Analytics and visualization of multi-dimensional and complex geo-data,such as three-dimensional(3D)subsurface ground models,is critical for development of underground space and design and construction of underground s...Analytics and visualization of multi-dimensional and complex geo-data,such as three-dimensional(3D)subsurface ground models,is critical for development of underground space and design and construction of underground structures(e.g.,tunnels,dams,and slopes)in engineering practices.Although complicated 3D subsurface ground models now can be developed from site investigation data(e.g.,boreholes)which is often sparse in practice,it remains a great challenge to visualize a 3D subsurface ground model with sophisticated stratigraphic variations by conventional two-dimensional(2D)geological cross-sections.Virtual reality(VR)technology,which has an attractive capability of constructing a virtual environment that links to the physical world,has been rapidly developed and applied to visualization in various disciplines recently.Leveraging on the rapid development of VR,this study proposes a framework for immersive visualization of 3D subsurface ground models in geo-applications using VR technology.The 3D subsurface model is first developed from limited borehole data in a data-driven manner.Then,a VR system is developed using related software and hardware devices currently available in the markets for immersive visualization and interaction with the developed 3D subsurface ground model.The results demonstrate that VR visualization of the 3D subsurface ground model in an immersive environment has great potential in revolutionizing the geo-practices from 2D cross-sections to a 3D immersive virtual environment in digital era,particularly for the emerging digital twins.展开更多
With the rapid development of computer graphics, distributed-computing and Internet, it is possible to achieve Internet-based virtual city. This paper dwells on the method of the terrain and its feature modeling and c...With the rapid development of computer graphics, distributed-computing and Internet, it is possible to achieve Internet-based virtual city. This paper dwells on the method of the terrain and its feature modeling and complex entity modeling in the virtual city. Then, discusses the method for Internet-based virtual city 3D visualization and the design of the Browser/Server architecture of the system of virtual city in the network environment. Finally, Java and Java 3D are used to show an experiment example, and the related conclusion about Internet-based virtual city 3D displaying and the client-side interactive operation is given.展开更多
3D city models,which are important items of content on the virtual globe,are characterized by complicated structures and large amounts of data.These factors make the visualization of 3D city models highly dependent up...3D city models,which are important items of content on the virtual globe,are characterized by complicated structures and large amounts of data.These factors make the visualization of 3D city models highly dependent upon the performance of computer hardware.Thus,achieving the efficient rendering of 3D city models using different hardware performance levels represents one of the key problems currently facing researchers.This paper proposes a time-critical adaptive visualization method that first estimates the possible rendering time for each model according to the data structure of the model in addition to the CPU/GPU performance of the computer.It then dynamically adjusts the rendering level for each model based on the results of an estimation of the rendering time to ensure that the final scene can be completed within a given time.To verify the effectiveness and flexibility of this method,it is applied using different computers.The results show that the adaptive visualization method presented in this paper not only can adapt to computers with different levels of performances but also demonstrates an obvious improvement in the time estimation precision,visual effects,and optimization speed relative to existing adaptive visualization methods.展开更多
基金supported by the Research Grant Council of Hong Kong Special Administrative Region(Project No.CityU 11203322)Shenzhen Science and Technology Innovation Commission(Shenzhen-Hong Kong-Macao Science and Technology Project(Category C)No.SGDX20210823104002020),China.
文摘Analytics and visualization of multi-dimensional and complex geo-data,such as three-dimensional(3D)subsurface ground models,is critical for development of underground space and design and construction of underground structures(e.g.,tunnels,dams,and slopes)in engineering practices.Although complicated 3D subsurface ground models now can be developed from site investigation data(e.g.,boreholes)which is often sparse in practice,it remains a great challenge to visualize a 3D subsurface ground model with sophisticated stratigraphic variations by conventional two-dimensional(2D)geological cross-sections.Virtual reality(VR)technology,which has an attractive capability of constructing a virtual environment that links to the physical world,has been rapidly developed and applied to visualization in various disciplines recently.Leveraging on the rapid development of VR,this study proposes a framework for immersive visualization of 3D subsurface ground models in geo-applications using VR technology.The 3D subsurface model is first developed from limited borehole data in a data-driven manner.Then,a VR system is developed using related software and hardware devices currently available in the markets for immersive visualization and interaction with the developed 3D subsurface ground model.The results demonstrate that VR visualization of the 3D subsurface ground model in an immersive environment has great potential in revolutionizing the geo-practices from 2D cross-sections to a 3D immersive virtual environment in digital era,particularly for the emerging digital twins.
文摘With the rapid development of computer graphics, distributed-computing and Internet, it is possible to achieve Internet-based virtual city. This paper dwells on the method of the terrain and its feature modeling and complex entity modeling in the virtual city. Then, discusses the method for Internet-based virtual city 3D visualization and the design of the Browser/Server architecture of the system of virtual city in the network environment. Finally, Java and Java 3D are used to show an experiment example, and the related conclusion about Internet-based virtual city 3D displaying and the client-side interactive operation is given.
基金the National Key R&D Program of China[grant number 2017YFB0503703]The Nature Science Foundation Innovation Group Project of Hubei Province,China[grant number 2016CFA003]The LIESMARS Special Research Funding。
文摘3D city models,which are important items of content on the virtual globe,are characterized by complicated structures and large amounts of data.These factors make the visualization of 3D city models highly dependent upon the performance of computer hardware.Thus,achieving the efficient rendering of 3D city models using different hardware performance levels represents one of the key problems currently facing researchers.This paper proposes a time-critical adaptive visualization method that first estimates the possible rendering time for each model according to the data structure of the model in addition to the CPU/GPU performance of the computer.It then dynamically adjusts the rendering level for each model based on the results of an estimation of the rendering time to ensure that the final scene can be completed within a given time.To verify the effectiveness and flexibility of this method,it is applied using different computers.The results show that the adaptive visualization method presented in this paper not only can adapt to computers with different levels of performances but also demonstrates an obvious improvement in the time estimation precision,visual effects,and optimization speed relative to existing adaptive visualization methods.