As a core component of the network,web applications have become one of the preferred targets for attackers because the static configuration of web applications simplifies the exploitation of vulnerabilities by attacke...As a core component of the network,web applications have become one of the preferred targets for attackers because the static configuration of web applications simplifies the exploitation of vulnerabilities by attackers.Although the moving target defense(MTD)has been proposed to increase the attack difficulty for the attackers,there is no solo approach can cope with different attacks;in addition,it is impossible to implement all these approaches simultaneously due to the resource limitation.Thus,the selection of an optimal defense strategy based on MTD has become the focus of research.In general,the confrontation of two players in the security domain is viewed as a stochastic game,and the reward matrices are known to both players.However,in a real security confrontation,this scenario represents an incomplete information game.Each player can only observe the actions performed by the opponent,and the observed actions are not completely accurate.To accurately describe the attacker’s reward function to reach the Nash equilibrium,this work simulated and updated the strategy selection distribution of the attacker by observing and investigating the strategy selection history of the attacker.Next,the possible rewards of the attacker in each confrontation via the observation matrix were corrected.On this basis,the Nash-Q learning algorithm with reward quantification was proposed to select the optimal strategy.Moreover,the performances of the Minimax-Q learning algorithm and Naive-Q learning algorithm were compared and analyzed in the MTD environment.Finally,the experimental results showed that the strategy selection algorithm can enable defenders to select a more reasonable defensive strategy and achieve the maximum possible reward.展开更多
This paper takes Principal-agent Theory as the basic analysis flame to analyze the modern corporate principal and agent in a state of the two sides in asymmetric information on the basis of self-interest maximization,...This paper takes Principal-agent Theory as the basic analysis flame to analyze the modern corporate principal and agent in a state of the two sides in asymmetric information on the basis of self-interest maximization, and the game strategy which revolves the information disclosure and hideaway to launch, and therefore can get the game way which causes the auditing institution. The equilibrium in game of the information disclosure causes the auditing institution, the expense and cost which the audit profession consumes is the company governs reduces the information not asymmetrical diligently center essential agency costs.展开更多
Cooperative autonomous air combat of multiple unmanned aerial vehicles(UAVs)is one of the main combat modes in future air warfare,which becomes even more complicated with highly changeable situation and uncertain info...Cooperative autonomous air combat of multiple unmanned aerial vehicles(UAVs)is one of the main combat modes in future air warfare,which becomes even more complicated with highly changeable situation and uncertain information of the opponents.As such,this paper presents a cooperative decision-making method based on incomplete information dynamic game to generate maneuver strategies for multiple UAVs in air combat.Firstly,a cooperative situation assessment model is presented to measure the overall combat situation.Secondly,an incomplete information dynamic game model is proposed to model the dynamic process of air combat,and a dynamic Bayesian network is designed to infer the tactical intention of the opponent.Then a reinforcement learning framework based on multiagent deep deterministic policy gradient is established to obtain the perfect Bayes-Nash equilibrium solution of the air combat game model.Finally,a series of simulations are conducted to verify the effectiveness of the proposed method,and the simulation results show effective synergies and cooperative tactics.展开更多
Using economics and game theory, two kinds of models have been proposed in this paper under the assumption that foreign and domestic firms behave under the condition of dynamic game of perfect information. One model i...Using economics and game theory, two kinds of models have been proposed in this paper under the assumption that foreign and domestic firms behave under the condition of dynamic game of perfect information. One model is for calculating Anti-dumping rate which is obtained according to current regulations of Anti-dumping, but it is not optimal. The other is an optimal model of Anti-dumping which is obtained according to the maximum principle of domestic social welfare. Then, through the comparison of this two models in detail, several shortages have been revealed about Anti-dumping rate model based on current regulations of Anti-dumping. Finally, a suggestion is indicated that WTO and China should use the optimal model to calculate Anti-dumping rate.展开更多
The game theory was firstly used for description of economic phenomena and social interaction. But there are certain type of perfect information games (PI-games), the so-called positional game or Banach-Mazur games,...The game theory was firstly used for description of economic phenomena and social interaction. But there are certain type of perfect information games (PI-games), the so-called positional game or Banach-Mazur games, which so far have not been applied in economy. The perfect information positional game is defined as the game during which at any time the choice is made by one of the players who is acquainted with the previous decision of his opponent. The game is run on a sequential basis. The aim of this paper is to discuss selected Banach-Mazur games and to present some applications of positional game. This paper also shows new theoretical example of a determined PI-game, based by theoretical overview. All considerations are pure theoretical and based by logical deduction.展开更多
As an efficient method of solving subgame-perfect Nash equilibrium,the backward induction is analyzed from an evolutionary point of view in this paper,replacing a player with a population and turning a game into a pop...As an efficient method of solving subgame-perfect Nash equilibrium,the backward induction is analyzed from an evolutionary point of view in this paper,replacing a player with a population and turning a game into a population game,which shows that equilibrium of a perfect information game is the unique evolutionarily stable outcome for dynamic models in the limit.展开更多
Purpose: Based on our experience of designing and testing a computer-based game for teaching undergraduate students information literacy (IL) concepts and skills, this paper summarizes the basic strategies for stri...Purpose: Based on our experience of designing and testing a computer-based game for teaching undergraduate students information literacy (IL) concepts and skills, this paper summarizes the basic strategies for striking a balance between education and entertainment for the designers of quality IL games. Design/methodology/approach: The project team recruited 10 college students to play the game and post-game group interviews revealed problems and optimization priorities. The optimized game was tested among 50 college students. Based on a comparison of testing results of the two versions of the game, basic strategies for designing quality 1L games were summarized. Findings: The following 5 basic strategies can effectively promote combination of education and entertainment: l) using adventure games to enhance gaming experience, 2) plotting an intriguing story to attract players, 3) motivating players to engage in game play with game components such as challenge, curiosity, fantasy and control, 4) presenting learning materials through game props, and 5) assigning players tasks to be completed with subject knowledge. Research limitations: The 5 basic strategies have been tested only in the development process of one game, and the book classification knowledge in the mini-game is limited to the 22 major categories of the Chinese Library Classification. Practical implications: University libraries may refer to our experience to design and utilize educational games to promote the IL education for college students. Originality value: Few empirical studies tested and summarized strategies for combining learning and fun in the design of IL games for university students. The 5 strategies, which are summarized in the process of design and optimization of the mini-game book classification, are valuable for other designers of IL games.展开更多
Improper handling of vehicle on-ramp merging may hinder traffic flow and contribute to lower fuel economy,while also increasing the risk of collisions.Cooperative control for connected and automated vehicles(CAVs)has ...Improper handling of vehicle on-ramp merging may hinder traffic flow and contribute to lower fuel economy,while also increasing the risk of collisions.Cooperative control for connected and automated vehicles(CAVs)has the potential to significantly reduce negative environmental impact while also improve driving safety and traffic efficiency.Therefore,in this paper,we focus on the scenario of CAVs on-ramp merging and propose a centralized control method.Merging sequence(MS)allocation and motion planning are two key issues in this process.To deal with these problems,we first propose an MS allocation method based on a complete information static game whereby the mixed-strategy Nash equilibrium is calculated for an individual vehicle to select its strategy.The on-ramp merging problem is then formulated as a bi-objective(total fuel consumption and total travel time)optimization problem,to which optimal control based on Pontryagin's minimum principle(PMP)is applied to solve the motion planning issue.To determine the proper parameters in the bi-objective optimization problem,a varying-scale grid search method is proposed to explore possible solutions at different scales.In this method,an improved quicksort algorithm is designed to search for the Pareto front,and the(approximately)unbiased Pareto solution for the bi-objective optimization problem is finally determined as the optimal solution.The proposed on-ramp merging strategy is validated via numerical simulation,and comparison with other strategies demonstrates its effectiveness in terms of fuel economy and traffic efficiency.展开更多
This paper discusses the relationship of two independently developed models of games with incomplete information,hierarchical hypergames and Bayesian games.It can be considered as a generalization of the previous stud...This paper discusses the relationship of two independently developed models of games with incomplete information,hierarchical hypergames and Bayesian games.It can be considered as a generalization of the previous study on the theoretical comparison of simple hypergames and Bayesian games(Sasaki and Kijima,2012) by taking into account hierarchy of perceptions,i.e.,an agent's perception about the other agents' perceptions,and so on.The authors first introduce the general way of transformation of any hierarchical hypergames into corresponding Bayesian games,which was called as the Bayesian representation of hierarchical hypergames.The authors then show that some equilibrium concepts for hierarchical hypergames can be associated with those for Bayesian games and discuss implications of the results.展开更多
Bargaining based mechanism for sharing spectrum between radio access networks (RANs) belonging to multioperators is studied, to improve spectrum utilization efficiency and maximize network revenue. By introducing an...Bargaining based mechanism for sharing spectrum between radio access networks (RANs) belonging to multioperators is studied, to improve spectrum utilization efficiency and maximize network revenue. By introducing an intelligent agent, each RAN has the ability, which includes trading information exchanging, final decision making, and so on, to trade the spectrum with other RANs. The proposed inter-operator spectrum sharing mechanism is modeled as an infinite-horizon bargaining game with incomplete information, and the resulting bargaining game has unique sequential equilibrium. Consequently, the implementation is refined based on the analysis. Simulation results show that the proposed mechanism outperforms the conventional fixed spectrum management (FSM) method in network revenue, spectrum efficiency, and call blocking rate.展开更多
基金This paper is supported by the National Key R&D Program of China(2017YFB0802703)the National Nature Science Foundation of China(61602052).
文摘As a core component of the network,web applications have become one of the preferred targets for attackers because the static configuration of web applications simplifies the exploitation of vulnerabilities by attackers.Although the moving target defense(MTD)has been proposed to increase the attack difficulty for the attackers,there is no solo approach can cope with different attacks;in addition,it is impossible to implement all these approaches simultaneously due to the resource limitation.Thus,the selection of an optimal defense strategy based on MTD has become the focus of research.In general,the confrontation of two players in the security domain is viewed as a stochastic game,and the reward matrices are known to both players.However,in a real security confrontation,this scenario represents an incomplete information game.Each player can only observe the actions performed by the opponent,and the observed actions are not completely accurate.To accurately describe the attacker’s reward function to reach the Nash equilibrium,this work simulated and updated the strategy selection distribution of the attacker by observing and investigating the strategy selection history of the attacker.Next,the possible rewards of the attacker in each confrontation via the observation matrix were corrected.On this basis,the Nash-Q learning algorithm with reward quantification was proposed to select the optimal strategy.Moreover,the performances of the Minimax-Q learning algorithm and Naive-Q learning algorithm were compared and analyzed in the MTD environment.Finally,the experimental results showed that the strategy selection algorithm can enable defenders to select a more reasonable defensive strategy and achieve the maximum possible reward.
文摘This paper takes Principal-agent Theory as the basic analysis flame to analyze the modern corporate principal and agent in a state of the two sides in asymmetric information on the basis of self-interest maximization, and the game strategy which revolves the information disclosure and hideaway to launch, and therefore can get the game way which causes the auditing institution. The equilibrium in game of the information disclosure causes the auditing institution, the expense and cost which the audit profession consumes is the company governs reduces the information not asymmetrical diligently center essential agency costs.
基金supported by the National Natural Science Foundation of China(Grant No.61933010 and 61903301)Shaanxi Aerospace Flight Vehicle Design Key Laboratory。
文摘Cooperative autonomous air combat of multiple unmanned aerial vehicles(UAVs)is one of the main combat modes in future air warfare,which becomes even more complicated with highly changeable situation and uncertain information of the opponents.As such,this paper presents a cooperative decision-making method based on incomplete information dynamic game to generate maneuver strategies for multiple UAVs in air combat.Firstly,a cooperative situation assessment model is presented to measure the overall combat situation.Secondly,an incomplete information dynamic game model is proposed to model the dynamic process of air combat,and a dynamic Bayesian network is designed to infer the tactical intention of the opponent.Then a reinforcement learning framework based on multiagent deep deterministic policy gradient is established to obtain the perfect Bayes-Nash equilibrium solution of the air combat game model.Finally,a series of simulations are conducted to verify the effectiveness of the proposed method,and the simulation results show effective synergies and cooperative tactics.
文摘Using economics and game theory, two kinds of models have been proposed in this paper under the assumption that foreign and domestic firms behave under the condition of dynamic game of perfect information. One model is for calculating Anti-dumping rate which is obtained according to current regulations of Anti-dumping, but it is not optimal. The other is an optimal model of Anti-dumping which is obtained according to the maximum principle of domestic social welfare. Then, through the comparison of this two models in detail, several shortages have been revealed about Anti-dumping rate model based on current regulations of Anti-dumping. Finally, a suggestion is indicated that WTO and China should use the optimal model to calculate Anti-dumping rate.
文摘The game theory was firstly used for description of economic phenomena and social interaction. But there are certain type of perfect information games (PI-games), the so-called positional game or Banach-Mazur games, which so far have not been applied in economy. The perfect information positional game is defined as the game during which at any time the choice is made by one of the players who is acquainted with the previous decision of his opponent. The game is run on a sequential basis. The aim of this paper is to discuss selected Banach-Mazur games and to present some applications of positional game. This paper also shows new theoretical example of a determined PI-game, based by theoretical overview. All considerations are pure theoretical and based by logical deduction.
文摘As an efficient method of solving subgame-perfect Nash equilibrium,the backward induction is analyzed from an evolutionary point of view in this paper,replacing a player with a population and turning a game into a population game,which shows that equilibrium of a perfect information game is the unique evolutionarily stable outcome for dynamic models in the limit.
基金supported by the National Social Science Foundation of China (Grant No.: 13BTQ024) the Foundation for Humanities and Social Sciences of the Chinese Ministry of Education (Grant No.: 12YJAZH155)
文摘Purpose: Based on our experience of designing and testing a computer-based game for teaching undergraduate students information literacy (IL) concepts and skills, this paper summarizes the basic strategies for striking a balance between education and entertainment for the designers of quality IL games. Design/methodology/approach: The project team recruited 10 college students to play the game and post-game group interviews revealed problems and optimization priorities. The optimized game was tested among 50 college students. Based on a comparison of testing results of the two versions of the game, basic strategies for designing quality 1L games were summarized. Findings: The following 5 basic strategies can effectively promote combination of education and entertainment: l) using adventure games to enhance gaming experience, 2) plotting an intriguing story to attract players, 3) motivating players to engage in game play with game components such as challenge, curiosity, fantasy and control, 4) presenting learning materials through game props, and 5) assigning players tasks to be completed with subject knowledge. Research limitations: The 5 basic strategies have been tested only in the development process of one game, and the book classification knowledge in the mini-game is limited to the 22 major categories of the Chinese Library Classification. Practical implications: University libraries may refer to our experience to design and utilize educational games to promote the IL education for college students. Originality value: Few empirical studies tested and summarized strategies for combining learning and fun in the design of IL games for university students. The 5 strategies, which are summarized in the process of design and optimization of the mini-game book classification, are valuable for other designers of IL games.
基金supported in by National Natural Science Foundation of China (No.61903046)Key Research and Development Program of Shaanxi Province (No.2021GY-290)+2 种基金Youth Talent Lift Project of Shaanxi Association for Science and Technology (No.20200106)Joint Laboratory for Internet of Vehicles,Ministry of Education-China Mobile Communications Corporation (No.213024170015)Fundamental Research Funds for the Central Universities (No. 300102240106)
文摘Improper handling of vehicle on-ramp merging may hinder traffic flow and contribute to lower fuel economy,while also increasing the risk of collisions.Cooperative control for connected and automated vehicles(CAVs)has the potential to significantly reduce negative environmental impact while also improve driving safety and traffic efficiency.Therefore,in this paper,we focus on the scenario of CAVs on-ramp merging and propose a centralized control method.Merging sequence(MS)allocation and motion planning are two key issues in this process.To deal with these problems,we first propose an MS allocation method based on a complete information static game whereby the mixed-strategy Nash equilibrium is calculated for an individual vehicle to select its strategy.The on-ramp merging problem is then formulated as a bi-objective(total fuel consumption and total travel time)optimization problem,to which optimal control based on Pontryagin's minimum principle(PMP)is applied to solve the motion planning issue.To determine the proper parameters in the bi-objective optimization problem,a varying-scale grid search method is proposed to explore possible solutions at different scales.In this method,an improved quicksort algorithm is designed to search for the Pareto front,and the(approximately)unbiased Pareto solution for the bi-objective optimization problem is finally determined as the optimal solution.The proposed on-ramp merging strategy is validated via numerical simulation,and comparison with other strategies demonstrates its effectiveness in terms of fuel economy and traffic efficiency.
文摘This paper discusses the relationship of two independently developed models of games with incomplete information,hierarchical hypergames and Bayesian games.It can be considered as a generalization of the previous study on the theoretical comparison of simple hypergames and Bayesian games(Sasaki and Kijima,2012) by taking into account hierarchy of perceptions,i.e.,an agent's perception about the other agents' perceptions,and so on.The authors first introduce the general way of transformation of any hierarchical hypergames into corresponding Bayesian games,which was called as the Bayesian representation of hierarchical hypergames.The authors then show that some equilibrium concepts for hierarchical hypergames can be associated with those for Bayesian games and discuss implications of the results.
基金This work is supported by the National Natural Science Foundation of China (60632030);the Hi-Tech Research and Development Program of China (2006AA01Z276);the Integrated Project of the 6th Framework Program of the European Commission (IST-2005-027714);the China-European Union Science and Technology Cooperation Foundation of Ministry of Science and Technology of China (0516).
文摘Bargaining based mechanism for sharing spectrum between radio access networks (RANs) belonging to multioperators is studied, to improve spectrum utilization efficiency and maximize network revenue. By introducing an intelligent agent, each RAN has the ability, which includes trading information exchanging, final decision making, and so on, to trade the spectrum with other RANs. The proposed inter-operator spectrum sharing mechanism is modeled as an infinite-horizon bargaining game with incomplete information, and the resulting bargaining game has unique sequential equilibrium. Consequently, the implementation is refined based on the analysis. Simulation results show that the proposed mechanism outperforms the conventional fixed spectrum management (FSM) method in network revenue, spectrum efficiency, and call blocking rate.