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3D Flash Display for STL Model in Rapid Prototyping System 被引量:2
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作者 LI Jian guo, XU Ming heng School of Mechanical Engineering, Southwest Jiaotong University, Chengdu 610031, P.R.China 《International Journal of Plant Engineering and Management》 2003年第4期206-209,共4页
A kind of 3D color graphics display system for the STL model is developed by calling the functions from Open GL graphic library through VC++6.0 under the Windows environment in this paper. The STL model is a high qual... A kind of 3D color graphics display system for the STL model is developed by calling the functions from Open GL graphic library through VC++6.0 under the Windows environment in this paper. The STL model is a high quality one that can be quiescent or animated. This system is conducive to find out the disfigurement of the STL model in a rapid prototyping process and to repair it. Therefore, the component quality can be enhanced. 展开更多
关键词 rapid prototyping STL model 3d flash display
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3D Display System Based On Digital Holography Application In Making Cartoon Holography 被引量:1
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作者 Niveen Farid Mohamed El Bahrawi 《Engineering(科研)》 2012年第7期349-352,共4页
Holography is an interesting tool in creating real objects and scenes which can be projected anywhere with accurate details and depth impression. It is also found to be more attractive to the artists than other altern... Holography is an interesting tool in creating real objects and scenes which can be projected anywhere with accurate details and depth impression. It is also found to be more attractive to the artists than other alternatives. For that reason, digital holography is being used as a display technology in cartoon movies. Since this application is dependent on the performance and the simplicity of the available display technology, it becomes very useful to improve the display technique in order to become fast, simple, and attractive by being combined with computer graphical effects. This paper discusses a simulation of a digital holographic model as a three dimensional (3D) display system and its application in making cartoon holography. 展开更多
关键词 3d display model FOURIER TRANSFORMATION CARTOON HOLOGRAPHY
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3D Product Display Based on Inventor Animation Design 被引量:1
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作者 CHEN Hua YANG Hao YANG Guanghui 《Instrumentation》 2020年第1期33-41,共9页
With the rapid development of internet technology,some innovative fashion product are increasingly showed in the way of three-dimensional virtual display.Taking fashion jewelry as an example,the virtual 3D display met... With the rapid development of internet technology,some innovative fashion product are increasingly showed in the way of three-dimensional virtual display.Taking fashion jewelry as an example,the virtual 3D display method of product is studied by Inventor which is parametric 3D design software for efficient modeling and animation developed by the Autodesk Company.By discussing the methods of part feature creation and assembly design,the real simulation of the product is carried out.Three-dimensional animation techniques,such as fade animation,components animation and camera animation are used to depict product features and animation effects. 展开更多
关键词 3d Product display INVENTOR Animation design 3d modeling
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Model Implementation and Analysis of a True Three-dimensional Display System
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作者 Ye Tian Yang Yang +1 位作者 Han Yang Ze Ji 《Computer Systems Science & Engineering》 SCIE EI 2021年第12期403-414,共12页
To model a true three-dimensional(3D)display system,we introduced the method of voxel molding to obtain the stereoscopic imaging space of the system.For the distribution of each voxel,we proposed a four-dimensional(4D... To model a true three-dimensional(3D)display system,we introduced the method of voxel molding to obtain the stereoscopic imaging space of the system.For the distribution of each voxel,we proposed a four-dimensional(4D)Givone–Roessor(GR)model for state-space representation—that is,we established a local state-space model with the 3D position and one-dimensional time coordi-nates to describe the system.First,we extended the original elementary operation approach to a 4D condition and proposed the implementation steps of the realiza-tion matrix of the 4D GR model.Then,we described the working process of a true 3D display system,analyzed its real-time performance,introduced the fixed-point quantization model to simplify the system matrix,and derived the conditions for the global asymptotic stability of the system after quantization.Finally,we provided an example to prove the true 3D display system’s feasibility by simulation.The GR-model-representation method and its implementation steps proposed in this paper simplified the system’s mathematical expression and facilitated the microcon-troller software implementation.Real-time and stability analyses can be used widely to analyze and design true 3D display systems. 展开更多
关键词 True 3d display system method of voxel molding(MVM) Givone-Roessor(GR)model asymptotic stability Bounded-Input Bounded-Output(BIBO)stability real-time display
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Real-time pupil tracking backlight system for holographic 3D display(Invited Paper)
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作者 Hyon-Gon Choo Minsik Park +6 位作者 Hyun-Eui Kim Chanyeol Bae Byung Gyu Chae Hwi Kim Kyungae Moon Jinwoong Kim Joonku Hahn 《Chinese Optics Letters》 SCIE EI CAS CSCD 2014年第6期12-15,共4页
We propose an automatic three-dimensionM (3D) pupil tracking backlight system for holographic 3D display system with large image size and full-parallax accommodation effect. The proposed tracking module is applied t... We propose an automatic three-dimensionM (3D) pupil tracking backlight system for holographic 3D display system with large image size and full-parallax accommodation effect. The proposed tracking module is applied to a holographic 3D display system with two sets of directional holographic imaging module composed of 2 × 2 large scale lens array and 22-inch high-resolution liquid crystal display 3D panel. System architecture is described and experimental results are presented. 展开更多
关键词 Invited Paper real-time pupil tracking backlight system for holographic 3d display SLM time
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Key Technology in Developing Web-Based Engineering Drawing CAI Software 被引量:7
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作者 Feng Kaiping Zuo Zongyi (Guangdong University of Technology, Guangzhou 510090, China) Wen Junwen (Physics Department, Zhanjiang Normal College Jinhua 316101, China) Miscillaneous 《Computer Aided Drafting,Design and Manufacturing》 2000年第2期89-95,共7页
Key techniques to improve the quality of developing Web-based engineering drawing CAI software are discussed and some experience in applying commercial tools for generating vector drawing, concise representation of 3D... Key techniques to improve the quality of developing Web-based engineering drawing CAI software are discussed and some experience in applying commercial tools for generating vector drawing, concise representation of 3D solids, real-time interactive animation, data management etc. is illustrated. A Web-based Engineering Drawing CAI software 'Solid Projection' has been implemented by using these techniques. 展开更多
关键词 Web-based education vector drawing true 3d model real-time interaction Vh
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3D modeling and motion parallax for improved videoconferencing 被引量:7
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作者 Zhe Zhu Ralph R.Martin +1 位作者 Robert Pepperell Alistair Burleigh 《Computational Visual Media》 2016年第2期131-142,共12页
We consider a face-to-face videoconferencing system that uses a Kinect camera at each end of the link for 3D modeling and an ordinary2 D display for output. The Kinect camera allows a 3D model of each participant to b... We consider a face-to-face videoconferencing system that uses a Kinect camera at each end of the link for 3D modeling and an ordinary2 D display for output. The Kinect camera allows a 3D model of each participant to be transmitted;the(assumed static) background is sent separately.Furthermore, the Kinect tracks the receiver's head,allowing our system to render a view of the sender depending on the receiver's viewpoint. The resulting motion parallax gives the receivers a strong impression of 3D viewing as they move, yet the system only needs an ordinary 2D display. This is cheaper than a full3 D system, and avoids disadvantages such as the need to wear shutter glasses, VR headsets, or to sit in a particular position required by an autostereo display.Perceptual studies show that users experience a greater sensation of depth with our system compared to a typical 2D videoconferencing system. 展开更多
关键词 naked-eye 3d MOTION PARALLAX VIdEOCONFERENCING real-time 3d modelING
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CityGML goes mobile: application of large 3D CityGML models on smartphones 被引量:1
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作者 Christoph Blut Timothy Blut Jörg Blankenbach 《International Journal of Digital Earth》 SCIE EI 2019年第1期25-42,共18页
CityGML,a semantic information model for digital/virtual city models has become quite popular in various scenarios.While the data format is still actively under development,it is already supported by different softwar... CityGML,a semantic information model for digital/virtual city models has become quite popular in various scenarios.While the data format is still actively under development,it is already supported by different software solutions,especially GIS-based desktop applications.Mobile systems on the other hand are still neglected,even though the georeferenced objects of CityGML have many application fields,for example,in the currently popular area of location-based Augmented Reality.In this paper we present an independent multi-platform CityGML viewer,its architecture and specific implementation techniques that we use to realize and optimize the process of visualizing CityGML data for use in Augmented Reality.The main focus lies in improving the implementation on mobile devices,such as smartphones,and assessing its usability and performance in comparison to web-based approaches.Due to the constrained hardware resources of smartphones,it is a particular challenge to handle complex 3D objects and large virtual worlds as provided by CityGML,not only in terms of memory and storage space,but also with respect to mobile processing units and display sizes. 展开更多
关键词 CITYGML city model ANdROId 3d visualization real-time rendering
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Realistic Modeling and Animation of Human Body Based on Scanned Data 被引量:6
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作者 Yong-YouMa HuiZhang Shou-WeiJiang 《Journal of Computer Science & Technology》 SCIE EI CSCD 2004年第4期529-537,共9页
In this paper we propose a novel method for building animation model of realhuman body from surface scanned data. The human model is represented by a triangular mesh anddescribed as a layered geometric model. The mode... In this paper we propose a novel method for building animation model of realhuman body from surface scanned data. The human model is represented by a triangular mesh anddescribed as a layered geometric model. The model consists of two layers: the control skeletongenerating body animation from motion capture data, and the simplified surface model providing anefficient representation of the skin surface shape. The skeleton is generated automatically fromsurface scanned data using the feature extraction, and then a point-to-line mapping is used to mapthe surface model onto the underlying skeleton. The resulting model enables real-time and smoothanimation by manipulation of the skeleton while maintaining the surface detail. Compared withearlier approach, the principal advantages of our approach are the automated generation of bodycontrol skeletons from the scanned data for real-time animation, and the automatic mapping andanimation of the captured human surface shape. The human model constructed in this work can be usedfor applications of ergonomic design, garment CAD, real-time simulating humans in virtual realityenvironment and so on. 展开更多
关键词 human body modeling 3d reconstruction ANIMATION real-time dEFORMATION
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