The virtual network embedding/mapping problem is a core issue of network virtualization. It is concerned mainly with how to map virtual network requests to the substrate network efficiently. There are two steps in thi...The virtual network embedding/mapping problem is a core issue of network virtualization. It is concerned mainly with how to map virtual network requests to the substrate network efficiently. There are two steps in this problem: node mapping and link mapping. Current studies mainly focus on developing heuristic algorithms, since both steps are computationally intractable. In this paper, we propose a new algorithm based on the proximity principle, which considers the distance factor besides the capacity factor in the node mapping step. Thus, the two steps of the embedding problem can be better integrated and the substrate network resource can be used more efficiently. Simulation results show that the new algorithm greatly enhances the performance of the revenue/cost (R/C) ratio, acceptance ratio, and runtime of the embedding problem.展开更多
基金supported by the National Basic Research Program (973) of China (Nos. 2007CB310701 and 2011CB302900)the National Science and Technology Major Projects (No. 2010ZX03004-002-02)
文摘The virtual network embedding/mapping problem is a core issue of network virtualization. It is concerned mainly with how to map virtual network requests to the substrate network efficiently. There are two steps in this problem: node mapping and link mapping. Current studies mainly focus on developing heuristic algorithms, since both steps are computationally intractable. In this paper, we propose a new algorithm based on the proximity principle, which considers the distance factor besides the capacity factor in the node mapping step. Thus, the two steps of the embedding problem can be better integrated and the substrate network resource can be used more efficiently. Simulation results show that the new algorithm greatly enhances the performance of the revenue/cost (R/C) ratio, acceptance ratio, and runtime of the embedding problem.