Objective: Study the contribution of the DIVA 3D dissection table in the teaching of anatomy at the Faculty of Medicine and Odontology of Bamako. Material and Methods: This was a qualitative study carried out from Nov...Objective: Study the contribution of the DIVA 3D dissection table in the teaching of anatomy at the Faculty of Medicine and Odontology of Bamako. Material and Methods: This was a qualitative study carried out from November 1 to December 30, 2023 at the clinical and morphological anatomy laboratory of the Faculty of Medicine and Odontostomatology of Bamako. Included in this study were students who participated in practical and tutorial sessions. The variables studied during this study were: the previous performance of dissection on a cadaver by the students, the opinion of the students on dissection on a cadaver, the replacement of dissection on a cadaver by virtual dissection in the absence of a body, the level student satisfaction. Results: We surveyed 130 participants. The average age was 22 ± 0.2 years with extremes of 17 and 29 years. 95.3% of participants were students. According to 66.7% of participants, virtual dissection is a good palliative in the absence of a corpse. 95.3% of participants found using the virtual dissection table easy with an average of 7.88 ± 1.4. The overall assessment was well rated by 99.3% of participants. Conclusion: According to the results of this study, the virtual dissection table should be improved by integrating commented videos. The use of the DIVA 3D virtual dissection table during practical and tutorial sessions is well appreciated by the students. We believe that the teaching of anatomy using 3D digital technology should be included in the study programs of the Faculty of Medicine and Odontostomatology.展开更多
As personal computers have been recently improved in performance,a multi-tasking of running several applications at the same time has been generalized. Since only one task space is provided for performing such tasks i...As personal computers have been recently improved in performance,a multi-tasking of running several applications at the same time has been generalized. Since only one task space is provided for performing such tasks in the Windows operating system,a number of computer users feel inconvenience.In this paper,we suggest a 3D Virtual Desktop System which can show a process of switching task spaces in 3D motion using DirectX. Our system aims to make up for the weak points in the Windows operating system,and to provide a computer user with more spaces for performing several tasks as well as the intuitive UI(User Interface),such as Compiz of Linux.展开更多
<b><span style="font-family:Verdana;">Objective:</span></b></span><span><span><span style="font-family:""><span style="font-family:Verda...<b><span style="font-family:Verdana;">Objective:</span></b></span><span><span><span style="font-family:""><span style="font-family:Verdana;"> To carry out a 3D vector reconstruction of the muscles of the ventral region of the neck from anatomical sections of the “Korean Visible Human” for educational purposes. </span><b><span style="font-family:Verdana;">Materials and Methods:</span></b><span style="font-family:Verdana;"> The anatomical subject was a 33-year-old Korean man who died of leukemia. He was 164 cm tall and weighed 55</span></span></span></span><span><span><span style="font-family:""> </span></span></span><span style="font-family:Verdana;"><span style="font-family:Verdana;"><span style="font-family:Verdana;">kgs</span></span></span><span style="font-family:Verdana;"><span style="font-family:Verdana;"><span style="font-family:Verdana;">.</span></span></span><span><span><span style="font-family:""><span style="font-family:Verdana;"> The anatomical sections were made in 2010 after an MRI and a CT scan. A special saw (cryomacrotome) made it possible to make cuts 0.2 mm thick on the frozen body, </span><i><span style="font-family:Verdana;">i</span></i></span></span></span><span style="font-family:Verdana;"><span style="font-family:Verdana;"><i><span style="font-family:Verdana;">.</span></i></span></span><span style="font-family:Verdana;"><span style="font-family:Verdana;"><i><span style="font-family:Verdana;">e</span></i></span></span><span style="font-family:Verdana;"><span style="font-family:Verdana;"><i><span style="font-family:Verdana;">.</span></i></span></span><span><span><span style="font-family:""><span style="font-family:Verdana;"> 5960 cuts. Sections numbered 1500 to 2000 (or 500 cuts covering the neck) were used for our study. A segmentation by manual contouring of each anatomical element of the anterior neck region was done using Winsurf version 3.5 software on a laptop PC running Windows 7 equipped with an 8 gigabyte RAM. </span><b><span style="font-family:Verdana;">Results:</span></b><span style="font-family:Verdana;"> We modeled the sternocleidomastoid muscles, the supra-hyoid muscles, the infra-hyoid muscles and the muscle structures of the anterior neck region, the aero-digestive axis of the anterior neck region and the vasculo-nervous axis of the neck. This model is easily manipulated using the Acrobat 3Dpdf interface. Each item accessible in a menu can be displayed, hidden or made transparent, and 3D labels are available as well as educational menus for learning anatomy. This vector model has been integrated into the Diva3d virtual dissection table, a new educational tool used by universities and medical schools to learn anatomy. This model was also uploaded to the Sketchfab</span></span><sup><span style="font-family:Verdana;">?</span></sup></span></span><span><span><span style="font-family:Verdana;"> website and 3D printed using an ENDER</span><sup><span style="font-family:Verdana;">?</span></sup></span></span><span><span><span style="font-family:""><span style="font-family:Verdana;"> pro 3 printer. </span><b><span style="font-family:Verdana;">Conclusion:</span></b><span style="font-family:Verdana;"> This original work constitutes a remarkable educational tool for the anatomical study of the anterior neck region and can also be used as a 3D atlas for simulation purposes for training in therapeutic gestures.展开更多
<b><span style="font-family:;" "="">Aim:</span></b><span><span><span style="font-family:;" "=""> To perform a vector 3D recon...<b><span style="font-family:;" "="">Aim:</span></b><span><span><span style="font-family:;" "=""> To perform a vector 3D reconstruction of the neck skeleton from the anatomical sections of the “Korean Visible Human” for educational purposes. <b>Material and Methods: </b>The anatomical subject was a 33-year-old Korean male who died of leukemia. It measured 164 cm and weighed 55</span></span></span><span><span><span style="font-family:;" "=""> </span></span></span><span><span><span style="font-family:;" "="">kgs.</span></span></span><span><span><span style="font-family:;" "=""> </span></span></span><span><span><span style="font-family:;" "="">The anatomical cuts were made in 2010 after an MRI and a CT scan. A special saw (cryomacrotome) made it possible to make cuts on the frozen body of 0.2 mm thick or 5960 slices. Sections numbered 1500 to 2000 (500 neck sections) were used for this study. Manual contouring segmentation of each anatomical element of the anterior neck area was done using Winsurf software version 3.5 on a PC. <b>Results</b>: Our vector 3D neck model includes the following: cervical vertebrae, hyoid bone, sternum manubrium and clavicles. This vector model has been integrated into the virtual dissection table</span></span></span><span><span><span style="font-family:;" "=""> </span></span></span><span><span><span style="font-family:;" "="">Diva3d, a new educational tool used by universities and medical schools to learn anatomy. This model was also put online on the Sketchfab website and printed in 3D using an ENDER 3 printer. <b>Conclusion:</b> This original work is a remarkable educational tool for the study of the skeleton of the neck and can also serve as a 3D atlas for simulation purposes for training therapeutic gestures.</span></span></span>展开更多
To simulate the satellite launch mission under a general platform which could be used in a full-digital mode as well as in a semi-physical way, is an important way to certify the mission design performance as well as ...To simulate the satellite launch mission under a general platform which could be used in a full-digital mode as well as in a semi-physical way, is an important way to certify the mission design performance as well as technical feasibilities, and it relates to complex system simulation methods such as multi-disciplinary coupling, multi-language modeling as well as interactive simulation and virtual simulation technologies. This paper introduces the design of a digital simulation platform for satellite launch mission verification.The platform has the advantages of high generality and extensibility, being easy to build up. The Functional Mockup Interface(FMI) Standard is adopted to achieve integration of multi-source models. A WebGL based 3D visual simulation tool is also adopted to implement the virtual display system which could display the rocket launch process and rocket-satellite separation with high fidelity 3D virtual scenes. A configuration tool was developed to map the 3D objects in the visual scene with simulation physical variables for complex rocket flight control mechanisms, which greatly improves the platform's generality and extensibility. Finally the real-time performance had been tested and the YL-1 launch mission was adopted to demonstrate the functions of the platform.The platform will be used to construct a digital twin system for satellite launch missions in the future.展开更多
Noise level in a marine environment has raised extensive concern in the scientific community.The research is carried out on i4 Ocean platform following the process of ocean noise model integrating,noise data extractin...Noise level in a marine environment has raised extensive concern in the scientific community.The research is carried out on i4 Ocean platform following the process of ocean noise model integrating,noise data extracting,processing,visualizing,and interpreting,ocean noise map constructing and publishing.For the convenience of numerical computation,based on the characteristics of ocean noise field,a hybrid model related to spatial locations is suggested in the propagation model.The normal mode method K/I model is used for far field and ray method CANARY model is used for near field.Visualizing marine ambient noise data is critical to understanding and predicting marine noise for relevant decision making.Marine noise map can be constructed on virtual ocean scene.The systematic marine noise visualization framework includes preprocessing,coordinate transformation interpolation,and rendering.The simulation of ocean noise depends on realistic surface.Then the dynamic water simulation gird was improved with GPU fusion to achieve seamless combination with the visualization result of ocean noise.At the same time,the profile and spherical visualization include space,and time dimensionality were also provided for the vertical field characteristics of ocean ambient noise.Finally,marine noise map can be published with grid pre-processing and multistage cache technology to better serve the public.展开更多
Based on the information system characteristics of mine, proposed network architecture design of the mine property. And in this framework based on the design of three-dimensional virtual mine described the application...Based on the information system characteristics of mine, proposed network architecture design of the mine property. And in this framework based on the design of three-dimensional virtual mine described the application of intelligent management platform. Three-dimensional virtual underground mine that shows the situation, the core application is through remote monitoring system of information exchange between devices (material object communication). Internet of things in the framework of mining three-dimensional virtual reconstruction of mine. On coal mine safety in the production process of human, machine and environment, control elements and their harmony and unity. 3D virtual mine management platform integrates personnel positioning, dust control, gas monitoring, roof pressure monitoring, fan-line monitoring and other subsystems. Platform through the underground mine sensing equipment to conduct various types of monitoring data integration, through the transport layer device to transmit the information to the application layer intelligence processing software platform, the system automatically handles the operational status of each subsystem and the need for safe production under the proper introduction of human factors deal with special event. 3D virtual mine management platform to mining, excavation, transport, ventilation and other safety information quickly and accurately transmitted to the ground operation control center. Underground for the first time on the linkage between systems in case of emergencies, to provide safety for management decision support.展开更多
Concepts for a virtual 3D space and a hyper-sphere are proposed and the formulae for determining the computable nodes of the mesh are derived.Then a new optimization design method('Virtual Mesh Method'or V.M.M...Concepts for a virtual 3D space and a hyper-sphere are proposed and the formulae for determining the computable nodes of the mesh are derived.Then a new optimization design method('Virtual Mesh Method'or V.M.M)is developed.Three examples are given,showing that the method proposed is especially suitable for the optimized design of complex structures,and that the global approximate optimal solution can be searched with remarkably reduced computational work.展开更多
There has been a recent explosion of interest from academics across a wide range of disciplines in the use of Multi-User Virtual Environments for education,driven by the success of platforms such as Internet Communica...There has been a recent explosion of interest from academics across a wide range of disciplines in the use of Multi-User Virtual Environments for education,driven by the success of platforms such as Internet Communication Technology learning skills in higher education.While digital virtual worlds are used in the 21st century learning,advances in the capabilities and the spread of technology have fed a recent boom in interest in massively multi-user 3D virtual worlds for entertainment,and this in turn has led to a surge of interest in their educational applications.As these platforms are used more often as environments for teaching and learning,there is increased need to integrate them with other institutional systems,Web-based Virtual Learning Environments(VLE)in particular.In this paper,we briefly review the use of virtual worlds for education,from informal learning to formal instruction,and consider what is required to turn a virtual world from a Multi-User Virtual Environment into a fully fledged 3D Virtual Learning Environment(VLE).In this we focus on the development of Moodle—a system which integrates the popular 3D virtual world of Second Life with the open-source Virtual Learning Environment.展开更多
BIM (building information modeling) is a technological innovation, not only during the design process, but also during the planning and preparation stages of a construction project, as it also supports making invest...BIM (building information modeling) is a technological innovation, not only during the design process, but also during the planning and preparation stages of a construction project, as it also supports making investment decisions. An innovation which is comparable, if only slightly less significant, was the transition from using 2D systems to the 3D structural model design. The article outlines the advantages of using BIM in the preparatory stages of a construction project. It also presents benefits which relate to the employment of the BIM system in cost estimation process. The article describes the Zuzia BIM system which uses the BIM model, as this system has just been created in Poland for the purpose of construction cost estimation. The preparation of the bill of quantities is automated in this system and this has been achieved on the basis of data directly obtained from virtual models of buildings, which were carried out thanks to the collaboration of various design sectors. The article authors, using their own experience, present difficulties which can be encountered by cost estimators in Poland when calculating the value of a building with the help of the BIM concept. The article shows the design errors that prevent or hinder takeoff automatic calculation based on BIM model. Design errors shown in the article are for example reinforcement bars have been defined by a designer as elements hollow in the middle or as one element for the whole building, one type of elements assigned as few different or incorrect defining of elements in relation to the type of works.展开更多
The objective of this research is the rapid reconstruction of ancient buildings of historical importance using a single image. The key idea of our approach is to reduce the infinite solutions that might otherwise aris...The objective of this research is the rapid reconstruction of ancient buildings of historical importance using a single image. The key idea of our approach is to reduce the infinite solutions that might otherwise arise when recovering a 3D geometry from 2D photographs. The main outcome of our research shows that the proposed methodology can be used to reconstruct ancient monuments for use as proxies for digital effects in applications such as tourism, games, and entertainment, which do not require very accurate modeling. In this article, we consider the reconstruction of ancient Mughal architecture including the Taj Mahal. We propose a modeling pipeline that makes an easy reconstruction possible using a single photograph taken from a single view, without the need to create complex point clouds from multiple images or the use of laser scanners. First, an initial model is automatically reconstructed using locally fitted planar primitives along with their boundary polygons and the adjacency relation among parts of the polygons. This approach is faster and more accurate than creating a model from scratch because the initial reconstruction phase provides a set of structural information together with the adjacency relation, which makes it possible to estimate the approximate depth of the entire structural monument. Next, we use manual extrapolation and editing techniques with modeling software to assemble and adjust different 3D components of the model. Thus, this research opens up the opportunity for the present generation to experience remote sites of architectural and cultural importance through virtual worlds and real-time mobile applications. Variations of a recreated 3D monument to represent an amalgam of various cultures are targeted for future work.展开更多
Modeling has become phenomenal in developing new products.In the case of filters,one of the mos applied procedures is via the construction of idealized physical computational models bearing close semblance to real fil...Modeling has become phenomenal in developing new products.In the case of filters,one of the mos applied procedures is via the construction of idealized physical computational models bearing close semblance to real filter media.It is upon these that multi-physics tools were applied to analvze the fow of fuid and the resulting typical performance parameters.In this work,two 3D filter membranes were constructed with MATLAB:one had a random distribution of unimodal nanofibers,and the other,a novel modification,formed.a bimodal distribution:both of them had similar dimensions and solid volume fractions.A comparison of their performance in a dust-loading environment was made by using computational fluid dynamic-discrete elemen method(CED-DEM)coupling technique in STAR-CCM+.It was found that the bimodal nanofiber membrane greatly improved the particle capture efficiencv.Whereas this increased the pressure drop,the gain was not toosignificant.Thus.overall,the results of the figure of merit ptoved that adopting a bimodal formation improved the filter's quality.展开更多
文摘Objective: Study the contribution of the DIVA 3D dissection table in the teaching of anatomy at the Faculty of Medicine and Odontology of Bamako. Material and Methods: This was a qualitative study carried out from November 1 to December 30, 2023 at the clinical and morphological anatomy laboratory of the Faculty of Medicine and Odontostomatology of Bamako. Included in this study were students who participated in practical and tutorial sessions. The variables studied during this study were: the previous performance of dissection on a cadaver by the students, the opinion of the students on dissection on a cadaver, the replacement of dissection on a cadaver by virtual dissection in the absence of a body, the level student satisfaction. Results: We surveyed 130 participants. The average age was 22 ± 0.2 years with extremes of 17 and 29 years. 95.3% of participants were students. According to 66.7% of participants, virtual dissection is a good palliative in the absence of a corpse. 95.3% of participants found using the virtual dissection table easy with an average of 7.88 ± 1.4. The overall assessment was well rated by 99.3% of participants. Conclusion: According to the results of this study, the virtual dissection table should be improved by integrating commented videos. The use of the DIVA 3D virtual dissection table during practical and tutorial sessions is well appreciated by the students. We believe that the teaching of anatomy using 3D digital technology should be included in the study programs of the Faculty of Medicine and Odontostomatology.
基金supported by the MKE(The Ministry of Knowledge Economy),Korea,through the ITRC(Information Technology Research Center)Support Program supervised by the NIPA(National IT Industry Promotion Agency)"(NIPA-2010-C1090-0803-0006)
文摘As personal computers have been recently improved in performance,a multi-tasking of running several applications at the same time has been generalized. Since only one task space is provided for performing such tasks in the Windows operating system,a number of computer users feel inconvenience.In this paper,we suggest a 3D Virtual Desktop System which can show a process of switching task spaces in 3D motion using DirectX. Our system aims to make up for the weak points in the Windows operating system,and to provide a computer user with more spaces for performing several tasks as well as the intuitive UI(User Interface),such as Compiz of Linux.
文摘<b><span style="font-family:Verdana;">Objective:</span></b></span><span><span><span style="font-family:""><span style="font-family:Verdana;"> To carry out a 3D vector reconstruction of the muscles of the ventral region of the neck from anatomical sections of the “Korean Visible Human” for educational purposes. </span><b><span style="font-family:Verdana;">Materials and Methods:</span></b><span style="font-family:Verdana;"> The anatomical subject was a 33-year-old Korean man who died of leukemia. He was 164 cm tall and weighed 55</span></span></span></span><span><span><span style="font-family:""> </span></span></span><span style="font-family:Verdana;"><span style="font-family:Verdana;"><span style="font-family:Verdana;">kgs</span></span></span><span style="font-family:Verdana;"><span style="font-family:Verdana;"><span style="font-family:Verdana;">.</span></span></span><span><span><span style="font-family:""><span style="font-family:Verdana;"> The anatomical sections were made in 2010 after an MRI and a CT scan. A special saw (cryomacrotome) made it possible to make cuts 0.2 mm thick on the frozen body, </span><i><span style="font-family:Verdana;">i</span></i></span></span></span><span style="font-family:Verdana;"><span style="font-family:Verdana;"><i><span style="font-family:Verdana;">.</span></i></span></span><span style="font-family:Verdana;"><span style="font-family:Verdana;"><i><span style="font-family:Verdana;">e</span></i></span></span><span style="font-family:Verdana;"><span style="font-family:Verdana;"><i><span style="font-family:Verdana;">.</span></i></span></span><span><span><span style="font-family:""><span style="font-family:Verdana;"> 5960 cuts. Sections numbered 1500 to 2000 (or 500 cuts covering the neck) were used for our study. A segmentation by manual contouring of each anatomical element of the anterior neck region was done using Winsurf version 3.5 software on a laptop PC running Windows 7 equipped with an 8 gigabyte RAM. </span><b><span style="font-family:Verdana;">Results:</span></b><span style="font-family:Verdana;"> We modeled the sternocleidomastoid muscles, the supra-hyoid muscles, the infra-hyoid muscles and the muscle structures of the anterior neck region, the aero-digestive axis of the anterior neck region and the vasculo-nervous axis of the neck. This model is easily manipulated using the Acrobat 3Dpdf interface. Each item accessible in a menu can be displayed, hidden or made transparent, and 3D labels are available as well as educational menus for learning anatomy. This vector model has been integrated into the Diva3d virtual dissection table, a new educational tool used by universities and medical schools to learn anatomy. This model was also uploaded to the Sketchfab</span></span><sup><span style="font-family:Verdana;">?</span></sup></span></span><span><span><span style="font-family:Verdana;"> website and 3D printed using an ENDER</span><sup><span style="font-family:Verdana;">?</span></sup></span></span><span><span><span style="font-family:""><span style="font-family:Verdana;"> pro 3 printer. </span><b><span style="font-family:Verdana;">Conclusion:</span></b><span style="font-family:Verdana;"> This original work constitutes a remarkable educational tool for the anatomical study of the anterior neck region and can also be used as a 3D atlas for simulation purposes for training in therapeutic gestures.
文摘<b><span style="font-family:;" "="">Aim:</span></b><span><span><span style="font-family:;" "=""> To perform a vector 3D reconstruction of the neck skeleton from the anatomical sections of the “Korean Visible Human” for educational purposes. <b>Material and Methods: </b>The anatomical subject was a 33-year-old Korean male who died of leukemia. It measured 164 cm and weighed 55</span></span></span><span><span><span style="font-family:;" "=""> </span></span></span><span><span><span style="font-family:;" "="">kgs.</span></span></span><span><span><span style="font-family:;" "=""> </span></span></span><span><span><span style="font-family:;" "="">The anatomical cuts were made in 2010 after an MRI and a CT scan. A special saw (cryomacrotome) made it possible to make cuts on the frozen body of 0.2 mm thick or 5960 slices. Sections numbered 1500 to 2000 (500 neck sections) were used for this study. Manual contouring segmentation of each anatomical element of the anterior neck area was done using Winsurf software version 3.5 on a PC. <b>Results</b>: Our vector 3D neck model includes the following: cervical vertebrae, hyoid bone, sternum manubrium and clavicles. This vector model has been integrated into the virtual dissection table</span></span></span><span><span><span style="font-family:;" "=""> </span></span></span><span><span><span style="font-family:;" "="">Diva3d, a new educational tool used by universities and medical schools to learn anatomy. This model was also put online on the Sketchfab website and printed in 3D using an ENDER 3 printer. <b>Conclusion:</b> This original work is a remarkable educational tool for the study of the skeleton of the neck and can also serve as a 3D atlas for simulation purposes for training therapeutic gestures.</span></span></span>
文摘To simulate the satellite launch mission under a general platform which could be used in a full-digital mode as well as in a semi-physical way, is an important way to certify the mission design performance as well as technical feasibilities, and it relates to complex system simulation methods such as multi-disciplinary coupling, multi-language modeling as well as interactive simulation and virtual simulation technologies. This paper introduces the design of a digital simulation platform for satellite launch mission verification.The platform has the advantages of high generality and extensibility, being easy to build up. The Functional Mockup Interface(FMI) Standard is adopted to achieve integration of multi-source models. A WebGL based 3D visual simulation tool is also adopted to implement the virtual display system which could display the rocket launch process and rocket-satellite separation with high fidelity 3D virtual scenes. A configuration tool was developed to map the 3D objects in the visual scene with simulation physical variables for complex rocket flight control mechanisms, which greatly improves the platform's generality and extensibility. Finally the real-time performance had been tested and the YL-1 launch mission was adopted to demonstrate the functions of the platform.The platform will be used to construct a digital twin system for satellite launch missions in the future.
基金supported by the Global Change and Air-Sea Interaction Project (GASI-03-01-01-09)the National Natural Science Foundation of China under Grant No.61170106+1 种基金the Project funded by China Postdoctoral Science Foundation under Grant No.2015M571993Qingdao Postdoctoral Application Research Funded Project
文摘Noise level in a marine environment has raised extensive concern in the scientific community.The research is carried out on i4 Ocean platform following the process of ocean noise model integrating,noise data extracting,processing,visualizing,and interpreting,ocean noise map constructing and publishing.For the convenience of numerical computation,based on the characteristics of ocean noise field,a hybrid model related to spatial locations is suggested in the propagation model.The normal mode method K/I model is used for far field and ray method CANARY model is used for near field.Visualizing marine ambient noise data is critical to understanding and predicting marine noise for relevant decision making.Marine noise map can be constructed on virtual ocean scene.The systematic marine noise visualization framework includes preprocessing,coordinate transformation interpolation,and rendering.The simulation of ocean noise depends on realistic surface.Then the dynamic water simulation gird was improved with GPU fusion to achieve seamless combination with the visualization result of ocean noise.At the same time,the profile and spherical visualization include space,and time dimensionality were also provided for the vertical field characteristics of ocean ambient noise.Finally,marine noise map can be published with grid pre-processing and multistage cache technology to better serve the public.
文摘Based on the information system characteristics of mine, proposed network architecture design of the mine property. And in this framework based on the design of three-dimensional virtual mine described the application of intelligent management platform. Three-dimensional virtual underground mine that shows the situation, the core application is through remote monitoring system of information exchange between devices (material object communication). Internet of things in the framework of mining three-dimensional virtual reconstruction of mine. On coal mine safety in the production process of human, machine and environment, control elements and their harmony and unity. 3D virtual mine management platform integrates personnel positioning, dust control, gas monitoring, roof pressure monitoring, fan-line monitoring and other subsystems. Platform through the underground mine sensing equipment to conduct various types of monitoring data integration, through the transport layer device to transmit the information to the application layer intelligence processing software platform, the system automatically handles the operational status of each subsystem and the need for safe production under the proper introduction of human factors deal with special event. 3D virtual mine management platform to mining, excavation, transport, ventilation and other safety information quickly and accurately transmitted to the ground operation control center. Underground for the first time on the linkage between systems in case of emergencies, to provide safety for management decision support.
基金Project supported by the Natural Science Foundation of Henan Province,China(No.0311010400).
文摘Concepts for a virtual 3D space and a hyper-sphere are proposed and the formulae for determining the computable nodes of the mesh are derived.Then a new optimization design method('Virtual Mesh Method'or V.M.M)is developed.Three examples are given,showing that the method proposed is especially suitable for the optimized design of complex structures,and that the global approximate optimal solution can be searched with remarkably reduced computational work.
文摘There has been a recent explosion of interest from academics across a wide range of disciplines in the use of Multi-User Virtual Environments for education,driven by the success of platforms such as Internet Communication Technology learning skills in higher education.While digital virtual worlds are used in the 21st century learning,advances in the capabilities and the spread of technology have fed a recent boom in interest in massively multi-user 3D virtual worlds for entertainment,and this in turn has led to a surge of interest in their educational applications.As these platforms are used more often as environments for teaching and learning,there is increased need to integrate them with other institutional systems,Web-based Virtual Learning Environments(VLE)in particular.In this paper,we briefly review the use of virtual worlds for education,from informal learning to formal instruction,and consider what is required to turn a virtual world from a Multi-User Virtual Environment into a fully fledged 3D Virtual Learning Environment(VLE).In this we focus on the development of Moodle—a system which integrates the popular 3D virtual world of Second Life with the open-source Virtual Learning Environment.
文摘BIM (building information modeling) is a technological innovation, not only during the design process, but also during the planning and preparation stages of a construction project, as it also supports making investment decisions. An innovation which is comparable, if only slightly less significant, was the transition from using 2D systems to the 3D structural model design. The article outlines the advantages of using BIM in the preparatory stages of a construction project. It also presents benefits which relate to the employment of the BIM system in cost estimation process. The article describes the Zuzia BIM system which uses the BIM model, as this system has just been created in Poland for the purpose of construction cost estimation. The preparation of the bill of quantities is automated in this system and this has been achieved on the basis of data directly obtained from virtual models of buildings, which were carried out thanks to the collaboration of various design sectors. The article authors, using their own experience, present difficulties which can be encountered by cost estimators in Poland when calculating the value of a building with the help of the BIM concept. The article shows the design errors that prevent or hinder takeoff automatic calculation based on BIM model. Design errors shown in the article are for example reinforcement bars have been defined by a designer as elements hollow in the middle or as one element for the whole building, one type of elements assigned as few different or incorrect defining of elements in relation to the type of works.
基金Project partially supported by the Ministry of Culture,Sports and Tourism and Korea Creative Content Agency in the Culture Technology Research&Development Program 2014(50%)the Next Generation Information Computing Development Program through the National Research Foundation of Korea funded by the Ministry of Science,ICT and Future Planning(No.2012M3C4A7032185)(50%)
文摘The objective of this research is the rapid reconstruction of ancient buildings of historical importance using a single image. The key idea of our approach is to reduce the infinite solutions that might otherwise arise when recovering a 3D geometry from 2D photographs. The main outcome of our research shows that the proposed methodology can be used to reconstruct ancient monuments for use as proxies for digital effects in applications such as tourism, games, and entertainment, which do not require very accurate modeling. In this article, we consider the reconstruction of ancient Mughal architecture including the Taj Mahal. We propose a modeling pipeline that makes an easy reconstruction possible using a single photograph taken from a single view, without the need to create complex point clouds from multiple images or the use of laser scanners. First, an initial model is automatically reconstructed using locally fitted planar primitives along with their boundary polygons and the adjacency relation among parts of the polygons. This approach is faster and more accurate than creating a model from scratch because the initial reconstruction phase provides a set of structural information together with the adjacency relation, which makes it possible to estimate the approximate depth of the entire structural monument. Next, we use manual extrapolation and editing techniques with modeling software to assemble and adjust different 3D components of the model. Thus, this research opens up the opportunity for the present generation to experience remote sites of architectural and cultural importance through virtual worlds and real-time mobile applications. Variations of a recreated 3D monument to represent an amalgam of various cultures are targeted for future work.
基金the Chang Jiang Youth Scholars Program of China(No.51773037)the National Natural Science Foundation of China(Nos.51803023 and 61771123)+2 种基金the Shanghai Sailing Program(No.18YF1400400)the China Postdoctoral Science Foundation(No.2018M640317)the Fundamental Hesearch Funds for the Central Universities(No.2232018A3-11)。
文摘Modeling has become phenomenal in developing new products.In the case of filters,one of the mos applied procedures is via the construction of idealized physical computational models bearing close semblance to real filter media.It is upon these that multi-physics tools were applied to analvze the fow of fuid and the resulting typical performance parameters.In this work,two 3D filter membranes were constructed with MATLAB:one had a random distribution of unimodal nanofibers,and the other,a novel modification,formed.a bimodal distribution:both of them had similar dimensions and solid volume fractions.A comparison of their performance in a dust-loading environment was made by using computational fluid dynamic-discrete elemen method(CED-DEM)coupling technique in STAR-CCM+.It was found that the bimodal nanofiber membrane greatly improved the particle capture efficiencv.Whereas this increased the pressure drop,the gain was not toosignificant.Thus.overall,the results of the figure of merit ptoved that adopting a bimodal formation improved the filter's quality.