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An Acoustic Events Recognition for Robotic Systems Based on a Deep Learning Method 被引量:1
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作者 Tadaaki Niwa takashi kawakami +3 位作者 Ryosuke Ooe Tamotsu Mitamura Masahiro Kinoshita Masaaki Wajima 《Journal of Computer and Communications》 2015年第11期46-51,共6页
In this paper, we provide a new approach to classify and recognize the acoustic events for multiple autonomous robots systems based on the deep learning mechanisms. For disaster response robotic systems, recognizing c... In this paper, we provide a new approach to classify and recognize the acoustic events for multiple autonomous robots systems based on the deep learning mechanisms. For disaster response robotic systems, recognizing certain acoustic events in the noisy environment is very effective to perform a given operation. As a new approach, trained deep learning networks which are constructed by RBMs, classify the acoustic events from input waveform signals. From the experimental results, usefulness of our approach is discussed and verified. 展开更多
关键词 ACOUSTIC EVENTS RECOGNITION Deep Learning RESTRICTED BOLTZMANN MACHINE
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A Study on Estimating the Elements of Card Game Fun Using Biological Information
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作者 Yuki Takaoka takashi kawakami Ryosuke Ooe 《Journal of Computer and Communications》 2019年第12期129-135,共7页
In this study, we conduct research to estimate the elements of fun in card games. Previously, we tried to estimate the elements of fun by conducting a questionnaire to players, but the results were not good. Therefore... In this study, we conduct research to estimate the elements of fun in card games. Previously, we tried to estimate the elements of fun by conducting a questionnaire to players, but the results were not good. Therefore, we propose an analysis using the player’s biological information to make a more accurate estimation. Specifically, we try to elucidate the elements of fun by having a player who is playing a game wear a smart watch, and measuring and analyzing the heart rate of that player. This paper conducts an experiment to determine whether our intended data can be collected. As a result, it was found that there is a response to the heart rate in a specific scene, and there is a possibility that the intended data can be collected. We plan to conduct larger experiments in the future. 展开更多
关键词 Definition of FUN BIOLOGICAL INFORMATION GAME AI
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A Study on Diagnostic Assist Systems of Chronic Obstructive Pulmonary Disease from Medical Images by Deep Learning
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作者 Toru Kimura takashi kawakami +3 位作者 Akihiro Kikuchi Ryosuke Ooev Masaki Akiyama Hiroyuki Horikoshi 《Journal of Computer and Communications》 2018年第1期21-31,共11页
In this paper, we propose new diagnostic assist systems of medical images using deep learning algorithms. Specifically, we aim to develop a diagnostic support system for the very early stage of chronic obstructive pul... In this paper, we propose new diagnostic assist systems of medical images using deep learning algorithms. Specifically, we aim to develop a diagnostic support system for the very early stage of chronic obstructive pulmonary disease (COPD) based on the CT images. It is said that COPD is a disease that develops due to long-term smoking, and it is said that there are a large number of latent onset reserve forces. By discovering this COPD in the very early period 0 and improving the living conditions, subsequent severity can be avoided in many cases, so a system that will help diagnosis by professional radiologists is needed. We show the some experimental results examined by the constructed system. 展开更多
关键词 Deep Learning CT Images DIAGNOSTIC Assist SYSTEMS CHRONIC OBSTRUCTIVE PULMONARY Disease
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A Fundamental Study of a Computer Player Giving Fun to the Opponent
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作者 Yuki Takaoka takashi kawakami Ryosuke Ooe 《Journal of Computer and Communications》 2018年第1期32-41,共10页
In this research, we aim to create a computer player that gives fun to the opponent. Research on game AI has spread widely in recent years, and many games are being studied. Some of those studies have made remarkable ... In this research, we aim to create a computer player that gives fun to the opponent. Research on game AI has spread widely in recent years, and many games are being studied. Some of those studies have made remarkable results. Game research is aimed at strengthening computer players. However, it is unknown whether a computer player who is too strong is good. There may also be opponents who think that a computer player is not interesting if it is too strong. Therefore, we thought whether we could create a computer player who entertains the opponent while maintaining a certain degree of strength. To realize this idea, we use the Monte Carlo Tree Search. We tried to create a computer player that gives fun to the opponent by improving the Monte Carlo Tree Search. As a result of some experiments, we succeeded in giving fun, although it was a first step. On the other hand, many problems were found through experiments. In future, it is necessary to solve these problems. 展开更多
关键词 GIVING FUN Imperfect Information Game UCB Applied to Tree
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