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Multi-relaxation-time lattice Boltzmann simulations of lid driven flows using graphics processing unit
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作者 Chenggong LI J.P.Y.MAA 《Applied Mathematics and Mechanics(English Edition)》 SCIE EI CSCD 2017年第5期707-722,共16页
Large eddy simulation (LES) using the Smagorinsky eddy viscosity model is added to the two-dimensional nine velocity components (D2Q9) lattice Boltzmann equation (LBE) with multi-relaxation-time (MRT) to simul... Large eddy simulation (LES) using the Smagorinsky eddy viscosity model is added to the two-dimensional nine velocity components (D2Q9) lattice Boltzmann equation (LBE) with multi-relaxation-time (MRT) to simulate incompressible turbulent cavity flows with the Reynolds numbers up to 1 × 10^7. To improve the computation efficiency of LBM on the numerical simulations of turbulent flows, the massively parallel computing power from a graphic processing unit (GPU) with a computing unified device architecture (CUDA) is introduced into the MRT-LBE-LES model. The model performs well, compared with the results from others, with an increase of 76 times in computation efficiency. It appears that the higher the Reynolds numbers is, the smaller the Smagorinsky constant should be, if the lattice number is fixed. Also, for a selected high Reynolds number and a selected proper Smagorinsky constant, there is a minimum requirement for the lattice number so that the Smagorinsky eddy viscosity will not be excessively large. 展开更多
关键词 large eddy simulation (LES) multi-relaxation-time (MRT) lattice Boltzmann equation (LBE) two-dimensional nine velocity components d2Q9) Smagorinskymodel graphic processing unit (GPU) computing unified device architecture (CUdA)
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An image-based approach to the reconstruction of ancient architectures by extracting and arranging 3D spatial components 被引量:2
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作者 Divya Udayan J Hyung Seok KIM Jee-In KIM 《Frontiers of Information Technology & Electronic Engineering》 SCIE EI CSCD 2015年第1期12-27,共16页
The objective of this research is the rapid reconstruction of ancient buildings of historical importance using a single image. The key idea of our approach is to reduce the infinite solutions that might otherwise aris... The objective of this research is the rapid reconstruction of ancient buildings of historical importance using a single image. The key idea of our approach is to reduce the infinite solutions that might otherwise arise when recovering a 3D geometry from 2D photographs. The main outcome of our research shows that the proposed methodology can be used to reconstruct ancient monuments for use as proxies for digital effects in applications such as tourism, games, and entertainment, which do not require very accurate modeling. In this article, we consider the reconstruction of ancient Mughal architecture including the Taj Mahal. We propose a modeling pipeline that makes an easy reconstruction possible using a single photograph taken from a single view, without the need to create complex point clouds from multiple images or the use of laser scanners. First, an initial model is automatically reconstructed using locally fitted planar primitives along with their boundary polygons and the adjacency relation among parts of the polygons. This approach is faster and more accurate than creating a model from scratch because the initial reconstruction phase provides a set of structural information together with the adjacency relation, which makes it possible to estimate the approximate depth of the entire structural monument. Next, we use manual extrapolation and editing techniques with modeling software to assemble and adjust different 3D components of the model. Thus, this research opens up the opportunity for the present generation to experience remote sites of architectural and cultural importance through virtual worlds and real-time mobile applications. Variations of a recreated 3D monument to represent an amalgam of various cultures are targeted for future work. 展开更多
关键词 digital reconstruction 3d virtual world 3d spatial components Vision and scene understanding
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Visualization and level-of-detail of metadata for interactive exploration of Sensor Web
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作者 Byounghyun Yoo V.Judson Harward 《International Journal of Digital Earth》 SCIE EI 2014年第11期847-869,共23页
There are several issues with Web-based search interfaces on a Sensor Web data infrastructure.It can be difficult to(1)find the proper keywords for the formulation of queries and(2)explore the information if the user ... There are several issues with Web-based search interfaces on a Sensor Web data infrastructure.It can be difficult to(1)find the proper keywords for the formulation of queries and(2)explore the information if the user does not have previous knowledge about the particular sensor systems providing the informa-tion.We investigate how the visualization of sensor resources on a 3D Web-based Digital Earth globe organized by level-of-detail(LOD)can enhance search and exploration of information by easing the formulation of geospatial queries against the metadata of sensor systems.Our case study provides an approach inspired by geographical mashups in which freely available functionality and data are flexibly combined.We use PostgreSQL,PostGIS,PHP,and X3D-Earth technologies to allow the Web3D standard and its geospatial component to be used for visual exploration and LOD control of a dynamic scene.Our goal is to facilitate the dynamic exploration of the Sensor Web and to allow the user to seamlessly focus in on a particular sensor system from a set of registered sensor networks deployed across the globe.We present a prototype metadata exploration system featuring LOD for a multiscaled Sensor Web as a Digital Earth application. 展开更多
关键词 Sensor Web datavisualization Sensor Web data discovery and search LEVEL-OF-dETAIL metadata visualization Web3d standard extensible 3d graphics X3d geospatial component
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