central processing unit(CPU) in parallel with the second pass of the rendering. The proposed approach allows to significantly speed up isosurface visualization without quality loss. Experiments show acceleration up to 10 times in comparison with a common ray casting method implemented on GPU. To the authors’ knowledge, this is the fastest approach for ray casting which does not require any preprocessing and could be run on common GPUs. 展开更多
关键词 Adaptive algorithms isosurface rendering ray casting volume visualization
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