Ultimately,the fundamental issues of educational sciences remain economic and societal.The interactions between“business”culture,“professional”culture and training are part of this.This contribution is a reflectio...Ultimately,the fundamental issues of educational sciences remain economic and societal.The interactions between“business”culture,“professional”culture and training are part of this.This contribution is a reflection resulting from a longitudinal empirical research entitled:“Professionalization of an establishment in the social and medico-social field:a French monograph after the law 2002-02 of January 02,2002”.Three concepts were used:“making sense”(Weick,1995);the“strategic paradigm”(Jonhson,1987);and“cultures of action”(Sorel&Wittorski,2005;Barbier,2010;Ardouin,2015).展开更多
How to recognize targets with similar appearances from remote sensing images(RSIs) effectively and efficiently has become a big challenge. Recently, convolutional neural network(CNN) is preferred in the target classif...How to recognize targets with similar appearances from remote sensing images(RSIs) effectively and efficiently has become a big challenge. Recently, convolutional neural network(CNN) is preferred in the target classification due to the powerful feature representation ability and better performance. However,the training and testing of CNN mainly rely on single machine.Single machine has its natural limitation and bottleneck in processing RSIs due to limited hardware resources and huge time consuming. Besides, overfitting is a challenge for the CNN model due to the unbalance between RSIs data and the model structure.When a model is complex or the training data is relatively small,overfitting occurs and leads to a poor predictive performance. To address these problems, a distributed CNN architecture for RSIs target classification is proposed, which dramatically increases the training speed of CNN and system scalability. It improves the storage ability and processing efficiency of RSIs. Furthermore,Bayesian regularization approach is utilized in order to initialize the weights of the CNN extractor, which increases the robustness and flexibility of the CNN model. It helps prevent the overfitting and avoid the local optima caused by limited RSI training images or the inappropriate CNN structure. In addition, considering the efficiency of the Na¨?ve Bayes classifier, a distributed Na¨?ve Bayes classifier is designed to reduce the training cost. Compared with other algorithms, the proposed system and method perform the best and increase the recognition accuracy. The results show that the distributed system framework and the proposed algorithms are suitable for RSIs target classification tasks.展开更多
In this paper, we carry out QoE (Quality of Experience) assessment to investigate influences of olfactory and auditory senses on fairness for a networked virtual 3D object identification game with haptics. In the game...In this paper, we carry out QoE (Quality of Experience) assessment to investigate influences of olfactory and auditory senses on fairness for a networked virtual 3D object identification game with haptics. In the game, two players try to identify objects which are placed in a shared 3D virtual space. In the assessment, we carry out the game in four cases. Smells and sounds are presented in the first case, only sounds are done in the second case, and only smells are done in the third case. In the last case, we present neither smell nor sound. As a result, we demonstrate that the fairness deteriorates more largely as the difference in conditions between two users becomes larger.展开更多
In this paper, we carry out QoE (Quality of Experience) assessment of fairness between players in a networked balloon bursting game with olfactory and haptic senses. We also make a comparison of the fairness among dif...In this paper, we carry out QoE (Quality of Experience) assessment of fairness between players in a networked balloon bursting game with olfactory and haptic senses. We also make a comparison of the fairness among different types of networked games with olfactory and haptic senses in the assessment. Then, we clarify the differences owing to usage of olfactory and haptic senses among the games. As a result, we illustrate that the fairness is largely affected by the delay difference, and we also demonstrate that the allowable range depends on the type of games, type of senses which are employed in the games, and the play methods.展开更多
Traditional folk games inherit the history,culture and identity of a country and nation,and they have even more important meanings for China,which has a long history and many ethnic groups.However,with the rapid globa...Traditional folk games inherit the history,culture and identity of a country and nation,and they have even more important meanings for China,which has a long history and many ethnic groups.However,with the rapid globalization of modem technology and economy,many Chinese traditional folk games are facing the crisis of disappearing.This article discusses how to develop and utilize the new functions of traditional folk games.That is to use them to train the resilience of preschool children,thus to initiate a new understanding of traditional folk games by teachers and parents.The article firstly discusses the importance of cultivating preschool children's resilience,then analyzes the role of games in cultivating preschool children's resilience,studies the traditional folk game classification method for preschool children's resilience,and gives the development orientation traditional folk game teaching strategies and steps for the cultivation of resilience.This research not only inherits Chinese traditional culture in preschool education,but also trains preschool children's resilience and strengthens their minds.It has important practical significance and reference value for the current training and education of preschool children in China and East Asia.展开更多
This study is carried out to promote the precise supervision of dangerous goods transportation training,improve the efficiency of civil aviation supervision and further ensure the safety of air transportation.First,fr...This study is carried out to promote the precise supervision of dangerous goods transportation training,improve the efficiency of civil aviation supervision and further ensure the safety of air transportation.First,from the perspective of behaviour interaction and interest demands,evolutionary game theory is used to construct a tripartite evolutionary game model of dangerous goods transportation training institutions,the Civil Aviation Administration of China(CAAC)and the public.Then,the evolutionary game equilibrium of the system is further analysed under the joint action of the three parties.Finally,the influences of important parameters of the model on the behavioural strategy selection of the three parties are investigated via MATLAB numerical simulation.The conclusions reveal that the system has three evolutionarily stable strategies under different parameters,namely(non-compliant training,supervision,non-participation in supervision),(non-compliant training,supervision,participation in supervision)and(compliant training,supervision,non-participation in supervision).Moreover,the CAAC supervision cost,the fine amount,the supervision cost of public participation,the supervision success rate and the reporting reward amount are the main parameters that affect the behavioural strategy selection of the tripartite game players.The conclusions and suggestions of this study provide a decision-making basis and guidance for the supervision and management of civil aviation dangerous goods transportation training.展开更多
A novel cooperative sensing method is proposed in this paper. The proposed scheme adopts sensing creditability degree to characterize the impact of the distance and the channel parameters on the sensing result,and con...A novel cooperative sensing method is proposed in this paper. The proposed scheme adopts sensing creditability degree to characterize the impact of the distance and the channel parameters on the sensing result,and considers that each user has different average SNR and different decision threshold,by using General Nash Bargaining Solution (GNBS) strategy in Cooperative Game Theory (CGT),the detection performance for two-user case are derived. For multi-user case,the sensing performance is obtained with Hungarian method. Compared with the traditional schemes such as Nash Bargaining Solution (NBS) and AND,the proposed scheme covers all the factors mentioned above,and enhances the sensing rationality and reliability. Simulation results show that the proposed scheme can further improve the sensing performance and creditability.展开更多
Purpose: The aims of this study were to(1) investigate the health-related physical fitness profile of untrained adolescent boys in comparison to adolescent soccer players,(2) determine the intensity and enjoyment of 6...Purpose: The aims of this study were to(1) investigate the health-related physical fitness profile of untrained adolescent boys in comparison to adolescent soccer players,(2) determine the intensity and enjoyment of 6 v 6 and 4 v 4 small-sided games, and(3) evaluate the health-related effects of a short-period of soccer training in the untrained group.Methods: Forty-one adolescent boys(untrained, n = 24: age = 15.9 ± 0.6 years; trained, n = 17: age = 15.7 ± 0.7 years) were recruited. For Purpose 1,the players(n = 17) and the untrained(n = 24) boys were tested for speed, jumping power, postural balance, flexibility, and aerobic capacity. After baseline testing, Purposes 2 and 3 were addressed by randomly assigning the untrained boys to either a soccer-training group(small-sided games,2 sessions per week for 8 weeks) or to a control group, followed by identical retesting.Results: At baseline, physical fitness was higher(p < 0.001) in trained players than in untrained for aerobic fitness, sprinting, jumping power, and postural balance. Small-sided games using 6 v 6 or 4 v 4 elicited similar heart rate(HR)(mean: ~ 85% peak heart rate, HR_(peak)), rate of perceived exertion, and enjoyment responses. Over 8 weeks, the between-group analysis revealed that soccer training had a large beneficial effect on postural balance(45%) when compared with control group with unclear effects on other fitness parameters.Conclusion: Adolescent soccer players had markedly higher physical fitness compared with untrained adolescents. Small-sided soccer games practiced by untrained adolescents elicited high exercise intensity. While 8 weeks of twice-weekly soccer training sessions induced significant improvement in postural balance, the short duration of the study was not sufficient to result in between-group differences in sprint and jump performance or aerobic fitness.展开更多
Training specificity is imperative for successful performance of the elite athlete.Virtual reality(VR)has been successfully applied to a broad range of training domains.However,to date there is little research investi...Training specificity is imperative for successful performance of the elite athlete.Virtual reality(VR)has been successfully applied to a broad range of training domains.However,to date there is little research investigating the use of VR for sport training.The purpose of this study was to address the question of whether virtual reality(VR)training can improve real world hockey shooting performance.Twenty four volunteers were recruited and randomly selected to complete the virtual training intervention or enter a control group with no training.Four primary types of data were collected:(1)participant’s experience with video games and hockey,(2)participant’s motivation toward video game use,(3)participant’s technical performance on real-world hockey,and(4)participant’s technical performance in virtual hockey.One-way multivariate analysis of variance(ANOVA)indicated that the intervention group demonstrated significantly more real-world hockey accuracy(F(1,24)=15.43,p<0.01,E.S.=0.56)while shooting on goal than their control group counterparts(intervention M accuracy=54.17%,SD=12.38,control M accuracy=46.76%,SD=13.45).One-way multivariate analysis of variance(MANOVA)repeated measures indicated significantly higher outcome scores on real-world accuracy(35.42%versus 54.17%;ES=1.52)and velocity(51.10 mph versus 65.50 mph;ES=0.86)of hockey shooting on goal.This research supports the idea that virtual training is an effective tool for increasing real-world hockey skill.展开更多
Studies have indicated that the distributed compressed sensing based(DCSbased) channel estimation can decrease the length of the reference signals effectively. In block transmission, a unique word(UW) can be used as a...Studies have indicated that the distributed compressed sensing based(DCSbased) channel estimation can decrease the length of the reference signals effectively. In block transmission, a unique word(UW) can be used as a cyclic prefix and reference signal. However, the DCS-based channel estimation requires diversity sequences instead of UW. In this paper, we proposed a novel method that employs a training sequence(TS) whose duration time is slightly longer than the maximum delay spread time. Based on proposed TS, the DCS approach perform perfectly in multipath channel estimation. Meanwhile, a cyclic prefix construct could be formed, which reduces the complexity of the frequency domain equalization(FDE) directly. Simulation results demonstrate that, by using the method of simultaneous orthogonal matching pursuit(SOMP), the required channel overhead has been reduced thanks to the proposed TS.展开更多
文摘Ultimately,the fundamental issues of educational sciences remain economic and societal.The interactions between“business”culture,“professional”culture and training are part of this.This contribution is a reflection resulting from a longitudinal empirical research entitled:“Professionalization of an establishment in the social and medico-social field:a French monograph after the law 2002-02 of January 02,2002”.Three concepts were used:“making sense”(Weick,1995);the“strategic paradigm”(Jonhson,1987);and“cultures of action”(Sorel&Wittorski,2005;Barbier,2010;Ardouin,2015).
基金supported by the National Natural Science Foundation of China(U1435220)
文摘How to recognize targets with similar appearances from remote sensing images(RSIs) effectively and efficiently has become a big challenge. Recently, convolutional neural network(CNN) is preferred in the target classification due to the powerful feature representation ability and better performance. However,the training and testing of CNN mainly rely on single machine.Single machine has its natural limitation and bottleneck in processing RSIs due to limited hardware resources and huge time consuming. Besides, overfitting is a challenge for the CNN model due to the unbalance between RSIs data and the model structure.When a model is complex or the training data is relatively small,overfitting occurs and leads to a poor predictive performance. To address these problems, a distributed CNN architecture for RSIs target classification is proposed, which dramatically increases the training speed of CNN and system scalability. It improves the storage ability and processing efficiency of RSIs. Furthermore,Bayesian regularization approach is utilized in order to initialize the weights of the CNN extractor, which increases the robustness and flexibility of the CNN model. It helps prevent the overfitting and avoid the local optima caused by limited RSI training images or the inappropriate CNN structure. In addition, considering the efficiency of the Na¨?ve Bayes classifier, a distributed Na¨?ve Bayes classifier is designed to reduce the training cost. Compared with other algorithms, the proposed system and method perform the best and increase the recognition accuracy. The results show that the distributed system framework and the proposed algorithms are suitable for RSIs target classification tasks.
文摘In this paper, we carry out QoE (Quality of Experience) assessment to investigate influences of olfactory and auditory senses on fairness for a networked virtual 3D object identification game with haptics. In the game, two players try to identify objects which are placed in a shared 3D virtual space. In the assessment, we carry out the game in four cases. Smells and sounds are presented in the first case, only sounds are done in the second case, and only smells are done in the third case. In the last case, we present neither smell nor sound. As a result, we demonstrate that the fairness deteriorates more largely as the difference in conditions between two users becomes larger.
文摘In this paper, we carry out QoE (Quality of Experience) assessment of fairness between players in a networked balloon bursting game with olfactory and haptic senses. We also make a comparison of the fairness among different types of networked games with olfactory and haptic senses in the assessment. Then, we clarify the differences owing to usage of olfactory and haptic senses among the games. As a result, we illustrate that the fairness is largely affected by the delay difference, and we also demonstrate that the allowable range depends on the type of games, type of senses which are employed in the games, and the play methods.
基金This work was supported by the 2020 Scientific Research.Project of Hunan Provincial Education Department"The Application of Chinese Traditional Folk Games in Cultivating Preschool Children's Resilience"(Project number:20C0126).
文摘Traditional folk games inherit the history,culture and identity of a country and nation,and they have even more important meanings for China,which has a long history and many ethnic groups.However,with the rapid globalization of modem technology and economy,many Chinese traditional folk games are facing the crisis of disappearing.This article discusses how to develop and utilize the new functions of traditional folk games.That is to use them to train the resilience of preschool children,thus to initiate a new understanding of traditional folk games by teachers and parents.The article firstly discusses the importance of cultivating preschool children's resilience,then analyzes the role of games in cultivating preschool children's resilience,studies the traditional folk game classification method for preschool children's resilience,and gives the development orientation traditional folk game teaching strategies and steps for the cultivation of resilience.This research not only inherits Chinese traditional culture in preschool education,but also trains preschool children's resilience and strengthens their minds.It has important practical significance and reference value for the current training and education of preschool children in China and East Asia.
基金This study was supported by the Central University Basic Scientific Research Fund Program of Civil Aviation University of China(Grant No.3122022037).
文摘This study is carried out to promote the precise supervision of dangerous goods transportation training,improve the efficiency of civil aviation supervision and further ensure the safety of air transportation.First,from the perspective of behaviour interaction and interest demands,evolutionary game theory is used to construct a tripartite evolutionary game model of dangerous goods transportation training institutions,the Civil Aviation Administration of China(CAAC)and the public.Then,the evolutionary game equilibrium of the system is further analysed under the joint action of the three parties.Finally,the influences of important parameters of the model on the behavioural strategy selection of the three parties are investigated via MATLAB numerical simulation.The conclusions reveal that the system has three evolutionarily stable strategies under different parameters,namely(non-compliant training,supervision,non-participation in supervision),(non-compliant training,supervision,participation in supervision)and(compliant training,supervision,non-participation in supervision).Moreover,the CAAC supervision cost,the fine amount,the supervision cost of public participation,the supervision success rate and the reporting reward amount are the main parameters that affect the behavioural strategy selection of the tripartite game players.The conclusions and suggestions of this study provide a decision-making basis and guidance for the supervision and management of civil aviation dangerous goods transportation training.
基金Supported by the National High Technology Research and Development Program of China (863 Program,No.2009AA01-Z241)the National Natural Science Foundation of China (No.60772062)
文摘A novel cooperative sensing method is proposed in this paper. The proposed scheme adopts sensing creditability degree to characterize the impact of the distance and the channel parameters on the sensing result,and considers that each user has different average SNR and different decision threshold,by using General Nash Bargaining Solution (GNBS) strategy in Cooperative Game Theory (CGT),the detection performance for two-user case are derived. For multi-user case,the sensing performance is obtained with Hungarian method. Compared with the traditional schemes such as Nash Bargaining Solution (NBS) and AND,the proposed scheme covers all the factors mentioned above,and enhances the sensing rationality and reliability. Simulation results show that the proposed scheme can further improve the sensing performance and creditability.
文摘Purpose: The aims of this study were to(1) investigate the health-related physical fitness profile of untrained adolescent boys in comparison to adolescent soccer players,(2) determine the intensity and enjoyment of 6 v 6 and 4 v 4 small-sided games, and(3) evaluate the health-related effects of a short-period of soccer training in the untrained group.Methods: Forty-one adolescent boys(untrained, n = 24: age = 15.9 ± 0.6 years; trained, n = 17: age = 15.7 ± 0.7 years) were recruited. For Purpose 1,the players(n = 17) and the untrained(n = 24) boys were tested for speed, jumping power, postural balance, flexibility, and aerobic capacity. After baseline testing, Purposes 2 and 3 were addressed by randomly assigning the untrained boys to either a soccer-training group(small-sided games,2 sessions per week for 8 weeks) or to a control group, followed by identical retesting.Results: At baseline, physical fitness was higher(p < 0.001) in trained players than in untrained for aerobic fitness, sprinting, jumping power, and postural balance. Small-sided games using 6 v 6 or 4 v 4 elicited similar heart rate(HR)(mean: ~ 85% peak heart rate, HR_(peak)), rate of perceived exertion, and enjoyment responses. Over 8 weeks, the between-group analysis revealed that soccer training had a large beneficial effect on postural balance(45%) when compared with control group with unclear effects on other fitness parameters.Conclusion: Adolescent soccer players had markedly higher physical fitness compared with untrained adolescents. Small-sided soccer games practiced by untrained adolescents elicited high exercise intensity. While 8 weeks of twice-weekly soccer training sessions induced significant improvement in postural balance, the short duration of the study was not sufficient to result in between-group differences in sprint and jump performance or aerobic fitness.
文摘Training specificity is imperative for successful performance of the elite athlete.Virtual reality(VR)has been successfully applied to a broad range of training domains.However,to date there is little research investigating the use of VR for sport training.The purpose of this study was to address the question of whether virtual reality(VR)training can improve real world hockey shooting performance.Twenty four volunteers were recruited and randomly selected to complete the virtual training intervention or enter a control group with no training.Four primary types of data were collected:(1)participant’s experience with video games and hockey,(2)participant’s motivation toward video game use,(3)participant’s technical performance on real-world hockey,and(4)participant’s technical performance in virtual hockey.One-way multivariate analysis of variance(ANOVA)indicated that the intervention group demonstrated significantly more real-world hockey accuracy(F(1,24)=15.43,p<0.01,E.S.=0.56)while shooting on goal than their control group counterparts(intervention M accuracy=54.17%,SD=12.38,control M accuracy=46.76%,SD=13.45).One-way multivariate analysis of variance(MANOVA)repeated measures indicated significantly higher outcome scores on real-world accuracy(35.42%versus 54.17%;ES=1.52)and velocity(51.10 mph versus 65.50 mph;ES=0.86)of hockey shooting on goal.This research supports the idea that virtual training is an effective tool for increasing real-world hockey skill.
基金support by National Key Technology Research and Development Program of the Ministry of Science and Technology of China (2015BAK05B01)
文摘Studies have indicated that the distributed compressed sensing based(DCSbased) channel estimation can decrease the length of the reference signals effectively. In block transmission, a unique word(UW) can be used as a cyclic prefix and reference signal. However, the DCS-based channel estimation requires diversity sequences instead of UW. In this paper, we proposed a novel method that employs a training sequence(TS) whose duration time is slightly longer than the maximum delay spread time. Based on proposed TS, the DCS approach perform perfectly in multipath channel estimation. Meanwhile, a cyclic prefix construct could be formed, which reduces the complexity of the frequency domain equalization(FDE) directly. Simulation results demonstrate that, by using the method of simultaneous orthogonal matching pursuit(SOMP), the required channel overhead has been reduced thanks to the proposed TS.