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Displacement map技术在角色面部细节渲染中的研究与使用
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作者 张维 《信息与电脑》 2022年第22期38-43,共6页
Displacement map技术是将模型的顶点进行偏移,实现真实的面凹凸效果,能更好地在低精度模型上表现出高精度模型细节,最终达到所需的渲染效果。但由于Displacement map制作方法很多,在Maya arnold渲染器中使用Displacement map进行角色... Displacement map技术是将模型的顶点进行偏移,实现真实的面凹凸效果,能更好地在低精度模型上表现出高精度模型细节,最终达到所需的渲染效果。但由于Displacement map制作方法很多,在Maya arnold渲染器中使用Displacement map进行角色渲染时,经常不能控制渲染效果,导致角色过于肿胀或者面发生反转,尤其要在渲染中将同一角色的面部结构以及粗、较粗、细腻3种皮肤纹理细节有机结合表现出来,就更加困难。本文针对以上问题,提出了使用Maya中的ramp节点、plusMinusAverage节点、multiplyDivide节点,对Displacement map中包含3种皮肤纹理信息的RGB通道分别进行转换和控制的方法。并对该方法进行测试,证明方法的可行性。 展开更多
关键词 MAYA displacement map技术 角色渲染 材质节点 贴图烘培
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Constraints on the Distortion of Area Objects in the Process of Map Objects Displacement
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作者 毛建华 曾齐红 刘学锋 《Geo-Spatial Information Science》 2009年第2期117-122,共6页
The displacement operator is an important and still a hot topic in map generalization. In the generalization product, symbols must be unambiguous and easily perceived and readily understood, which makes space competit... The displacement operator is an important and still a hot topic in map generalization. In the generalization product, symbols must be unambiguous and easily perceived and readily understood, which makes space competition among features an important obstacle in the process of map objects displacement. Space conflict between objects, through propagation process, may be spread and more objects may drift into it. In order to maintain symbols equilibrium and spatial relationship between objects, some unimportant symbols or parts of symbols should be distorted under constraints according to visual graphic resolution thresholds to figure out space competition among map features. Three constraints including position, legibility and characteristics are important for the maintenance of symbols equilibrium and spatial relationship, which are discussed in this paper. The skeleton is introduced to represent area objects figure characteristic, in which an area object can be separated to parts hierarchically according to their importance in the construction. Then, the finite element method is applied to the map objects’ displacement and distortion, in which a strategy for the parameters of finite element method is discussed. 展开更多
关键词 map objects displacement CONSTRAINTS object distortion finite element method
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Representation of Urban Buildings Using Modified Relief Mapping 被引量:1
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作者 Byounghynn Yoo Soonhung Han 《Journal of Computer Science & Technology》 SCIE EI CSCD 2006年第2期204-208,共5页
This paper describes the real-time mapping displacement of buildings onto the polygon model of base terrain of geo-spatial information,The buildings are represented as height maps,lcading to low memory requirements an... This paper describes the real-time mapping displacement of buildings onto the polygon model of base terrain of geo-spatial information,The buildings are represented as height maps,lcading to low memory requirements and not involving changes of the original geometry(i.e.no vertices are created or displaced).The displacement of buildings is mapped toward the protruding direction,The base of textrue which represents the ground in topography is correctly mapped onto base polygon without any distortion.This approach can exhibit the correct,occlusions between buildings and ground due to parallax and correct self-occlusion. 展开更多
关键词 acrial photograph digital map displacement mapping gco-visualization image-based rendering
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