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An efficient non-iterative smoothed particle hydrodynamics fluid simulation method with variable smoothing length
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作者 Min Li Hongshu Li +2 位作者 weiliang meng Jian Zhu Gary Zhang 《Visual Computing for Industry,Biomedicine,and Art》 EI 2023年第1期1-13,共13页
In classical smoothed particle hydrodynamics(SPH)fluid simulation approaches,the smoothing length of Lagrangian particles is typically constant.One major disadvantage is the lack of adaptiveness,which may compromise a... In classical smoothed particle hydrodynamics(SPH)fluid simulation approaches,the smoothing length of Lagrangian particles is typically constant.One major disadvantage is the lack of adaptiveness,which may compromise accuracy in fluid regions such as splashes and surfaces.Attempts to address this problem used variable smoothing lengths.Yet the existing methods are computationally complex and non-efficient,because the smoothing length is typically calculated using iterative optimization.Here,we propose an efficient non-iterative SPH fluid simulation method with variable smoothing length(VSLSPH).VSLSPH correlates the smoothing length to the density change,and adaptively adjusts the smoothing length of particles with high accuracy and low computational cost,enabling large time steps.Our experimental results demonstrate the advantages of the VSLSPH approach in terms of its simulation accuracy and efficiency. 展开更多
关键词 Smoothed particle hydrodynamics Variable smooth length Fluid simulation
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Analyzing surface sampling patterns using the localized pair correlation function
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作者 Weize Quan Jianwei Guo +2 位作者 Dong-Ming Yan weiliang meng Xiaopeng Zhang 《Computational Visual Media》 2016年第3期219-230,共12页
Point distributions with different characteristics have a crucial influence on graphics applications. Various analysis tools have been developed in recent years, mainly for blue noise sampling in Euclidean domains. In... Point distributions with different characteristics have a crucial influence on graphics applications. Various analysis tools have been developed in recent years, mainly for blue noise sampling in Euclidean domains. In this paper, we present a new method to analyze the properties of general sampling patterns that are distributed on mesh surfaces. The core idea is to generalize to surfaces the pair correlation function(PCF) which has successfully been employed in sampling pattern analysis and synthesis in 2D and 3D. Experimental results demonstrate that the proposed approach can reveal correlations of point sets generated by a wide range of sampling algorithms. An acceleration technique is also suggested to improve the performance of the PCF. 展开更多
关键词 point distribution spectral analysis PAIR correlation function(PCF) MESH SURFACE
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Statistical learning based facial animation
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作者 Shibiao XU Guanghui MA +1 位作者 weiliang meng Xiaopeng ZHANG 《Journal of Zhejiang University-Science C(Computers and Electronics)》 SCIE EI 2013年第7期542-550,共9页
To synthesize real-time and realistic facial animation, we present an effective algorithm which combines image- and geometry-based methods for facial animation simulation. Considering the numerous motion units in the ... To synthesize real-time and realistic facial animation, we present an effective algorithm which combines image- and geometry-based methods for facial animation simulation. Considering the numerous motion units in the expression coding system, we present a novel simplified motion unit based on the basic facial expression, and construct the corresponding basic action for a head model. As image features are difficult to obtain using the performance driven method, we develop an automatic image feature recognition method based on statistical learning, and an expression image semi-automatic labeling method with rotation invariant face detection, which can improve the accuracy and efficiency of expression feature identification and training. After facial animation redirection, each basic action weight needs to be computed and mapped automatically. We apply the blend shape method to construct and train the corresponding expression database according to each basic action, and adopt the least squares method to compute the corresponding control parameters for facial animation. Moreover, there is a pre-integration of diffuse light distribution and specular light distribution based on the physical method, to improve the plausibility and efficiency of facial rendering. Our work provides a simplification of the facial motion unit, an optimization of the statistical training process and recognition process for facial animation, solves the expression parameters, and simulates the subsurface scattering effect in real time. Experimental results indicate that our method is effective and efficient, and suitable for computer animation and interactive applications. 展开更多
关键词 Facial animation Motion unit Statistical learning Realistic rendering Pre-integration
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