This paper presented a novel tinny motion capture system for measuring bird posture based on inertial and magnetic measurement units that are made up of micromachined gyroscopes, accelerometers, and magnetometers. Mul...This paper presented a novel tinny motion capture system for measuring bird posture based on inertial and magnetic measurement units that are made up of micromachined gyroscopes, accelerometers, and magnetometers. Multiple quaternion-based extended Kalman filters were implemented to estimate the absolute orientations to achieve high accuracy.Under the guidance of ornithology experts, the extending/contracting motions and flapping cycles were recorded using the developed motion capture system, and the orientation of each bone was also analyzed. The captured flapping gesture of the Falco peregrinus is crucial to the motion database of raptors as well as the bionic design.展开更多
Person identification is one of the most vital tasks for network security. People are more concerned about theirsecurity due to traditional passwords becoming weaker or leaking in various attacks. In recent decades, f...Person identification is one of the most vital tasks for network security. People are more concerned about theirsecurity due to traditional passwords becoming weaker or leaking in various attacks. In recent decades, fingerprintsand faces have been widely used for person identification, which has the risk of information leakage as a resultof reproducing fingers or faces by taking a snapshot. Recently, people have focused on creating an identifiablepattern, which will not be reproducible falsely by capturing psychological and behavioral information of a personusing vision and sensor-based techniques. In existing studies, most of the researchers used very complex patternsin this direction, which need special training and attention to remember the patterns and failed to capturethe psychological and behavioral information of a person properly. To overcome these problems, this researchdevised a novel dynamic hand gesture-based person identification system using a Leap Motion sensor. Thisstudy developed two hand gesture-based pattern datasets for performing the experiments, which contained morethan 500 samples, collected from 25 subjects. Various static and dynamic features were extracted from the handgeometry. Randomforest was used to measure feature importance using the Gini Index. Finally, the support vectormachinewas implemented for person identification and evaluate its performance using identification accuracy. Theexperimental results showed that the proposed system produced an identification accuracy of 99.8% for arbitraryhand gesture-based patterns and 99.6% for the same dynamic hand gesture-based patterns. This result indicatedthat the proposed system can be used for person identification in the field of security.展开更多
Recognition of human gesture actions is a challenging issue due to the complex patterns in both visual andskeletal features. Existing gesture action recognition (GAR) methods typically analyze visual and skeletal data...Recognition of human gesture actions is a challenging issue due to the complex patterns in both visual andskeletal features. Existing gesture action recognition (GAR) methods typically analyze visual and skeletal data,failing to meet the demands of various scenarios. Furthermore, multi-modal approaches lack the versatility toefficiently process both uniformand disparate input patterns.Thus, in this paper, an attention-enhanced pseudo-3Dresidual model is proposed to address the GAR problem, called HgaNets. This model comprises two independentcomponents designed formodeling visual RGB (red, green and blue) images and 3Dskeletal heatmaps, respectively.More specifically, each component consists of two main parts: 1) a multi-dimensional attention module forcapturing important spatial, temporal and feature information in human gestures;2) a spatiotemporal convolutionmodule that utilizes pseudo-3D residual convolution to characterize spatiotemporal features of gestures. Then,the output weights of the two components are fused to generate the recognition results. Finally, we conductedexperiments on four datasets to assess the efficiency of the proposed model. The results show that the accuracy onfour datasets reaches 85.40%, 91.91%, 94.70%, and 95.30%, respectively, as well as the inference time is 0.54 s andthe parameters is 2.74M. These findings highlight that the proposed model outperforms other existing approachesin terms of recognition accuracy.展开更多
Background Most existing chemical experiment teaching systems lack solid immersive experiences,making it difficult to engage students.To address these challenges,we propose a chemical simulation teaching system based ...Background Most existing chemical experiment teaching systems lack solid immersive experiences,making it difficult to engage students.To address these challenges,we propose a chemical simulation teaching system based on virtual reality and gesture interaction.Methods The parameters of the models were obtained through actual investigation,whereby Blender and 3DS MAX were used to model and import these parameters into a physics engine.By establishing an interface for the physics engine,gesture interaction hardware,and virtual reality(VR)helmet,a highly realistic chemical experiment environment was created.Using code script logic,particle systems,as well as other systems,chemical phenomena were simulated.Furthermore,we created an online teaching platform using streaming media and databases to address the problems of distance teaching.Results The proposed system was evaluated against two mainstream products in the market.In the experiments,the proposed system outperformed the other products in terms of fidelity and practicality.Conclusions The proposed system which offers realistic simulations and practicability,can help improve the high school chemistry experimental education.展开更多
In the digital age,non-touch communication technologies are reshaping human-device interactions and raising security concerns.A major challenge in current technology is the misinterpretation of gestures by sensors and...In the digital age,non-touch communication technologies are reshaping human-device interactions and raising security concerns.A major challenge in current technology is the misinterpretation of gestures by sensors and cameras,often caused by environmental factors.This issue has spurred the need for advanced data processing methods to achieve more accurate gesture recognition and predictions.Our study presents a novel virtual keyboard allowing character input via distinct hand gestures,focusing on two key aspects:hand gesture recognition and character input mechanisms.We developed a novel model with LSTM and fully connected layers for enhanced sequential data processing and hand gesture recognition.We also integrated CNN,max-pooling,and dropout layers for improved spatial feature extraction.This model architecture processes both temporal and spatial aspects of hand gestures,using LSTM to extract complex patterns from frame sequences for a comprehensive understanding of input data.Our unique dataset,essential for training the model,includes 1,662 landmarks from dynamic hand gestures,33 postures,and 468 face landmarks,all captured in real-time using advanced pose estimation.The model demonstrated high accuracy,achieving 98.52%in hand gesture recognition and over 97%in character input across different scenarios.Its excellent performance in real-time testing underlines its practicality and effectiveness,marking a significant advancement in enhancing human-device interactions in the digital age.展开更多
With the advancement of technology and the increase in user demands, gesture recognition played a pivotal role in the field of human-computer interaction. Among various sensing devices, Time-of-Flight (ToF) sensors we...With the advancement of technology and the increase in user demands, gesture recognition played a pivotal role in the field of human-computer interaction. Among various sensing devices, Time-of-Flight (ToF) sensors were widely applied due to their low cost. This paper explored the implementation of a human hand posture recognition system using ToF sensors and residual neural networks. Firstly, this paper reviewed the typical applications of human hand recognition. Secondly, this paper designed a hand gesture recognition system using a ToF sensor VL53L5. Subsequently, data preprocessing was conducted, followed by training the constructed residual neural network. Then, the recognition results were analyzed, indicating that gesture recognition based on the residual neural network achieved an accuracy of 98.5% in a 5-class classification scenario. Finally, the paper discussed existing issues and future research directions.展开更多
With technology advances and human requirements increasing, human-computer interaction plays an important role in our daily lives. Among these interactions, gesture-based recognition offers a natural and intuitive use...With technology advances and human requirements increasing, human-computer interaction plays an important role in our daily lives. Among these interactions, gesture-based recognition offers a natural and intuitive user experience that does not require physical contact and is becoming increasingly prevalent across various fields. Gesture recognition systems based on Frequency Modulated Continuous Wave (FMCW) millimeter-wave radar are receiving widespread attention due to their ability to operate without wearable sensors, their robustness to environmental factors, and the excellent penetrative ability of radar signals. This paper first reviews the current main gesture recognition applications. Subsequently, we introduce the system of gesture recognition based on FMCW radar and provide a general framework for gesture recognition, including gesture data acquisition, data preprocessing, and classification methods. We then discuss typical applications of gesture recognition systems and summarize the performance of these systems in terms of experimental environment, signal acquisition, signal processing, and classification methods. Specifically, we focus our study on four typical gesture recognition systems, including air-writing recognition, gesture command recognition, sign language recognition, and text input recognition. Finally, this paper addresses the challenges and unresolved problems in FMCW radar-based gesture recognition and provides insights into potential future research directions.展开更多
Gesture detection is the primary and most significant step for sign language detection and sign language is the communication medium for people with speaking and hearing disabilities. This paper presents a novel metho...Gesture detection is the primary and most significant step for sign language detection and sign language is the communication medium for people with speaking and hearing disabilities. This paper presents a novel method for dynamic hand gesture detection using Hidden Markov Models (HMMs) where we detect different English alphabet letters by tracing hand movements. The process involves skin color-based segmentation for hand isolation in video frames, followed by morphological operations to enhance image trajectories. Our system employs hand tracking and trajectory smoothing techniques, such as the Kalman filter, to monitor hand movements and refine gesture paths. Quantized sequences are then analyzed using the Baum-Welch Re-estimation Algorithm, an HMM-based approach. A maximum likelihood classifier is used to identify the most probable letter from the test sequences. Our method demonstrates significant improvements over traditional recognition techniques in real-time, automatic hand gesture recognition, particularly in its ability to distinguish complex gestures. The experimental results confirm the effectiveness of our approach in enhancing gesture-based sign language detection to alleviate the barrier between the deaf and hard-of-hearing community and general people.展开更多
Holograms provide a characteristic manner to display and convey information, and have been improved to provide better user interactions Holographic interactions are important as they improve user interactions with vir...Holograms provide a characteristic manner to display and convey information, and have been improved to provide better user interactions Holographic interactions are important as they improve user interactions with virtual objects. Gesture interaction is a recent research topic, as it allows users to use their bare hands to directly interact with the hologram. However, it remains unclear whether real hand gestures are well suited for hologram applications. Therefore, we discuss the development process and implementation of three-dimensional object manipulation using natural hand gestures in a hologram. We describe the design and development process for hologram applications and its integration with real hand gesture interactions as initial findings. Experimental results from Nasa TLX form are discussed. Based on the findings, we actualize the user interactions in the hologram.展开更多
Machine learning is a technique for analyzing data that aids the construction of mathematical models.Because of the growth of the Internet of Things(IoT)and wearable sensor devices,gesture interfaces are becoming a mo...Machine learning is a technique for analyzing data that aids the construction of mathematical models.Because of the growth of the Internet of Things(IoT)and wearable sensor devices,gesture interfaces are becoming a more natural and expedient human-machine interaction method.This type of artificial intelligence that requires minimal or no direct human intervention in decision-making is predicated on the ability of intelligent systems to self-train and detect patterns.The rise of touch-free applications and the number of deaf people have increased the significance of hand gesture recognition.Potential applications of hand gesture recognition research span from online gaming to surgical robotics.The location of the hands,the alignment of the fingers,and the hand-to-body posture are the fundamental components of hierarchical emotions in gestures.Linguistic gestures may be difficult to distinguish from nonsensical motions in the field of gesture recognition.Linguistic gestures may be difficult to distinguish from nonsensical motions in the field of gesture recognition.In this scenario,it may be difficult to overcome segmentation uncertainty caused by accidental hand motions or trembling.When a user performs the same dynamic gesture,the hand shapes and speeds of each user,as well as those often generated by the same user,vary.A machine-learning-based Gesture Recognition Framework(ML-GRF)for recognizing the beginning and end of a gesture sequence in a continuous stream of data is suggested to solve the problem of distinguishing between meaningful dynamic gestures and scattered generation.We have recommended using a similarity matching-based gesture classification approach to reduce the overall computing cost associated with identifying actions,and we have shown how an efficient feature extraction method can be used to reduce the thousands of single gesture information to four binary digit gesture codes.The findings from the simulation support the accuracy,precision,gesture recognition,sensitivity,and efficiency rates.The Machine Learning-based Gesture Recognition Framework(ML-GRF)had an accuracy rate of 98.97%,a precision rate of 97.65%,a gesture recognition rate of 98.04%,a sensitivity rate of 96.99%,and an efficiency rate of 95.12%.展开更多
Hand gesture recognition (HGR) is used in a numerous applications,including medical health-care, industrial purpose and sports detection.We have developed a real-time hand gesture recognition system using inertialsens...Hand gesture recognition (HGR) is used in a numerous applications,including medical health-care, industrial purpose and sports detection.We have developed a real-time hand gesture recognition system using inertialsensors for the smart home application. Developing such a model facilitatesthe medical health field (elders or disabled ones). Home automation has alsobeen proven to be a tremendous benefit for the elderly and disabled. Residentsare admitted to smart homes for comfort, luxury, improved quality of life,and protection against intrusion and burglars. This paper proposes a novelsystem that uses principal component analysis, linear discrimination analysisfeature extraction, and random forest as a classifier to improveHGRaccuracy.We have achieved an accuracy of 94% over the publicly benchmarked HGRdataset. The proposed system can be used to detect hand gestures in thehealthcare industry as well as in the industrial and educational sectors.展开更多
In this article,to reduce the complexity and improve the generalization ability of current gesture recognition systems,we propose a novel SE-CNN attention architecture for sEMG-based hand gesture recognition.The propo...In this article,to reduce the complexity and improve the generalization ability of current gesture recognition systems,we propose a novel SE-CNN attention architecture for sEMG-based hand gesture recognition.The proposed algorithm introduces a temporal squeeze-and-excite block into a simple CNN architecture and then utilizes it to recalibrate the weights of the feature outputs from the convolutional layer.By enhancing important features while suppressing useless ones,the model realizes gesture recognition efficiently.The last procedure of the proposed algorithm is utilizing a simple attention mechanism to enhance the learned representations of sEMG signals to performmulti-channel sEMG-based gesture recognition tasks.To evaluate the effectiveness and accuracy of the proposed algorithm,we conduct experiments involving multi-gesture datasets Ninapro DB4 and Ninapro DB5 for both inter-session validation and subject-wise cross-validation.After a series of comparisons with the previous models,the proposed algorithm effectively increases the robustness with improved gesture recognition performance and generalization ability.展开更多
Appearance-based dynamic Hand Gesture Recognition(HGR)remains a prominent area of research in Human-Computer Interaction(HCI).Numerous environmental and computational constraints limit its real-time deployment.In addi...Appearance-based dynamic Hand Gesture Recognition(HGR)remains a prominent area of research in Human-Computer Interaction(HCI).Numerous environmental and computational constraints limit its real-time deployment.In addition,the performance of a model decreases as the subject’s distance from the camera increases.This study proposes a 3D separable Convolutional Neural Network(CNN),considering the model’s computa-tional complexity and recognition accuracy.The 20BN-Jester dataset was used to train the model for six gesture classes.After achieving the best offline recognition accuracy of 94.39%,the model was deployed in real-time while considering the subject’s attention,the instant of performing a gesture,and the subject’s distance from the camera.Despite being discussed in numerous research articles,the distance factor remains unresolved in real-time deployment,which leads to degraded recognition results.In the proposed approach,the distance calculation substantially improves the classification performance by reducing the impact of the subject’s distance from the camera.Additionally,the capability of feature extraction,degree of relevance,and statistical significance of the proposed model against other state-of-the-art models were validated using t-distributed Stochastic Neighbor Embedding(t-SNE),Mathew’s Correlation Coefficient(MCC),and the McNemar test,respectively.We observed that the proposed model exhibits state-of-the-art outcomes and a comparatively high significance level.展开更多
Gesture recognition technology enables machines to read human gestures and has significant application prospects in the fields of human-computer interaction and sign language translation.Existing researches usually us...Gesture recognition technology enables machines to read human gestures and has significant application prospects in the fields of human-computer interaction and sign language translation.Existing researches usually use convolutional neural networks to extract features directly from raw gesture data for gesture recognition,but the networks are affected by much interference information in the input data and thus fit to some unimportant features.In this paper,we proposed a novel method for encoding spatio-temporal information,which can enhance the key features required for gesture recognition,such as shape,structure,contour,position and hand motion of gestures,thereby improving the accuracy of gesture recognition.This encoding method can encode arbitrarily multiple frames of gesture data into a single frame of the spatio-temporal feature map and use the spatio-temporal feature map as the input to the neural network.This can guide the model to fit important features while avoiding the use of complex recurrent network structures to extract temporal features.In addition,we designed two sub-networks and trained the model using a sub-network pre-training strategy that trains the sub-networks first and then the entire network,so as to avoid the subnetworks focusing too much on the information of a single category feature and being overly influenced by each other’s features.Experimental results on two public gesture datasets show that the proposed spatio-temporal information encoding method achieves advanced accuracy.展开更多
The surface electromyography(sEMG)is one of the basic processing techniques to the gesture recognition because of its inherent advantages of easy collection and non-invasion.However,limited by feature extraction and c...The surface electromyography(sEMG)is one of the basic processing techniques to the gesture recognition because of its inherent advantages of easy collection and non-invasion.However,limited by feature extraction and classifier selection,the adaptability and accuracy of the conventional machine learning still need to promote with the increase of the input dimension and the number of output classifications.Moreover,due to the different characteristics of sEMG data and image data,the conventional convolutional neural network(CNN)have yet to fit sEMG signals.In this paper,a novel hybrid model combining CNN with the graph convolutional network(GCN)was constructed to improve the performance of the gesture recognition.Based on the characteristics of sEMG signal,GCN was introduced into the model through a joint voting network to extract the muscle synergy feature of the sEMG signal.Such strategy optimizes the structure and convolution kernel parameters of the residual network(ResNet)with the classification accuracy on the NinaPro DBl up to 90.07%.The experimental results and comparisons confirm the superiority of the proposed hybrid model for gesture recognition from the sEMG signals.展开更多
Sign language recognition can be treated as one of the efficient solu-tions for disabled people to communicate with others.It helps them to convey the required data by the use of sign language with no issues.The lates...Sign language recognition can be treated as one of the efficient solu-tions for disabled people to communicate with others.It helps them to convey the required data by the use of sign language with no issues.The latest develop-ments in computer vision and image processing techniques can be accurately uti-lized for the sign recognition process by disabled people.American Sign Language(ASL)detection was challenging because of the enhancing intraclass similarity and higher complexity.This article develops a new Bayesian Optimiza-tion with Deep Learning-Driven Hand Gesture Recognition Based Sign Language Communication(BODL-HGRSLC)for Disabled People.The BODL-HGRSLC technique aims to recognize the hand gestures for disabled people’s communica-tion.The presented BODL-HGRSLC technique integrates the concepts of compu-ter vision(CV)and DL models.In the presented BODL-HGRSLC technique,a deep convolutional neural network-based residual network(ResNet)model is applied for feature extraction.Besides,the presented BODL-HGRSLC model uses Bayesian optimization for the hyperparameter tuning process.At last,a bidir-ectional gated recurrent unit(BiGRU)model is exploited for the HGR procedure.A wide range of experiments was conducted to demonstrate the enhanced perfor-mance of the presented BODL-HGRSLC model.The comprehensive comparison study reported the improvements of the BODL-HGRSLC model over other DL models with maximum accuracy of 99.75%.展开更多
Hand Gesture Recognition(HGR)is a promising research area with an extensive range of applications,such as surgery,video game techniques,and sign language translation,where sign language is a complicated structured for...Hand Gesture Recognition(HGR)is a promising research area with an extensive range of applications,such as surgery,video game techniques,and sign language translation,where sign language is a complicated structured form of hand gestures.The fundamental building blocks of structured expressions in sign language are the arrangement of the fingers,the orientation of the hand,and the hand’s position concerning the body.The importance of HGR has increased due to the increasing number of touchless applications and the rapid growth of the hearing-impaired population.Therefore,real-time HGR is one of the most effective interaction methods between computers and humans.Developing a user-free interface with good recognition performance should be the goal of real-time HGR systems.Nowadays,Convolutional Neural Network(CNN)shows great recognition rates for different image-level classification tasks.It is challenging to train deep CNN networks like VGG-16,VGG-19,Inception-v3,and Efficientnet-B0 from scratch because only some significant labeled image datasets are available for static hand gesture images.However,an efficient and robust hand gesture recognition system of sign language employing finetuned Inception-v3 and Efficientnet-Bo network is proposed to identify hand gestures using a comparative small HGR dataset.Experiments show that Inception-v3 achieved 90%accuracy and 0.93%precision,0.91%recall,and 0.90%f1-score,respectively,while EfficientNet-B0 achieved 99%accuracy and 0.98%,0.97%,0.98%,precision,recall,and f1-score respectively.展开更多
With the development of virtual reality(VR)and human-computer interaction technology,how to use natural and efficient interaction methods in the virtual environment has become a hot topic of research.Gesture is one of...With the development of virtual reality(VR)and human-computer interaction technology,how to use natural and efficient interaction methods in the virtual environment has become a hot topic of research.Gesture is one of the most important communication methods of human beings,which can effectively express users'demands.In the past few decades,gesture-based interaction has made significant progress.This article focuses on the gesture interaction technology and discusses the definition and classification of gestures,input devices for gesture interaction,and gesture interaction recognition technology.The application of gesture interaction technology in virtual reality is studied,the existing problems in the current gesture interaction are summarized,and the future development is prospected.展开更多
In the majority of the interaction process, the operator often focuses on the tracked 3D hand gesture model at the "interaction points" in the collision detectionscene, such as "grasp" and "release" and objects ...In the majority of the interaction process, the operator often focuses on the tracked 3D hand gesture model at the "interaction points" in the collision detectionscene, such as "grasp" and "release" and objects in the scene, without paying attention to the tracked 3D hand gesture model in the total procedure. Thus in this paper, a visual attention distribution model of operator in the "grasp", "translation", "release" and other basic operation procedures is first studied and a 3D hand gesture tracking algorithm based on this distribution model is proposed. Utilizing the algorithm, in the period with a low degree of visual attention, a pre-stored 3D hand gesture animation can be used to directly visualise a 3D hand gesture model in the interactive scene; in the time period with a high degree of visual attention, an existing "frame-by-frame tracking" approach can be adopted to obtain a 3D gesture model. The results demonstrate that the proposed method can achieve real-time tracking of 3D hand gestures with an effective improvement on the efficiency, fluency, and availability of 3D hand gesture interaction.展开更多
Gesture recognition is an important research in the field of human-computer interaction. Hand Gestures are strong variable and flexible, so the gesture recognition has always been an important challenge for the resear...Gesture recognition is an important research in the field of human-computer interaction. Hand Gestures are strong variable and flexible, so the gesture recognition has always been an important challenge for the researchers. In this paper, we first outlined the development of gestures recognition, and different classification of gestures based on different purposes. Then we respectively introduced common methods used in the process of gesture segmentation, feature extraction and recognition. Finally, the gesture recognition was summarized and the studying prospects were given.展开更多
基金Project supported by the National Natural Science Foundation of China (Grant Nos.52175279 and 51705459)the Natural Science Foundation of Zhejiang Province,China (Grant No.LY20E050022)the Key Research and Development Projects of Zhejiang Provincial Science and Technology Department (Grant No.2021C03122)。
文摘This paper presented a novel tinny motion capture system for measuring bird posture based on inertial and magnetic measurement units that are made up of micromachined gyroscopes, accelerometers, and magnetometers. Multiple quaternion-based extended Kalman filters were implemented to estimate the absolute orientations to achieve high accuracy.Under the guidance of ornithology experts, the extending/contracting motions and flapping cycles were recorded using the developed motion capture system, and the orientation of each bone was also analyzed. The captured flapping gesture of the Falco peregrinus is crucial to the motion database of raptors as well as the bionic design.
基金the Competitive Research Fund of the University of Aizu,Japan.
文摘Person identification is one of the most vital tasks for network security. People are more concerned about theirsecurity due to traditional passwords becoming weaker or leaking in various attacks. In recent decades, fingerprintsand faces have been widely used for person identification, which has the risk of information leakage as a resultof reproducing fingers or faces by taking a snapshot. Recently, people have focused on creating an identifiablepattern, which will not be reproducible falsely by capturing psychological and behavioral information of a personusing vision and sensor-based techniques. In existing studies, most of the researchers used very complex patternsin this direction, which need special training and attention to remember the patterns and failed to capturethe psychological and behavioral information of a person properly. To overcome these problems, this researchdevised a novel dynamic hand gesture-based person identification system using a Leap Motion sensor. Thisstudy developed two hand gesture-based pattern datasets for performing the experiments, which contained morethan 500 samples, collected from 25 subjects. Various static and dynamic features were extracted from the handgeometry. Randomforest was used to measure feature importance using the Gini Index. Finally, the support vectormachinewas implemented for person identification and evaluate its performance using identification accuracy. Theexperimental results showed that the proposed system produced an identification accuracy of 99.8% for arbitraryhand gesture-based patterns and 99.6% for the same dynamic hand gesture-based patterns. This result indicatedthat the proposed system can be used for person identification in the field of security.
基金the National Natural Science Foundation of China under Grant No.62072255.
文摘Recognition of human gesture actions is a challenging issue due to the complex patterns in both visual andskeletal features. Existing gesture action recognition (GAR) methods typically analyze visual and skeletal data,failing to meet the demands of various scenarios. Furthermore, multi-modal approaches lack the versatility toefficiently process both uniformand disparate input patterns.Thus, in this paper, an attention-enhanced pseudo-3Dresidual model is proposed to address the GAR problem, called HgaNets. This model comprises two independentcomponents designed formodeling visual RGB (red, green and blue) images and 3Dskeletal heatmaps, respectively.More specifically, each component consists of two main parts: 1) a multi-dimensional attention module forcapturing important spatial, temporal and feature information in human gestures;2) a spatiotemporal convolutionmodule that utilizes pseudo-3D residual convolution to characterize spatiotemporal features of gestures. Then,the output weights of the two components are fused to generate the recognition results. Finally, we conductedexperiments on four datasets to assess the efficiency of the proposed model. The results show that the accuracy onfour datasets reaches 85.40%, 91.91%, 94.70%, and 95.30%, respectively, as well as the inference time is 0.54 s andthe parameters is 2.74M. These findings highlight that the proposed model outperforms other existing approachesin terms of recognition accuracy.
基金National Innovation and Entrepreneurship Program for College Students(202218213001)Science and Technology Innovation Strategy of Guangdong Province(Science and Technology Innovation Cultivation of University Students 2020329182130C000002).
文摘Background Most existing chemical experiment teaching systems lack solid immersive experiences,making it difficult to engage students.To address these challenges,we propose a chemical simulation teaching system based on virtual reality and gesture interaction.Methods The parameters of the models were obtained through actual investigation,whereby Blender and 3DS MAX were used to model and import these parameters into a physics engine.By establishing an interface for the physics engine,gesture interaction hardware,and virtual reality(VR)helmet,a highly realistic chemical experiment environment was created.Using code script logic,particle systems,as well as other systems,chemical phenomena were simulated.Furthermore,we created an online teaching platform using streaming media and databases to address the problems of distance teaching.Results The proposed system was evaluated against two mainstream products in the market.In the experiments,the proposed system outperformed the other products in terms of fidelity and practicality.Conclusions The proposed system which offers realistic simulations and practicability,can help improve the high school chemistry experimental education.
文摘In the digital age,non-touch communication technologies are reshaping human-device interactions and raising security concerns.A major challenge in current technology is the misinterpretation of gestures by sensors and cameras,often caused by environmental factors.This issue has spurred the need for advanced data processing methods to achieve more accurate gesture recognition and predictions.Our study presents a novel virtual keyboard allowing character input via distinct hand gestures,focusing on two key aspects:hand gesture recognition and character input mechanisms.We developed a novel model with LSTM and fully connected layers for enhanced sequential data processing and hand gesture recognition.We also integrated CNN,max-pooling,and dropout layers for improved spatial feature extraction.This model architecture processes both temporal and spatial aspects of hand gestures,using LSTM to extract complex patterns from frame sequences for a comprehensive understanding of input data.Our unique dataset,essential for training the model,includes 1,662 landmarks from dynamic hand gestures,33 postures,and 468 face landmarks,all captured in real-time using advanced pose estimation.The model demonstrated high accuracy,achieving 98.52%in hand gesture recognition and over 97%in character input across different scenarios.Its excellent performance in real-time testing underlines its practicality and effectiveness,marking a significant advancement in enhancing human-device interactions in the digital age.
文摘With the advancement of technology and the increase in user demands, gesture recognition played a pivotal role in the field of human-computer interaction. Among various sensing devices, Time-of-Flight (ToF) sensors were widely applied due to their low cost. This paper explored the implementation of a human hand posture recognition system using ToF sensors and residual neural networks. Firstly, this paper reviewed the typical applications of human hand recognition. Secondly, this paper designed a hand gesture recognition system using a ToF sensor VL53L5. Subsequently, data preprocessing was conducted, followed by training the constructed residual neural network. Then, the recognition results were analyzed, indicating that gesture recognition based on the residual neural network achieved an accuracy of 98.5% in a 5-class classification scenario. Finally, the paper discussed existing issues and future research directions.
文摘With technology advances and human requirements increasing, human-computer interaction plays an important role in our daily lives. Among these interactions, gesture-based recognition offers a natural and intuitive user experience that does not require physical contact and is becoming increasingly prevalent across various fields. Gesture recognition systems based on Frequency Modulated Continuous Wave (FMCW) millimeter-wave radar are receiving widespread attention due to their ability to operate without wearable sensors, their robustness to environmental factors, and the excellent penetrative ability of radar signals. This paper first reviews the current main gesture recognition applications. Subsequently, we introduce the system of gesture recognition based on FMCW radar and provide a general framework for gesture recognition, including gesture data acquisition, data preprocessing, and classification methods. We then discuss typical applications of gesture recognition systems and summarize the performance of these systems in terms of experimental environment, signal acquisition, signal processing, and classification methods. Specifically, we focus our study on four typical gesture recognition systems, including air-writing recognition, gesture command recognition, sign language recognition, and text input recognition. Finally, this paper addresses the challenges and unresolved problems in FMCW radar-based gesture recognition and provides insights into potential future research directions.
文摘Gesture detection is the primary and most significant step for sign language detection and sign language is the communication medium for people with speaking and hearing disabilities. This paper presents a novel method for dynamic hand gesture detection using Hidden Markov Models (HMMs) where we detect different English alphabet letters by tracing hand movements. The process involves skin color-based segmentation for hand isolation in video frames, followed by morphological operations to enhance image trajectories. Our system employs hand tracking and trajectory smoothing techniques, such as the Kalman filter, to monitor hand movements and refine gesture paths. Quantized sequences are then analyzed using the Baum-Welch Re-estimation Algorithm, an HMM-based approach. A maximum likelihood classifier is used to identify the most probable letter from the test sequences. Our method demonstrates significant improvements over traditional recognition techniques in real-time, automatic hand gesture recognition, particularly in its ability to distinguish complex gestures. The experimental results confirm the effectiveness of our approach in enhancing gesture-based sign language detection to alleviate the barrier between the deaf and hard-of-hearing community and general people.
文摘Holograms provide a characteristic manner to display and convey information, and have been improved to provide better user interactions Holographic interactions are important as they improve user interactions with virtual objects. Gesture interaction is a recent research topic, as it allows users to use their bare hands to directly interact with the hologram. However, it remains unclear whether real hand gestures are well suited for hologram applications. Therefore, we discuss the development process and implementation of three-dimensional object manipulation using natural hand gestures in a hologram. We describe the design and development process for hologram applications and its integration with real hand gesture interactions as initial findings. Experimental results from Nasa TLX form are discussed. Based on the findings, we actualize the user interactions in the hologram.
文摘Machine learning is a technique for analyzing data that aids the construction of mathematical models.Because of the growth of the Internet of Things(IoT)and wearable sensor devices,gesture interfaces are becoming a more natural and expedient human-machine interaction method.This type of artificial intelligence that requires minimal or no direct human intervention in decision-making is predicated on the ability of intelligent systems to self-train and detect patterns.The rise of touch-free applications and the number of deaf people have increased the significance of hand gesture recognition.Potential applications of hand gesture recognition research span from online gaming to surgical robotics.The location of the hands,the alignment of the fingers,and the hand-to-body posture are the fundamental components of hierarchical emotions in gestures.Linguistic gestures may be difficult to distinguish from nonsensical motions in the field of gesture recognition.Linguistic gestures may be difficult to distinguish from nonsensical motions in the field of gesture recognition.In this scenario,it may be difficult to overcome segmentation uncertainty caused by accidental hand motions or trembling.When a user performs the same dynamic gesture,the hand shapes and speeds of each user,as well as those often generated by the same user,vary.A machine-learning-based Gesture Recognition Framework(ML-GRF)for recognizing the beginning and end of a gesture sequence in a continuous stream of data is suggested to solve the problem of distinguishing between meaningful dynamic gestures and scattered generation.We have recommended using a similarity matching-based gesture classification approach to reduce the overall computing cost associated with identifying actions,and we have shown how an efficient feature extraction method can be used to reduce the thousands of single gesture information to four binary digit gesture codes.The findings from the simulation support the accuracy,precision,gesture recognition,sensitivity,and efficiency rates.The Machine Learning-based Gesture Recognition Framework(ML-GRF)had an accuracy rate of 98.97%,a precision rate of 97.65%,a gesture recognition rate of 98.04%,a sensitivity rate of 96.99%,and an efficiency rate of 95.12%.
基金supported by a grant (2021R1F1A1063634)of the Basic Science Research Program through the National Research Foundation (NRF)funded by the Ministry of Education,Republic of Korea.
文摘Hand gesture recognition (HGR) is used in a numerous applications,including medical health-care, industrial purpose and sports detection.We have developed a real-time hand gesture recognition system using inertialsensors for the smart home application. Developing such a model facilitatesthe medical health field (elders or disabled ones). Home automation has alsobeen proven to be a tremendous benefit for the elderly and disabled. Residentsare admitted to smart homes for comfort, luxury, improved quality of life,and protection against intrusion and burglars. This paper proposes a novelsystem that uses principal component analysis, linear discrimination analysisfeature extraction, and random forest as a classifier to improveHGRaccuracy.We have achieved an accuracy of 94% over the publicly benchmarked HGRdataset. The proposed system can be used to detect hand gestures in thehealthcare industry as well as in the industrial and educational sectors.
基金funded by the National Key Research and Development Program of China(2017YFB1303200)NSFC(81871444,62071241,62075098,and 62001240)+1 种基金Leading-Edge Technology and Basic Research Program of Jiangsu(BK20192004D)Jiangsu Graduate Scientific Research Innovation Programme(KYCX20_1391,KYCX21_1557).
文摘In this article,to reduce the complexity and improve the generalization ability of current gesture recognition systems,we propose a novel SE-CNN attention architecture for sEMG-based hand gesture recognition.The proposed algorithm introduces a temporal squeeze-and-excite block into a simple CNN architecture and then utilizes it to recalibrate the weights of the feature outputs from the convolutional layer.By enhancing important features while suppressing useless ones,the model realizes gesture recognition efficiently.The last procedure of the proposed algorithm is utilizing a simple attention mechanism to enhance the learned representations of sEMG signals to performmulti-channel sEMG-based gesture recognition tasks.To evaluate the effectiveness and accuracy of the proposed algorithm,we conduct experiments involving multi-gesture datasets Ninapro DB4 and Ninapro DB5 for both inter-session validation and subject-wise cross-validation.After a series of comparisons with the previous models,the proposed algorithm effectively increases the robustness with improved gesture recognition performance and generalization ability.
文摘Appearance-based dynamic Hand Gesture Recognition(HGR)remains a prominent area of research in Human-Computer Interaction(HCI).Numerous environmental and computational constraints limit its real-time deployment.In addition,the performance of a model decreases as the subject’s distance from the camera increases.This study proposes a 3D separable Convolutional Neural Network(CNN),considering the model’s computa-tional complexity and recognition accuracy.The 20BN-Jester dataset was used to train the model for six gesture classes.After achieving the best offline recognition accuracy of 94.39%,the model was deployed in real-time while considering the subject’s attention,the instant of performing a gesture,and the subject’s distance from the camera.Despite being discussed in numerous research articles,the distance factor remains unresolved in real-time deployment,which leads to degraded recognition results.In the proposed approach,the distance calculation substantially improves the classification performance by reducing the impact of the subject’s distance from the camera.Additionally,the capability of feature extraction,degree of relevance,and statistical significance of the proposed model against other state-of-the-art models were validated using t-distributed Stochastic Neighbor Embedding(t-SNE),Mathew’s Correlation Coefficient(MCC),and the McNemar test,respectively.We observed that the proposed model exhibits state-of-the-art outcomes and a comparatively high significance level.
基金This work was supported,in part,by the National Nature Science Foundation of China under grant numbers 62272236in part,by the Natural Science Foundation of Jiangsu Province under grant numbers BK20201136,BK20191401in part,by the Priority Academic Program Development of Jiangsu Higher Education Institutions(PAPD)fund.
文摘Gesture recognition technology enables machines to read human gestures and has significant application prospects in the fields of human-computer interaction and sign language translation.Existing researches usually use convolutional neural networks to extract features directly from raw gesture data for gesture recognition,but the networks are affected by much interference information in the input data and thus fit to some unimportant features.In this paper,we proposed a novel method for encoding spatio-temporal information,which can enhance the key features required for gesture recognition,such as shape,structure,contour,position and hand motion of gestures,thereby improving the accuracy of gesture recognition.This encoding method can encode arbitrarily multiple frames of gesture data into a single frame of the spatio-temporal feature map and use the spatio-temporal feature map as the input to the neural network.This can guide the model to fit important features while avoiding the use of complex recurrent network structures to extract temporal features.In addition,we designed two sub-networks and trained the model using a sub-network pre-training strategy that trains the sub-networks first and then the entire network,so as to avoid the subnetworks focusing too much on the information of a single category feature and being overly influenced by each other’s features.Experimental results on two public gesture datasets show that the proposed spatio-temporal information encoding method achieves advanced accuracy.
基金supported by the Development of Sleep Disordered Breathing Detection and Auxiliary Regulation System Project(No.2019I1009)。
文摘The surface electromyography(sEMG)is one of the basic processing techniques to the gesture recognition because of its inherent advantages of easy collection and non-invasion.However,limited by feature extraction and classifier selection,the adaptability and accuracy of the conventional machine learning still need to promote with the increase of the input dimension and the number of output classifications.Moreover,due to the different characteristics of sEMG data and image data,the conventional convolutional neural network(CNN)have yet to fit sEMG signals.In this paper,a novel hybrid model combining CNN with the graph convolutional network(GCN)was constructed to improve the performance of the gesture recognition.Based on the characteristics of sEMG signal,GCN was introduced into the model through a joint voting network to extract the muscle synergy feature of the sEMG signal.Such strategy optimizes the structure and convolution kernel parameters of the residual network(ResNet)with the classification accuracy on the NinaPro DBl up to 90.07%.The experimental results and comparisons confirm the superiority of the proposed hybrid model for gesture recognition from the sEMG signals.
基金The authors extend their appreciation to the King Salman centre for Disability Research for funding this work through Research Group no KSRG-2022-017.
文摘Sign language recognition can be treated as one of the efficient solu-tions for disabled people to communicate with others.It helps them to convey the required data by the use of sign language with no issues.The latest develop-ments in computer vision and image processing techniques can be accurately uti-lized for the sign recognition process by disabled people.American Sign Language(ASL)detection was challenging because of the enhancing intraclass similarity and higher complexity.This article develops a new Bayesian Optimiza-tion with Deep Learning-Driven Hand Gesture Recognition Based Sign Language Communication(BODL-HGRSLC)for Disabled People.The BODL-HGRSLC technique aims to recognize the hand gestures for disabled people’s communica-tion.The presented BODL-HGRSLC technique integrates the concepts of compu-ter vision(CV)and DL models.In the presented BODL-HGRSLC technique,a deep convolutional neural network-based residual network(ResNet)model is applied for feature extraction.Besides,the presented BODL-HGRSLC model uses Bayesian optimization for the hyperparameter tuning process.At last,a bidir-ectional gated recurrent unit(BiGRU)model is exploited for the HGR procedure.A wide range of experiments was conducted to demonstrate the enhanced perfor-mance of the presented BODL-HGRSLC model.The comprehensive comparison study reported the improvements of the BODL-HGRSLC model over other DL models with maximum accuracy of 99.75%.
基金This research work was supported by the National Research Foundation of Korea(NRF)grant funded by the Korean government(MSIT)(NRF-2022R1A2C1004657).
文摘Hand Gesture Recognition(HGR)is a promising research area with an extensive range of applications,such as surgery,video game techniques,and sign language translation,where sign language is a complicated structured form of hand gestures.The fundamental building blocks of structured expressions in sign language are the arrangement of the fingers,the orientation of the hand,and the hand’s position concerning the body.The importance of HGR has increased due to the increasing number of touchless applications and the rapid growth of the hearing-impaired population.Therefore,real-time HGR is one of the most effective interaction methods between computers and humans.Developing a user-free interface with good recognition performance should be the goal of real-time HGR systems.Nowadays,Convolutional Neural Network(CNN)shows great recognition rates for different image-level classification tasks.It is challenging to train deep CNN networks like VGG-16,VGG-19,Inception-v3,and Efficientnet-B0 from scratch because only some significant labeled image datasets are available for static hand gesture images.However,an efficient and robust hand gesture recognition system of sign language employing finetuned Inception-v3 and Efficientnet-Bo network is proposed to identify hand gestures using a comparative small HGR dataset.Experiments show that Inception-v3 achieved 90%accuracy and 0.93%precision,0.91%recall,and 0.90%f1-score,respectively,while EfficientNet-B0 achieved 99%accuracy and 0.98%,0.97%,0.98%,precision,recall,and f1-score respectively.
基金National Key Research and Development(2016YFB1001405)Frontier Subject Key Research(QYZDY-SSW-JSC041)Chinese Academy of Sciences hundred people,National Natural Science Foundation of China(61572479)project support.
文摘With the development of virtual reality(VR)and human-computer interaction technology,how to use natural and efficient interaction methods in the virtual environment has become a hot topic of research.Gesture is one of the most important communication methods of human beings,which can effectively express users'demands.In the past few decades,gesture-based interaction has made significant progress.This article focuses on the gesture interaction technology and discusses the definition and classification of gestures,input devices for gesture interaction,and gesture interaction recognition technology.The application of gesture interaction technology in virtual reality is studied,the existing problems in the current gesture interaction are summarized,and the future development is prospected.
基金Supported by the National Natural Science Foundation of China(61472163)the National Key Research&Development Plan of China(2016YFB1001403)the Science and Technology Project of Shandong Province(2015GGX101025)
文摘In the majority of the interaction process, the operator often focuses on the tracked 3D hand gesture model at the "interaction points" in the collision detectionscene, such as "grasp" and "release" and objects in the scene, without paying attention to the tracked 3D hand gesture model in the total procedure. Thus in this paper, a visual attention distribution model of operator in the "grasp", "translation", "release" and other basic operation procedures is first studied and a 3D hand gesture tracking algorithm based on this distribution model is proposed. Utilizing the algorithm, in the period with a low degree of visual attention, a pre-stored 3D hand gesture animation can be used to directly visualise a 3D hand gesture model in the interactive scene; in the time period with a high degree of visual attention, an existing "frame-by-frame tracking" approach can be adopted to obtain a 3D gesture model. The results demonstrate that the proposed method can achieve real-time tracking of 3D hand gestures with an effective improvement on the efficiency, fluency, and availability of 3D hand gesture interaction.
文摘Gesture recognition is an important research in the field of human-computer interaction. Hand Gestures are strong variable and flexible, so the gesture recognition has always been an important challenge for the researchers. In this paper, we first outlined the development of gestures recognition, and different classification of gestures based on different purposes. Then we respectively introduced common methods used in the process of gesture segmentation, feature extraction and recognition. Finally, the gesture recognition was summarized and the studying prospects were given.