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Fast Estimation of Loader’s Shovel Load Volume by 3D Reconstruction of Material Piles
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作者 Binyun Wu Shaojie Wang +2 位作者 Haojing Lin Shijiang Li Liang Hou 《Chinese Journal of Mechanical Engineering》 SCIE EI CAS CSCD 2023年第5期187-205,共19页
Fast and accurate measurement of the volume of earthmoving materials is of great signifcance for the real-time evaluation of loader operation efciency and the realization of autonomous operation. Existing methods for ... Fast and accurate measurement of the volume of earthmoving materials is of great signifcance for the real-time evaluation of loader operation efciency and the realization of autonomous operation. Existing methods for volume measurement, such as total station-based methods, cannot measure the volume in real time, while the bucket-based method also has the disadvantage of poor universality. In this study, a fast estimation method for a loader’s shovel load volume by 3D reconstruction of material piles is proposed. First, a dense stereo matching method (QORB–MAPM) was proposed by integrating the improved quadtree ORB algorithm (QORB) and the maximum a posteriori probability model (MAPM), which achieves fast matching of feature points and dense 3D reconstruction of material piles. Second, the 3D point cloud model of the material piles before and after shoveling was registered and segmented to obtain the 3D point cloud model of the shoveling area, and the Alpha-shape algorithm of Delaunay triangulation was used to estimate the volume of the 3D point cloud model. Finally, a shovel loading volume measurement experiment was conducted under loose-soil working conditions. The results show that the shovel loading volume estimation method (QORB–MAPM VE) proposed in this study has higher estimation accuracy and less calculation time in volume estimation and bucket fll factor estimation, and it has signifcant theoretical research and engineering application value. 展开更多
关键词 LOAdER Volume estimation Binocular stereo vision 3d terrain reconstruction Point cloud registration and segmentation
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Modeling the 3D Terrain Effect on MT by the Boundary Element Method
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作者 阮百尧 徐世浙 徐志锋 《Journal of China University of Geosciences》 SCIE CSCD 2006年第2期163-167,共5页
A numerical method is put forward in this paper, using the boundary element method (BEM) to model 3D terrain effects on magnetotelluric (MT) surveys, Using vector integral theory and electromagnetic field boundary... A numerical method is put forward in this paper, using the boundary element method (BEM) to model 3D terrain effects on magnetotelluric (MT) surveys, Using vector integral theory and electromagnetic field boundary conditions, the boundary problem of two electromagnetic fields in the upper half space (air) and lower half space (earth medium) was transformed into two vector integral equations just related to the topography : one magnetic equation for computing the magnetic field and the other electrical equation for computing the electrical field. The topography integral is decomposed into a series of integrals in a triangle element. For the integral in a triangle element, we suppose that the electromagnetic field in it is the stack of the electromagnetic field in the homogeneous earth and the topography response which is a constant; so the computation becomes simple, convenient and highly accurate. By decomposition and computation, each vector integral equation can be calculated by solving three linear equations that are related to the three Cartesian directions. The matrix of these linear equations is diagonally dominant and can be solved using the Symmetric Successive Over-Relaxation (SSOR) method. The apparent resistivity curve of MT on two 3D terrains calculated by BEM is shown in this paper. 展开更多
关键词 3d terrain MT boundary element method numerical modeling.
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基于Java 3D的地形可视化及关键技术研究 被引量:1
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作者 吕蓬 李磊 谢三德 《测绘与空间地理信息》 2012年第10期74-76,共3页
3维地形可视化是科学计算可视化、计算机动画和3维地理信息系统的核心。Java 3D是Java语言的标准扩展,是跨平台的3维可视化编程接口。本文讨论了基于Java 3D技术实现地形的3维可视化及旨在提高渲染速度和提高绘图效率的几种关键技术。
关键词 地形3维可视化 3维地理信息系统 JAVA 3d LOd
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基于Direct3D的三维地形构建及漫游实现
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作者 段云龙 《电光系统》 2016年第3期28-32,共5页
针对空间数据可视化问题,简要介绍Direct3D固定图形渲染管线和绘制程序结构,研究和探讨了虚拟三维地形实时构建、渲染、漫游及其实现技术,采用规则格网(Regular square grid,RSG)模型来组织和表达地形数据,同时向场景添加天空和... 针对空间数据可视化问题,简要介绍Direct3D固定图形渲染管线和绘制程序结构,研究和探讨了虚拟三维地形实时构建、渲染、漫游及其实现技术,采用规则格网(Regular square grid,RSG)模型来组织和表达地形数据,同时向场景添加天空和直升机模型,以增强逼真效果,通过构建虚拟相机来控制场景漫游。 展开更多
关键词 dIRECT3d 三维地形 构建 漫游
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Large-Scale Terrain Simplification and Visualization Based on TIN 被引量:2
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作者 KANG Lai, WU Ling-da, YANG Bing, SONG Han-chen (College of Information Systems & Management, National University of Defense Technology, Changsha 410073, China) 《Computer Aided Drafting,Design and Manufacturing》 2008年第2期1-8,共8页
In the preprocessing phase, the global terrain model is partitioned into blocks with their feature points being picked out to generate TIN model for each terrain block, then the multi-resolution models of terrain orga... In the preprocessing phase, the global terrain model is partitioned into blocks with their feature points being picked out to generate TIN model for each terrain block, then the multi-resolution models of terrain organized in the form of quad-tree is created bottom-up. Cracks between terrain blocks are avoided by inserting vertices to form common boundaries. At run-time, a view-dependent LOD algorithm is used to control the loading and unloading of the proper blocks by an additional synchronous thread. To eliminate the artifacts created by LOD transitions, geomorphing is used in real-time. These rendering strategies increase the throughput of GPU and avoid imbalance of load among CPU, GPU and Disk I/O. Experimental results show that the system can perform visually smooth rendering of large-scale terrain scenes with fine quality at an average rate of 80 fps. 展开更多
关键词 real-time rendering 3d terrain MULTI-RESOLUTION triangulated irregular network quad-tree
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基于DirectX构建虚拟战场环境研究 被引量:2
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作者 田海江 高朝廷 +1 位作者 王德才 冯正超 《重庆邮电学院学报(自然科学版)》 2005年第5期628-632,共5页
虚拟战场的构建是当前军事仿真领域中的一个非常前沿性的课题。随着计算机硬件性能的大幅度提高,使得在PC机上利用底层的图形函数接口构建虚拟战场环境也成为可能,从而可以大大降低成本。探讨了D irectX在三维地形模拟、海洋环境仿真、... 虚拟战场的构建是当前军事仿真领域中的一个非常前沿性的课题。随着计算机硬件性能的大幅度提高,使得在PC机上利用底层的图形函数接口构建虚拟战场环境也成为可能,从而可以大大降低成本。探讨了D irectX在三维地形模拟、海洋环境仿真、战场特殊效果、自然现象模拟、武器装备动画、人员动作模拟和战场三维真实感声音生成中的应用。比较全面地介绍了利用D irectX构建虚拟战场环境所涉及到的各种技术。 展开更多
关键词 虚拟战场 dIRECTX 三维地形 特殊效果 海洋环境仿真 自然现象模拟 三维真实感声音
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3维场景中地名信息查询定位技术的研究与实现 被引量:2
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作者 王想红 王勇 刘纪平 《测绘与空间地理信息》 2008年第2期81-84,共4页
研究了3维地形场景中地名信息的查询定位与可视化技术。基于1∶50000地名数据库,利用C#结合Di-rectX,运用面向对象技术从底层开发、设计和实现了3维地形场景中地名数据的查询定位与可视化功能。系统可快速模糊搜索、实时定位、动态调度... 研究了3维地形场景中地名信息的查询定位与可视化技术。基于1∶50000地名数据库,利用C#结合Di-rectX,运用面向对象技术从底层开发、设计和实现了3维地形场景中地名数据的查询定位与可视化功能。系统可快速模糊搜索、实时定位、动态调度地名数据,为其他各类专题信息的表达提供了一种有效的思路。 展开更多
关键词 3维地形 地名定位 地名数据库 模糊搜索 可视化
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3维空间数据采集方法探讨 被引量:2
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作者 李全 《测绘与空间地理信息》 2004年第5期54-56,65,共4页
通过对地形3维空间数据在真实世界的位置表现研究,并借鉴国外已经开展的3维空间数据采集与应用的经验,以及对国内现行的国标分类代码与图式进行分析与研究,确定3维空间数据获取所需的核心要素的内容及采集方法。将3维地形要素分为几大类... 通过对地形3维空间数据在真实世界的位置表现研究,并借鉴国外已经开展的3维空间数据采集与应用的经验,以及对国内现行的国标分类代码与图式进行分析与研究,确定3维空间数据获取所需的核心要素的内容及采集方法。将3维地形要素分为几大类,对每一大类里面各要素的可获取性进行了详细的分析。同时为了兼顾出图的需要,对所需的2维地物要素采集进行了分析。 展开更多
关键词 3维空间数据 数据采集 国标分类代码 城市模型
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ASTER GDEM数据在水利工程数值计算中的应用
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作者 高学平 李广宁 韩云鹏 《水利水电技术》 CSCD 北大核心 2015年第10期90-92,共3页
利用Global Mapper软件对ASTER GDEM数据进行坐标投影转换,提取相应研究区域的高程数据。利用Fortran语言编写的程序对研究区域水平坐标及高程数据进行处理,生成可应用于水利工程数值计算的地形格式。将此方法应用于某水利工程水动力学... 利用Global Mapper软件对ASTER GDEM数据进行坐标投影转换,提取相应研究区域的高程数据。利用Fortran语言编写的程序对研究区域水平坐标及高程数据进行处理,生成可应用于水利工程数值计算的地形格式。将此方法应用于某水利工程水动力学数值计算,得到了较理想结果,证明了该方法的可行性。所得成果可为ASTER GDEM数据在水利工程数值计算中的应用提供参考。 展开更多
关键词 ASTER GdEM 坐标投影转换 三维数字地形 GLOBAL MAPPER
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基于3维GIS的地形可视化及其应用
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作者 徐创富 谢伟文 《测绘与空间地理信息》 2007年第6期119-121,共3页
借助GIS强大的空间数据处理和3维可视化分析功能,以长江中游湖北地区为试验区,利用现有的遥感影像、数字高程模型(DEM)和地理要素的矢量数据,实现了地形的3维可视化和地表分析。解决超大数据量数字高程模型(DEM)快速显示的算法,研究了基... 借助GIS强大的空间数据处理和3维可视化分析功能,以长江中游湖北地区为试验区,利用现有的遥感影像、数字高程模型(DEM)和地理要素的矢量数据,实现了地形的3维可视化和地表分析。解决超大数据量数字高程模型(DEM)快速显示的算法,研究了基于3维场景空间分析的理论,最后对系统的实现做了简要介绍。 展开更多
关键词 3维可视化 地形可视化 数字高程模型 空间分析
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A review on 3D terrain visualization of GIS data:techniques and software 被引量:1
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作者 Che Mat RUZINOOR Abdul Rashid Mohamed SHARIFF +2 位作者 Biswajeet PRADHAN Mahmud RODZI AHMAD Mohd Shafry Mohd RAHIM 《Geo-Spatial Information Science》 SCIE EI 2012年第2期105-115,共11页
3D terrain visualization of geographic information systems(GIS)data has become an important issue in recent years.This is due to the emergence of new geo-browsers such as Google Earth,widely popular among users.The av... 3D terrain visualization of geographic information systems(GIS)data has become an important issue in recent years.This is due to the emergence of new geo-browsers such as Google Earth,widely popular among users.The availability of 3D representation tools has increased the demand for 3D terrain visualization.The aim of this paper is to review the literature related to the 3D terrain visualization of GIS data from the first map produced until the online mapping era.The reviews are divided into four different sections:manual visualization of 3D terrain,automated visualization of 3D terrain,online visualization of 3D terrain,and software for visualizing 3D terrain.Then,the paper compares between the different types of systems developed by various authors based on the capabilities and the limitations of the system.Some of the techniques have their own strengths and limitations which solve the problem in 3D terrain visualization.However,the research on improving 3D terrain visualization is still ongoing.This is due to the popularity of online environments and mobile devices that render 3D terrain.This review paper will help interested users understand the current state of 3D terrain visualization of GIS data in a better way. 展开更多
关键词 terrain visualization geographic information systems(GIS) 3d terrain visualization online 3d terrain visualization remote sensing MALAYSIA
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Numerical modeling of 3-D terrain effect on MT field 被引量:1
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作者 徐世浙 阮百尧 +2 位作者 周辉 陈乐寿 徐师文 《Science China Earth Sciences》 SCIE EI CAS 1997年第3期269-275,共7页
Using the boundary element method, the numerical modeling problem of three-dimensional terrain effect on magnetotelluric (MT) field is solved. This modeling technique can be run on PC in the case of adopting special n... Using the boundary element method, the numerical modeling problem of three-dimensional terrain effect on magnetotelluric (MT) field is solved. This modeling technique can be run on PC in the case of adopting special net division. The result of modeling test for 2-D terrain by this modeling technique is basically coincident with that by 2-D modeling technique, but there is a great difference between the results of 3-D and 2-D modeling for 3-D terrain. 展开更多
关键词 MT 3-d terrain NUMERICAL modeling BOUNdARY ELEMENT method
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Modeling of 3-D terrain effect on MT field using BEM
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作者 XU Shizhe, RUAN Baiyao, ZHOU Hui and CHEN Leshou1.Institute of Geology and Geophysics, Ocean University of Qingdao, Qingdao 266003, China 2. China University of Geosciences, Beijing 100083, China 《Chinese Science Bulletin》 SCIE EI CAS 1997年第9期764-767,共4页
THE modeling of 2-D terrain effect on magnetotelluric(MT)has been solved using finite ele-ment method(FEM)and boundary element method(BEM).This note uses BEM tosolve the problem.The solution of H_x- and E_x-polarizati... THE modeling of 2-D terrain effect on magnetotelluric(MT)has been solved using finite ele-ment method(FEM)and boundary element method(BEM).This note uses BEM tosolve the problem.The solution of H_x- and E_x-polarization wave can be obtained by the samemethod.Thus,this note only discusses the solution of H_x-polarization wave. 展开更多
关键词 MT 3-d terrain BOUNdARY ELEMENT method.
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A new navigation approach of terrain contour matching based on 3-D terrain reconstruction from onboard image sequence 被引量:5
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作者 LI LiChun1,2,YU QiFeng2,SHANG Yang2,YUAN Yun2,LU HongWei3 & LIU XiaoLin4 1 Beijing Aerospace Control Center,Beijing 100094,China 2 College of Aerospace and Material Engineering,National University of Defense Technology,Changsha 410073,China +1 位作者 3 Equipment Research Institute of PLA’s Second Artillery,Beijing 100085,China 4 College of Mechatronic Engineering and Automation,National University of Defense Technology,Changsha 410073,China 《Science China(Technological Sciences)》 SCIE EI CAS 2010年第5期1176-1183,共8页
This article presents a passive navigation method of terrain contour matching by reconstructing the 3-D terrain from the image sequence(acquired by the onboard camera).To achieve automation and simultaneity of the ima... This article presents a passive navigation method of terrain contour matching by reconstructing the 3-D terrain from the image sequence(acquired by the onboard camera).To achieve automation and simultaneity of the image sequence processing for navigation,a correspondence registration method based on control points tracking is proposed which tracks the sparse control points through the whole image sequence and uses them as correspondence in the relation geometry solution.Besides,a key frame selection method based on the images overlapping ratio and intersecting angles is explored,thereafter the requirement for the camera system configuration is provided.The proposed method also includes an optimal local homography estimating algorithm according to the control points,which helps correctly predict points to be matched and their speed corresponding.Consequently,the real-time 3-D terrain of the trajectory thus reconstructed is matched with the referenced terrain map,and the result of which provides navigating information.The digital simulation experiment and the real image based experiment have verified the proposed method. 展开更多
关键词 terrain CONTOUR matching VISION-BASEd NAVIGATION 3-d reconstruction control points key frame registration optimal local HOMOGRAPHY
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虚拟战场环境生成系统设计与研究 被引量:17
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作者 李敏 孙继银 《系统仿真学报》 EI CAS CSCD 北大核心 2005年第5期1153-1156,共4页
虚拟战场环境是军事仿真应用的可视化平台。结合具体应用系统的研制开发,对虚拟战场环境生成系统的构成进行了论述,对虚拟现实技术应用于虚拟战场环境的关键技术进行了分析、探讨,包括基于复杂度的三维实体建模方法,三维地形的快速生成... 虚拟战场环境是军事仿真应用的可视化平台。结合具体应用系统的研制开发,对虚拟战场环境生成系统的构成进行了论述,对虚拟现实技术应用于虚拟战场环境的关键技术进行了分析、探讨,包括基于复杂度的三维实体建模方法,三维地形的快速生成与漫游控制、多窗口与多视口、人机交互等技术的实现。文中所述及的系统已成功应用于某大型网上战役训练和作战指挥系统。 展开更多
关键词 虚拟战场环境 军事训练 三维实体建模 三维地形 人机交互
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三维地形可视化及其实时显示方法 被引量:13
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作者 吕秋灵 张俊霞 《河海大学学报(自然科学版)》 CAS CSCD 北大核心 2002年第4期85-87,共3页
描述了三维地形可视化的概念及数字地面模型的表示方法 ,重点介绍了可视化及其实时显示中数据简化方面的典型方法 :层次细节方法 ,多分辨率模型方法 .并进一步对三维地形的真实性研究作了阐述 .最后对这一领域的前景进行了展望 .
关键词 三维地形可视化 数字地面模型 多分辨率模型方法 地理信息系统
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南水北调中线工程三维仿真系统开发 被引量:14
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作者 张尚弘 赵刚 +1 位作者 宋博 王兴奎 《南水北调与水利科技》 CAS CSCD 2007年第2期31-35,共5页
开发了南水北调中线工程三维仿真系统,将整个中线工程及周边地形地貌在计算机上进行了虚拟再现。应用地形自动建模软件TerraVista和地物建模软件Creator,完成了大范围地形地物数据的建模。采用两级地形三级纹理分块动态载入的方法解决... 开发了南水北调中线工程三维仿真系统,将整个中线工程及周边地形地貌在计算机上进行了虚拟再现。应用地形自动建模软件TerraVista和地物建模软件Creator,完成了大范围地形地物数据的建模。采用两级地形三级纹理分块动态载入的方法解决大地形调度问题,同时实现了二维导航漫游、信息查询、渠道水流模拟等方面的功能,为南水北调中线工程的研究提供了三维可视化辅助平台。 展开更多
关键词 南水北调 三维仿真 地形建模 动态载入
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基于OpenGL的VC^(++)编程在战场地形仿真中的应用 被引量:5
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作者 王源 戎小力 刘建永 《工程勘察》 CSCD 北大核心 2000年第4期52-54,,60,,共4页
论述了战场三维地形仿真的数学模型 ,分析了在 Visual C+ + 编程环境下 ,运用 Open GL工具进行战场三维地形仿真的关键技术 。
关键词 战场三维形仿真 OPENGL VISUALC^++
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基于OpenGL的三维地形可视化技术与实现 被引量:8
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作者 辛海霞 吕秋灵 《水道港口》 2004年第2期97-100,共4页
介绍了OpenGL和三维地形的相关概念,详细说明了三维地形的制作以及可视化实现。利用建模技术建立了三维地形模型,在场景中使用光照、纹理映射技术,使图像具有较强真实感,并通过键盘,实现人机交互,实现了三维地形可视化。
关键词 可视化 OPENGL 三维地形
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视景生成中的几个关键技术 被引量:6
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作者 郭文普 孙继银 《系统仿真学报》 CAS CSCD 2001年第S2期233-234,238,共3页
军事训练模拟中的视景生成技术是当前研究的一个重要内容,本文结合作者已作的一些工作详细阐述了三维地形的生成、纹理效果的处理、物体叠加和模型建立等技术。
关键词 开发环境dEM 三维地形 真实感增强
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