Today’s product creative design has rendered many fe atures and has brought a great change in our everyday life, there are many new c hallenges in its traditional theory and principle. According to the traditional de...Today’s product creative design has rendered many fe atures and has brought a great change in our everyday life, there are many new c hallenges in its traditional theory and principle. According to the traditional design theory, the FBS design model pays more attention to the function and stru cture of the product. But this model still couldn’t strengthen the relation bet ween product appearance design and human-machine design effectively. This paper adopt converse design thinking and presents an improved design thinking methodo logy based on C: FBS for product appearance design and give a general summarizat ion for the features, methods and technology based on human-machine interaction and interface. Meanwhile it also combines with the behavior design of product r elated IT fields and constructs a new outline to improve the design of product a ppearance supported by the technology of computer aided design. So the new metho d about design thinking for computer aided design, the new abstract product design model and the key problem of design thinking based on human-machine inte raction and interface are addressed in this paper. This kind of creative design theory that is driven by human-machine interaction and interface will help the development of CAD software system and the research of product design and manufa cture. Additionally, this paper gives some beneficial characters to address the theory based on human-machine interaction and interface. Meanwhile, combining with the developing of computer technology, the trends of design thinking based on t he technology of human-machine interaction and interface are also analyzed and discussed at the end of this paper.展开更多
Intuitive and efficient interfaces for human- robot interaction (HRI) have been a challenging issue in robotics as it is essential for the prevalence of robots supporting humans in key areas of activities. This pape...Intuitive and efficient interfaces for human- robot interaction (HRI) have been a challenging issue in robotics as it is essential for the prevalence of robots supporting humans in key areas of activities. This paper presents a novel augmented reality (AR) based interface to facilitate human-virtual robot interaction. A number of human-virtual robot interaction methods have been for- mulated and implemented with respect to the various types of operations needed in different robotic applications. A Euclidean distance-based method is developed to assist the users in the interaction with the virtual robot and the spatial entities in an AR environment. A monitor-based visualization mode is adopted as it enables the users to perceive the virtual contents associated with different interaction methods, and the virtual content augmented in the real environment is informative and useful to the users during their interaction with the virtual robot. Case researches are presented to demonstrate the successful implementation of the AR-based HRI interface in planning robot pick-and-place operations and path following operations.展开更多
Currently,many mobile devices provide various interaction styles and modes which create complexity in the usage of interfaces.The context offers the information base for the development of Adaptive user interface(AUI)...Currently,many mobile devices provide various interaction styles and modes which create complexity in the usage of interfaces.The context offers the information base for the development of Adaptive user interface(AUI)frameworks to overcome the heterogeneity.For this purpose,the ontological modeling has been made for specific context and environment.This type of philosophy states to the relationship among elements(e.g.,classes,relations,or capacities etc.)with understandable satisfied representation.The contextmechanisms can be examined and understood by anymachine or computational framework with these formal definitions expressed in Web ontology language(WOL)/Resource description frame work(RDF).The Protégéis used to create taxonomy in which system is framed based on four contexts such as user,device,task and environment.Some competency questions and use-cases are utilized for knowledge obtaining while the information is refined through the instances of concerned parts of context tree.The consistency of the model has been verified through the reasoning software while SPARQL querying ensured the data availability in the models for defined use-cases.The semantic context model is focused to bring in the usage of adaptive environment.This exploration has finished up with a versatile,scalable and semantically verified context learning system.This model can be mapped to individual User interface(UI)display through smart calculations for versatile UIs.展开更多
In the last two decades, tangible user interfaces (TUIs) have emerged as a new interface type that interlinks the digital and physical worlds. TUIs show a potential to enhance the way in which people interact with d...In the last two decades, tangible user interfaces (TUIs) have emerged as a new interface type that interlinks the digital and physical worlds. TUIs show a potential to enhance the way in which people interact with digital information. First, this paper exam- ines the existing body of work on tangible user interfaces and discusses their application domains, especially information visualiza- tion. Then it provides a definition of intuitive use and reviews formerly separated ideas on physicality. As interaction has an impact on the overall product experience, we also discuss whether intuitive use influences the users' aesthetic judgements of such products.展开更多
This paper describes the design and evaluation of a user interface for a remotely supervised autonomous agricultural sprayer. The interface was designed to help the remote supervisor to instruct the autonomous sprayer...This paper describes the design and evaluation of a user interface for a remotely supervised autonomous agricultural sprayer. The interface was designed to help the remote supervisor to instruct the autonomous sprayer to commence operation, monitor the status of the sprayer and its operation in the field, and intervene when needed (i.e., to stop or shut down). Design principles and guidelines were carefully selected to help develop a human-centered automation interface. Evaluation of the interface using a combination of heuristic, cognitive walkthrough, and user testing techniques revealed several strengths of the design as well as areas that needed further improvement. Overall, this paper provides guidelines that will assist other researchers to develop an ergonomic user interface for a fully autonomous agricultural machine.展开更多
Fe<sub>x</sub>(SiC<sub>2</sub> )<sub>1 - x</sub> nanocomposites prepared by using mechanical alloying method were reported. The mi-crostructure character and magnetic properties o...Fe<sub>x</sub>(SiC<sub>2</sub> )<sub>1 - x</sub> nanocomposites prepared by using mechanical alloying method were reported. The mi-crostructure character and magnetic properties of Fex (SiO<sub>2</sub>) 1 - x nanocomposite samples with different Fe content and different ball milling time were studied by using X-ray diffraction (XRD), transmission electron microscopy (TEM), Mossbauer spectroscopy, and Faraday magnetic balance in a wide temperature range. The results indicate that the mi-crostructure and magnetic properties are closely related to ball milling time and Fe content. When Fe content is less than 20 wt% , the sample after 80-h ball milling has very complex microstructure. Small α-Fe grains and Fe cluster are implanted in SiO2 matrix. And there are not only isolated α-Fe granular and Fe cluster, but also nanometer scaled sandwich network-like structure. Fex (SiO<sub>2</sub>) 1 - x nanocomposite samples display a rich variety of physical and chemical properties as a result of their unique nanostructure, strong interface interaction and展开更多
文摘Today’s product creative design has rendered many fe atures and has brought a great change in our everyday life, there are many new c hallenges in its traditional theory and principle. According to the traditional design theory, the FBS design model pays more attention to the function and stru cture of the product. But this model still couldn’t strengthen the relation bet ween product appearance design and human-machine design effectively. This paper adopt converse design thinking and presents an improved design thinking methodo logy based on C: FBS for product appearance design and give a general summarizat ion for the features, methods and technology based on human-machine interaction and interface. Meanwhile it also combines with the behavior design of product r elated IT fields and constructs a new outline to improve the design of product a ppearance supported by the technology of computer aided design. So the new metho d about design thinking for computer aided design, the new abstract product design model and the key problem of design thinking based on human-machine inte raction and interface are addressed in this paper. This kind of creative design theory that is driven by human-machine interaction and interface will help the development of CAD software system and the research of product design and manufa cture. Additionally, this paper gives some beneficial characters to address the theory based on human-machine interaction and interface. Meanwhile, combining with the developing of computer technology, the trends of design thinking based on t he technology of human-machine interaction and interface are also analyzed and discussed at the end of this paper.
文摘Intuitive and efficient interfaces for human- robot interaction (HRI) have been a challenging issue in robotics as it is essential for the prevalence of robots supporting humans in key areas of activities. This paper presents a novel augmented reality (AR) based interface to facilitate human-virtual robot interaction. A number of human-virtual robot interaction methods have been for- mulated and implemented with respect to the various types of operations needed in different robotic applications. A Euclidean distance-based method is developed to assist the users in the interaction with the virtual robot and the spatial entities in an AR environment. A monitor-based visualization mode is adopted as it enables the users to perceive the virtual contents associated with different interaction methods, and the virtual content augmented in the real environment is informative and useful to the users during their interaction with the virtual robot. Case researches are presented to demonstrate the successful implementation of the AR-based HRI interface in planning robot pick-and-place operations and path following operations.
基金This research is supported by the Ministry of Culture,Sports and Tourism and Korean Creative Content Agency(Project No:2020040243).
文摘Currently,many mobile devices provide various interaction styles and modes which create complexity in the usage of interfaces.The context offers the information base for the development of Adaptive user interface(AUI)frameworks to overcome the heterogeneity.For this purpose,the ontological modeling has been made for specific context and environment.This type of philosophy states to the relationship among elements(e.g.,classes,relations,or capacities etc.)with understandable satisfied representation.The contextmechanisms can be examined and understood by anymachine or computational framework with these formal definitions expressed in Web ontology language(WOL)/Resource description frame work(RDF).The Protégéis used to create taxonomy in which system is framed based on four contexts such as user,device,task and environment.Some competency questions and use-cases are utilized for knowledge obtaining while the information is refined through the instances of concerned parts of context tree.The consistency of the model has been verified through the reasoning software while SPARQL querying ensured the data availability in the models for defined use-cases.The semantic context model is focused to bring in the usage of adaptive environment.This exploration has finished up with a versatile,scalable and semantically verified context learning system.This model can be mapped to individual User interface(UI)display through smart calculations for versatile UIs.
文摘In the last two decades, tangible user interfaces (TUIs) have emerged as a new interface type that interlinks the digital and physical worlds. TUIs show a potential to enhance the way in which people interact with digital information. First, this paper exam- ines the existing body of work on tangible user interfaces and discusses their application domains, especially information visualiza- tion. Then it provides a definition of intuitive use and reviews formerly separated ideas on physicality. As interaction has an impact on the overall product experience, we also discuss whether intuitive use influences the users' aesthetic judgements of such products.
文摘This paper describes the design and evaluation of a user interface for a remotely supervised autonomous agricultural sprayer. The interface was designed to help the remote supervisor to instruct the autonomous sprayer to commence operation, monitor the status of the sprayer and its operation in the field, and intervene when needed (i.e., to stop or shut down). Design principles and guidelines were carefully selected to help develop a human-centered automation interface. Evaluation of the interface using a combination of heuristic, cognitive walkthrough, and user testing techniques revealed several strengths of the design as well as areas that needed further improvement. Overall, this paper provides guidelines that will assist other researchers to develop an ergonomic user interface for a fully autonomous agricultural machine.
基金Project supported by the Foundation of State ScienceTechnology Commission of China the Natural Science Foundation of Anhui Province
文摘Fe<sub>x</sub>(SiC<sub>2</sub> )<sub>1 - x</sub> nanocomposites prepared by using mechanical alloying method were reported. The mi-crostructure character and magnetic properties of Fex (SiO<sub>2</sub>) 1 - x nanocomposite samples with different Fe content and different ball milling time were studied by using X-ray diffraction (XRD), transmission electron microscopy (TEM), Mossbauer spectroscopy, and Faraday magnetic balance in a wide temperature range. The results indicate that the mi-crostructure and magnetic properties are closely related to ball milling time and Fe content. When Fe content is less than 20 wt% , the sample after 80-h ball milling has very complex microstructure. Small α-Fe grains and Fe cluster are implanted in SiO2 matrix. And there are not only isolated α-Fe granular and Fe cluster, but also nanometer scaled sandwich network-like structure. Fex (SiO<sub>2</sub>) 1 - x nanocomposite samples display a rich variety of physical and chemical properties as a result of their unique nanostructure, strong interface interaction and