In order to high reality and efficiency, the technique computer animation. With the development of motion capture, a of motion capture (MoCap) has been widely used in the field of large amount of motion capture data...In order to high reality and efficiency, the technique computer animation. With the development of motion capture, a of motion capture (MoCap) has been widely used in the field of large amount of motion capture databases are available and this is significant for the reuse of motion data. But due to the high degree of freedoms and high capture frequency, the dimension of the mo- tion capture data is usually very high and this will lead to a low efficiency in data processing. So how to process the high dimension data and design an efficient and effective retrieval approach has become a challenge which we can't ignore. In this paper, first we lay out some problems about the key techniques in motion capture data processing. Then the existing approaches are analyzed and sum- marized. At last, some future work is proposed.展开更多
In soccer, the bicycle kick has provided view- ers moments of breathtaking spectacle that seem virtuosic in scope. The novelty of such moments is underscored by the rarity with which players have performed this comple...In soccer, the bicycle kick has provided view- ers moments of breathtaking spectacle that seem virtuosic in scope. The novelty of such moments is underscored by the rarity with which players have performed this complex skill during national or international tournaments. The rarity of these occurrences is both a product of perceptions that it is a high-risk, low return skill and by the fact that there is a dearth of scientific research on the biomechanics of the technique. Two genera can be discerned based on starting position: 1) back-facing the goal, and 2) side-fac- ing the goal. The current study, using 3D motion capture technology and full-body biomechanical modeling, identi- fies elements that govern entrainment of the technique by examining jumping, kicking and falling phases of the skill execution. Motor sequencing during the first two phases can be characterized by analyzing the following pa- rameters: 1) angle between the player's thighs (humerus bones) upon take-off, 2) the whip-like control of the kicking leg, 3) timing between ball motion and joint co- ordination and, for the side-facing bicycle kick, 4) rotation of the player's trunk during the jumping phase. Dispersion of energy during falling after the kick is accomplished by sharing the load using a sequence of partial landings. Collectively, this information could help entrainment of the skill. Virtuosic in appearance, more frequent use of the kick can only enhance the excitement of the game.展开更多
基金Supported by the National Natural Science Foundation of China(No.60875046)by Program for Changjiang Scholars and Innovative Research Team in University(No.IRT1109)+5 种基金the Key Project of Chinese Ministry of Education(No.209029)the Program for Liaoning Excellent Talents in University(No.LR201003)the Program for Liaoning Science and Technology Research in University(No.LS2010008,2009S008,2009S009,LS2010179)the Program for Liaoning Innovative Research Team in University(Nos.2009T005,LT2010005,LT2011018)Natural Science Foundation of Liaoning Province(201102008)by"Liaoning BaiQianWan Talents Program(2010921010,2011921009)"
文摘In order to high reality and efficiency, the technique computer animation. With the development of motion capture, a of motion capture (MoCap) has been widely used in the field of large amount of motion capture databases are available and this is significant for the reuse of motion data. But due to the high degree of freedoms and high capture frequency, the dimension of the mo- tion capture data is usually very high and this will lead to a low efficiency in data processing. So how to process the high dimension data and design an efficient and effective retrieval approach has become a challenge which we can't ignore. In this paper, first we lay out some problems about the key techniques in motion capture data processing. Then the existing approaches are analyzed and sum- marized. At last, some future work is proposed.
基金supported by National Sciences and Engineering Research Council of Canada
文摘In soccer, the bicycle kick has provided view- ers moments of breathtaking spectacle that seem virtuosic in scope. The novelty of such moments is underscored by the rarity with which players have performed this complex skill during national or international tournaments. The rarity of these occurrences is both a product of perceptions that it is a high-risk, low return skill and by the fact that there is a dearth of scientific research on the biomechanics of the technique. Two genera can be discerned based on starting position: 1) back-facing the goal, and 2) side-fac- ing the goal. The current study, using 3D motion capture technology and full-body biomechanical modeling, identi- fies elements that govern entrainment of the technique by examining jumping, kicking and falling phases of the skill execution. Motor sequencing during the first two phases can be characterized by analyzing the following pa- rameters: 1) angle between the player's thighs (humerus bones) upon take-off, 2) the whip-like control of the kicking leg, 3) timing between ball motion and joint co- ordination and, for the side-facing bicycle kick, 4) rotation of the player's trunk during the jumping phase. Dispersion of energy during falling after the kick is accomplished by sharing the load using a sequence of partial landings. Collectively, this information could help entrainment of the skill. Virtuosic in appearance, more frequent use of the kick can only enhance the excitement of the game.