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A Prospective, Randomized Trial to Evaluate the Efficacy of Virtual Reality Treatment Versus Traditional Balance Treatment in Patients with Stroke 被引量:2
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作者 Zsanett Sipos Zsofia Hogye zsuzsanna vekerdy-nagy 《Journal of Sports Science》 2016年第3期150-155,共6页
关键词 任天堂 WiiTM 冲程 动态平衡 恢复 电视游乐器
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Wii Fit Gaming System——How to Select among Balance Exercise and Measurement Tools
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作者 Zsanett Sipos zsuzsanna vekerdy-nagy 《Journal of Sports Science》 2020年第2期41-46,共6页
VR(virtual reality)and video game technology has been proven to be beneficial in rehabilitation.The majority of studies have focused on the use of Nintendo Wii in the rehabilitation of neurological disorders most comm... VR(virtual reality)and video game technology has been proven to be beneficial in rehabilitation.The majority of studies have focused on the use of Nintendo Wii in the rehabilitation of neurological disorders most commonly stroke.It is not the only commercially available gaming system however it is the most popular virtual gaming used at home,research and clinical practice.VR training has been proven to be beneficial in lower extremity functions,balance and gait recovery.Previous studies focused on evaluating the efficacy and effectiveness of the Nintendo Wii and VR and the dosage and intensity of the“Wii therapy”remained unclear.The objective of the recent trial was to evaluate the knowledge about balance games and clinical measurement using Nintendo Wii,alongside helping clinicians plan therapy with Nintendo Wii. 展开更多
关键词 BALANCE rehabilitation Nintendo Wii video game VR.
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