期刊文献+
共找到10篇文章
< 1 >
每页显示 20 50 100
Smooth interpolation on homogeneous matrix groups for computer animation 被引量:1
1
作者 LI Jun HAO Peng-wei 《Journal of Zhejiang University-Science A(Applied Physics & Engineering)》 SCIE EI CAS CSCD 2006年第7期1168-1177,共10页
Homogeneous matrices are widely used to represent geometric transformations in computer graphics, with interpo- lation between those matrices being of high interest for computer animation. Many approaches have been pr... Homogeneous matrices are widely used to represent geometric transformations in computer graphics, with interpo- lation between those matrices being of high interest for computer animation. Many approaches have been proposed to address this problem, including computing matrix curves from curves in Euclidean space by registration, representing one-parameter curves on manifold by rational representations, changing subdivisional methods generating curves in Euclidean space to corresponding methods working for matrix curve generation, and variational methods. In this paper, we propose a scheme to generate rational one-parameter matrix curves based on exponential map for interpolation, and demonstrate how to obtain higher smoothness from existing curves. We also give an iterative technique for rapid computing of these curves. We take the computation as solving an ordinary differential equation on manifold numerically by a generalized Euler method. Furthermore, we give this algorithm’s bound of the error and prove that the bound is proportional to the shift length when the shift length is sufficiently small. Compared to direct computation of the matrix functions, our Euler solution is faster. 展开更多
关键词 computer animation Spline and piecewise polynomial approximation
下载PDF
Schematic interface of sound creation for computer animators
2
作者 TONG Kam-pang Maya WONG Kam-wah 《Journal of Zhejiang University-Science A(Applied Physics & Engineering)》 SCIE EI CAS CSCD 2006年第7期1141-1151,共11页
As an audiovisual medium, computer animations require superior image quality and professional soundtrack to lead audiences into their fascinating virtual world. Without sound, the impact of storytelling is reduced or ... As an audiovisual medium, computer animations require superior image quality and professional soundtrack to lead audiences into their fascinating virtual world. Without sound, the impact of storytelling is reduced or the story is even not under- standable. Despite the importance of sound, most animators are unfamiliar with sound editing software. Limited budget projects such as independent or student works have difficulty hiring sound professionals to create tailor-made soundtrack. Therefore, we need a suitable sound tool to express their individual ideas. In this paper, we propose an approach using schematic for both computer animation and sound. Our approach provides (1) physical simulation on sound through animation parameters and (2) a new channel for animators to add aesthetic values in sound through their experience of using schematics in existing animation software. We demonstrate our idea through several examples, such as Doppler shift, obstacle effect, importance, energetic, and sputtering effect. 展开更多
关键词 computer animation MULTIMEDIA Digital media Schematics Physical simulation AESTHETIC Sound effects Soundtrack
下载PDF
Modeling heterogeneous behaviors with different strategies in a terrorist attack
3
作者 Le BI Tingting LIU +3 位作者 Zhen LIU Jason TEO Yumeng ZHAO Yanjie CHAI 《Virtual Reality & Intelligent Hardware》 EI 2023年第4期351-365,共15页
Existing simulations of terrorist attacks do not consider individual variations.To overcome this lim-itation,we propose a framework to model heterogeneous behavior of individuals during terrorist attacks.We constructe... Existing simulations of terrorist attacks do not consider individual variations.To overcome this lim-itation,we propose a framework to model heterogeneous behavior of individuals during terrorist attacks.We constructed an emotional model that integrated personality and visual perception for pedestrians.The emotional model was then integrated with pedestrian relationship networks to establish a decision-making model that sup-ported pedestrians’altruistic behaviors.A mapping model has been developed to correlate antisocial personality traits with attack strategies employed by terrorists.Experiments demonstrate that the proposed algorithm can generate practical heterogeneous behaviors that align with existing psychological research findings. 展开更多
关键词 Terrorist attack simulation computer animation Big Five personality Intelligent decision making Heterogeneous behaviors
下载PDF
Study on Virtual Human Skeleton System
4
作者 郭巧 李亦 《Journal of Beijing Institute of Technology》 EI CAS 2004年第4期365-368,共4页
A solution of virtual human skeleton system is proposed. Some issues on integration of anatomical geometry, biodynamics and computer animation are studied. The detailed skeleton system model that incorporates the biod... A solution of virtual human skeleton system is proposed. Some issues on integration of anatomical geometry, biodynamics and computer animation are studied. The detailed skeleton system model that incorporates the biodynamic and geometric characteristics of a human skeleton system allows some performance studies in greater detail than that performed before. It may provide an effective and convenient way to analyze and evaluate the movement performance of a human body when the personalized anatomical data are used in the models. An example shows that the proposed solution is effective for the stated problems. 展开更多
关键词 human skeleton biodynamics computer animation
下载PDF
A motion retargeting algorithm based on model simplification
5
作者 Chen Zhihua(陈志华) Ma Lizhuang +1 位作者 Wu Xiaomao Gao Yan 《High Technology Letters》 EI CAS 2005年第3期225-228,共4页
A new motion retargeting algorithm is presented, which adapts me motion capture data to a new character. To make the resulting motion realistic, the physically-based optimization method is adopted. However, the optimi... A new motion retargeting algorithm is presented, which adapts me motion capture data to a new character. To make the resulting motion realistic, the physically-based optimization method is adopted. However, the optimization process is difficult to converge to the optimal value because of high complexity of the physical human model. In order to address this problem, an appropriate simplified model automatically determined by a motion analysis technique is utilized, and then motion retargeting with this simplified model as an intermediate agent is implemented. The entire motion retargeting algorithm involves three steps of nonlinearly constrained optimization: forward retargeting, motion scaling and inverse retargeting. Experimental results show the validity of this algorithm. 展开更多
关键词 computer graphics computer animation motion capture motion retargeting
下载PDF
ANGULAR VELOCITY INTERPOLATION USING QUATERNION
6
作者 Jin Xiaogang Peng Qunsheng(State Key Laboratory of CAD and CG Department of Applied Mathematics Zhejiang University Hangzhou,Zhejiang Province,310027 P.R.China) 《Computer Aided Drafting,Design and Manufacturing》 1996年第2期17-26,共2页
In simulation,sometimes we wish to stipulate a specified angular velocity applied to a given frame.Although position,linear velocity and orientation interpolations are well studied,less attention is paid on angular ve... In simulation,sometimes we wish to stipulate a specified angular velocity applied to a given frame.Although position,linear velocity and orientation interpolations are well studied,less attention is paid on angular velocity interpolation.In this paper,a new method to smoothly interpolate angular velocity using quaternions is presented.This method can be easily incorporated into a key frame animation system.The angular velocity at an arbitrary time can be calculated easily by our method.This method can also be generalized to smoothly interpolate orientations. 展开更多
关键词 ss:angular velocity QUATERNION INTERPOLATION computer animation
全文增补中
A Knowledge Representation Model for Video-Based Animation
7
作者 劳志强 潘云鹤 《Journal of Computer Science & Technology》 SCIE EI CSCD 1998年第3期228-237,共10页
In this papert a brief survey on knowledge-based animation techniques is given.Then a VideoStream-based Knowledge Representation Model (VSKRM) for Joint Objects is presented which includes the knowledge representation... In this papert a brief survey on knowledge-based animation techniques is given.Then a VideoStream-based Knowledge Representation Model (VSKRM) for Joint Objects is presented which includes the knowledge representation of: Graphic Object,Action and VideoStream. Next a general description of the UI framework of a system is given based on the VSKRM model. Finally a conclusion is reached. 展开更多
关键词 computer animation VideoStream knowledge representation joint object animation
原文传递
Surface Tension Model Based on Implicit Incompressible Smoothed Particle Hydrodynamics for Fluid Simulation 被引量:4
8
作者 Xiao-Kun Wang Xiao-Juan Ban +2 位作者 Ya-Lan Zhang Si-Nuo Liu Peng-Fei Ye 《Journal of Computer Science & Technology》 SCIE EI CSCD 2017年第6期1186-1197,共12页
In order to capture stable and realistic microscopic features of fluid surface, a surface tension and adhesion method based on implicit incompressible SPH (smoothed particle hydrodynamics) is presented in this paper... In order to capture stable and realistic microscopic features of fluid surface, a surface tension and adhesion method based on implicit incompressible SPH (smoothed particle hydrodynamics) is presented in this paper. It gives a steady and fast tension model and can solve the problem of not considering adhesion. Molecular cohesion and surface minimization are considered for surface tension, and adhesion is added to show the microscopic characteristics of the surface. To simulate surface tension and adhesion stably and efficiently, the surface tension and adhesion model is integrated to an implicit incompressible SPH method. The experimental results show that the method can better simulate surface features in a variety of scenarios compared with previous methods and meanwhile ensure stability and efficiency. 展开更多
关键词 computer animation fluid simulation implicit incompressible smoothed particle hydrodynamics(IISPH) surface tension
原文传递
Simulation of Waters
9
作者 徐迎庆 苏成 +2 位作者 齐东旭 李华 刘慎权 《Journal of Computer Science & Technology》 SCIE EI CSCD 1997年第5期408-413,共6页
This paper presents a model of the waters based on the hydraulic equations.Conditioning the initial values of the equations and solving the equations by finite-difference method, many kinds of waters and waves can be ... This paper presents a model of the waters based on the hydraulic equations.Conditioning the initial values of the equations and solving the equations by finite-difference method, many kinds of waters and waves can be simulated,such as torrents, ripples, tides, the dam breach flood and tidal bores. Rendered examples are given and described. 展开更多
关键词 computer animation SIMULATION hydraulic equation FINITE-DIFFERENCE waters and waves
原文传递
Geometric Deformations Based on 3D Volume Morphing
10
作者 金小刚 万华根 彭群生 《Journal of Computer Science & Technology》 SCIE EI CSCD 2001年第5期443-449,共7页
This paper presents a new geometric deformation method based on 3D volume morphing by using a new concept called directional polar coordinate. The user specifies the source control object and the destination control o... This paper presents a new geometric deformation method based on 3D volume morphing by using a new concept called directional polar coordinate. The user specifies the source control object and the destination control object which act as the embedded spaces. The source and the destination control objects determine a 3D volume morphing which maps the space enclosed in the source control object to that of the destination control object. By embedding the object to be deformed into the source control object, the 3D volume morphing determines the deformed object automatically without the tiring moving of control points. Experiments show that this deformation model is efficient and intuitive, and it can achieve some deformation effects which are difficult to achieve for traditional methods. 展开更多
关键词 space deformation 3D volume morphing directional polar coordinate computer animation
原文传递
上一页 1 下一页 到第
使用帮助 返回顶部