A kind of 3D color graphics display system for the STL model is developed by calling the functions from Open GL graphic library through VC++6.0 under the Windows environment in this paper. The STL model is a high qual...A kind of 3D color graphics display system for the STL model is developed by calling the functions from Open GL graphic library through VC++6.0 under the Windows environment in this paper. The STL model is a high quality one that can be quiescent or animated. This system is conducive to find out the disfigurement of the STL model in a rapid prototyping process and to repair it. Therefore, the component quality can be enhanced.展开更多
Holography is an interesting tool in creating real objects and scenes which can be projected anywhere with accurate details and depth impression. It is also found to be more attractive to the artists than other altern...Holography is an interesting tool in creating real objects and scenes which can be projected anywhere with accurate details and depth impression. It is also found to be more attractive to the artists than other alternatives. For that reason, digital holography is being used as a display technology in cartoon movies. Since this application is dependent on the performance and the simplicity of the available display technology, it becomes very useful to improve the display technique in order to become fast, simple, and attractive by being combined with computer graphical effects. This paper discusses a simulation of a digital holographic model as a three dimensional (3D) display system and its application in making cartoon holography.展开更多
With the rapid development of internet technology,some innovative fashion product are increasingly showed in the way of three-dimensional virtual display.Taking fashion jewelry as an example,the virtual 3D display met...With the rapid development of internet technology,some innovative fashion product are increasingly showed in the way of three-dimensional virtual display.Taking fashion jewelry as an example,the virtual 3D display method of product is studied by Inventor which is parametric 3D design software for efficient modeling and animation developed by the Autodesk Company.By discussing the methods of part feature creation and assembly design,the real simulation of the product is carried out.Three-dimensional animation techniques,such as fade animation,components animation and camera animation are used to depict product features and animation effects.展开更多
To model a true three-dimensional(3D)display system,we introduced the method of voxel molding to obtain the stereoscopic imaging space of the system.For the distribution of each voxel,we proposed a four-dimensional(4D...To model a true three-dimensional(3D)display system,we introduced the method of voxel molding to obtain the stereoscopic imaging space of the system.For the distribution of each voxel,we proposed a four-dimensional(4D)Givone–Roessor(GR)model for state-space representation—that is,we established a local state-space model with the 3D position and one-dimensional time coordi-nates to describe the system.First,we extended the original elementary operation approach to a 4D condition and proposed the implementation steps of the realiza-tion matrix of the 4D GR model.Then,we described the working process of a true 3D display system,analyzed its real-time performance,introduced the fixed-point quantization model to simplify the system matrix,and derived the conditions for the global asymptotic stability of the system after quantization.Finally,we provided an example to prove the true 3D display system’s feasibility by simulation.The GR-model-representation method and its implementation steps proposed in this paper simplified the system’s mathematical expression and facilitated the microcon-troller software implementation.Real-time and stability analyses can be used widely to analyze and design true 3D display systems.展开更多
We propose an automatic three-dimensionM (3D) pupil tracking backlight system for holographic 3D display system with large image size and full-parallax accommodation effect. The proposed tracking module is applied t...We propose an automatic three-dimensionM (3D) pupil tracking backlight system for holographic 3D display system with large image size and full-parallax accommodation effect. The proposed tracking module is applied to a holographic 3D display system with two sets of directional holographic imaging module composed of 2 × 2 large scale lens array and 22-inch high-resolution liquid crystal display 3D panel. System architecture is described and experimental results are presented.展开更多
Key techniques to improve the quality of developing Web-based engineering drawing CAI software are discussed and some experience in applying commercial tools for generating vector drawing, concise representation of 3D...Key techniques to improve the quality of developing Web-based engineering drawing CAI software are discussed and some experience in applying commercial tools for generating vector drawing, concise representation of 3D solids, real-time interactive animation, data management etc. is illustrated. A Web-based Engineering Drawing CAI software 'Solid Projection' has been implemented by using these techniques.展开更多
We consider a face-to-face videoconferencing system that uses a Kinect camera at each end of the link for 3D modeling and an ordinary2 D display for output. The Kinect camera allows a 3D model of each participant to b...We consider a face-to-face videoconferencing system that uses a Kinect camera at each end of the link for 3D modeling and an ordinary2 D display for output. The Kinect camera allows a 3D model of each participant to be transmitted;the(assumed static) background is sent separately.Furthermore, the Kinect tracks the receiver's head,allowing our system to render a view of the sender depending on the receiver's viewpoint. The resulting motion parallax gives the receivers a strong impression of 3D viewing as they move, yet the system only needs an ordinary 2D display. This is cheaper than a full3 D system, and avoids disadvantages such as the need to wear shutter glasses, VR headsets, or to sit in a particular position required by an autostereo display.Perceptual studies show that users experience a greater sensation of depth with our system compared to a typical 2D videoconferencing system.展开更多
CityGML,a semantic information model for digital/virtual city models has become quite popular in various scenarios.While the data format is still actively under development,it is already supported by different softwar...CityGML,a semantic information model for digital/virtual city models has become quite popular in various scenarios.While the data format is still actively under development,it is already supported by different software solutions,especially GIS-based desktop applications.Mobile systems on the other hand are still neglected,even though the georeferenced objects of CityGML have many application fields,for example,in the currently popular area of location-based Augmented Reality.In this paper we present an independent multi-platform CityGML viewer,its architecture and specific implementation techniques that we use to realize and optimize the process of visualizing CityGML data for use in Augmented Reality.The main focus lies in improving the implementation on mobile devices,such as smartphones,and assessing its usability and performance in comparison to web-based approaches.Due to the constrained hardware resources of smartphones,it is a particular challenge to handle complex 3D objects and large virtual worlds as provided by CityGML,not only in terms of memory and storage space,but also with respect to mobile processing units and display sizes.展开更多
In this paper we propose a novel method for building animation model of realhuman body from surface scanned data. The human model is represented by a triangular mesh anddescribed as a layered geometric model. The mode...In this paper we propose a novel method for building animation model of realhuman body from surface scanned data. The human model is represented by a triangular mesh anddescribed as a layered geometric model. The model consists of two layers: the control skeletongenerating body animation from motion capture data, and the simplified surface model providing anefficient representation of the skin surface shape. The skeleton is generated automatically fromsurface scanned data using the feature extraction, and then a point-to-line mapping is used to mapthe surface model onto the underlying skeleton. The resulting model enables real-time and smoothanimation by manipulation of the skeleton while maintaining the surface detail. Compared withearlier approach, the principal advantages of our approach are the automated generation of bodycontrol skeletons from the scanned data for real-time animation, and the automatic mapping andanimation of the captured human surface shape. The human model constructed in this work can be usedfor applications of ergonomic design, garment CAD, real-time simulating humans in virtual realityenvironment and so on.展开更多
文摘A kind of 3D color graphics display system for the STL model is developed by calling the functions from Open GL graphic library through VC++6.0 under the Windows environment in this paper. The STL model is a high quality one that can be quiescent or animated. This system is conducive to find out the disfigurement of the STL model in a rapid prototyping process and to repair it. Therefore, the component quality can be enhanced.
文摘Holography is an interesting tool in creating real objects and scenes which can be projected anywhere with accurate details and depth impression. It is also found to be more attractive to the artists than other alternatives. For that reason, digital holography is being used as a display technology in cartoon movies. Since this application is dependent on the performance and the simplicity of the available display technology, it becomes very useful to improve the display technique in order to become fast, simple, and attractive by being combined with computer graphical effects. This paper discusses a simulation of a digital holographic model as a three dimensional (3D) display system and its application in making cartoon holography.
基金supported by the Education and Teaching Reform and Research Project of University of Science and Technology Beijing(JG2018M15)
文摘With the rapid development of internet technology,some innovative fashion product are increasingly showed in the way of three-dimensional virtual display.Taking fashion jewelry as an example,the virtual 3D display method of product is studied by Inventor which is parametric 3D design software for efficient modeling and animation developed by the Autodesk Company.By discussing the methods of part feature creation and assembly design,the real simulation of the product is carried out.Three-dimensional animation techniques,such as fade animation,components animation and camera animation are used to depict product features and animation effects.
基金This work was supported by the Key Research and Development Projects of Science and Technology Development Plan of Jilin Provincial Department of Science and Technology(20180201090gx).
文摘To model a true three-dimensional(3D)display system,we introduced the method of voxel molding to obtain the stereoscopic imaging space of the system.For the distribution of each voxel,we proposed a four-dimensional(4D)Givone–Roessor(GR)model for state-space representation—that is,we established a local state-space model with the 3D position and one-dimensional time coordi-nates to describe the system.First,we extended the original elementary operation approach to a 4D condition and proposed the implementation steps of the realiza-tion matrix of the 4D GR model.Then,we described the working process of a true 3D display system,analyzed its real-time performance,introduced the fixed-point quantization model to simplify the system matrix,and derived the conditions for the global asymptotic stability of the system after quantization.Finally,we provided an example to prove the true 3D display system’s feasibility by simulation.The GR-model-representation method and its implementation steps proposed in this paper simplified the system’s mathematical expression and facilitated the microcon-troller software implementation.Real-time and stability analyses can be used widely to analyze and design true 3D display systems.
基金supported by Giga KOREA project(GK13D0100,Development of Telecommunications Terminal with Digital Holographic Table-top Display)
文摘We propose an automatic three-dimensionM (3D) pupil tracking backlight system for holographic 3D display system with large image size and full-parallax accommodation effect. The proposed tracking module is applied to a holographic 3D display system with two sets of directional holographic imaging module composed of 2 × 2 large scale lens array and 22-inch high-resolution liquid crystal display 3D panel. System architecture is described and experimental results are presented.
文摘Key techniques to improve the quality of developing Web-based engineering drawing CAI software are discussed and some experience in applying commercial tools for generating vector drawing, concise representation of 3D solids, real-time interactive animation, data management etc. is illustrated. A Web-based Engineering Drawing CAI software 'Solid Projection' has been implemented by using these techniques.
基金supported by the National Hightech R&D Program of China (Project No. 2013AA013903)the National Natural Science Foundation of China (Project Nos. 61133008 and 61272226)+1 种基金Research Grant of Beijing Higher Institution Engineering Research Center, an EPSRC Travel Grantthe Research and Enterprise Investment Fund of Cardiff Metropolitan University
文摘We consider a face-to-face videoconferencing system that uses a Kinect camera at each end of the link for 3D modeling and an ordinary2 D display for output. The Kinect camera allows a 3D model of each participant to be transmitted;the(assumed static) background is sent separately.Furthermore, the Kinect tracks the receiver's head,allowing our system to render a view of the sender depending on the receiver's viewpoint. The resulting motion parallax gives the receivers a strong impression of 3D viewing as they move, yet the system only needs an ordinary 2D display. This is cheaper than a full3 D system, and avoids disadvantages such as the need to wear shutter glasses, VR headsets, or to sit in a particular position required by an autostereo display.Perceptual studies show that users experience a greater sensation of depth with our system compared to a typical 2D videoconferencing system.
文摘CityGML,a semantic information model for digital/virtual city models has become quite popular in various scenarios.While the data format is still actively under development,it is already supported by different software solutions,especially GIS-based desktop applications.Mobile systems on the other hand are still neglected,even though the georeferenced objects of CityGML have many application fields,for example,in the currently popular area of location-based Augmented Reality.In this paper we present an independent multi-platform CityGML viewer,its architecture and specific implementation techniques that we use to realize and optimize the process of visualizing CityGML data for use in Augmented Reality.The main focus lies in improving the implementation on mobile devices,such as smartphones,and assessing its usability and performance in comparison to web-based approaches.Due to the constrained hardware resources of smartphones,it is a particular challenge to handle complex 3D objects and large virtual worlds as provided by CityGML,not only in terms of memory and storage space,but also with respect to mobile processing units and display sizes.
文摘In this paper we propose a novel method for building animation model of realhuman body from surface scanned data. The human model is represented by a triangular mesh anddescribed as a layered geometric model. The model consists of two layers: the control skeletongenerating body animation from motion capture data, and the simplified surface model providing anefficient representation of the skin surface shape. The skeleton is generated automatically fromsurface scanned data using the feature extraction, and then a point-to-line mapping is used to mapthe surface model onto the underlying skeleton. The resulting model enables real-time and smoothanimation by manipulation of the skeleton while maintaining the surface detail. Compared withearlier approach, the principal advantages of our approach are the automated generation of bodycontrol skeletons from the scanned data for real-time animation, and the automatic mapping andanimation of the captured human surface shape. The human model constructed in this work can be usedfor applications of ergonomic design, garment CAD, real-time simulating humans in virtual realityenvironment and so on.