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Real-Time Watercolor for Animation 被引量:7
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作者 thomas luft oliver deussen 《Journal of Computer Science & Technology》 SCIE EI CSCD 2006年第2期159-165,共7页
We present algorithms that allow for reat-time rendering of 3D-scenes with a watercolor painting appearance,Our approach provides an appropriate simplification of the visual complexity,initates characteristic natural ... We present algorithms that allow for reat-time rendering of 3D-scenes with a watercolor painting appearance,Our approach provides an appropriate simplification of the visual complexity,initates characteristic natural effects of watercolor,and provides two essential painting techniques,the wet-on-wet and the wet-on-dry painting.We concentrate on efficient algorithms based on image space processing rather than on an exact simulation.This allows for the real-time rendering of 3D-scenes.During an animation a high frame-to-frame coherence can be achieved due to a stable segmentation scheme.Finally,we seamlessly integrate a smooth illumination into the watercolor renderings nsing information from the 3D-scenc. 展开更多
关键词 non-photorealistic rendering watercolor painting real-time rendering
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