In this article, we introduce and investigate the concept of multivalued hybrid mappings in C AT(0) spaces by using the concept of quasilinearization. Also, we present a new iterative algorithm involving products of...In this article, we introduce and investigate the concept of multivalued hybrid mappings in C AT(0) spaces by using the concept of quasilinearization. Also, we present a new iterative algorithm involving products of Moreau-Yosida resolvents for finding a common element of the set of minimizers of a finite family of convex functions and a common fixed point of two multivalued hybrid mappings in C AT(0) spaces.展开更多
A new synchronization scheme for chaotic(hyperchaotic) maps with different dimensions is presented.Specifically,given a drive system map with dimension n and a response system with dimension m,the proposed approach ...A new synchronization scheme for chaotic(hyperchaotic) maps with different dimensions is presented.Specifically,given a drive system map with dimension n and a response system with dimension m,the proposed approach enables each drive system state to be synchronized with a linear response combination of the response system states.The method,based on the Lyapunov stability theory and the pole placement technique,presents some useful features:(i) it enables synchronization to be achieved for both cases of n 〈 m and n 〉 m;(ii) it is rigorous,being based on theorems;(iii) it can be readily applied to any chaotic(hyperchaotic) maps defined to date.Finally,the capability of the approach is illustrated by synchronization examples between the two-dimensional H′enon map(as the drive system) and the three-dimensional hyperchaotic Wang map(as the response system),and the three-dimensional H′enon-like map(as the drive system) and the two-dimensional Lorenz discrete-time system(as the response system).展开更多
Inspired by basic circuit connection methods,memristors can also be utilized in the construction of complex discrete chaotic systems.To investigate the dynamical effects of hybrid memristors,we propose two hybrid tri-...Inspired by basic circuit connection methods,memristors can also be utilized in the construction of complex discrete chaotic systems.To investigate the dynamical effects of hybrid memristors,we propose two hybrid tri-memristor hyperchaotic(HTMH)mapping structures based on the hybrid parallel/cascade and cascade/parallel operations,respectively.Taking the HTMH mapping structure with hybrid parallel/cascade operation as an example,this map possesses a spatial invariant set whose stability is closely related to the initial states of the memristors.Dynamics distributions and bifurcation behaviours dependent on the control parameters are explored with numerical tools.Specifically,the memristor initial offset-boosting mechanism is theoretically demonstrated,and memristor initial offset-boosting behaviours are numerically verified.The results clarify that the HTMH map can exhibit hyperchaotic behaviours and extreme multistability with homogeneous coexisting infinite attractors.In addition,an FPGA hardware platform is fabricated to implement the HTMH map and generate pseudorandom numbers(PRNs)with high randomness.Notably,the generated PRNs can be applied in Wasserstein generative adversarial nets(WGANs)to enhance training stability and generation capability.展开更多
Realism rendering methods of outdoor augmented reality(AR)is an interesting topic.Realism items in outdoor AR need advanced impacts like shadows,sunshine,and relations between unreal items.A few realistic rendering ap...Realism rendering methods of outdoor augmented reality(AR)is an interesting topic.Realism items in outdoor AR need advanced impacts like shadows,sunshine,and relations between unreal items.A few realistic rendering approaches were built to overcome this issue.Several of these approaches are not dealt with real-time rendering.However,the issue remains an active research topic,especially in outdoor rendering.This paper introduces a new approach to accomplish reality real-time outdoor rendering by considering the relation between items in AR regarding shadows in any place during daylight.The proposed method includes three principal stages that cover various outdoor AR rendering challenges.First,real shadow recognition was generated considering the sun’s location and the intensity of the shadow.The second step involves real shadow protection.Finally,we introduced a shadow production algorithm technique and shades through its impacts on unreal items in the AR.The selected approach’s target is providing a fast shadow recognition technique without affecting the system’s accuracy.It achieved an average accuracy of 95.1%and an area under the curve(AUC)of 92.5%.The outputs demonstrated that the proposed approach had enhanced the reality of outside AR rendering.The results of the proposed method outperformed other state-of-the-art rendering shadow techniques’outcomes.展开更多
This paper is concerned with trajectory planning problems for UAVs operating near ground.Most existing studies focus on solving the problem of collision-free trajectory planning between pre-defined path points,but ign...This paper is concerned with trajectory planning problems for UAVs operating near ground.Most existing studies focus on solving the problem of collision-free trajectory planning between pre-defined path points,but ignore the need of navigation method for UAVs working on specific operating surfaces in near-ground space.In this paper,a novel near-ground trajectory planning framework is proposed,where the hybrid voxel-surfel map is developed to model the environment with special attention to the uneven operating surface.To improve the frequency of updates,a probability-based surfel fusion method and a resolution adaptive adjustment method based on the fusion result are proposed in this paper.By using possibility information in the map,a path search method is established to generate the initial trajectory.The trajectory is then further optimized based on map gradient information to generate a final trajectory that tracks the specified operating surface according to the task requirements.Compared with existing methods,the multi-resolution hybrid voxel-surfel map proposed in this paper has advantages in terms of operating efficiency.A series of experiments in simulated and real scenarios validate the effectiveness of the proposed trajectory planning framework.展开更多
文摘In this article, we introduce and investigate the concept of multivalued hybrid mappings in C AT(0) spaces by using the concept of quasilinearization. Also, we present a new iterative algorithm involving products of Moreau-Yosida resolvents for finding a common element of the set of minimizers of a finite family of convex functions and a common fixed point of two multivalued hybrid mappings in C AT(0) spaces.
文摘A new synchronization scheme for chaotic(hyperchaotic) maps with different dimensions is presented.Specifically,given a drive system map with dimension n and a response system with dimension m,the proposed approach enables each drive system state to be synchronized with a linear response combination of the response system states.The method,based on the Lyapunov stability theory and the pole placement technique,presents some useful features:(i) it enables synchronization to be achieved for both cases of n 〈 m and n 〉 m;(ii) it is rigorous,being based on theorems;(iii) it can be readily applied to any chaotic(hyperchaotic) maps defined to date.Finally,the capability of the approach is illustrated by synchronization examples between the two-dimensional H′enon map(as the drive system) and the three-dimensional hyperchaotic Wang map(as the response system),and the three-dimensional H′enon-like map(as the drive system) and the two-dimensional Lorenz discrete-time system(as the response system).
基金supported by the National Natural Science Foundation of China(Grant Nos.62271088,62201094,and 62071142)the Scientific Research Foundation of Jiangsu Provincial Education Department of China(Grant No.22KJB510001)。
文摘Inspired by basic circuit connection methods,memristors can also be utilized in the construction of complex discrete chaotic systems.To investigate the dynamical effects of hybrid memristors,we propose two hybrid tri-memristor hyperchaotic(HTMH)mapping structures based on the hybrid parallel/cascade and cascade/parallel operations,respectively.Taking the HTMH mapping structure with hybrid parallel/cascade operation as an example,this map possesses a spatial invariant set whose stability is closely related to the initial states of the memristors.Dynamics distributions and bifurcation behaviours dependent on the control parameters are explored with numerical tools.Specifically,the memristor initial offset-boosting mechanism is theoretically demonstrated,and memristor initial offset-boosting behaviours are numerically verified.The results clarify that the HTMH map can exhibit hyperchaotic behaviours and extreme multistability with homogeneous coexisting infinite attractors.In addition,an FPGA hardware platform is fabricated to implement the HTMH map and generate pseudorandom numbers(PRNs)with high randomness.Notably,the generated PRNs can be applied in Wasserstein generative adversarial nets(WGANs)to enhance training stability and generation capability.
文摘Realism rendering methods of outdoor augmented reality(AR)is an interesting topic.Realism items in outdoor AR need advanced impacts like shadows,sunshine,and relations between unreal items.A few realistic rendering approaches were built to overcome this issue.Several of these approaches are not dealt with real-time rendering.However,the issue remains an active research topic,especially in outdoor rendering.This paper introduces a new approach to accomplish reality real-time outdoor rendering by considering the relation between items in AR regarding shadows in any place during daylight.The proposed method includes three principal stages that cover various outdoor AR rendering challenges.First,real shadow recognition was generated considering the sun’s location and the intensity of the shadow.The second step involves real shadow protection.Finally,we introduced a shadow production algorithm technique and shades through its impacts on unreal items in the AR.The selected approach’s target is providing a fast shadow recognition technique without affecting the system’s accuracy.It achieved an average accuracy of 95.1%and an area under the curve(AUC)of 92.5%.The outputs demonstrated that the proposed approach had enhanced the reality of outside AR rendering.The results of the proposed method outperformed other state-of-the-art rendering shadow techniques’outcomes.
基金supported by the National Natural Science Foundation of China(Grant Nos.62225305,12072088,62003117,and 62003118)the National Defense Basic Scientific Research Program of China(Grant No.JCKY2020603B010)+1 种基金the Lab of Space Optoelectronic Measurement&Perception(Grant No.LabSOMP-2021-06)the Natural Science Foundation of Heilongjiang Province,China(Grant No.ZD2020F001)。
文摘This paper is concerned with trajectory planning problems for UAVs operating near ground.Most existing studies focus on solving the problem of collision-free trajectory planning between pre-defined path points,but ignore the need of navigation method for UAVs working on specific operating surfaces in near-ground space.In this paper,a novel near-ground trajectory planning framework is proposed,where the hybrid voxel-surfel map is developed to model the environment with special attention to the uneven operating surface.To improve the frequency of updates,a probability-based surfel fusion method and a resolution adaptive adjustment method based on the fusion result are proposed in this paper.By using possibility information in the map,a path search method is established to generate the initial trajectory.The trajectory is then further optimized based on map gradient information to generate a final trajectory that tracks the specified operating surface according to the task requirements.Compared with existing methods,the multi-resolution hybrid voxel-surfel map proposed in this paper has advantages in terms of operating efficiency.A series of experiments in simulated and real scenarios validate the effectiveness of the proposed trajectory planning framework.