Purpose: Based on our experience of designing and testing a computer-based game for teaching undergraduate students information literacy (IL) concepts and skills, this paper summarizes the basic strategies for stri...Purpose: Based on our experience of designing and testing a computer-based game for teaching undergraduate students information literacy (IL) concepts and skills, this paper summarizes the basic strategies for striking a balance between education and entertainment for the designers of quality IL games. Design/methodology/approach: The project team recruited 10 college students to play the game and post-game group interviews revealed problems and optimization priorities. The optimized game was tested among 50 college students. Based on a comparison of testing results of the two versions of the game, basic strategies for designing quality 1L games were summarized. Findings: The following 5 basic strategies can effectively promote combination of education and entertainment: l) using adventure games to enhance gaming experience, 2) plotting an intriguing story to attract players, 3) motivating players to engage in game play with game components such as challenge, curiosity, fantasy and control, 4) presenting learning materials through game props, and 5) assigning players tasks to be completed with subject knowledge. Research limitations: The 5 basic strategies have been tested only in the development process of one game, and the book classification knowledge in the mini-game is limited to the 22 major categories of the Chinese Library Classification. Practical implications: University libraries may refer to our experience to design and utilize educational games to promote the IL education for college students. Originality value: Few empirical studies tested and summarized strategies for combining learning and fun in the design of IL games for university students. The 5 strategies, which are summarized in the process of design and optimization of the mini-game book classification, are valuable for other designers of IL games.展开更多
Sentiment classification is an automatic opinion classification method to classify the product reviews on web into positive or negative opinions to help consumers or sellers to understand the opinions and evaluations ...Sentiment classification is an automatic opinion classification method to classify the product reviews on web into positive or negative opinions to help consumers or sellers to understand the opinions and evaluations from existing customers. Semantic-oriented approach is one of the recent developments in sentiment classification. Up to now, most research of sentiment classification is on English reviews,and little work has been done on Chinese reviews using sentiment classification. The detailed techniques used in English review cannot be applied directly to Chinese reviews due to the different characteristics between these two languages. This study modified and improved the semantic-oriented approach to a 6-step process for Chinese review, focusing on the modification and improvement on the text segmentation and reference words pairs (RWPs) identification. Two experiments were conducted on book reviews and cell phone reviews. The results show that the performances of the proposed approach are comparable to those of the existing English reviews classification studies.展开更多
基金supported by the National Social Science Foundation of China (Grant No.: 13BTQ024) the Foundation for Humanities and Social Sciences of the Chinese Ministry of Education (Grant No.: 12YJAZH155)
文摘Purpose: Based on our experience of designing and testing a computer-based game for teaching undergraduate students information literacy (IL) concepts and skills, this paper summarizes the basic strategies for striking a balance between education and entertainment for the designers of quality IL games. Design/methodology/approach: The project team recruited 10 college students to play the game and post-game group interviews revealed problems and optimization priorities. The optimized game was tested among 50 college students. Based on a comparison of testing results of the two versions of the game, basic strategies for designing quality 1L games were summarized. Findings: The following 5 basic strategies can effectively promote combination of education and entertainment: l) using adventure games to enhance gaming experience, 2) plotting an intriguing story to attract players, 3) motivating players to engage in game play with game components such as challenge, curiosity, fantasy and control, 4) presenting learning materials through game props, and 5) assigning players tasks to be completed with subject knowledge. Research limitations: The 5 basic strategies have been tested only in the development process of one game, and the book classification knowledge in the mini-game is limited to the 22 major categories of the Chinese Library Classification. Practical implications: University libraries may refer to our experience to design and utilize educational games to promote the IL education for college students. Originality value: Few empirical studies tested and summarized strategies for combining learning and fun in the design of IL games for university students. The 5 strategies, which are summarized in the process of design and optimization of the mini-game book classification, are valuable for other designers of IL games.
基金Supported by the National Natural Science Foundation of China (No. 70501009), the Social Science Foundation of Harbin Institute of Technology ( No. 050417) , and Natural Science Foundation of Heilongjiang Province of China ( No.G0304)
文摘Sentiment classification is an automatic opinion classification method to classify the product reviews on web into positive or negative opinions to help consumers or sellers to understand the opinions and evaluations from existing customers. Semantic-oriented approach is one of the recent developments in sentiment classification. Up to now, most research of sentiment classification is on English reviews,and little work has been done on Chinese reviews using sentiment classification. The detailed techniques used in English review cannot be applied directly to Chinese reviews due to the different characteristics between these two languages. This study modified and improved the semantic-oriented approach to a 6-step process for Chinese review, focusing on the modification and improvement on the text segmentation and reference words pairs (RWPs) identification. Two experiments were conducted on book reviews and cell phone reviews. The results show that the performances of the proposed approach are comparable to those of the existing English reviews classification studies.