Crowd evacuation simulation using virtual reality(VR)is significant for digital emergency response construction.However,existing evacuation simulation studies suffer from poor adaptation to complex environments,ineffi...Crowd evacuation simulation using virtual reality(VR)is significant for digital emergency response construction.However,existing evacuation simulation studies suffer from poor adaptation to complex environments,inefficient evacuations,and poor simulation effects and do not fully consider the impacts of specific disaster environments on crowd evacuation.To more realistically express the crowd evacuation results obtained under the influence offire environments and the subjective consciousness of pedestrians in subway stations,we designed a dynamic pedestrian evacuation path planning method under multiple constraints,analysed the influences of an‘environmental role’and a‘subjective initiative’on crowd evacuation,established an improved social force model(ISFM)-based crowd evacuation simulation method in VR,developed a prototype system and conducted experimental analyses.The experimental results show that the crowd evacuation time of the ISFM is affected by the disaster severity.In simulation experiments without disaster scenarios,the improved model’s crowd evacuation efficiency improved by averages of 12.53%and 15.37%over the commercial Pathfinder software and the original social force model,respectively.The method described herein can effectively support real-time VR crowd evacuation simulation under multiexit and multifloor conditions and can provide technical support for emergency evacuation learning and management decision analyses involving subwayfires.展开更多
Holographic projection technology can provide a more intuitive and efficient visualization effect for a digital twin bridge construction scene.However,pre-rendering methods in the existing research work are usually us...Holographic projection technology can provide a more intuitive and efficient visualization effect for a digital twin bridge construction scene.However,pre-rendering methods in the existing research work are usually used to implement holographic visualization,which is static display.The above-mentioned methods for static display have many shortcomings,such as poor adaptability,low rendering efficiency and lack of real-time.A dynamic holographic modelling approach is proposed for the augmented visualization of digital twin scenes for bridge construction.Firstly,a dynamic segmentation algorithm with adaptive screen size was designed to high-efficiently generate holographic scenes.Secondly,a motion blur control method was designed to improve the rendering efficiency of holographic scenes according to human visual characteristics.Finally,a prototype system was developed,and the corresponding experimental analysis was completed.The experimental results show that the method proposed in this article can support adaptive screen size image segmentation and real-time generation of holographic scenes for bridge construction.The amount of scene data can be reduced to more than 30%,which significantly improves rendering efficiency and reduces glare.展开更多
Efficient and intuitive representation of floods can improve people's perception,which is useful for flood emergency management_and decision making.However,the current methods of visualizing flood disaster scenes ...Efficient and intuitive representation of floods can improve people's perception,which is useful for flood emergency management_and decision making.However,the current methods of visualizing flood disaster scenes have the shortcomings of data redundancy and low-efficiency.The interference of the complex background can be avoided through region of interest(ROl)extraction,because the attention will be quickly attracted by a few salient visual objects.First,the characteristics of the flood disaster scene object are analysed,and the method for scene division and data organization is established.Second,the region of interest is extracted according to the time series data of the flood evolution process simulated using cellular automata,and the dynamic identification model of the objects of interest is established.Then,a dynamic scheduling queue model with service interruption is designed to optimize the rendering efficiency of flood scenes and improve the perception efficiency.Finally,a prototype visualization system was developed and the experimental results show that approximately 30%of the redundant data are reduced,and the scene rendering efficiency is increased by approximately 15%.The non-ROl visualization is weakened by using the rules of human visual cognition,which improves the perception efficiency of flood scenes.展开更多
Virtual Landslide Disaster environments are important for multilevel simulation,analysis and decision-making about Landslide Disasters.However,in the existing related studies,complex disaster scene objects and relatio...Virtual Landslide Disaster environments are important for multilevel simulation,analysis and decision-making about Landslide Disasters.However,in the existing related studies,complex disaster scene objects and relationships are not deeply analyzed,and the scene contents are fixed,which is not conducive to meeting multilevel visualization task requirements for diverse users.To resolve the above issues,a construction method for Personalized Virtual Landslide Disaster Environments Based on Knowledge Graphs and Deep Neural networks is proposed in this paper.The characteristics of relationships among users,scenes and data were first discussed in detail;then,a knowledge graph of virtual Landslide Disaster environments was established to clarify the complex relationships among disaster scene objects,and a Deep Neural network was introduced to mine the user history information and the relationships among object entities in the knowledge graph.Therefore,a personalized Landslide Disaster scene data recommendation mechanism was proposed.Finally,a prototype system was developed,and an experimental analysis was conducted.The experimental results show that the method can be used to recommend intelligently appropriate disaster information and scene data to diverse users.The recommendation accuracy stabilizes above 80%–a level able to effectively support The Construction of Personalized Virtual Landslide Disaster environments.展开更多
The objective of disaster scenes is to share location-based risk information to a large audience in an effective and intuitive way.However,current studies on three-dimensional(3D)representation for dam-break floods ha...The objective of disaster scenes is to share location-based risk information to a large audience in an effective and intuitive way.However,current studies on three-dimensional(3D)representation for dam-break floods have the following limitations:(1)they are lacking a reasonable logic to organize the whole process of dam-break floods,(2)they present information in a way that cannot be easily understood by laypersons.Geospatial storytelling helps to create exciting experiences and to explain complex relationships of geospatial phenomena.This article proposes a three-dimensional virtual representation method for the whole process of dam-break floods from a geospatial storytelling perspective.The creation of a storyline and a storytelling-oriented representation of dam-break floods are discussed in detail.Finally,a prototype system based on WebGL is developed to conduct an experiment analysis.The results of the experiment show that the proposed method can effectively support 3D representation of the spatiotemporal process of dam-break floods.Furthermore,the statistical results indicate that the storytelling is useful for assisting participants in understanding the occurrence and development of dam-break floods,and is applicable to the popularization of disaster science for the general public.展开更多
As an important technology of digital construction,real 3D models can improve the immersion and realism of virtual reality(VR)scenes.The large amount of data for real 3D scenes requires more effective rendering method...As an important technology of digital construction,real 3D models can improve the immersion and realism of virtual reality(VR)scenes.The large amount of data for real 3D scenes requires more effective rendering methods,but the current rendering optimization methods have some defects and cannot render real 3D scenes in virtual reality.In this study,the location of the viewing frustum is predicted by a Kalman filter,and eye-tracking equipment is used to recognize the region of interest(ROI)in the scene.Finally,the real 3D model of interest in the predicted frustum is rendered first.The experimental results show that the method of this study can predict the frustrum location approximately 200 ms in advance,the prediction accuracy is approximately 87%,the scene rendering efficiency is improved by 8.3%,and the motion sickness is reduced by approximately 54.5%.These studies help promote the use of real 3D models in virtual reality and ROI recognition methods.In future work,we will further improve the prediction accuracy of viewing frustums in virtual reality and the application of eye tracking in virtual geographic scenes.展开更多
Virtual construction has become an important approach to the high-quality development of high-speed railways,but existing methods have problems such as low efficiency in generating virtual construction scenes and the ...Virtual construction has become an important approach to the high-quality development of high-speed railways,but existing methods have problems such as low efficiency in generating virtual construction scenes and the inability to reuse construction knowledge.To support the rapid visual representation of multiple types of construction processes and construction methods,a template-based knowledge reuse method is proposed.The method includes using a component-based modeling mode to build body structure models of a high-speed railway project and generate a 3D scene;decomposing the construction process and building a construction process knowledge base;establishing joint linkage models of construction machinery and forming a construction method knowledge template;and fusing multiple types of information according to a time sequence to visualize the construction process.Based on the template-based knowledge reuse method,a prototype system was developed,and virtual construction experiments were carried out.The results show that this method achieves the reuse of construction knowledge at different levels including construction machinery level,construction method level,and work site level.Compared with animation software for virtual construction,this method improves the production efficiency by 87%.Moreover,this method can provide a multilevel knowledge reuse scheme for diversified virtual construction.展开更多
The visualization of flood disasters in virtual reality(VR)scenes is useful for the representation and sharing of disaster knowledge and can effectively improve users’cognitive efficiency in comprehending disaster in...The visualization of flood disasters in virtual reality(VR)scenes is useful for the representation and sharing of disaster knowledge and can effectively improve users’cognitive efficiency in comprehending disaster information.However,the existing VR methods of visualizing flood disaster scenes have some shortcomings,such as low rendering efficiency and poor user experience.In this paper,a tunnel vision optimization method for VR flood scenes based on Gaussian blur is proposed.The key techniques are studied,such as region of interest(ROI)calculation and tunnel vision optimization considering the characteristics of the human visual system.A prototype system has been developed and used to carry out an experimental case analysis.The experimental results show that the number of triangles drawn in a flood VR scene is reduced by approximately 30%–40%using this method and that the average frame rate is stable at approximately 90 frames per second(fps),significantly improving the efficiency of scene rendering and reducing motion sickness.展开更多
In the 21st century,the geodynamics is developing towards quantitative researches.However,due to the irreversible geological processes,it was very difficult to recover the geological process.In particular,the restorat...In the 21st century,the geodynamics is developing towards quantitative researches.However,due to the irreversible geological processes,it was very difficult to recover the geological process.In particular,the restoration of geological parameter evolution process at the microscopic scale has become a major scientific problem in geology presently.Thereby,a concept of the formation poredynamics is revised and proposed,and the formation poredynamics is a fundamental discipline which focus on the mechanical characteristic of porous media,the pore evolution law,the dynamic genesis and the seepage property of pore fluid during the burial process of clastic rocks.Moreover,it is a new interdiscipline of underground diagenetic dynamics and pore fluid dynamics,and also is as an important part of sedimentary basin dynamics.Research advances were made in both basic theory and applied research.The advances in the basic theory include:(1)the static equilibrium principle of the formation pore,(2)the porosity evolution mechanism and quantitative model of sandstone during the burial diagenetic process,(3)the compaction characteristic and the porosity evolution quantitative model of mudstone,(4)the theoretical relationship between the underground pore fluid temperature and the pore fluid pressure,(5)the influence of the tectonism-induced additional geostress on the pore fluid pressure,and(6)the relationship between the mudstone compaction and the vitrinite reflectance(R_(o))of organic matter.The advances in the applied research include:(1)the geotemperature-geopressure system division of the sedimentary basin and the interpretation of the hydrocarbon distribution dynamic,(2)the modification of the strata pressure prediction model,(3)the construction of the reservoir critical properties and the reservoir dynamics evaluation system,(4)the simulation of the evolution process of the formation fluid pressure,(5)the numerical simulation and physical experimental simulation on the sandstone hydrocarbon charging dynamics,and(6)the dynamic process analysis of the hydrocarbon accumulation in tight sandstone.Through the integration between the pore genesis evolution and the pore fluid dynamic evolution,the formation poredynamics is one of the representative discipline branches that the geological dynamics research had developed toward the underground microscopic scale in recently 20 years,and it also is an inevitable result from the quantitative development of the formation and distribution mechanisms of sedimentary mineral deposits.Based on the formation poredynamics research,eight important research achievements are summarized,and the geological researches are extended from the macroscopic scale to the microscopic scale,to find out the pore parameter evolution law under control of the formation pore evolution during the burial process,and update and improve exploration and production application technologies.展开更多
基金supported by the National Natural Science Foundation of China[grant no 42271424,42171397]Sichuan Transportation Science and Technology Program[grant no 2021-B-02]Chengdu Science and Technology Program[grant no 2021XT00001GX].
文摘Crowd evacuation simulation using virtual reality(VR)is significant for digital emergency response construction.However,existing evacuation simulation studies suffer from poor adaptation to complex environments,inefficient evacuations,and poor simulation effects and do not fully consider the impacts of specific disaster environments on crowd evacuation.To more realistically express the crowd evacuation results obtained under the influence offire environments and the subjective consciousness of pedestrians in subway stations,we designed a dynamic pedestrian evacuation path planning method under multiple constraints,analysed the influences of an‘environmental role’and a‘subjective initiative’on crowd evacuation,established an improved social force model(ISFM)-based crowd evacuation simulation method in VR,developed a prototype system and conducted experimental analyses.The experimental results show that the crowd evacuation time of the ISFM is affected by the disaster severity.In simulation experiments without disaster scenarios,the improved model’s crowd evacuation efficiency improved by averages of 12.53%and 15.37%over the commercial Pathfinder software and the original social force model,respectively.The method described herein can effectively support real-time VR crowd evacuation simulation under multiexit and multifloor conditions and can provide technical support for emergency evacuation learning and management decision analyses involving subwayfires.
基金supported by National Natural Science Foundation of China:[Grant Number U2034202,42271424,42201446]Chengdu Science and Technology Program(Grant No.2021XT00001GX).
文摘Holographic projection technology can provide a more intuitive and efficient visualization effect for a digital twin bridge construction scene.However,pre-rendering methods in the existing research work are usually used to implement holographic visualization,which is static display.The above-mentioned methods for static display have many shortcomings,such as poor adaptability,low rendering efficiency and lack of real-time.A dynamic holographic modelling approach is proposed for the augmented visualization of digital twin scenes for bridge construction.Firstly,a dynamic segmentation algorithm with adaptive screen size was designed to high-efficiently generate holographic scenes.Secondly,a motion blur control method was designed to improve the rendering efficiency of holographic scenes according to human visual characteristics.Finally,a prototype system was developed,and the corresponding experimental analysis was completed.The experimental results show that the method proposed in this article can support adaptive screen size image segmentation and real-time generation of holographic scenes for bridge construction.The amount of scene data can be reduced to more than 30%,which significantly improves rendering efficiency and reduces glare.
基金funded by National Natural Science Foundation of China[grant number U2034202,42271424 and 41871289].
文摘Efficient and intuitive representation of floods can improve people's perception,which is useful for flood emergency management_and decision making.However,the current methods of visualizing flood disaster scenes have the shortcomings of data redundancy and low-efficiency.The interference of the complex background can be avoided through region of interest(ROl)extraction,because the attention will be quickly attracted by a few salient visual objects.First,the characteristics of the flood disaster scene object are analysed,and the method for scene division and data organization is established.Second,the region of interest is extracted according to the time series data of the flood evolution process simulated using cellular automata,and the dynamic identification model of the objects of interest is established.Then,a dynamic scheduling queue model with service interruption is designed to optimize the rendering efficiency of flood scenes and improve the perception efficiency.Finally,a prototype visualization system was developed and the experimental results show that approximately 30%of the redundant data are reduced,and the scene rendering efficiency is increased by approximately 15%.The non-ROl visualization is weakened by using the rules of human visual cognition,which improves the perception efficiency of flood scenes.
基金supported by the National Key Research and Development Program of China[grant number 2016YFC0803105]the National Natural Science Foundation of China[grant numbers 41801297,41801301 and 41941019].
文摘Virtual Landslide Disaster environments are important for multilevel simulation,analysis and decision-making about Landslide Disasters.However,in the existing related studies,complex disaster scene objects and relationships are not deeply analyzed,and the scene contents are fixed,which is not conducive to meeting multilevel visualization task requirements for diverse users.To resolve the above issues,a construction method for Personalized Virtual Landslide Disaster Environments Based on Knowledge Graphs and Deep Neural networks is proposed in this paper.The characteristics of relationships among users,scenes and data were first discussed in detail;then,a knowledge graph of virtual Landslide Disaster environments was established to clarify the complex relationships among disaster scene objects,and a Deep Neural network was introduced to mine the user history information and the relationships among object entities in the knowledge graph.Therefore,a personalized Landslide Disaster scene data recommendation mechanism was proposed.Finally,a prototype system was developed,and an experimental analysis was conducted.The experimental results show that the method can be used to recommend intelligently appropriate disaster information and scene data to diverse users.The recommendation accuracy stabilizes above 80%–a level able to effectively support The Construction of Personalized Virtual Landslide Disaster environments.
基金supported by the National Natural Science Foundation of China[grant numbers 41941019 and 41871289]the Sichuan Science and Technology Program[grant numbers 2020JDTD0003 and 2021088]the Sino-German(CSC-DAAD)Postdoc Scholarship Program[grant number 2021(57575640)].
文摘The objective of disaster scenes is to share location-based risk information to a large audience in an effective and intuitive way.However,current studies on three-dimensional(3D)representation for dam-break floods have the following limitations:(1)they are lacking a reasonable logic to organize the whole process of dam-break floods,(2)they present information in a way that cannot be easily understood by laypersons.Geospatial storytelling helps to create exciting experiences and to explain complex relationships of geospatial phenomena.This article proposes a three-dimensional virtual representation method for the whole process of dam-break floods from a geospatial storytelling perspective.The creation of a storyline and a storytelling-oriented representation of dam-break floods are discussed in detail.Finally,a prototype system based on WebGL is developed to conduct an experiment analysis.The results of the experiment show that the proposed method can effectively support 3D representation of the spatiotemporal process of dam-break floods.Furthermore,the statistical results indicate that the storytelling is useful for assisting participants in understanding the occurrence and development of dam-break floods,and is applicable to the popularization of disaster science for the general public.
基金supported by the National Natural Science Foundation of China(grant numbers U2034202,41871289,42171397)the Sichuan Science and Technology Program(grant number 2020JDTD0003).
文摘As an important technology of digital construction,real 3D models can improve the immersion and realism of virtual reality(VR)scenes.The large amount of data for real 3D scenes requires more effective rendering methods,but the current rendering optimization methods have some defects and cannot render real 3D scenes in virtual reality.In this study,the location of the viewing frustum is predicted by a Kalman filter,and eye-tracking equipment is used to recognize the region of interest(ROI)in the scene.Finally,the real 3D model of interest in the predicted frustum is rendered first.The experimental results show that the method of this study can predict the frustrum location approximately 200 ms in advance,the prediction accuracy is approximately 87%,the scene rendering efficiency is improved by 8.3%,and the motion sickness is reduced by approximately 54.5%.These studies help promote the use of real 3D models in virtual reality and ROI recognition methods.In future work,we will further improve the prediction accuracy of viewing frustums in virtual reality and the application of eye tracking in virtual geographic scenes.
基金supported by the National Natural Science Foundation of China(grant number 42201445,42201446,42271424 and U2034202)the Key Technologies R&D Program of Tianjin(grant number 20YFZCGX00710)the Key Research and Development Program of China Railway Design Corporation(grant number 2022A02538002).
文摘Virtual construction has become an important approach to the high-quality development of high-speed railways,but existing methods have problems such as low efficiency in generating virtual construction scenes and the inability to reuse construction knowledge.To support the rapid visual representation of multiple types of construction processes and construction methods,a template-based knowledge reuse method is proposed.The method includes using a component-based modeling mode to build body structure models of a high-speed railway project and generate a 3D scene;decomposing the construction process and building a construction process knowledge base;establishing joint linkage models of construction machinery and forming a construction method knowledge template;and fusing multiple types of information according to a time sequence to visualize the construction process.Based on the template-based knowledge reuse method,a prototype system was developed,and virtual construction experiments were carried out.The results show that this method achieves the reuse of construction knowledge at different levels including construction machinery level,construction method level,and work site level.Compared with animation software for virtual construction,this method improves the production efficiency by 87%.Moreover,this method can provide a multilevel knowledge reuse scheme for diversified virtual construction.
基金supported by the National Natural Science Foundation of China(Grant Nos.U2034202,41871289 and 41771442)the Sichuan Science and Technology Program(grant number2020JDTD0003).
文摘The visualization of flood disasters in virtual reality(VR)scenes is useful for the representation and sharing of disaster knowledge and can effectively improve users’cognitive efficiency in comprehending disaster information.However,the existing VR methods of visualizing flood disaster scenes have some shortcomings,such as low rendering efficiency and poor user experience.In this paper,a tunnel vision optimization method for VR flood scenes based on Gaussian blur is proposed.The key techniques are studied,such as region of interest(ROI)calculation and tunnel vision optimization considering the characteristics of the human visual system.A prototype system has been developed and used to carry out an experimental case analysis.The experimental results show that the number of triangles drawn in a flood VR scene is reduced by approximately 30%–40%using this method and that the average frame rate is stable at approximately 90 frames per second(fps),significantly improving the efficiency of scene rendering and reducing motion sickness.
基金This study was supported by National Science and Technology Major Project of China(No.2011ZX05001-001-004).
文摘In the 21st century,the geodynamics is developing towards quantitative researches.However,due to the irreversible geological processes,it was very difficult to recover the geological process.In particular,the restoration of geological parameter evolution process at the microscopic scale has become a major scientific problem in geology presently.Thereby,a concept of the formation poredynamics is revised and proposed,and the formation poredynamics is a fundamental discipline which focus on the mechanical characteristic of porous media,the pore evolution law,the dynamic genesis and the seepage property of pore fluid during the burial process of clastic rocks.Moreover,it is a new interdiscipline of underground diagenetic dynamics and pore fluid dynamics,and also is as an important part of sedimentary basin dynamics.Research advances were made in both basic theory and applied research.The advances in the basic theory include:(1)the static equilibrium principle of the formation pore,(2)the porosity evolution mechanism and quantitative model of sandstone during the burial diagenetic process,(3)the compaction characteristic and the porosity evolution quantitative model of mudstone,(4)the theoretical relationship between the underground pore fluid temperature and the pore fluid pressure,(5)the influence of the tectonism-induced additional geostress on the pore fluid pressure,and(6)the relationship between the mudstone compaction and the vitrinite reflectance(R_(o))of organic matter.The advances in the applied research include:(1)the geotemperature-geopressure system division of the sedimentary basin and the interpretation of the hydrocarbon distribution dynamic,(2)the modification of the strata pressure prediction model,(3)the construction of the reservoir critical properties and the reservoir dynamics evaluation system,(4)the simulation of the evolution process of the formation fluid pressure,(5)the numerical simulation and physical experimental simulation on the sandstone hydrocarbon charging dynamics,and(6)the dynamic process analysis of the hydrocarbon accumulation in tight sandstone.Through the integration between the pore genesis evolution and the pore fluid dynamic evolution,the formation poredynamics is one of the representative discipline branches that the geological dynamics research had developed toward the underground microscopic scale in recently 20 years,and it also is an inevitable result from the quantitative development of the formation and distribution mechanisms of sedimentary mineral deposits.Based on the formation poredynamics research,eight important research achievements are summarized,and the geological researches are extended from the macroscopic scale to the microscopic scale,to find out the pore parameter evolution law under control of the formation pore evolution during the burial process,and update and improve exploration and production application technologies.