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Cloth Modeling Based on Particle System
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作者 Zhong yueqi(钟跃崎) +1 位作者 Wang Shanyuan(王善元) 《Journal of Donghua University(English Edition)》 EI CAS 2001年第2期41-44,共4页
A physical-based particle system is employed for cloth modeling supported by two basic algorithms, between which one is the construction of the internal and external forces acting on the particle system in terms of KE... A physical-based particle system is employed for cloth modeling supported by two basic algorithms, between which one is the construction of the internal and external forces acting on the particle system in terms of KES-F bending and shearing tests, and the other is the collision algorithm of which the collision detection is carried by means of bi-section of time step and the collision response is handled according to the empirical law for frictionless collision With these algorithms. the geometric state of parcles can be expressed as ordinary differential equationswhich is numerically solved by fourth order Runge- Kutta integration. Different draping figures of cotton fabric and wool fabric prove that such a particle system is suitable for 3D cloth modeling and simulation. 展开更多
关键词 CLOTH modeling PARTICLE system empirical data dynamic animation NUMERICAL simulation COLLISION algorithm
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