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A Game-Based Approach for PCTL* Stochastic Model Checking with Evidence
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作者 Yang Liu Xuan-Dong Li Yan Ma 《Journal of Computer Science & Technology》 SCIE EI CSCD 2016年第1期198-216,共19页
Stochastic model checking is a recent extension and generalization of the classical model checking, which focuses on quantitatively checking the temporal property of a system model. PCTL* is one of the important quan... Stochastic model checking is a recent extension and generalization of the classical model checking, which focuses on quantitatively checking the temporal property of a system model. PCTL* is one of the important quantitative property specification languages, which is strictly more expressive than either PCTL (probabilistic computation tree logic) or LTL (linear temporal logic) with probability bounds. At present, PCTL* stochastic model checking algorithm is very complicated, and cannot provide any relevant explanation of why a formula does or does not hold in a given model. For dealing with this problem, an intuitive and succinct approach for PCTL* stochastic model checking with evidence is put forward in this paper, which includes: presenting the game semantics for PCTL* in release-PNF (release-positive normal form), defining the PCTL* stochastic model checking game, using strategy solving in game to achieve the PCTL* stochastic model checking, and refining winning strategy as the evidence to certify stochastic model checking result. The soundness and the completeness of game-based PCTL* stochastic model checking are proved, and its complexity matches the known lower and upper bounds. The game-based PCTL* stochastic model checking algorithm is implemented in a visual prototype tool, and its feasibility is demonstrated by an illustrative example. 展开更多
关键词 PCTL* stochastic model checking game semantics STRATEGY EVIDENCE
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On the Toggling-Branching Recurrence of Computability Logic
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作者 曲美霞 栾峻峰 +1 位作者 朱大铭 杜猛 《Journal of Computer Science & Technology》 SCIE EI CSCD 2013年第2期278-284,共7页
We introduce a new, substantially simplified version of the toggling-branching recurrence operation of com- putability logic, prove its equivalence to Japaridze's old, "canonical" version, and also prove that both ... We introduce a new, substantially simplified version of the toggling-branching recurrence operation of com- putability logic, prove its equivalence to Japaridze's old, "canonical" version, and also prove that both versions preserve the static property of their arguments. 展开更多
关键词 computability logic game semantics interactive computation static game
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