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A blind watermarking algorithm for 3D mesh models based on vertex curvature 被引量:7
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作者 Yong-zhao ZHAN Yan-ting LI +1 位作者 Xin-yu WANG Yi QIAN 《Journal of Zhejiang University-Science C(Computers and Electronics)》 SCIE EI 2014年第5期351-362,共12页
We propose a robust blind watermarking algorithm for three-dimensional(3D)mesh models based on vertex curvature to maintain good robustness and improve visual masking in 3D mesh models.In the embedding process,by usin... We propose a robust blind watermarking algorithm for three-dimensional(3D)mesh models based on vertex curvature to maintain good robustness and improve visual masking in 3D mesh models.In the embedding process,by using the local window of vertex,the root mean square curvature is calculated for every vertex of the 3D mesh model and an ordered set of fluctuation values is obtained.According to the ordered fluctuation values,the vertices are separated into bins.In each bin the fluctuation values are normalized.Finally,the mean of the root mean square curvature fluctuation values of the vertices in each bin is modulated to embed watermark information.In watermark detection,the algorithm uses a blind watermark extraction technique to extract the watermark information.The experimental results show that the algorithm has a very good performance for visual masking of the embedded model and that it can resist a variety of common attacks such as vertex rearrangement,rotation,translating,uniform scaling,noise,smoothing,quantization,and simplification. 展开更多
关键词 Three-dimensional mesh model visual masking Root mean square curvature Blind watermarking Attack resisting
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A perceptual quality metric for 3D triangle meshes based on spatial pooling 被引量:1
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作者 Xiang FENG Wanggen WAN +3 位作者 Richard Yi Da XU Haoyu CHEN Pengfei LI J. Alfredo SANCHEZ 《Frontiers of Computer Science》 SCIE EI CSCD 2018年第4期798-812,共15页
In computer graphics, various processing operations are applied to 3D triangle meshes and these processes often involve distortions, which affect the visual quality of surface geometry. In this context, perceptual qua... In computer graphics, various processing operations are applied to 3D triangle meshes and these processes often involve distortions, which affect the visual quality of surface geometry. In this context, perceptual quality assessment of 3D triangle meshes has become a crucial issue. In this paper, we propose a new objective quality metric for assessing the visual difference between a reference mesh and a corresponding distorted mesh. Our analysis indicates that the overall quality of a distorted mesh is sensitive to the distortion distribution. The proposed metric is based on a spatial pooling strategy and statistical descriptors of the dis- tortion distribution. We generate a perceptual distortion map for vertices in the reference mesh while taking into account the visual masking effect of the human visual system. The proposed metric extracts statistical descriptors from the dis- tortion map as the feature vector to represent the overall mesh quality. With the feature vector as input, we adopt a support vector regression model to predict the mesh quality score. We validate the performance of our method with three publicly available databases, and the comparison with state-of-the-art metrics demonstrates the superiority of our method. Experimental results show that our proposed method achieves a high correlation between objective assessment and subjective scores. 展开更多
关键词 mesh visual quality assessment spatial pooling statistical descriptors support vector regression visual masking
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