Digitization is the inevitable trend of the social development. In order to meet the requirements of the social development, the garment industry should also speed up the digitization and informationization, to improv...Digitization is the inevitable trend of the social development. In order to meet the requirements of the social development, the garment industry should also speed up the digitization and informationization, to improve the technological contents of the garment induslry. With the emergence and popularization of the emerging computer technology such as the visualization, virtual reality and so on, the clothing design has received a profound influence in the design concept, design style and means of communication. This paper focuses on the analysis of the development of virtual reality technology in the field of fashion design, and summarizes the future prospects.展开更多
This paper presents a general method for 2D/3D transformation, which can be efficiently used in three dimensional computer aided garment design. The method utilizes a uniform triangular spring_mass based deformable mo...This paper presents a general method for 2D/3D transformation, which can be efficiently used in three dimensional computer aided garment design. The method utilizes a uniform triangular spring_mass based deformable model. 2D to 3D transformation and 3D to 2D transformation both can be implemented on the same model. A general and efficient collision detection method is also briefly discussed in this paper.展开更多
This paper presents a new approach for modeling a virtual garment intuitively and simply by sketching garment style lines.The user sketches directly onto the surface of 3D virtual human from arbitrary viewing directio...This paper presents a new approach for modeling a virtual garment intuitively and simply by sketching garment style lines.The user sketches directly onto the surface of 3D virtual human from arbitrary viewing directions,and the 3D garment suited to the virtual human can be created automatically.First,a distance field based allocation algorithm is proposed to find the 3D point which has the shortest given distance to the virtual human along the view direction.Then,the 3D style lines are generated by transforming from the 2D strokes on the human model and all the garment pieces are recognized from the 3D style lines.Finally,the 3D garment model is constructed by using the angle and offset based interpolation and Delaunay triangulation.In addition,we propose a body feature based template reusing method to fit the 3D garment to different virtual human models.The method can be adapted to designer habits and improve the usefulness of garment design.Examples show that the method is useful and efficient.展开更多
A real-time animation technique for a kind of non-rigid objects, flexible and thin objects, is proposed, which can update with stability the state of n mass points of the mass-spring (MS) modei with time complexity of...A real-time animation technique for a kind of non-rigid objects, flexible and thin objects, is proposed, which can update with stability the state of n mass points of the mass-spring (MS) modei with time complexity of O (n ). The new implicit numerical integration technique of the authors, which is based on a simple approximation of the linear system, has great advantages over the existing implicit integration methods. Moreover, experiment shows that the new technique is highly efficient in animating a kind of non-rigid objects, and suitable for the draping module of the 3D garment CAD system.展开更多
文摘Digitization is the inevitable trend of the social development. In order to meet the requirements of the social development, the garment industry should also speed up the digitization and informationization, to improve the technological contents of the garment induslry. With the emergence and popularization of the emerging computer technology such as the visualization, virtual reality and so on, the clothing design has received a profound influence in the design concept, design style and means of communication. This paper focuses on the analysis of the development of virtual reality technology in the field of fashion design, and summarizes the future prospects.
文摘This paper presents a general method for 2D/3D transformation, which can be efficiently used in three dimensional computer aided garment design. The method utilizes a uniform triangular spring_mass based deformable model. 2D to 3D transformation and 3D to 2D transformation both can be implemented on the same model. A general and efficient collision detection method is also briefly discussed in this paper.
基金Project supported by the National High-Tech R & D Program (863) of China (No. 2009AA04Z103)the Project of Public Technology Research in Industry (No. 2010C31001)+1 种基金the Research Fund for the Doctoral Program of Higher Education of China (No. 20100101110025)the Natural Science Foundation of Ningbo City,China (No.2010A610117)
文摘This paper presents a new approach for modeling a virtual garment intuitively and simply by sketching garment style lines.The user sketches directly onto the surface of 3D virtual human from arbitrary viewing directions,and the 3D garment suited to the virtual human can be created automatically.First,a distance field based allocation algorithm is proposed to find the 3D point which has the shortest given distance to the virtual human along the view direction.Then,the 3D style lines are generated by transforming from the 2D strokes on the human model and all the garment pieces are recognized from the 3D style lines.Finally,the 3D garment model is constructed by using the angle and offset based interpolation and Delaunay triangulation.In addition,we propose a body feature based template reusing method to fit the 3D garment to different virtual human models.The method can be adapted to designer habits and improve the usefulness of garment design.Examples show that the method is useful and efficient.
文摘A real-time animation technique for a kind of non-rigid objects, flexible and thin objects, is proposed, which can update with stability the state of n mass points of the mass-spring (MS) modei with time complexity of O (n ). The new implicit numerical integration technique of the authors, which is based on a simple approximation of the linear system, has great advantages over the existing implicit integration methods. Moreover, experiment shows that the new technique is highly efficient in animating a kind of non-rigid objects, and suitable for the draping module of the 3D garment CAD system.