背景:NOD样受体热蛋白结构域相关蛋白3(NOD-like receptor thermal protein domain associated protein 3,NLRP3)炎性小体与脊髓损伤后的神经炎症密切相关,小胶质细胞极化和焦亡在其中发挥关键作用,靶向调控NLRP3有利于诱导小胶质细胞...背景:NOD样受体热蛋白结构域相关蛋白3(NOD-like receptor thermal protein domain associated protein 3,NLRP3)炎性小体与脊髓损伤后的神经炎症密切相关,小胶质细胞极化和焦亡在其中发挥关键作用,靶向调控NLRP3有利于诱导小胶质细胞从M1促炎表型向M2抗炎表型极化和调节小胶质细胞焦亡,是一个有前景的治疗策略。目的:归纳NLRP3炎性小体在脊髓损伤后小胶质细胞中作用的分子机制以及治疗策略的研究进展。方法:检索PubMed、Web of Science和中国知网数据库,英文检索词为“spinal cord injury,NLRP3,microglia,polarization,pyroptosis”,中文检索词为“脊髓损伤,NLRP3,小胶质细胞,极化,焦亡,炎症”,按纳入和排除标准共纳入79篇文献进行总结。结果与结论:①目前,关于脊髓损伤复杂的发病机制尚未有统一定论,大量研究表明脊髓损伤与炎症因子和信号通路关系密切,以NLRP3炎性小体作为其发病机制和治疗突破口的相关研究也是当前的热点。②NLRP3炎性小体在脊髓损伤后的炎症反应、氧化应激和神经元恢复等起到关键作用。③小胶质细胞是脑和脊髓中的免疫细胞,是继发性脊髓损伤最重要的调节因子,脊髓损伤后小胶质细胞对内部环境作出调整,主要表现为极化及焦亡,产生大量炎症因子,阻碍脊髓损伤的神经再生和功能恢复,通过调控小胶质细胞表型变化,是治疗脊髓损伤的另一个关键因素。④NLRP3炎性小体与小胶质细胞密切相关,脊髓损伤后NLRP3炎性小体主要在小胶质细胞中表达,其会促进小胶质细胞向M1极化和促进促裂解蛋白D的产生,进一步破坏神经稳态,从而加重脊髓损伤的进展。⑤许多分子参与NLRP3炎性小体调控小胶质细胞,其中核转录因子κB及MAPK信号通路促进NLRP3炎性小体表达,其他信号通路抑制该炎性小体表达。⑥目前有大量的外源性分子及药物调控NLRP3炎性小体,临床应用前景广泛,已有相关药物处于临床试验阶段并取得良好疗效,如NLRP3特异性抑制剂MCC950,但如何精准控制靶向递送、减少对其他组织器官影响等关键问题亟需解决,随着研究的深入,未来有望在脊髓损伤治疗方式上作出新的突破。展开更多
It is a trend that SOA is becoming the future enterprise software architecture world widely.The key point is howto describe and discover services,thus these mainly rely on UDDI.Firstly,the current situation of SOA and...It is a trend that SOA is becoming the future enterprise software architecture world widely.The key point is howto describe and discover services,thus these mainly rely on UDDI.Firstly,the current situation of SOA and UDDI are introduced,and then UDDI V3and related technical specifications are analyzed.Secondly,UDDI models,working principle,the mapping of WSDL and UDDI,and its implementation technologies are delved into.On this basis,the overall framework of UDDI is built and the service publishing and inquiring process are analyzed.Finally,a registry based on the latest standard of UDDI is achieved.展开更多
As the distributed interactive simulation technology,the High Level Architecture(HLA)with the common Runtime Infrastructure(RTI)services has been applied to all kinds of simulation and computation areas,w hich has mor...As the distributed interactive simulation technology,the High Level Architecture(HLA)with the common Runtime Infrastructure(RTI)services has been applied to all kinds of simulation and computation areas,w hich has more interoperability and interactivity.Especially,w ith the development of hierarchical RTI softw are technology,the efficiency,flexibility,and levels of resolution etc.can be improved.How ever,updating mechanism for object management in hierarchical RTI can't supply the dynamic object subscription to the simulation operation,specially updating limitation in consistence and synchronization.Therefore,the improvement of update mechanism for object management has been proposed,and the process of w hich has been described.The results of simulation show that the improvement mechanism can achieve better updating rates and latency than traditional mechanism,considering the consistence need.展开更多
文摘背景:NOD样受体热蛋白结构域相关蛋白3(NOD-like receptor thermal protein domain associated protein 3,NLRP3)炎性小体与脊髓损伤后的神经炎症密切相关,小胶质细胞极化和焦亡在其中发挥关键作用,靶向调控NLRP3有利于诱导小胶质细胞从M1促炎表型向M2抗炎表型极化和调节小胶质细胞焦亡,是一个有前景的治疗策略。目的:归纳NLRP3炎性小体在脊髓损伤后小胶质细胞中作用的分子机制以及治疗策略的研究进展。方法:检索PubMed、Web of Science和中国知网数据库,英文检索词为“spinal cord injury,NLRP3,microglia,polarization,pyroptosis”,中文检索词为“脊髓损伤,NLRP3,小胶质细胞,极化,焦亡,炎症”,按纳入和排除标准共纳入79篇文献进行总结。结果与结论:①目前,关于脊髓损伤复杂的发病机制尚未有统一定论,大量研究表明脊髓损伤与炎症因子和信号通路关系密切,以NLRP3炎性小体作为其发病机制和治疗突破口的相关研究也是当前的热点。②NLRP3炎性小体在脊髓损伤后的炎症反应、氧化应激和神经元恢复等起到关键作用。③小胶质细胞是脑和脊髓中的免疫细胞,是继发性脊髓损伤最重要的调节因子,脊髓损伤后小胶质细胞对内部环境作出调整,主要表现为极化及焦亡,产生大量炎症因子,阻碍脊髓损伤的神经再生和功能恢复,通过调控小胶质细胞表型变化,是治疗脊髓损伤的另一个关键因素。④NLRP3炎性小体与小胶质细胞密切相关,脊髓损伤后NLRP3炎性小体主要在小胶质细胞中表达,其会促进小胶质细胞向M1极化和促进促裂解蛋白D的产生,进一步破坏神经稳态,从而加重脊髓损伤的进展。⑤许多分子参与NLRP3炎性小体调控小胶质细胞,其中核转录因子κB及MAPK信号通路促进NLRP3炎性小体表达,其他信号通路抑制该炎性小体表达。⑥目前有大量的外源性分子及药物调控NLRP3炎性小体,临床应用前景广泛,已有相关药物处于临床试验阶段并取得良好疗效,如NLRP3特异性抑制剂MCC950,但如何精准控制靶向递送、减少对其他组织器官影响等关键问题亟需解决,随着研究的深入,未来有望在脊髓损伤治疗方式上作出新的突破。
文摘It is a trend that SOA is becoming the future enterprise software architecture world widely.The key point is howto describe and discover services,thus these mainly rely on UDDI.Firstly,the current situation of SOA and UDDI are introduced,and then UDDI V3and related technical specifications are analyzed.Secondly,UDDI models,working principle,the mapping of WSDL and UDDI,and its implementation technologies are delved into.On this basis,the overall framework of UDDI is built and the service publishing and inquiring process are analyzed.Finally,a registry based on the latest standard of UDDI is achieved.
基金Financial Support from New Century Program for Excellent Talents of Ministry of Education of China(NCET-11-1013)Program for Liaoning Innovative Research Team in University(LT2011005)
文摘As the distributed interactive simulation technology,the High Level Architecture(HLA)with the common Runtime Infrastructure(RTI)services has been applied to all kinds of simulation and computation areas,w hich has more interoperability and interactivity.Especially,w ith the development of hierarchical RTI softw are technology,the efficiency,flexibility,and levels of resolution etc.can be improved.How ever,updating mechanism for object management in hierarchical RTI can't supply the dynamic object subscription to the simulation operation,specially updating limitation in consistence and synchronization.Therefore,the improvement of update mechanism for object management has been proposed,and the process of w hich has been described.The results of simulation show that the improvement mechanism can achieve better updating rates and latency than traditional mechanism,considering the consistence need.