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3D graphical visualization of the genetic architectures underlying complex traits in multiple environments 被引量:1
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作者 HU Cheng-cheng YE Xiu-zi +3 位作者 ZHANG Yin YU Rong-dong YANG Jian ZHU Jun 《Journal of Zhejiang University-Science A(Applied Physics & Engineering)》 SCIE EI CAS CSCD 2007年第4期563-567,共5页
An approach for generating interactive 3D graphical visualization of the genetic architectures of complex traits in multiple environments is described. 3D graphical visualization is utilized for making improvements on... An approach for generating interactive 3D graphical visualization of the genetic architectures of complex traits in multiple environments is described. 3D graphical visualization is utilized for making improvements on traditional plots in quan- titative trait locus (QTL) mapping analysis. Interactive 3D graphical visualization for abstract expression of QTL, epistasis and their environmental interactions for experimental populations was developed in framework of user-friendly software QTLNetwork (http://ibi.zju.edu.cn/software/qtlnetwork). Novel definition of graphical meta system and computation of virtual coordinates are used to achieve explicit but meaningful visualization. Interactive 3D graphical visualization for QTL analysis provides geneticists and breeders a powerful and easy-to-use tool to analyze and publish their research results. 展开更多
关键词 Ouantitative trait locus (QTL) VISUALIZATION 3d graphical Interactive visualization
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Chronological Restoration of Fort Frontenac in 3D for Heritage Visualization
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作者 Mitsuyoshi Yabe Elizabeth Goins +3 位作者 Chris Jackson David Halbstein Shaun Foster Sue Bazely 《Journal of Civil Engineering and Architecture》 2015年第12期1463-1473,共11页
This paper is composed of three elements: 3D modeling, web design and heritage visualization on the basis of the chronological restoration of Fort Frontenac in 1673, 1675, 1680, 1685 and 1688, changing from narrow an... This paper is composed of three elements: 3D modeling, web design and heritage visualization on the basis of the chronological restoration of Fort Frontenac in 1673, 1675, 1680, 1685 and 1688, changing from narrow and plain to broad, grand features. The aim is to use computer graphic design to inform and create an interest in historical visualization by rebuilding Fort Frontenac using 3D modeling and interactive design. The final model can be integrated into an interactive website to learn more about the fort's historic importance. It is apparent that using computer graphics can save time and money when it comes to historical visualization. Visitors do not have to travel to the actual archaeological buildings and can simply use the web in their own homes to learn about this information virtually. In order to create a sophisticated restoration of archaeological buildings, meticulously assessing historical records will draw viewers into the visualizations, such as the historical world of Fort Frontenac. As a result, the completed restoration allows the viewers to effectively understand the fort's social system, habits and historical events. 展开更多
关键词 Heritage visualization 3d computer graphics interactive virtual design web design effective usage of learning.
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The inversion of density structure by graphic processing unit(GPU) and identification of igneous rocks in Xisha area 被引量:1
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作者 Lei Yu Jian Zhang +2 位作者 Wei Lin Rongqiang Wei Shiguo Wu 《Earthquake Science》 2014年第1期117-125,共9页
Organic reefs, the targets of deep-water petro- leum exploration, developed widely in Xisha area. However, there are concealed igneous rocks undersea, to which organic rocks have nearly equal wave impedance. So the ig... Organic reefs, the targets of deep-water petro- leum exploration, developed widely in Xisha area. However, there are concealed igneous rocks undersea, to which organic rocks have nearly equal wave impedance. So the igneous rocks have become interference for future explo- ration by having similar seismic reflection characteristics. Yet, the density and magnetism of organic reefs are very different from igneous rocks. It has obvious advantages to identify organic reefs and igneous rocks by gravity and magnetic data. At first, frequency decomposition was applied to the free-air gravity anomaly in Xisha area to obtain the 2D subdivision of the gravity anomaly and magnetic anomaly in the vertical direction. Thus, the dis- tribution of igneous rocks in the horizontal direction can be acquired according to high-frequency field, low-frequency field, and its physical properties. Then, 3D forward model- ing of gravitational field was carried out to establish the density model of this area by reference to physical properties of rocks based on former researches. Furthermore, 3D inversion of gravity anomaly by genetic algorithm method of the graphic processing unit (GPU) parallel processing in Xisha target area was applied, and 3D density structure of this area was obtained. By this way, we can confine the igneous rocks to the certain depth according to the density of the igneous rocks. The frequency decomposition and 3D inversion of gravity anomaly by genetic algorithm method of the GPU parallel processing proved to be a useful method for recognizing igneous rocks to its 3D geological position. So organic reefs and igneous rocks can be identified, which provide a prescient information for further exploration. 展开更多
关键词 Xisha area Organic reefs and igneous rocks -Frequency decomposition of potential field 3d inversionof the graphic processing unit (GPU) parallel processing
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An object oriented multi-robotic graphic simulation environment for programming the welding tasks
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作者 崔泽 赵杰 +1 位作者 崔岩 蔡鹤皋 《China Welding》 EI CAS 2002年第1期77-83,共7页
An object oriented multi robotic graphic simulation environment is described in this paper. Object oriented programming is used to model the physical objects of the robotic workcell in the form of software objects ... An object oriented multi robotic graphic simulation environment is described in this paper. Object oriented programming is used to model the physical objects of the robotic workcell in the form of software objects or classes. The virtual objects are defined to provide the user with a user friendly interface including realistic graphic simulation and clarify the software architecture. The programming method of associating the task object with active object effectively increases the software reusability, maintainability and modifiability. Task level programming is also demonstrated through a multi robot welding task that allows the user to concentrate on the most important aspects of the tasks. The multi thread programming technique is used to simulate the interaction of multiple tasks. Finally, a virtual test is carried out in the graphic simulation environment to observe design and program errors and fix them before downloading the software to the real workcell. 展开更多
关键词 object oriented programming task level programming welding task 3d graphic simulation expert system
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Historical Canadian Fortress in the Latest Technology
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作者 Mitsuyoshi Yabe Elizabeth Goins +3 位作者 Chris Jackson David Halbstein Shaun Foster Sue Bazely 《Journal of Earth Science and Engineering》 2015年第5期271-279,共9页
The paper examines thoroughly how utilizing the latest technology, such as a PC (personal computer), an iPad, or an iPhone, can entertain many people and allow them to learn about the archaeological findings that ha... The paper examines thoroughly how utilizing the latest technology, such as a PC (personal computer), an iPad, or an iPhone, can entertain many people and allow them to learn about the archaeological findings that have become broadly available through the application of new technology. The paper assesses web usage through the difference in availability and convenience of PC and compact devices by connection to 3D augmented reality applications. Modem technology has allowed access to this information to become radically altered, whereas historical records and remains are dwindling. However, the development of 3D technology means that the general public can experientially pursue the dignity of historical buildings. It also becomes easier through the use of the latest technology to decipher the effectiveness of people's interaction with inclusive descriptions of the documentation. This research aims at verifying the visualization of Fort Frontenac by the use of a chronological renovation process. This paper is composed of five elements: an introduction, the historical records about the necessity of 3D modeling, heritage visualization by means of 3D modeling, web design, and iPad and iPhone usage, a comparison of the architectural change that occurred in the 展开更多
关键词 Heritage visualization 3d computer graphics interactive virtual design web design iPad and iPhone use.
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A Prototypical 3D Graphical Visualizer for Object-Oriented Systems
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作者 华庆一 董诚 《Journal of Computer Science & Technology》 SCIE EI CSCD 1996年第5期489-496,共8页
This paper describes a framework for visualizing object-oriented systems within a 3D interactive environment. The 3D visualizer represents the structure of a program as Cylinder Net that simultaneously specifies two r... This paper describes a framework for visualizing object-oriented systems within a 3D interactive environment. The 3D visualizer represents the structure of a program as Cylinder Net that simultaneously specifies two relationships between objects within 3D virtual space. Additionally it represents additional relationships on demand when objects are moved into local focus. The 3D visualizer is implemented using a 3D graphics toolkit, TOAST, that implements 3D widgets and 3D graphics to ease the programming task for 3D visualization. 展开更多
关键词 Object-oriented system program visualization 3d graphics
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Application of Novel Rotation Angular Model for 3D Mouse System Based on MEMS Accelerometers
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作者 钱莉 陈文元 徐国平 《Journal of Shanghai Jiaotong university(Science)》 EI 2009年第2期137-142,共6页
A new scheme is proposed to model 3D angular motion of a revolving regular object with miniature, low-cost micro electro mechanical systems(MEMS) accelerometers(instead of gyroscope),which is employed in 3D mouse syst... A new scheme is proposed to model 3D angular motion of a revolving regular object with miniature, low-cost micro electro mechanical systems(MEMS) accelerometers(instead of gyroscope),which is employed in 3D mouse system.To sense 3D angular motion,the static property of MEMS accelerometer,sensitive to gravity acceleration,is exploited.With the three outputs of configured accelerometers,the proposed model is implemented to get the rotary motion of the rigid object.In order to validate the effectiveness of the proposed model,an input device is developed with the configuration of the scheme.Experimental results show that a simulated 3D cube can accurately track the rotation of the input device.The result indicates the feasibility and effectiveness of the proposed model in the 3D mouse system. 展开更多
关键词 micro electro mechanical systems (MEMS) accelerometer 3d mouse rotation angular model homogeneous transformation matrix 3d graphical user interface
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Real-time 3D Microtubule Gliding Simulation Accelerated by GPU Computing
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作者 Gregory Gutmann Daisuke Inoue +1 位作者 Akira Kakugo Akihiko Konagaya 《International Journal of Automation and computing》 EI CSCD 2016年第2期108-116,共9页
A microtubule gliding assay is a biological experiment observing the dynamics of microtubules driven by motor proteins fixed on a glass surface. When appropriate microtubule interactions are set up on gliding assay ex... A microtubule gliding assay is a biological experiment observing the dynamics of microtubules driven by motor proteins fixed on a glass surface. When appropriate microtubule interactions are set up on gliding assay experiments, microtubules often organize and create higher-level dynamics such as ring and bundle structures. In order to reproduce such higher-level dynamics on computers, we have been focusing on making a real-time 3D microtubule simulation. This real-time 3D microtubule simulation enables us to gain more knowledge on microtubule dynamics and their swarm movements by means of adjusting simulation paranleters in a real-time fashion. One of the technical challenges when creating a real-time 3D simulation is balancing the 3D rendering and the computing performance. Graphics processor unit (GPU) programming plays an essential role in balancing the millions of tasks, and makes this real-time 3D simulation possible. By the use of general-purpose computing on graphics processing units (GPGPU) programming we are able to run the simulation in a massively parallel fashion, even when dealing with more complex interactions between microtubules such as overriding and snuggling. Due to performance being an important factor, a performance n, odel has also been constructed from the analysis of the microtubule simulation and it is consistent with the performance measurements on different GPGPU architectures with regards to the number of cores and clock cycles. 展开更多
关键词 Microtubule gliding assay 3d computer graphics and simulation parallel computing performance analysis general- purpose computing on graphics processing units (GPGPU) compute unified device arshitecture (CUDA) DirectX.
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Visualization and level-of-detail of metadata for interactive exploration of Sensor Web
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作者 Byounghyun Yoo V.Judson Harward 《International Journal of Digital Earth》 SCIE EI 2014年第11期847-869,共23页
There are several issues with Web-based search interfaces on a Sensor Web data infrastructure.It can be difficult to(1)find the proper keywords for the formulation of queries and(2)explore the information if the user ... There are several issues with Web-based search interfaces on a Sensor Web data infrastructure.It can be difficult to(1)find the proper keywords for the formulation of queries and(2)explore the information if the user does not have previous knowledge about the particular sensor systems providing the informa-tion.We investigate how the visualization of sensor resources on a 3D Web-based Digital Earth globe organized by level-of-detail(LOD)can enhance search and exploration of information by easing the formulation of geospatial queries against the metadata of sensor systems.Our case study provides an approach inspired by geographical mashups in which freely available functionality and data are flexibly combined.We use PostgreSQL,PostGIS,PHP,and X3D-Earth technologies to allow the Web3D standard and its geospatial component to be used for visual exploration and LOD control of a dynamic scene.Our goal is to facilitate the dynamic exploration of the Sensor Web and to allow the user to seamlessly focus in on a particular sensor system from a set of registered sensor networks deployed across the globe.We present a prototype metadata exploration system featuring LOD for a multiscaled Sensor Web as a Digital Earth application. 展开更多
关键词 Sensor Web datavisualization Sensor Web data discovery and search LEVEL-OF-DETAIL metadata visualization Web3d standard extensible 3d graphics X3d geospatial component
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