In this paper, we provide a new approach to classify and recognize the acoustic events for multiple autonomous robots systems based on the deep learning mechanisms. For disaster response robotic systems, recognizing c...In this paper, we provide a new approach to classify and recognize the acoustic events for multiple autonomous robots systems based on the deep learning mechanisms. For disaster response robotic systems, recognizing certain acoustic events in the noisy environment is very effective to perform a given operation. As a new approach, trained deep learning networks which are constructed by RBMs, classify the acoustic events from input waveform signals. From the experimental results, usefulness of our approach is discussed and verified.展开更多
In this study, we conduct research to estimate the elements of fun in card games. Previously, we tried to estimate the elements of fun by conducting a questionnaire to players, but the results were not good. Therefore...In this study, we conduct research to estimate the elements of fun in card games. Previously, we tried to estimate the elements of fun by conducting a questionnaire to players, but the results were not good. Therefore, we propose an analysis using the player’s biological information to make a more accurate estimation. Specifically, we try to elucidate the elements of fun by having a player who is playing a game wear a smart watch, and measuring and analyzing the heart rate of that player. This paper conducts an experiment to determine whether our intended data can be collected. As a result, it was found that there is a response to the heart rate in a specific scene, and there is a possibility that the intended data can be collected. We plan to conduct larger experiments in the future.展开更多
In this paper, we propose new diagnostic assist systems of medical images using deep learning algorithms. Specifically, we aim to develop a diagnostic support system for the very early stage of chronic obstructive pul...In this paper, we propose new diagnostic assist systems of medical images using deep learning algorithms. Specifically, we aim to develop a diagnostic support system for the very early stage of chronic obstructive pulmonary disease (COPD) based on the CT images. It is said that COPD is a disease that develops due to long-term smoking, and it is said that there are a large number of latent onset reserve forces. By discovering this COPD in the very early period 0 and improving the living conditions, subsequent severity can be avoided in many cases, so a system that will help diagnosis by professional radiologists is needed. We show the some experimental results examined by the constructed system.展开更多
In this research, we aim to create a computer player that gives fun to the opponent. Research on game AI has spread widely in recent years, and many games are being studied. Some of those studies have made remarkable ...In this research, we aim to create a computer player that gives fun to the opponent. Research on game AI has spread widely in recent years, and many games are being studied. Some of those studies have made remarkable results. Game research is aimed at strengthening computer players. However, it is unknown whether a computer player who is too strong is good. There may also be opponents who think that a computer player is not interesting if it is too strong. Therefore, we thought whether we could create a computer player who entertains the opponent while maintaining a certain degree of strength. To realize this idea, we use the Monte Carlo Tree Search. We tried to create a computer player that gives fun to the opponent by improving the Monte Carlo Tree Search. As a result of some experiments, we succeeded in giving fun, although it was a first step. On the other hand, many problems were found through experiments. In future, it is necessary to solve these problems.展开更多
文摘In this paper, we provide a new approach to classify and recognize the acoustic events for multiple autonomous robots systems based on the deep learning mechanisms. For disaster response robotic systems, recognizing certain acoustic events in the noisy environment is very effective to perform a given operation. As a new approach, trained deep learning networks which are constructed by RBMs, classify the acoustic events from input waveform signals. From the experimental results, usefulness of our approach is discussed and verified.
文摘In this study, we conduct research to estimate the elements of fun in card games. Previously, we tried to estimate the elements of fun by conducting a questionnaire to players, but the results were not good. Therefore, we propose an analysis using the player’s biological information to make a more accurate estimation. Specifically, we try to elucidate the elements of fun by having a player who is playing a game wear a smart watch, and measuring and analyzing the heart rate of that player. This paper conducts an experiment to determine whether our intended data can be collected. As a result, it was found that there is a response to the heart rate in a specific scene, and there is a possibility that the intended data can be collected. We plan to conduct larger experiments in the future.
文摘In this paper, we propose new diagnostic assist systems of medical images using deep learning algorithms. Specifically, we aim to develop a diagnostic support system for the very early stage of chronic obstructive pulmonary disease (COPD) based on the CT images. It is said that COPD is a disease that develops due to long-term smoking, and it is said that there are a large number of latent onset reserve forces. By discovering this COPD in the very early period 0 and improving the living conditions, subsequent severity can be avoided in many cases, so a system that will help diagnosis by professional radiologists is needed. We show the some experimental results examined by the constructed system.
文摘In this research, we aim to create a computer player that gives fun to the opponent. Research on game AI has spread widely in recent years, and many games are being studied. Some of those studies have made remarkable results. Game research is aimed at strengthening computer players. However, it is unknown whether a computer player who is too strong is good. There may also be opponents who think that a computer player is not interesting if it is too strong. Therefore, we thought whether we could create a computer player who entertains the opponent while maintaining a certain degree of strength. To realize this idea, we use the Monte Carlo Tree Search. We tried to create a computer player that gives fun to the opponent by improving the Monte Carlo Tree Search. As a result of some experiments, we succeeded in giving fun, although it was a first step. On the other hand, many problems were found through experiments. In future, it is necessary to solve these problems.