It has been two decades since virtual geographic environments(VGEs)were initially proposed.While relevant theories and technologies are evolving,data organization models have always been the foundation of VGE developm...It has been two decades since virtual geographic environments(VGEs)were initially proposed.While relevant theories and technologies are evolving,data organization models have always been the foundation of VGE development,and they require further exploration.Based on the comprehensive consideration of the characteristics of VGEs,geographic scene is proposed to organize geographic information and data.We empirically find that geographic scene provides a suitable organization schema to support geo-visualization,geo-simulation,and geo-collaboration.To systematically investigate the concept and method of geographic scene,Geographic Scenario is proposed as the theory on developing geographic scene,and corresponding key issues of the Geographic Scenario are illustrated in this article.Prospects of the proposed method are discussed with the hope of informing future studies of VGEs.展开更多
Dynamic flood disaster simulation is an emerging and promising technology significantly useful in urban planning,risk assessment,and integrated decision support systems.It is still an important issue to integrate the ...Dynamic flood disaster simulation is an emerging and promising technology significantly useful in urban planning,risk assessment,and integrated decision support systems.It is still an important issue to integrate the large assets such as dynamic observational data,numerical flood simulation models,geographic information technologies,and computing resources into a unified framework.For the intended end user,it is also a holistic solution to create computer interpretable representations and gain insightful understanding of the dynamic disaster processes,the complex impacts,and interactions of disaster factors.In particular,it is still difficult to access and join harmonized data,processing algorithms,and models that are provided by different environmental information infrastructures.In this paper,we demonstrate a virtual geographic environments-based integrated environmental simulation framework for flood disaster management based on the notion of interlinked resources,which is capable of automated accumulating and manipulating of sensor data,creating dynamic geo-analysis and three-dimensional visualizations of ongoing geo-process,and updating the contents of simulation models representing the real environment.The prototype system is evaluated by applying it as a proof of concept to integrate in situ weather observations,numerical weather and flood disaster simulation models,visualization,and analysis of the real time flood event.Case applications indicate that the developed framework can be adopted for use by decision-makers for short-term planning and control since the resulting simulation and visualization are completely based on the latest status of environment.展开更多
Virtual geographical environments(VGEs)are being used to represent our sense of place through the application of extended-reality or cross-reality(XR)technologies with a focus on technological advancement and immersio...Virtual geographical environments(VGEs)are being used to represent our sense of place through the application of extended-reality or cross-reality(XR)technologies with a focus on technological advancement and immersion.In light of this,we propose that an expanded and interdisciplinary understanding of the concept of immersion is required to facilitate an understanding of spatial data to a broader audience.The potential of focusing on narrative immersion and literary placemaking in VGEs is discussed to evoke a stronger sense of place and a feeling of presence and belonging in users.This paper seeks to highlight the unique affordances and potentialities of XR narrative style GIS digital representations through an interdisciplinary theoretically lead analysis of outputs created by the Building City dashboards project towards the goal of expanding audiences of non-specialist stakeholders in urban planning processes.展开更多
It is of great significance for disaster prevention and mitigation to carry out disaster simulations for dam failure accidents in advance,but at present,there are few professional systems for disaster simulations of t...It is of great significance for disaster prevention and mitigation to carry out disaster simulations for dam failure accidents in advance,but at present,there are few professional systems for disaster simulations of tailings dams.In this paper,we focused on the construction of a virtual geographic environment(VGE)system that provides an effective tool for visualizing the dam-break process of a tailings pond.The dam-break numerical model of the tailings dam based on computational fluid dynamics(CFD)was integrated into the VGE system.The infrastructure of the VGE was supported by a 3-D geographic information system(GIS)with a user-friendly interface for the initiation,visualization,and analysis of the dynamic process of tailings dam failure.Key technologies,including the integration of numerical models,rendering of large-scale scenes,and optimizations of disaster simulation and visualization,were discussed in detail.In the prototype system,information on the run-out path,travel distance,etc.can be obtained to visually describe the flow motion released by two dam failure cases.The simulation results showed that the VGE can be used for the multidimensional,dynamic and interactive visualization of dam-break disasters,and can also be useful for assessing the risk associated with tailings dams.展开更多
We propose a novel method for the automated generation of virtual geographic environments that allows using geographic information system data to build what we call informed virtual geographic environment(IVGE).The de...We propose a novel method for the automated generation of virtual geographic environments that allows using geographic information system data to build what we call informed virtual geographic environment(IVGE).The description of an IVGE integrates semantic information expressed using conceptual graphs,a standard knowledge representation technique.In addition,we propose an abstraction process that uses geometric,topologic,and semantic characteristics of geographic features to build a hierarchical graph-based structure describing this IVGE.Our IVGE model enables the support of large-scale and complex geographic environment modeling for multiagent geo-simulations in which the agents are situated and with which they interact.展开更多
In this paper,we address two challenging issues underlying spatial simulation using software agents immersed in virtual geographic environments(VGE).First,the way to describe virtual VGE models using accurate spatial ...In this paper,we address two challenging issues underlying spatial simulation using software agents immersed in virtual geographic environments(VGE).First,the way to describe virtual VGE models using accurate spatial decomposition approaches structured using graph theory techniques.Second,the use of graph abstraction techniques to support realistic and advanced navigation and path planning capabilities for software agents considering the VGE’s characteristics.In order to illustrate our contributions to the growing field of spatial simulations,we present and discuss a case study involving an urban VGE model populated with agents who autonomously and differently interact with multiple abstractions of the same physical environment.展开更多
The study attempts to analyze the regional cultural characteristics of Britain under the unique geographical environment by taking the development process and characteristics of British landscape garden as the researc...The study attempts to analyze the regional cultural characteristics of Britain under the unique geographical environment by taking the development process and characteristics of British landscape garden as the research object.British culture is an important carrier of British landscape garden culture,and the impact of the unique culture of“the empire on which the sun never sets”on formation and development,formal characteristics,temperament and connotation of landscape garden is discussed.展开更多
To avoid crowd evacuation simulations depending on 2D environments and real data,we propose a framework for crowd evacuation modeling and simulation by applying deep reinforcement learning(DRL)and 3D physical environm...To avoid crowd evacuation simulations depending on 2D environments and real data,we propose a framework for crowd evacuation modeling and simulation by applying deep reinforcement learning(DRL)and 3D physical environments(3DPEs).In 3DPEs,we construct simulation scenarios from the aspects of geometry,semantics and physics,which include the environment,the agents and their interactions,and provide training samples for DRL.In DRL,we design a double branch feature extraction combined actor and critic network as the DRL policy and value function and use a clipped surrogate objective with polynomial decay to update the policy.With a unified configuration,we conduct evacuation simulations.In scenarios with one exit,we reproduce and verify the bottleneck effect of congested crowds and explore the impact of exit width and agent characteristics(number,mass and height)on evacuation.In scenarios with two exits and a uniform(nonuniform)distribution of agents,we explore the impact of exit characteristics(width and relative position)and agent characteristics(height,initial location and distribution)on agent exit selection and evacuation.Overall,interactive 3DPEs and unified DRL enable agents to adapt to different evacuation scenarios to simulate crowd evacuation and explore the laws of crowd evacuation.展开更多
In today's world, where re-examination has been given to cultural globalization, the relationship between architectures and specific regions is one of many specific issues. At this time, the study of architecture fro...In today's world, where re-examination has been given to cultural globalization, the relationship between architectures and specific regions is one of many specific issues. At this time, the study of architecture from the perspective of geography has significant meaning for treasuring regional characteristics and protecting the essence of ethnic culture. The study of geo-architecture includes two aspects: the influence of geographical environment upon architecture and reflexively, architectural responses to geographical environment. In "Geo-Architecture and Landscape in China's Geographic and Historic Context Series"(4 volumes), published by Springer Nature in 2016, the contents of "geo-architecture" has been interpreted from various angles as form, function, semantics and symbol. This book is the first to be entitled "Geo-Architecture", which studies the relationship between geography and architecture from the perspective of geographical environment and historical context in China. The book's research reveals the influences of different geographical scales, such as zone(macro), region(middle) and site(micro) scales, on architecture; it discusses dynamic and systematic thought, including such research elements as "Object-Subject-Time", and it reflects views on pattern and process of cultural landscape. Research on geo-architecture aims to help construct the security pattern of the cultural landscape for the new requirements of a new era, which is used to optimize spacial structure, stimulate heritage conservation and renewal, respect the geographical environment, pay attention to historical culture and sustain emotional memory.展开更多
This paper applied the method of literature survey to study the current situation of regional clothing color in China and foreign countries,and it summarized the relevant theories in this field. The deficiencies and l...This paper applied the method of literature survey to study the current situation of regional clothing color in China and foreign countries,and it summarized the relevant theories in this field. The deficiencies and losses of the research on regional clothing color in the area of current academic circles were pointed and the development trend of regional color culture in the future clothing design was proposed. The study showed that the research on the regional clothing color has a great theoretical and application significance,and it fits for the present idea of traditional heritage and regional culture dissemination.展开更多
The <span style="font-family:Verdana;">paper</span><span style="font-family:Verdana;"> presents the results of a study of salt tolerance in some different eco</span><span...The <span style="font-family:Verdana;">paper</span><span style="font-family:Verdana;"> presents the results of a study of salt tolerance in some different eco</span><span style="font-family:Verdana;">-</span><span style="font-family:Verdana;">geographical samples of the cotton germplasm collection of the Institute of Genetics and Experimental Biology of the Academy of Sciences of t</span><span style="font-family:Verdana;">he Republic of Uzbekistan. According to the results obtained, the studied samples were divided into several groups </span><span style="font-family:Verdana;">depending on their </span><span style="font-family:;" "=""><span style="font-family:Verdana;">salt tolerance. Salt tolerant and unstable samples were found in all studied ecological and geographical </span><span style="font-family:Verdana;">groups,</span><span style="font-family:Verdana;"> but differ</span></span><span style="font-family:Verdana;">ed</span><span style="font-family:Verdana;"> in the frequency of distribution.</span>展开更多
Outdoor aerosol processes are often associated with disasters and diseases,which threaten human life and health.Outdoor aerosols are afluid system affected by meteorological conditions and three-dimensional complex te...Outdoor aerosol processes are often associated with disasters and diseases,which threaten human life and health.Outdoor aerosols are afluid system affected by meteorological conditions and three-dimensional complex terrain.Their variable wind speed and direction and complex terrain boundary conditions make simulating advection processes difficult.Based on incompressibleflow conditions,we designed an adaptive time step algorithm for forward advection for the rapid simulation of aerosol processes.The method is based on thefirst-order forward semi-Lagrangian advection method with unconditional mass conservation.Thefirst-order truncated error coefficient function theory generates an adaptive time step to control the accuracy of forward advection.Smoke aerosol simulation experiments in two small outdoor scenes were designed,and the effects of the traditional backward advection and forwardfixed step methods were compared with the algorithm in this study.The proposed simulation method showed improved accuracy compared with the other two methods in experimental scenarios;moreover,compared with those of the traditional backward method,the computation time was significantly reduced and the conservation of mass was significantly improved.Thus,the proposed method is a fast simulation method for outdoor aerosol numerical prediction.KEY POLICY HIGHLIGHTS.The first-order forward semi-Lagrangian method,which requires no iteration and less computation and offers unconditional conservation,was used..The law of truncation error coefficient of thefirst-order forward method was studied and an adaptive step algorithm was designed..Full-size real aerosol experiments in small-scale complex outdoor scenes were conducted for verification and comparison of simulation effects.展开更多
Flood visualization is an effective and intuitive tool for representing flood information from abstract spatiotemporal data.With the growing demand for flood disaster visualizations and mitigation,augmented flood visu...Flood visualization is an effective and intuitive tool for representing flood information from abstract spatiotemporal data.With the growing demand for flood disaster visualizations and mitigation,augmented flood visualizations that support decision makers’perspectives are needed,which can be enhanced by emerging augmented reality(AR)and 3D printing technologies.This paper proposes an innovative flood AR visualization method based on a 3D-printed terrain model and investigates essential techniques,such as the suitable size calculation of the terrain models,the adaptive processing of flood data,and hybridizing virtual flood and terrain models.A prototype experimental system(PES)based on the proposed method and a comparison experimental system(CES)based on a virtual terrain are developed to conduct comparative experiments,which combine the system performance and questionnaire method to evaluate the efficiency and usability of the proposed method.The statistical results indicate that the method is useful for assisting participants in understanding the flood hazard and providing a more intuitive and realistic visual experience compared with that of the traditional AR flood visualization method.The frame rate is stable at 60 frames per second(FPS),which means that the proposed method is more efficient than the traditional AR flood visualization method.展开更多
The recent fast development in computer vision and mobile sensor technology such as mobile LiDAR and RGB-D cameras is pushing the boundary of the technology to suit the need of real-life applications in the fields of ...The recent fast development in computer vision and mobile sensor technology such as mobile LiDAR and RGB-D cameras is pushing the boundary of the technology to suit the need of real-life applications in the fields of Augmented Reality(AR),robotics,indoor GIS and self-driving.Camera localization is often a key and enabling technology among these applications.In this paper,we developed a novel camera localization workflow based on a highly accurate 3D prior map optimized by our RGBD SLAM method in conjunction with a deep learning routine trained using consecutive video frames labeled with high precision camera pose.Furthermore,an AR registration method tightly coupled with a game engine is proposed,which incorporates the proposed localization algorithm and aligns the real Kinetic camera with a virtual camera of the game engine to facilitate AR application development in an integrated manner.The experimental results show that the localization accuracy can achieve an average error of 35 cm based on a fine-tuned prior 3D feature database at 3 cm accuracy compared against the ground-truth 3D LiDAR map.The influence of the localization accuracy on the visual effect of AR overlay is also demonstrated and the alignment of the real and virtual camera streamlines the implementation of AR fire emergency response demo in a Virtual Geographic Environment.展开更多
Permafrost is a potential mercury(Hg)pool released by thawing,which can raise the risk of Hg pollution under global warming.Tree rings are useful archives of environment-specific Hg exposure over long periods.We deter...Permafrost is a potential mercury(Hg)pool released by thawing,which can raise the risk of Hg pollution under global warming.Tree rings are useful archives of environment-specific Hg exposure over long periods.We determined Hg concentrations in tree rings of two dominant tree species(Larix gmelinii Rupr.and Pinus sylvestris var.mongolica)at permafrost sites in northeastern China.The biweighted mean Hg concentrations ranged from 0.36 to 3.96 ng g^(-1) from 1840 to 2014.The tree-ring width had no significant influence on the Hg concentration.Larch Hg increased slightly before the 1970 s and peaked in the 1990 s.However,the pine Hg concentration increased continuously until the 1930 s,decreased rapidly until the 1970 s,then rose to a peak in the late 1980 s.The change of Hg concentrations in larch and pine revealed a time offset of 4 to 5 years,which implied possibly high mobility of Hg in pine tree rings.Higher Hg concentrations from 1920 to 1960 and subsequent decreases in isolated permafrost forests revealed the local geographical Hg cycling history.Lower Hg concentrations and faster increases in larch suggest the role of additional winter Hg loading for the evergreen pine and species-specific differences in root absorption in response to melting permafrost.Our results highlight possible geographical impacts on tree-ring Hg records,improve understanding of Hg cycles in permafrost forest,and suggest a need to sample additional species in a range of permafrost environments.展开更多
Due to advances in rendering techniques and hardware capability,stereoscopic 3D(s3D)visualization is becoming increasingly common in daily life.However,this does not change the fact that stereo effects and visual comf...Due to advances in rendering techniques and hardware capability,stereoscopic 3D(s3D)visualization is becoming increasingly common in daily life.However,this does not change the fact that stereo effects and visual comfort depend greatly on how the related parameters are controlled during the production of the s3D images.In geovirtual reality systems,which are important browsers for Digital Earth,the maintenance of these parameters is deeply related to the navigation process.Therefore,the navigation method in such systems requires special care.This paper presents a new flying method based on a Cubemap structure.The method defines a Vehicle model and modifies the original Cubemap structure by adding a front view camera during the navigation;it allows the users to fly through a virtual geographic environment with automatic speed control,smooth collision resolution,and dynamic adjustment of the s3D-related parameters.A user test was conducted to compare this new method with the original method based on the Cubemap structure.The results show that the new method performs better than the former one for it provides a convenient interaction experience with improved stereoscopic effect,and diminishes visual discomfort.展开更多
Global change refers to changes in the relationship between humans and nature.It is desirable to actively integrate human social activities into the unified framework of global change so that their mutual relations an...Global change refers to changes in the relationship between humans and nature.It is desirable to actively integrate human social activities into the unified framework of global change so that their mutual relations and functional mechanisms can be understood.This complicated issue necessitates an appropriate method allowing domain experts to collaboratively contribute their knowledge to geoscientific research.Also,an efficient approach to optimize experimentation is of great importance.The reproducibility of research methods and results needs to be improved to boost the sharing of geographic knowledge and resources.This paper proposes a versioned geoscientific workflow and characterizes its full lifecycle using Virtual Geographic Environments,intending to facilitate and improve research related to the interactions between global change and human activities.The geoscientific workflow management is realized using the concept of version management,making geographic simulation methods and computational results easily reproducible and extendable.The sharing and reuse of geographic knowledge in various forms are archived through version management of geoscientific workflows.A versatile prototype system is implemented which enables the visual modeling of geoscientific workflows,the interactive optimization and collaborative evaluation of geoscientific workflows at runtime,the multi-dimensional dynamic visualization of geo-workflow outputs,and role-based access control for data security.展开更多
基金supported by the Key Fund of National Natural Science Foundation of China[grant number 41631175]The National Key Research and Development Program of China[grant number 2017YFB0503500]+1 种基金National Natural Science Foundation of China[grant number 41622108]Priority Academic Program Development of Jiangsu Higher Education Institutions[grant number 164320H116]。
文摘It has been two decades since virtual geographic environments(VGEs)were initially proposed.While relevant theories and technologies are evolving,data organization models have always been the foundation of VGE development,and they require further exploration.Based on the comprehensive consideration of the characteristics of VGEs,geographic scene is proposed to organize geographic information and data.We empirically find that geographic scene provides a suitable organization schema to support geo-visualization,geo-simulation,and geo-collaboration.To systematically investigate the concept and method of geographic scene,Geographic Scenario is proposed as the theory on developing geographic scene,and corresponding key issues of the Geographic Scenario are illustrated in this article.Prospects of the proposed method are discussed with the hope of informing future studies of VGEs.
基金This study is supported by the National High Technology Research and Development Program of China(863 Program)(Nos.2012AA121305 and 2013AA120701)the National Natural Science Foundation of China(Nos.41471320 and 41201440).
文摘Dynamic flood disaster simulation is an emerging and promising technology significantly useful in urban planning,risk assessment,and integrated decision support systems.It is still an important issue to integrate the large assets such as dynamic observational data,numerical flood simulation models,geographic information technologies,and computing resources into a unified framework.For the intended end user,it is also a holistic solution to create computer interpretable representations and gain insightful understanding of the dynamic disaster processes,the complex impacts,and interactions of disaster factors.In particular,it is still difficult to access and join harmonized data,processing algorithms,and models that are provided by different environmental information infrastructures.In this paper,we demonstrate a virtual geographic environments-based integrated environmental simulation framework for flood disaster management based on the notion of interlinked resources,which is capable of automated accumulating and manipulating of sensor data,creating dynamic geo-analysis and three-dimensional visualizations of ongoing geo-process,and updating the contents of simulation models representing the real environment.The prototype system is evaluated by applying it as a proof of concept to integrate in situ weather observations,numerical weather and flood disaster simulation models,visualization,and analysis of the real time flood event.Case applications indicate that the developed framework can be adopted for use by decision-makers for short-term planning and control since the resulting simulation and visualization are completely based on the latest status of environment.
基金supported by the National Science Centre Poland[grant number 2019/33/B/HS4/00057].
文摘Virtual geographical environments(VGEs)are being used to represent our sense of place through the application of extended-reality or cross-reality(XR)technologies with a focus on technological advancement and immersion.In light of this,we propose that an expanded and interdisciplinary understanding of the concept of immersion is required to facilitate an understanding of spatial data to a broader audience.The potential of focusing on narrative immersion and literary placemaking in VGEs is discussed to evoke a stronger sense of place and a feeling of presence and belonging in users.This paper seeks to highlight the unique affordances and potentialities of XR narrative style GIS digital representations through an interdisciplinary theoretically lead analysis of outputs created by the Building City dashboards project towards the goal of expanding audiences of non-specialist stakeholders in urban planning processes.
基金supported by National Key Research and Development Program of China[grant number 2017YFB0504203].
文摘It is of great significance for disaster prevention and mitigation to carry out disaster simulations for dam failure accidents in advance,but at present,there are few professional systems for disaster simulations of tailings dams.In this paper,we focused on the construction of a virtual geographic environment(VGE)system that provides an effective tool for visualizing the dam-break process of a tailings pond.The dam-break numerical model of the tailings dam based on computational fluid dynamics(CFD)was integrated into the VGE system.The infrastructure of the VGE was supported by a 3-D geographic information system(GIS)with a user-friendly interface for the initiation,visualization,and analysis of the dynamic process of tailings dam failure.Key technologies,including the integration of numerical models,rendering of large-scale scenes,and optimizations of disaster simulation and visualization,were discussed in detail.In the prototype system,information on the run-out path,travel distance,etc.can be obtained to visually describe the flow motion released by two dam failure cases.The simulation results showed that the VGE can be used for the multidimensional,dynamic and interactive visualization of dam-break disasters,and can also be useful for assessing the risk associated with tailings dams.
基金The author thanks Dr Bernard Moulin,Laval University,Dr Phil Graniero,University of Windsor,and Dr Normand Bergeron,Institute for their advice during this research.Supported by the Canadian Network of Centers of Excellence in Geomatics(GEOIDE)the Natural Sciences and Engineering Research Council(NSERC)of Canadaand the Fonds Québécois de la Recherche sur la Nature et les Technologies(FQRNT).
文摘We propose a novel method for the automated generation of virtual geographic environments that allows using geographic information system data to build what we call informed virtual geographic environment(IVGE).The description of an IVGE integrates semantic information expressed using conceptual graphs,a standard knowledge representation technique.In addition,we propose an abstraction process that uses geometric,topologic,and semantic characteristics of geographic features to build a hierarchical graph-based structure describing this IVGE.Our IVGE model enables the support of large-scale and complex geographic environment modeling for multiagent geo-simulations in which the agents are situated and with which they interact.
文摘In this paper,we address two challenging issues underlying spatial simulation using software agents immersed in virtual geographic environments(VGE).First,the way to describe virtual VGE models using accurate spatial decomposition approaches structured using graph theory techniques.Second,the use of graph abstraction techniques to support realistic and advanced navigation and path planning capabilities for software agents considering the VGE’s characteristics.In order to illustrate our contributions to the growing field of spatial simulations,we present and discuss a case study involving an urban VGE model populated with agents who autonomously and differently interact with multiple abstractions of the same physical environment.
文摘The study attempts to analyze the regional cultural characteristics of Britain under the unique geographical environment by taking the development process and characteristics of British landscape garden as the research object.British culture is an important carrier of British landscape garden culture,and the impact of the unique culture of“the empire on which the sun never sets”on formation and development,formal characteristics,temperament and connotation of landscape garden is discussed.
基金supported and funded by the National Key Technology R&D Program of China[grant number 2020YFC0833103]the Pilot Fund of Frontier Science and Disruptive Technology of Aerospace Information Research Institute,Chinese Academy of Sciences[grant number E0Z211010F]the National Natural Science Foundation of China[grant number 41971361 and the National Natural Science Foundation of China[grant number 42171113].
文摘To avoid crowd evacuation simulations depending on 2D environments and real data,we propose a framework for crowd evacuation modeling and simulation by applying deep reinforcement learning(DRL)and 3D physical environments(3DPEs).In 3DPEs,we construct simulation scenarios from the aspects of geometry,semantics and physics,which include the environment,the agents and their interactions,and provide training samples for DRL.In DRL,we design a double branch feature extraction combined actor and critic network as the DRL policy and value function and use a clipped surrogate objective with polynomial decay to update the policy.With a unified configuration,we conduct evacuation simulations.In scenarios with one exit,we reproduce and verify the bottleneck effect of congested crowds and explore the impact of exit width and agent characteristics(number,mass and height)on evacuation.In scenarios with two exits and a uniform(nonuniform)distribution of agents,we explore the impact of exit characteristics(width and relative position)and agent characteristics(height,initial location and distribution)on agent exit selection and evacuation.Overall,interactive 3DPEs and unified DRL enable agents to adapt to different evacuation scenarios to simulate crowd evacuation and explore the laws of crowd evacuation.
基金Joint Sino-German Research Project supported by the Sino-German Center(NSFC and DFG),No.GZ1201
文摘In today's world, where re-examination has been given to cultural globalization, the relationship between architectures and specific regions is one of many specific issues. At this time, the study of architecture from the perspective of geography has significant meaning for treasuring regional characteristics and protecting the essence of ethnic culture. The study of geo-architecture includes two aspects: the influence of geographical environment upon architecture and reflexively, architectural responses to geographical environment. In "Geo-Architecture and Landscape in China's Geographic and Historic Context Series"(4 volumes), published by Springer Nature in 2016, the contents of "geo-architecture" has been interpreted from various angles as form, function, semantics and symbol. This book is the first to be entitled "Geo-Architecture", which studies the relationship between geography and architecture from the perspective of geographical environment and historical context in China. The book's research reveals the influences of different geographical scales, such as zone(macro), region(middle) and site(micro) scales, on architecture; it discusses dynamic and systematic thought, including such research elements as "Object-Subject-Time", and it reflects views on pattern and process of cultural landscape. Research on geo-architecture aims to help construct the security pattern of the cultural landscape for the new requirements of a new era, which is used to optimize spacial structure, stimulate heritage conservation and renewal, respect the geographical environment, pay attention to historical culture and sustain emotional memory.
基金Supported by Project of National Social Science Foundation(12BMZ049)Social Science Foundation of Jiangnan University(Z2014103000315)
文摘This paper applied the method of literature survey to study the current situation of regional clothing color in China and foreign countries,and it summarized the relevant theories in this field. The deficiencies and losses of the research on regional clothing color in the area of current academic circles were pointed and the development trend of regional color culture in the future clothing design was proposed. The study showed that the research on the regional clothing color has a great theoretical and application significance,and it fits for the present idea of traditional heritage and regional culture dissemination.
文摘The <span style="font-family:Verdana;">paper</span><span style="font-family:Verdana;"> presents the results of a study of salt tolerance in some different eco</span><span style="font-family:Verdana;">-</span><span style="font-family:Verdana;">geographical samples of the cotton germplasm collection of the Institute of Genetics and Experimental Biology of the Academy of Sciences of t</span><span style="font-family:Verdana;">he Republic of Uzbekistan. According to the results obtained, the studied samples were divided into several groups </span><span style="font-family:Verdana;">depending on their </span><span style="font-family:;" "=""><span style="font-family:Verdana;">salt tolerance. Salt tolerant and unstable samples were found in all studied ecological and geographical </span><span style="font-family:Verdana;">groups,</span><span style="font-family:Verdana;"> but differ</span></span><span style="font-family:Verdana;">ed</span><span style="font-family:Verdana;"> in the frequency of distribution.</span>
基金supported by National Key Research and Development Program of China [grant numbers 2020YFF0400405].
文摘Outdoor aerosol processes are often associated with disasters and diseases,which threaten human life and health.Outdoor aerosols are afluid system affected by meteorological conditions and three-dimensional complex terrain.Their variable wind speed and direction and complex terrain boundary conditions make simulating advection processes difficult.Based on incompressibleflow conditions,we designed an adaptive time step algorithm for forward advection for the rapid simulation of aerosol processes.The method is based on thefirst-order forward semi-Lagrangian advection method with unconditional mass conservation.Thefirst-order truncated error coefficient function theory generates an adaptive time step to control the accuracy of forward advection.Smoke aerosol simulation experiments in two small outdoor scenes were designed,and the effects of the traditional backward advection and forwardfixed step methods were compared with the algorithm in this study.The proposed simulation method showed improved accuracy compared with the other two methods in experimental scenarios;moreover,compared with those of the traditional backward method,the computation time was significantly reduced and the conservation of mass was significantly improved.Thus,the proposed method is a fast simulation method for outdoor aerosol numerical prediction.KEY POLICY HIGHLIGHTS.The first-order forward semi-Lagrangian method,which requires no iteration and less computation and offers unconditional conservation,was used..The law of truncation error coefficient of thefirst-order forward method was studied and an adaptive step algorithm was designed..Full-size real aerosol experiments in small-scale complex outdoor scenes were conducted for verification and comparison of simulation effects.
基金the National Key R&D Plan of China[grant number 2017YFC1500906]the National Natural Science Foundation of China[grant number 41871323,41771442]+1 种基金Pre-research Project of Equipment Development Department[grant number 315050501]the Zhejiang Institute of Advanced Technology Chinese Academy of Sciences Special Fund Collaborative Innovation Project[grant number ZK-CX-2018-04].
文摘Flood visualization is an effective and intuitive tool for representing flood information from abstract spatiotemporal data.With the growing demand for flood disaster visualizations and mitigation,augmented flood visualizations that support decision makers’perspectives are needed,which can be enhanced by emerging augmented reality(AR)and 3D printing technologies.This paper proposes an innovative flood AR visualization method based on a 3D-printed terrain model and investigates essential techniques,such as the suitable size calculation of the terrain models,the adaptive processing of flood data,and hybridizing virtual flood and terrain models.A prototype experimental system(PES)based on the proposed method and a comparison experimental system(CES)based on a virtual terrain are developed to conduct comparative experiments,which combine the system performance and questionnaire method to evaluate the efficiency and usability of the proposed method.The statistical results indicate that the method is useful for assisting participants in understanding the flood hazard and providing a more intuitive and realistic visual experience compared with that of the traditional AR flood visualization method.The frame rate is stable at 60 frames per second(FPS),which means that the proposed method is more efficient than the traditional AR flood visualization method.
基金This work was funded by the National Key Research and Development Program of China[grant number 2016YFB0502102]It was also partially funded by National Natural Science Foundation of China[grant number 41101436]the Scientific Research Foundation for the Returned Overseas Chinese Scholars,State Education Ministry。
文摘The recent fast development in computer vision and mobile sensor technology such as mobile LiDAR and RGB-D cameras is pushing the boundary of the technology to suit the need of real-life applications in the fields of Augmented Reality(AR),robotics,indoor GIS and self-driving.Camera localization is often a key and enabling technology among these applications.In this paper,we developed a novel camera localization workflow based on a highly accurate 3D prior map optimized by our RGBD SLAM method in conjunction with a deep learning routine trained using consecutive video frames labeled with high precision camera pose.Furthermore,an AR registration method tightly coupled with a game engine is proposed,which incorporates the proposed localization algorithm and aligns the real Kinetic camera with a virtual camera of the game engine to facilitate AR application development in an integrated manner.The experimental results show that the localization accuracy can achieve an average error of 35 cm based on a fine-tuned prior 3D feature database at 3 cm accuracy compared against the ground-truth 3D LiDAR map.The influence of the localization accuracy on the visual effect of AR overlay is also demonstrated and the alignment of the real and virtual camera streamlines the implementation of AR fire emergency response demo in a Virtual Geographic Environment.
基金supported by the Strategic Priority Research Program of the Chinese Academy of Sciences(Grant No.XDA20040501)the National Natural Science Foundation of China(Grant Nos.41971104 and 41571196)+2 种基金the Fundamental Research Funds for the Central Universities(Grant No.GK202107009)the State Key Laboratory of Cryospheric Science(Grant No.SKLCS2020-09)Northwest Institute of Eco-Environment and Resources,Chinese Academy of Sciences。
文摘Permafrost is a potential mercury(Hg)pool released by thawing,which can raise the risk of Hg pollution under global warming.Tree rings are useful archives of environment-specific Hg exposure over long periods.We determined Hg concentrations in tree rings of two dominant tree species(Larix gmelinii Rupr.and Pinus sylvestris var.mongolica)at permafrost sites in northeastern China.The biweighted mean Hg concentrations ranged from 0.36 to 3.96 ng g^(-1) from 1840 to 2014.The tree-ring width had no significant influence on the Hg concentration.Larch Hg increased slightly before the 1970 s and peaked in the 1990 s.However,the pine Hg concentration increased continuously until the 1930 s,decreased rapidly until the 1970 s,then rose to a peak in the late 1980 s.The change of Hg concentrations in larch and pine revealed a time offset of 4 to 5 years,which implied possibly high mobility of Hg in pine tree rings.Higher Hg concentrations from 1920 to 1960 and subsequent decreases in isolated permafrost forests revealed the local geographical Hg cycling history.Lower Hg concentrations and faster increases in larch suggest the role of additional winter Hg loading for the evergreen pine and species-specific differences in root absorption in response to melting permafrost.Our results highlight possible geographical impacts on tree-ring Hg records,improve understanding of Hg cycles in permafrost forest,and suggest a need to sample additional species in a range of permafrost environments.
基金This research is supported and funded by the Key Knowledge Innovative Project of the Chinese Academy of Sciences[grant number KZCX2 EW 318]the National Key Technology R&D Program of China[grant number 2014ZX10003002]+2 种基金Jiashan Science and Technology Projects[grant number 2013B07],[grant number 2013A60]the National Natural Science Foundation of China[grant number 41201396],[grant number 41371387]and the Young Scientists Foundation of RADI[grant number Y3SJ6700cx].
文摘Due to advances in rendering techniques and hardware capability,stereoscopic 3D(s3D)visualization is becoming increasingly common in daily life.However,this does not change the fact that stereo effects and visual comfort depend greatly on how the related parameters are controlled during the production of the s3D images.In geovirtual reality systems,which are important browsers for Digital Earth,the maintenance of these parameters is deeply related to the navigation process.Therefore,the navigation method in such systems requires special care.This paper presents a new flying method based on a Cubemap structure.The method defines a Vehicle model and modifies the original Cubemap structure by adding a front view camera during the navigation;it allows the users to fly through a virtual geographic environment with automatic speed control,smooth collision resolution,and dynamic adjustment of the s3D-related parameters.A user test was conducted to compare this new method with the original method based on the Cubemap structure.The results show that the new method performs better than the former one for it provides a convenient interaction experience with improved stereoscopic effect,and diminishes visual discomfort.
基金supported by National Natural Science Foundation of China:[Grant Number U1811464,41971278,41671378]National Key Basic Research Program of China:[Grant Number 2015CB954103].
文摘Global change refers to changes in the relationship between humans and nature.It is desirable to actively integrate human social activities into the unified framework of global change so that their mutual relations and functional mechanisms can be understood.This complicated issue necessitates an appropriate method allowing domain experts to collaboratively contribute their knowledge to geoscientific research.Also,an efficient approach to optimize experimentation is of great importance.The reproducibility of research methods and results needs to be improved to boost the sharing of geographic knowledge and resources.This paper proposes a versioned geoscientific workflow and characterizes its full lifecycle using Virtual Geographic Environments,intending to facilitate and improve research related to the interactions between global change and human activities.The geoscientific workflow management is realized using the concept of version management,making geographic simulation methods and computational results easily reproducible and extendable.The sharing and reuse of geographic knowledge in various forms are archived through version management of geoscientific workflows.A versatile prototype system is implemented which enables the visual modeling of geoscientific workflows,the interactive optimization and collaborative evaluation of geoscientific workflows at runtime,the multi-dimensional dynamic visualization of geo-workflow outputs,and role-based access control for data security.