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一种新的一阶段加密认证模式 被引量:4
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作者 徐津 温巧燕 王大印 《电子学报》 EI CAS CSCD 北大核心 2009年第10期2187-2192,共6页
在信息安全的许多实际应用中往往需要同时提供私密性和认证性,通常采用加密模式和消息认证码的组合来实现这一目的,但这种实现方式须对同一消息分加密和认证两阶段进行处理,不仅密钥使用量大,而且效率低下.本文基于CBC加密模式设计了一... 在信息安全的许多实际应用中往往需要同时提供私密性和认证性,通常采用加密模式和消息认证码的组合来实现这一目的,但这种实现方式须对同一消息分加密和认证两阶段进行处理,不仅密钥使用量大,而且效率低下.本文基于CBC加密模式设计了一种新的一阶段加密认证方案OXCBC,能够同时提供私密性和认证性,且仅使用一个密钥和一个Nonce,与同类型的加密认证方案相比具有较高的效率.在分组密码是强伪随机置换的假设下,证明了该方案的认证性. 展开更多
关键词 加密认证模式 伪随机置换 可证明安全 game-playing
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一种可证明安全的消息认证码 被引量:3
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作者 王大印 林东岱 吴文玲 《电子学报》 EI CAS CSCD 北大核心 2006年第10期1812-1816,共5页
消息认证码是保证消息完整性的重要工具,它广泛应用于各种安全系统中.随着可证明安全理论的逐渐成熟,具备可证明安全的消息认证码无疑成为人们的首选.本文基于XOR MAC和PMAC的构造方法,使用分组密码构造了一种确定性、可并行的消息认证... 消息认证码是保证消息完整性的重要工具,它广泛应用于各种安全系统中.随着可证明安全理论的逐渐成熟,具备可证明安全的消息认证码无疑成为人们的首选.本文基于XOR MAC和PMAC的构造方法,使用分组密码构造了一种确定性、可并行的消息认证码-DXOR MAC(Deterministic XOR MAC).在底层分组密码是伪随机置换的假设下,本文使用Game-Playing技术量化了攻击者成功伪造的概率,从而证明了其安全性. 展开更多
关键词 消息认证码 伪随机置换 可证明安全 game-playing
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一种可并行的消息认证码
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作者 王大印 林东岱 吴文玲 《软件学报》 EI CSCD 北大核心 2007年第7期1756-1764,共9页
提出并分析了一种确定的、可并行的消息认证码——DPMAC(deterministic parallelizable message authentication code).它基于分组长度为128-bit的分组密码来构造.使用一个密钥,可以处理任意长度的消息.在底层分组密码是伪随机置换的假... 提出并分析了一种确定的、可并行的消息认证码——DPMAC(deterministic parallelizable message authentication code).它基于分组长度为128-bit的分组密码来构造.使用一个密钥,可以处理任意长度的消息.在底层分组密码是伪随机置换的假设下,使用Game-Playing技术量化了攻击者成功伪造的概率,从而证明了其安全性. 展开更多
关键词 消息认证码 伪随机置换 可证明安全 game-playing
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Temporal changes in physiological and performance responses across game-specific simulated basketball activity 被引量:3
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作者 Aaron T.Scanlan Jordan L.Fox +2 位作者 Nattai R.Borges Patrick S.Tucker Vincent J.Dalbo 《Journal of Sport and Health Science》 SCIE 2018年第2期176-182,共7页
Purpose: The aims of this study were to:(1) provide a comprehensive physiological profile of simulated basketball activity and(2) identify temporal changes in player responses in controlled settings.Methods: State-lev... Purpose: The aims of this study were to:(1) provide a comprehensive physiological profile of simulated basketball activity and(2) identify temporal changes in player responses in controlled settings.Methods: State-level male basketball players(n = 10) completed 4 × 10 min simulated quarters of basketball activity using a reliable and valid courtbased test. A range of physiological(ratings of perceived exertion, blood lactate concentration([BLa~—]), blood glucose concentration([BGlu]), heart rate(HR), and hydration) and physical(performance and fatigue indicators for sprint, circuit, and jump activity) measures were collected across testing.Results: Significantly reduced [BLa~—](6.19 ± 2.30 vs. 4.57 ± 2.33 mmol/L; p = 0.016) and [BGlu](6.91 ± 1.57 vs. 5.25 ± 0.81 mmol/L;p = 0.009) were evident in the second half. A mean HR of 180.1 ± 5.7 beats/min(90.8% ± 4.0% HR max) was observed, with a significant increase in vigorous activity(77%—95% HR max)(11.31 ± 6.91 vs. 13.50 ± 6.75 min; p = 0.024) and moderate decrease in near-maximal activity(>95% HR_(max))(7.24 ± 7.45 vs. 5.01 ± 7.20 min) in the second half. Small increases in performance times accompanied by a significantly lower circuit decrement(11.67% ± 5.55% vs. 7.30% ± 2.16%; p = 0.032) were apparent in the second half.Conclusion: These data indicate basketball activity imposes higher physiological demands than previously thought and temporal changes in responses might be due to adapted pacing strategies as well as fatigue-mediated mechanisms. 展开更多
关键词 CARDIOVASCULAR Game-play HYDRATION Rating of perceived exertion Simulation Team sports
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改进的OFB模式及其安全性分析
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作者 李学远 刘景美 王新梅 《网络安全技术与应用》 2008年第6期51-53,共3页
作为基本工作模式的OFB具有不可比拟的优势和特点,但也存在着非常大的缺陷。利用Gray码,改进OFB模式,并利用Game-playing技术,在所用分组密码是安全的假设下证明改进后的OFB模式是安全的。
关键词 分组密码 工作模式 可证明安全性 game-playing技术
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A Multinational Data Set of Game Players' Behaviors in a Virtual World and Environmental Perceptions
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作者 Quan-Hoang Vuong Manh-Toan Ho +3 位作者 Viet-Phuong La Tam-Tri Le Thanh Huyen T.Nguyen Minh-Hoang Nguyen 《Data Intelligence》 EI 2021年第4期606-629,共24页
Video gaming has been rising rapidly to become one of the primary entertainment media,especially during the COVID-19 pandemic.Playing video games has been reported to associate with many psychological and behavioral t... Video gaming has been rising rapidly to become one of the primary entertainment media,especially during the COVID-19 pandemic.Playing video games has been reported to associate with many psychological and behavioral traits.However,little is known about the connections between game players’behaviors in the virtual environment and environmental perceptions.Thus,the current data set offers valuable resources regarding environmental worldviews and behaviors in the virtual world of 640 Animal Crossing:New Horizons(ACNH)game players from 29 countries around the globe.The data set consists of six major categories:1)socio-demographic profile,2)COVID-19 concern,3)environmental perception,4)gameplaying habit,5)in-game behavior,and 6)game-playing feeling.By making this data set open,we aim to provide policymakers,game producers,and researchers with valuable resources for understanding the interactions between behaviors in the virtual world and environmental perceptions,which could help produce video games in compliance with the United Nations(UN)Sustainable Development Goals. 展开更多
关键词 Environmental psychology Virtual environment game-playing behaviors MULTINATIONAL UN compliance design
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