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Coal mine fire and human escape simulation
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作者 孙农亮 王敏 顾作晓 《Journal of Measurement Science and Instrumentation》 CAS 2012年第3期298-303,共6页
Coal mine fire and human escape simulation system is developed based on 3D Max and EON software for the purpose of coal mine safety training.The models,such as miners,roadways,typical equipments,fire and smoke are all... Coal mine fire and human escape simulation system is developed based on 3D Max and EON software for the purpose of coal mine safety training.The models,such as miners,roadways,typical equipments,fire and smoke are all constructed in 3D Max.The roadway models derived from real data,functions of each part are determined for the roadway based on the data,and then corresponding tunnel typical equipments are added.Emergency refuge system model is not only an important system model,but also an important destination for fire simulation and human escape.The roaming of the miners through the roadways,the interactive functions between users and computer,the fire process of beginning,spreading,and destroying,the human escape interaction are simulated in EON virtual reality software after these models have been input into it.Besides,collision detection based on hierarchical bounding volumes is also utilized.Simulation results suggest that this strategy can produce realistic virtual state and fire effect.While as part of the coal mine safety simulation and training System(CMSSTS),this work is far from what we expected,and there is more intensive work that should be done. 展开更多
关键词 mine fire simulation human escape virtual reality EON Studio collision detection coal mine safety simulation and training system
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Lessons learned from requirements gathering for virtual reality simulators
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作者 Vivian GÓMEZ Kelly PEÑARANDA Pablo FIGUEROA 《Virtual Reality & Intelligent Hardware》 2021年第5期407-422,共16页
Background This paper shows how current collaborative virtual environments(VEs)such as Mozilla Hubs and AltspaceVR can aid in the task of requirements gathering in VR for simulation and training.Methods We performed a... Background This paper shows how current collaborative virtual environments(VEs)such as Mozilla Hubs and AltspaceVR can aid in the task of requirements gathering in VR for simulation and training.Methods We performed a qualitative study on our use of these technologies in the requirements gathering of two projects.Results Our results show that requirements gathering in virtual reality has an impact on the process of requirements identification.We report advantages and shortcomings that will be of interest to future practitioners.For example,we found that VR sessions for requirements gathering in current VEs could benefit from better pointers and better sound quality.Conclusion Current VEs are useful for the requirements gathering task in the development of VR simulators and VR training environments. 展开更多
关键词 Human computer interaction Virtual environment Requirements gathering Globally dispersed teams VR simulators and training
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