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Transforming Education with Photogrammetry:Creating Realistic 3D Objects for Augmented Reality Applications
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作者 Kaviyaraj Ravichandran Uma Mohan 《Computer Modeling in Engineering & Sciences》 SCIE EI 2025年第1期185-208,共24页
Augmented reality(AR)is an emerging dynamic technology that effectively supports education across different levels.The increased use of mobile devices has an even greater impact.As the demand for AR applications in ed... Augmented reality(AR)is an emerging dynamic technology that effectively supports education across different levels.The increased use of mobile devices has an even greater impact.As the demand for AR applications in education continues to increase,educators actively seek innovative and immersive methods to engage students in learning.However,exploring these possibilities also entails identifying and overcoming existing barriers to optimal educational integration.Concurrently,this surge in demand has prompted the identification of specific barriers,one of which is three-dimensional(3D)modeling.Creating 3D objects for augmented reality education applications can be challenging and time-consuming for the educators.To address this,we have developed a pipeline that creates realistic 3D objects from the two-dimensional(2D)photograph.Applications for augmented and virtual reality can then utilize these created 3D objects.We evaluated the proposed pipeline based on the usability of the 3D object and performance metrics.Quantitatively,with 117 respondents,the co-creation team was surveyed with openended questions to evaluate the precision of the 3D object created by the proposed photogrammetry pipeline.We analyzed the survey data using descriptive-analytical methods and found that the proposed pipeline produces 3D models that are positively accurate when compared to real-world objects,with an average mean score above 8.This study adds new knowledge in creating 3D objects for augmented reality applications by using the photogrammetry technique;finally,it discusses potential problems and future research directions for 3D objects in the education sector. 展开更多
关键词 augmented reality education immersive learning 3D object creation PHOTOGRAMMETRY and StructureFromMotion
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Ultracompact and high-efficiency liquid-crystalon-silicon light engines for augmented reality glasses
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作者 Zhenyi Luo Yuqiang Ding +3 位作者 Fenglin Peng Guohua Wei Yun Wang Shin-Tson Wu 《Opto-Electronic Advances》 SCIE EI CAS CSCD 2024年第10期15-26,共12页
In lightweight augmented reality(AR)glasses,the light engines must be very compact while keeping a high optical efficiency to enable longtime comfortable wearing and high ambient contrast ratio.“Liquid-crystal-on-sil... In lightweight augmented reality(AR)glasses,the light engines must be very compact while keeping a high optical efficiency to enable longtime comfortable wearing and high ambient contrast ratio.“Liquid-crystal-on-silicon(LCoS)or micro-LED,who wins?”is recently a heated debate question.Conventional LCoS system is facing tremendous challenges due to its bulky illumination systems;it often incorporates a bulky polarizing beam splitter(PBS)cube.To minimize the formfactor of an LCoS system,here we demonstrate an ultracompact illumination system consisting of an in-coupling prism,and a light guide plate with multiple parallelepiped extraction prisms.The overall module volume including the illumination optics and an LCoS panel(4.4-μm pixel pitch and 1024x1024 resolution elements),but excluding the projection optics,is merely 0.25 cc(cm3).Yet,our system exhibits an excellent illuminance uniformity and an impressive optical efficiency(36%–41%for a polarized input light).Such an ultracompact and high-efficiency LCoS illumination system is expected to revolutionize the next-generation AR glasses. 展开更多
关键词 liquid-crystal-on-silicon light guide plate illumination system augmented reality
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Experimental study of the influencing factors and mechanisms of the pressure-reduction and augmented injection effect by nanoparticles in ultra-low permeability reservoirs
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作者 Pan Wang Yu-Hang Hu +8 位作者 Liao-Yuan Zhang Yong Meng Zhen-Fu Ma Tian-Ru Wang Zi-Lin Zhang Ji-Chao Fang Xiao-Qiang Liu Qing You Yan Zhang 《Petroleum Science》 SCIE EI CAS CSCD 2024年第3期1915-1927,共13页
Nanoparticles(NPs)have gained significant attention as a functional material due to their ability to effectively enhance pressure reduction in injection processes in ultra-low permeability reservoirs.NPs are typically... Nanoparticles(NPs)have gained significant attention as a functional material due to their ability to effectively enhance pressure reduction in injection processes in ultra-low permeability reservoirs.NPs are typically studied in controlled laboratory conditions,and their behavior in real-world,complex environments such as ultra-low permeability reservoirs,is not well understood due to the limited scope of their applications.This study investigates the efficacy and underlying mechanisms of NPs in decreasing injection pressure under various injection conditions(25—85℃,10—25 MPa).The results reveal that under optimal injection conditions,NPs effectively reduce injection pressure by a maximum of 22.77%in core experiment.The pressure reduction rate is found to be positively correlated with oil saturation and permeability,and negatively correlated with temperature and salinity.Furthermore,particle image velocimetry(PIV)experiments(25℃,atmospheric pressure)indicate that the pressure reduction is achieved by NPs through the reduction of wall shear resistance and wettability change.This work has important implications for the design of water injection strategies in ultra-low permeability reservoirs. 展开更多
关键词 NANOPARTICLE Pressure reduction augmented injection Ultra-low permeability reservoir
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Virtual and augmented reality systems and three-dimensional printing of the renal model—novel trends to guide preoperative planning for renal cancer
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作者 Claudia-Gabriela Moldovanu 《Asian Journal of Urology》 CSCD 2024年第4期521-529,共9页
ObjectiveThis study aimed to explore the applications of three-dimensional (3D) technology, including virtual reality, augmented reality (AR), and 3D printing system, in the field of medicine, particularly in renal in... ObjectiveThis study aimed to explore the applications of three-dimensional (3D) technology, including virtual reality, augmented reality (AR), and 3D printing system, in the field of medicine, particularly in renal interventions for cancer treatment.MethodsA specialized software transforms 2D medical images into precise 3D digital models, facilitating improved anatomical understanding and surgical planning. Patient-specific 3D printed anatomical models are utilized for preoperative planning, intraoperative guidance, and surgical education. AR technology enables the overlay of digital perceptions onto real-world surgical environments.ResultsPatient-specific 3D printed anatomical models have multiple applications, such as preoperative planning, intraoperative guidance, trainee education, and patient counseling. Virtual reality involves substituting the real world with a computer-generated 3D environment, while AR overlays digitally created perceptions onto the existing reality. The advances in 3D modeling technology have sparked considerable interest in their application to partial nephrectomy in the realm of renal cancer. 3D printing, also known as additive manufacturing, constructs 3D objects based on computer-aided design or digital 3D models. Utilizing 3D-printed preoperative renal models provides benefits for surgical planning, offering a more reliable assessment of the tumor's relationship with vital anatomical structures and enabling better preparation for procedures. AR technology allows surgeons to visualize patient-specific renal anatomical structures and their spatial relationships with surrounding organs by projecting CT/MRI images onto a live laparoscopic video. Incorporating patient-specific 3D digital models into healthcare enhances best practice, resulting in improved patient care, increased patient satisfaction, and cost saving for the healthcare system. 展开更多
关键词 Three-dimensional model Three-dimensional printing augmented reality Virtual reality
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Investigation of Inside-Out Tracking Methods for Six Degrees of Freedom Pose Estimation of a Smartphone in Augmented Reality
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作者 Chanho Park Takefumi Ogawa 《Computers, Materials & Continua》 SCIE EI 2024年第5期3047-3065,共19页
Six degrees of freedom(6DoF)input interfaces are essential formanipulating virtual objects through translation or rotation in three-dimensional(3D)space.A traditional outside-in tracking controller requires the instal... Six degrees of freedom(6DoF)input interfaces are essential formanipulating virtual objects through translation or rotation in three-dimensional(3D)space.A traditional outside-in tracking controller requires the installation of expensive hardware in advance.While inside-out tracking controllers have been proposed,they often suffer from limitations such as interaction limited to the tracking range of the sensor(e.g.,a sensor on the head-mounted display(HMD))or the need for pose value modification to function as an input interface(e.g.,a sensor on the controller).This study investigates 6DoF pose estimation methods without restricting the tracking range,using a smartphone as a controller in augmented reality(AR)environments.Our approach involves proposing methods for estimating the initial pose of the controller and correcting the pose using an inside-out tracking approach.In addition,seven pose estimation algorithms were presented as candidates depending on the tracking range of the device sensor,the tracking method(e.g.,marker recognition,visual-inertial odometry(VIO)),and whether modification of the initial pose is necessary.Through two experiments(discrete and continuous data),the performance of the algorithms was evaluated.The results demonstrate enhanced final pose accuracy achieved by correcting the initial pose.Furthermore,the importance of selecting the tracking algorithm based on the tracking range of the devices and the actual input value of the 3D interaction was emphasized. 展开更多
关键词 SMARTPHONE inside-out tracking 6DoF pose 3D interaction augmented reality
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Leveraging Augmented Reality,Semantic-Segmentation,and VANETs for Enhanced Driver’s Safety Assistance
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作者 Sitara Afzal Imran Ullah Khan +1 位作者 Irfan Mehmood Jong Weon Lee 《Computers, Materials & Continua》 SCIE EI 2024年第1期1443-1460,共18页
Overtaking is a crucial maneuver in road transportation that requires a clear view of the road ahead.However,limited visibility of ahead vehicles can often make it challenging for drivers to assess the safety of overt... Overtaking is a crucial maneuver in road transportation that requires a clear view of the road ahead.However,limited visibility of ahead vehicles can often make it challenging for drivers to assess the safety of overtaking maneuvers,leading to accidents and fatalities.In this paper,we consider atrous convolution,a powerful tool for explicitly adjusting the field-of-view of a filter as well as controlling the resolution of feature responses generated by Deep Convolutional Neural Networks in the context of semantic image segmentation.This article explores the potential of seeing-through vehicles as a solution to enhance overtaking safety.See-through vehicles leverage advanced technologies such as cameras,sensors,and displays to provide drivers with a real-time view of the vehicle ahead,including the areas hidden from their direct line of sight.To address the problems of safe passing and occlusion by huge vehicles,we designed a see-through vehicle system in this study,we employed a windshield display in the back car together with cameras in both cars.The server within the back car was used to segment the car,and the segmented portion of the car displayed the video from the front car.Our see-through system improves the driver’s field of vision and helps him change lanes,cross a large car that is blocking their view,and safely overtake other vehicles.Our network was trained and tested on the Cityscape dataset using semantic segmentation.This transparent technique will instruct the driver on the concealed traffic situation that the front vehicle has obscured.For our findings,we have achieved 97.1% F1-score.The article also discusses the challenges and opportunities of implementing see-through vehicles in real-world scenarios,including technical,regulatory,and user acceptance factors. 展开更多
关键词 Overtaking safety augmented reality VANET V2V deep learning
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Single-center experience with Knee+^(TM) augmented reality navigation system in primary total knee arthroplasty
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作者 Evangelos Sakellariou Panagiotis Alevrogiannis +6 位作者 Fani Alevrogianni Athanasios Galanis Michail Vavourakis Panagiotis Karampinas Panagiotis Gavriil John Vlamis Stavros Alevrogiannis 《World Journal of Orthopedics》 2024年第3期247-256,共10页
BACKGROUND Computer-assisted systems obtained an increased interest in orthopaedic surgery over the last years,as they enhance precision compared to conventional hardware.The expansion of computer assistance is evolvi... BACKGROUND Computer-assisted systems obtained an increased interest in orthopaedic surgery over the last years,as they enhance precision compared to conventional hardware.The expansion of computer assistance is evolving with the employment of augmented reality.Yet,the accuracy of augmented reality navigation systems has not been determined.AIM To examine the accuracy of component alignment and restoration of the affected limb’s mechanical axis in primary total knee arthroplasty(TKA),utilizing an augmented reality navigation system and to assess whether such systems are conspicuously fruitful for an accomplished knee surgeon.METHODS From May 2021 to December 2021,30 patients,25 women and five men,under-went a primary unilateral TKA.Revision cases were excluded.A preoperative radiographic procedure was performed to evaluate the limb’s axial alignment.All patients were operated on by the same team,without a tourniquet,utilizing three distinct prostheses with the assistance of the Knee+™augmented reality navigation system in every operation.Postoperatively,the same radiographic exam protocol was executed to evaluate the implants’position,orientation and coronal plane alignment.We recorded measurements in 3 stages regarding femoral varus and flexion,tibial varus and posterior slope.Firstly,the expected values from the Augmented Reality system were documented.Then we calculated the same values after each cut and finally,the same measurements were recorded radiolo-gically after the operations.Concerning statistical analysis,Lin’s concordance correlation coefficient was estimated,while Wilcoxon Signed Rank Test was performed when needed.RESULTS A statistically significant difference was observed regarding mean expected values and radiographic mea-surements for femoral flexion measurements only(Z score=2.67,P value=0.01).Nonetheless,this difference was statistically significantly lower than 1 degree(Z score=-4.21,P value<0.01).In terms of discrepancies in the calculations of expected values and controlled measurements,a statistically significant difference between tibial varus values was detected(Z score=-2.33,P value=0.02),which was also statistically significantly lower than 1 degree(Z score=-4.99,P value<0.01).CONCLUSION The results indicate satisfactory postoperative coronal alignment without outliers across all three different implants utilized.Augmented reality navigation systems can bolster orthopaedic surgeons’accuracy in achieving precise axial alignment.However,further research is required to further evaluate their efficacy and potential. 展开更多
关键词 augmented reality ORTHOPEDICS Total knee arthroplasty ROBOTICS KNEE NAVIGATION
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Large-scale spatial data visualization method based on augmented reality
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作者 Xiaoning QIAO Wenming XIE +4 位作者 Xiaodong PENG Guangyun LI Dalin LI Yingyi GUO Jingyi REN 《虚拟现实与智能硬件(中英文)》 EI 2024年第2期132-147,共16页
Background A task assigned to space exploration satellites involves detecting the physical environment within a certain space.However,space detection data are complex and abstract.These data are not conducive for rese... Background A task assigned to space exploration satellites involves detecting the physical environment within a certain space.However,space detection data are complex and abstract.These data are not conducive for researchers'visual perceptions of the evolution and interaction of events in the space environment.Methods A time-series dynamic data sampling method for large-scale space was proposed for sample detection data in space and time,and the corresponding relationships between data location features and other attribute features were established.A tone-mapping method based on statistical histogram equalization was proposed and applied to the final attribute feature data.The visualization process is optimized for rendering by merging materials,reducing the number of patches,and performing other operations.Results The results of sampling,feature extraction,and uniform visualization of the detection data of complex types,long duration spans,and uneven spatial distributions were obtained.The real-time visualization of large-scale spatial structures using augmented reality devices,particularly low-performance devices,was also investigated.Conclusions The proposed visualization system can reconstruct the three-dimensional structure of a large-scale space,express the structure and changes in the spatial environment using augmented reality,and assist in intuitively discovering spatial environmental events and evolutionary rules. 展开更多
关键词 Large-scale spatial data analysis Visual analysis technology augmented reality 3D reconstruction Space environment
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Augmented Reality Marketing:Breakthroughs and Opportunities
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作者 Limin Niu 《Proceedings of Business and Economic Studies》 2024年第5期234-238,共5页
The impact of augmented reality(AR)technology on consumer behavior has increasingly attracted academic attention.While early research has provided valuable insights,many challenges remain.This article reviews recent s... The impact of augmented reality(AR)technology on consumer behavior has increasingly attracted academic attention.While early research has provided valuable insights,many challenges remain.This article reviews recent studies,analyzing AR’s technical features,marketing concepts,and action mechanisms from a consumer perspective.By refining existing frameworks and introducing a new model based on situation awareness theory,the paper offers a deeper exploration of AR marketing.Finally,it proposes directions for future research in this emerging field. 展开更多
关键词 augmented reality augmented reality marketing Situation awareness
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Exploration of the Role of Virtual Reality and Augmented Reality in Revolutionizing Art Education
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作者 Xuhui Zhang 《Journal of Contemporary Educational Research》 2024年第11期288-304,共17页
Virtual reality(VR)and augmented reality(AR)technologies have become increasingly important instruments in the field of art education as information technology develops quickly,transforming the conventional art educat... Virtual reality(VR)and augmented reality(AR)technologies have become increasingly important instruments in the field of art education as information technology develops quickly,transforming the conventional art education approach.The present situation,benefits,difficulties,and potential development tendencies of VR and AR technologies in art education will be investigated in this study.By means of literature analysis and case studies,this paper presents the fundamental ideas of VR and AR technologies together with their several uses in art education,namely virtual museums,interactive art production,art history instruction,and distant art cooperation.The research examines how these technologies might improve students’immersion,raise their learning motivation,and encourage innovative ideas and multidisciplinary cooperation.Practical application concerns including technology costs,content production obstacles,user acceptance,privacy,and ethical questions also come under discussion.At last,the article offers ideas and suggestions to help VR and AR technologies be effectively integrated into art education through teacher training,curriculum design,technology infrastructure development,and multidisciplinary cooperation.This study offers useful advice for teachers of art as well as important references for legislators and technology developers working together to further the creative growth of art education. 展开更多
关键词 Virtual reality augmented reality Arts education Technology applications Educational innovation
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Improving Clinical Support through Retrieval-Augmented Generation Powered Virtual Health Assistants
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作者 Biju Baburajan Anandavally 《Journal of Computer and Communications》 2024年第11期86-94,共9页
This article examines the implementation of a virtual health assistant powered by Retrieval-Augmented Generation (RAG) and GPT-4, aimed at enhancing clinical support through personalized, real-time interactions with p... This article examines the implementation of a virtual health assistant powered by Retrieval-Augmented Generation (RAG) and GPT-4, aimed at enhancing clinical support through personalized, real-time interactions with patients. The system is hypothesized to improve healthcare accessibility, operational efficiency, and patient outcomes by automating routine tasks and delivering accurate health information. The assistant leverages natural language processing and real-time data retrieval models to respond to patient inquiries, schedule appointments, provide medication reminders, assist with symptom triage, and answer insurance-related questions. By integrating RAG-based virtual care, the system reduces the burden on healthcare specialists and helps mitigate healthcare disparities, particularly in rural areas where traditional care is limited. Although the initial scope of testing did not validate all potential benefits, the results demonstrated high patient satisfaction and strong response accuracy, both critical for systems of this nature. These findings underscore the transformative potential of AI-driven virtual health assistants in enhancing patient engagement, streamlining operational workflows, and improving healthcare accessibility, ultimately contributing to better outcomes and more cost-effective care delivery. 展开更多
关键词 Retrieval-augmented Generation (RAG) GPT-4 Healthcare Assistants Artificial Intelligence
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Augmented Lagrange方法在钢丝绳捻制成形摩擦接触数值模拟中的应用 被引量:7
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作者 孙建芳 王桂兰 张海鸥 《机械科学与技术》 CSCD 北大核心 2005年第1期111-114,共4页
钢丝绳中金属线间接触摩擦会影响捻制成形加工应力和结构强度。在经典的Coulom摩擦理论的基础上,本文采用AugmentedLagrange方法计算钢丝绳捻制过程中的法向接触力和摩擦接触力,并应用radial return径向回映法修正摩擦接触力试算值。以... 钢丝绳中金属线间接触摩擦会影响捻制成形加工应力和结构强度。在经典的Coulom摩擦理论的基础上,本文采用AugmentedLagrange方法计算钢丝绳捻制过程中的法向接触力和摩擦接触力,并应用radial return径向回映法修正摩擦接触力试算值。以钢丝绳一次捻制成形过程为例,分析并讨论了摩擦系数和自扭转系数对接触应力和加工应力应变的影响,为钢丝绳成形工艺和结构强度的合理设计提供依据。 展开更多
关键词 钢丝绳 摩擦接触 捻制成形 FEM augmented LAGRANGE方法 自扭转系数
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线图、全图和细分图的augmented Zagreb指数 被引量:3
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作者 孙晓玲 高玉斌 杜建伟 《中北大学学报(自然科学版)》 CAS 北大核心 2015年第1期1-4,11,共5页
图的augmented Zagreb指数是化学图论中一种新的拓扑指数,在化学中有着许多的应用.研究表明该指数能有效地预测辛烷和庚烷的能量信息.对线图、全图和细分图的augmented Zagreb指数进行了研究.采用分析结构的方法,得到了线图、全图和细... 图的augmented Zagreb指数是化学图论中一种新的拓扑指数,在化学中有着许多的应用.研究表明该指数能有效地预测辛烷和庚烷的能量信息.对线图、全图和细分图的augmented Zagreb指数进行了研究.采用分析结构的方法,得到了线图、全图和细分图的augmented Zagreb指数的上界和下界,并且刻画了达到上界和下界时的图类. 展开更多
关键词 线图 全图 细分图 augmented Zagreb指数 正则图
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Augmented Bayes分类器的一种学习方法 被引量:1
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作者 马耀华 何瑗 《计算机工程与应用》 CSCD 北大核心 2002年第17期100-102,共3页
NaveBayes分类器作为一种计算简单、精度较高的分类方法,已经得到了广泛应用。但是其所作的假设:各属性之间相互独立却非常容易在现实中被违背,阻碍了分类器精度的进一步提高。而Bayes网络较好地考虑了属性之间的依赖关系,但是其计算相... NaveBayes分类器作为一种计算简单、精度较高的分类方法,已经得到了广泛应用。但是其所作的假设:各属性之间相互独立却非常容易在现实中被违背,阻碍了分类器精度的进一步提高。而Bayes网络较好地考虑了属性之间的依赖关系,但是其计算相当复杂。AugmentedBayes分类器将两者的优点结合在一起,既考虑了属性之间的依赖关系,又保证了算法的简单性。该文从属性所拥有的信息量出发考虑,提出了AugmentedBayes分类器的一种基于熵的学习方法。最后,通过测试数据将该方法与NaveBayes分类器和SuperParent算法进行了比较。 展开更多
关键词 augmented BAYES分类器 学习方法 熵分析 机器学习
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Augmented reality technology for preoperative planning and intraoperative navigation during hepatobiliary surgery: A review of current methods 被引量:30
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作者 Rui Tang Long-Fei Ma +5 位作者 Zhi-Xia Rong Mo-Dan Li Jian-Ping Zeng Xue-Dong Wang Hong-En Liao Jia-Hong Dong 《Hepatobiliary & Pancreatic Diseases International》 SCIE CAS CSCD 2018年第2期101-112,共12页
Background: Augmented reality(AR) technology is used to reconstruct three-dimensional(3D) images of hepatic and biliary structures from computed tomography and magnetic resonance imaging data, and to superimpose the v... Background: Augmented reality(AR) technology is used to reconstruct three-dimensional(3D) images of hepatic and biliary structures from computed tomography and magnetic resonance imaging data, and to superimpose the virtual images onto a view of the surgical field. In liver surgery, these superimposed virtual images help the surgeon to visualize intrahepatic structures and therefore, to operate precisely and to improve clinical outcomes.Data Sources: The keywords "augmented reality", "liver", "laparoscopic" and "hepatectomy" were used for searching publications in the Pub Med database. The primary source of literatures was from peer-reviewed journals up to December 2016. Additional articles were identified by manual search of references found in the key articles.Results: In general, AR technology mainly includes 3D reconstruction, display, registration as well as tracking techniques and has recently been adopted gradually for liver surgeries including laparoscopy and laparotomy with video-based AR assisted laparoscopic resection as the main technical application. By applying AR technology, blood vessels and tumor structures in the liver can be displayed during surgery,which permits precise navigation during complex surgical procedures. Liver transformation and registration errors during surgery were the main factors that limit the application of AR technology.Conclusions: With recent advances, AR technologies have the potential to improve hepatobiliary surgical procedures. However, additional clinical studies will be required to evaluate AR as a tool for reducing postoperative morbidity and mortality and for the improvement of long-term clinical outcomes. Future research is needed in the fusion of multiple imaging modalities, improving biomechanical liver modeling,and enhancing image data processing and tracking technologies to increase the accuracy of current AR methods. 展开更多
关键词 augmented reality Image-guided surgery Liver surgery 3D technology
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Mobile Web Augmented Reality in 5G and Beyond:Challenges, Opportunities, and Future Directions 被引量:7
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作者 Xiuquan Qiao Pei Ren +3 位作者 Guoshun Nan Ling Liu Schahram Dustdar Junliang Chen 《China Communications》 SCIE CSCD 2019年第9期141-154,共14页
The popularity of wearable devices and smartphones has fueled the development of Mobile Augmented Reality(MAR),which provides immersive experiences over the real world using techniques,such as computer vision and deep... The popularity of wearable devices and smartphones has fueled the development of Mobile Augmented Reality(MAR),which provides immersive experiences over the real world using techniques,such as computer vision and deep learning.However,the hardware-specific MAR is costly and heavy,and the App-based MAR requires an additional download and installation and it also lacks cross-platform ability.These limitations hamper the pervasive promotion of MAR.This paper argues that mobile Web AR(MWAR)holds the potential to become a practical and pervasive solution that can effectively scale to millions of end-users because MWAR can be developed as a lightweight,cross-platform,and low-cost solution for end-to-end delivery of MAR.The main challenges for making MWAR a reality lie in the low efficiency for dense computing in Web browsers,a large delay for real-time interactions over mobile networks,and the lack of standardization.The good news is that the newly emerging 5G and Beyond 5G(B5G)cellular networks can mitigate these issues to some extent via techniques such as network slicing,device-to-device communication,and mobile edge computing.In this paper,we first give an overview of the challenges and opportunities of MWAR in the 5G era.Then we describe our design and development of a generic service-oriented framework(called MWAR5)to provide a scalable,flexible,and easy to deploy MWAR solution.We evaluate the performance of our MWAR5 system in an actually deployed 5G trial network under the collaborative configurations,which shows encouraging results.Moreover,we also share the experiences and insights from our development and deployment,including some exciting future directions of MWAR over 5G and B5G networks. 展开更多
关键词 5G edge COMPUTING augmentedreality mobile augmented REALITY Web augmentedreality
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Real-time in situ three-dimensional integral videography and surgical navigation using augmented reality: a pilot study 被引量:11
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作者 Hideyuki Suenaga Huy Hoang Tran +5 位作者 Hongen Liao Ken Masamune Takeyoshi Dohi Kazuto Hoshi Yoshiyuki Mori Tsuyoshi Takato 《International Journal of Oral Science》 SCIE CAS CSCD 2013年第2期98-102,共5页
To evaluate the feasibility and accuracy of a three-dimensional augmented reality system incorporating integral videography for imaging oral and maxillofacial regions, based on preoperative computed tomography data. T... To evaluate the feasibility and accuracy of a three-dimensional augmented reality system incorporating integral videography for imaging oral and maxillofacial regions, based on preoperative computed tomography data. Three-dimensional surface models of the jawbones, based on the computed tomography data, were used to create the integral videography images of a subject's maxillofacial area. The three-dimensional augmented reality system (integral videography display, computed tomography, a position tracker and a computer) was used to generate a three-dimensional overlay that was projected on the surgical site via a half-silvered mirror. Thereafter, a feasibility study was performed on a volunteer. The accuracy of this system was verified on a solid model while simulating bone resection. Positional registration was attained by identifying and tracking the patient/surgical instrument's position. Thus, integral videography images of jawbones, teeth and the surgical tool were superimposed in the correct position. Stereoscopic images viewed from various angles were accurately displayed. Change in the viewing angle did not negatively affect the surgeon's ability to simultaneously observe the three-dimensional images and the patient, without special glasses. The difference in three-dimensional position of each measuring point on the solid model and augmented reality navigation was almost negligible (〈1 mm); this indicates that the system was highly accurate. This augmented reality system was highly accurate and effective for surgical navigation and for overlaying a three-dimensional computed tomography image on a patient's surgical area, enabling the surgeon to understand the positional relationship between the preoperative image and the actual surgical site, with the naked eye. 展开更多
关键词 augmented reality computed tomography integral videography three-dimensional image
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Constraint Force Analysis of Metamorphic Joints Based on the Augmented Assur Groups 被引量:5
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作者 LI Shujun WANG Hongguang YANG Qiang 《Chinese Journal of Mechanical Engineering》 SCIE EI CAS CSCD 2015年第4期747-755,共9页
In order to obtain a simple way for the force analysis of metamorphic mechanisms, the systematic method to unify the force analysis approach of metamorphic mechanisms as that of conventional planar mechanisms is propo... In order to obtain a simple way for the force analysis of metamorphic mechanisms, the systematic method to unify the force analysis approach of metamorphic mechanisms as that of conventional planar mechanisms is proposed. A force analysis method of metamorphic mechanisms is developed by transforming the augmented Assur groups into Assur groups, so that the force analysis problem of metamorphic mechanisms is converted into the force analysis problems of conventional planar mechanisms. The constraint force change rules and values of metamorphic joints are obtained by the proposed method, and the constraint force analysis equations of revolute metamorphic joints in augmented Assur group RRRR and prismatic metamorphic joints in augmented Assur group RRPR are deduced. The constraint force analysis is illustrated by the constrained spring force design of paper folding metamorphic mechanism, and its metamorphic working process is controlled by the spring force and geometric constraints of metamorphic joints. The results of spring force show that developped design method and approach are feasible and practical. By transforming augmented Assur groups into Assur groups, a new method for the constraint force analysis of metamorphic joints is proposed firstly to provide the basis for dynamic analysis of metamorphic mechanism. 展开更多
关键词 metamorphic joints constraint forces augmented Assur groups metamorphic mechanism
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Further study on a class of augmented Lagrangians of Di Pillo and Grippo in nonlinear programming 被引量:2
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作者 杜学武 梁玉梅 张连生 《Journal of Shanghai University(English Edition)》 CAS 2006年第4期293-298,共6页
In this paper, a class of augmented Lagrangiaus of Di Pillo and Grippo (DGALs) was considered, for solving equality-constrained problems via unconstrained minimization techniques. The relationship was further discus... In this paper, a class of augmented Lagrangiaus of Di Pillo and Grippo (DGALs) was considered, for solving equality-constrained problems via unconstrained minimization techniques. The relationship was further discussed between the uneonstrained minimizers of DGALs on the product space of problem variables and multipliers, and the solutions of the eonstrained problem and the corresponding values of the Lagrange multipliers. The resulting properties indicate more precisely that this class of DGALs is exact multiplier penalty functions. Therefore, a solution of the equslity-constralned problem and the corresponding values of the Lagrange multipliers can be found by performing a single unconstrained minimization of a DGAL on the product space of problem variables and multipliers. 展开更多
关键词 nonlinear programming constrained optimization augmented Lagrangians augmented Lagrangians of Di Pillo and Grippo.
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Rise of Augmented Reality: Current and Future Application Areas 被引量:3
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作者 Abrar Omar Alkhamisi Muhammad Mostafa Monowar 《International Journal of Internet and Distributed Systems》 2013年第4期25-34,共10页
The massive technological advancements around the world have created significant challenging competition among companies where each of the companies tries to attract the customers using different techniques. One of th... The massive technological advancements around the world have created significant challenging competition among companies where each of the companies tries to attract the customers using different techniques. One of the recent tech- niques is Augmented Reality (AR). The AR is a new technology which is capable of presenting possibilities that are difficult for other technologies to offer and meet. Nowadays, numerous augmented reality applications have been used in the industry of different kinds and disseminated all over the world. AR will really alter the way individuals view the world. The AR is yet in its initial phases of research and development at different colleges and high-tech institutes. Throughout the last years, AR apps became transportable and generally available on various devices. Besides, AR be- gins to occupy its place in our audio-visual media and to be used in various fields in our life in tangible and exciting ways such as news, sports and is used in many domains in our life such as electronic commerce, promotion, design, and business. In addition, AR is used to facilitate the learning whereas it enables students to access location-specific infor- mation provided through various sources. Such growth and spread of AR applications pushes organizations to compete one another, every one of them exerts its best to gain the customers. This paper provides a comprehensive study of AR including its history, architecture, applications, current challenges and future trends. 展开更多
关键词 augmented REALITY VIRTUAL REALITY augmented REALITY BROWSER Mobile augmented REALITY
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