期刊文献+
共找到2篇文章
< 1 >
每页显示 20 50 100
Frame rate up-conversion using multiresolution critical point filters with occlusion refinement
1
作者 yi-xiong zhang Wei-dong WANG +1 位作者 Peng LIU Qing-dong YAO 《Journal of Zhejiang University-Science A(Applied Physics & Engineering)》 SCIE EI CAS CSCD 2008年第12期1621-1630,共10页
In this paper, multiresolution critical-point filters (CPFs) are employed to image matching for frame rate up-conversion (FRUC). By CPF matching, the dense motion field can be obtained for representing object moti... In this paper, multiresolution critical-point filters (CPFs) are employed to image matching for frame rate up-conversion (FRUC). By CPF matching, the dense motion field can be obtained for representing object motions accurately. However, the elastic motion model does not hold in the areas of occlusion, thus resulting in blur artifacts in the interpolated frame. To tackle this problem, we propose a new FRUC scheme using an occlusion refined CPF matching interpolation (ORCMI). In the proposed approach, the occlusion refinement is based on a bidirectional CPF mapping. And the intermediate frames are generated by the bidirectional interpolation for non-occlusion pixels combined with unidirectional projection for the occlusion pixels. Ex- perimental results show that ORCMI improves the visual quality of the interpolated frames, especially at the occlusion regions. Compared to the block matching based FRUC algorithm, ORCM1 can achieve 1-2 dB PSNR gain for standard video sequences. 展开更多
关键词 Frame rate up-conversion Multiresolution critical-point filters Occlusion refinement
下载PDF
Video coding using geometry based block partitioning and reordering discrete cosine transform
2
作者 yi-xiong zhang Jiang-hong SHI Wei-dong WANG 《Journal of Zhejiang University-Science C(Computers and Electronics)》 SCIE EI 2012年第1期71-82,共12页
Geometry based block partitioning (GBP) has been shown to achieve better performance than the tree structure based block partitioning (TSBP) of H.264. However, the residual blocks of GBP mode after motion compensa... Geometry based block partitioning (GBP) has been shown to achieve better performance than the tree structure based block partitioning (TSBP) of H.264. However, the residual blocks of GBP mode after motion compensation still present some non-vertical/non-horizontal orientations, and the conventional discrete cosine transform (DCT) may generate many high-frequency coefficients. To solve this problem, in this paper we propose a video coding approach by using GBP and reordering DCT (RDCT) techniques. In the proposed approach, GBP is first applied to partition the macroblocks. Then, before performing DCT, a reordering operation is used to adjust the pixel positions of the residual macroblocks based on the partition information. In this way, the partition information of GBP can be used to represent the reordering information of RDCT, and the bitrate can be reduced. Experimental results show that, compared to H.264/AVC, the proposed method achieves on average 6.38% and 5.69% bitrate reductions at low and high bitrates, respectively. 展开更多
关键词 Geometry based block partitioning Reordering DCT Motion compensation Video coding
原文传递
上一页 1 下一页 到第
使用帮助 返回顶部