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Real Time Collision Detection Using Depth Texturing Spheres
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作者 wang ji~1 {2. zhengjun~1 cai xiaobin~2.(1.college of Computer science,northwestern polytechnical university,xi’an 710072,china, 2.committee of science and technology,{12.,beijing 100022,china) 《武汉理工大学学报》 CAS CSCD 北大核心 2006年第S3期1093-1096,共4页
In this paper,we present a novel collision detection algorithm to real time detect the collisions of objects.We gen- erate sphere textures of objects,and use programmable graphics hardware to mapping texture and check... In this paper,we present a novel collision detection algorithm to real time detect the collisions of objects.We gen- erate sphere textures of objects,and use programmable graphics hardware to mapping texture and check the depth of different ob- jects to detect the collision.We have implemented the algorithm and compared it with CULLIDE.The result shows that our algo- rithm is more effective than CULLIDE and has fixed executive time to suit for real-time applications. 展开更多
关键词 COLLISION detection DEPTH texture real-time PROGRAMMABLE GRAPHICS hardware
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