In this paper, we conduct research on the new modern English teaching mode in higher vocational colleges based on multimediaand interactive system. Multimedia can make the local conditions and customs of English-speak...In this paper, we conduct research on the new modern English teaching mode in higher vocational colleges based on multimediaand interactive system. Multimedia can make the local conditions and customs of English-speaking countries, culture, art and life phenomenon,along with beautiful music and authentic English explanation, in order to real natural life scenes, abstract, boring of the learning content, becomevivid language communication environment, easy to stimulate students’ learning motivation, arouse their strong desire for knowledge, andthe thirst for knowledge into sustainable self-need, internalized learning motivation. Learning motivation is directly promote the inner power ofstudents in learning activities as point and level directly affect students’ learning behavior and academic achievement. Establishment situation,stimulate students’ curiosity and it is an effective way of training students’ learning motivations. This paper combines the related theories topropose the new perspective of the issues that will be meaningful.展开更多
To improve the human-physical-virtual coordination and integration of the digital twin workshop,3D visual monitoring and human-computer interaction of the digital twin workshop was studied.First,a novel 6D model of th...To improve the human-physical-virtual coordination and integration of the digital twin workshop,3D visual monitoring and human-computer interaction of the digital twin workshop was studied.First,a novel 6D model of the 3D visualization interactive system for digital twin workshops is proposed.As the traditional 5D digital twin model ignores the importance of human-computer interaction,a new dimension of the user terminal was added.A hierarchical real-time data-driven mapping model for the workshop production process is then proposed.Moreover,a real-time data acquisition method for the industrial Internet of things is proposed based on OPC UA(object linking and embedding for process control unified architecture).Based on the 6D model of the system,the process of creating a 3D visualization virtual environment based on virtual reality is introduced,in addition to a data-driven process based on the data management cloud platform.Finally,the 6D model of the system was confirmed using the blade rotor test workshop as the object,and a 3D visualization interactive system is developed.The results show that the system is more transparent,real-time,data-driven and more efficient,as well as promotes the coordination and integration of human-physical-virtual,which has practical significance for developing digital twin workshops.展开更多
Biography videos based on life performances of prominent figures in history aim to describe great mens' life.In this paper,a novel interactive video summarization for biography video based on multimodal fusion is ...Biography videos based on life performances of prominent figures in history aim to describe great mens' life.In this paper,a novel interactive video summarization for biography video based on multimodal fusion is proposed,which is a novel approach of visualizing the specific features for biography video and interacting with video content by taking advantage of the ability of multimodality.In general,a story of movie progresses by dialogues of characters and the subtitles are produced with the basis on the dialogues which contains all the information related to the movie.In this paper,JGibbsLDA is applied to extract key words from subtitles because the biography video consists of different aspects to depict the characters' whole life.In terms of fusing keywords and key-frames,affinity propagation is adopted to calculate the similarity between each key-frame cluster and keywords.Through the method mentioned above,a video summarization is presented based on multimodal fusion which describes video content more completely.In order to reduce the time spent on searching the interest video content and get the relationship between main characters,a kind of map is adopted to visualize video content and interact with video summarization.An experiment is conducted to evaluate video summarization and the results demonstrate that this system can formally facilitate the exploration of video content while improving interaction and finding events of interest efficiently.展开更多
Based on the traditional Human-Computer Interaction method which is mainly touch input system, the way of capturing the movement of people by using cameras is proposed. This is a convenient technique which can provide...Based on the traditional Human-Computer Interaction method which is mainly touch input system, the way of capturing the movement of people by using cameras is proposed. This is a convenient technique which can provide users more experience. In the article, a new way of detecting moving things is given on the basis of development of the image processing technique. The system architecture decides that the communication should be used between two different applications. After considered, named pipe is selected from many ways of communication to make sure that video is keeping in step with the movement from the analysis of the people moving. According to a large amount of data and principal knowledge, thinking of the need of actual project, a detailed system design and realization is finished. The system consists of three important modules: detecting of the people's movement, information transition between applications and video showing in step with people's movement. The article introduces the idea of each module and technique.展开更多
The protein connector enhancer of kinase suppressor of Ras 2(CNKSR2),present in both the postsynaptic density and cytoplasm of neurons,is a scaffolding protein with several protein-binding domains.Variants of the CNKS...The protein connector enhancer of kinase suppressor of Ras 2(CNKSR2),present in both the postsynaptic density and cytoplasm of neurons,is a scaffolding protein with several protein-binding domains.Variants of the CNKSR2 gene have been implicated in neurodevelopmental disorders,particularly intellectual disability,although the precise mechanism involved has not yet been fully understood.Research has demonstrated that CNKSR2 plays a role in facilitating the localization of postsynaptic density protein complexes to the membrane,thereby influencing synaptic signaling and the morphogenesis of dendritic spines.However,the function of CNKSR2 in the cytoplasm remains to be elucidated.In this study,we used immunoprecipitation and high-resolution liquid chromatography-mass spectrometry to identify the interactors of CNKSR2.Through a combination of bioinformatic analysis and cytological experiments,we found that the CNKSR2 interactors were significantly enriched in the proteome of the centrosome.We also showed that CNKSR2 interacted with the microtubule protein DYNC1H1 and with the centrosome marker CEP290.Subsequent colocalization analysis confirmed the centrosomal localization of CNKSR2.When we downregulated CNKSR2 expression in mouse neuroblastoma cells(Neuro 2A),we observed significant changes in the expression of numerous centrosomal genes.This manipulation also affected centrosome-related functions,including cell size and shape,cell proliferation,and motility.Furthermore,we found that CNKSR2 interactors were highly enriched in de novo variants associated with intellectual disability and autism spectrum disorder.Our findings establish a connection between CNKSR2 and the centrosome,and offer new insights into the underlying mechanisms of neurodevelopmental disorders.展开更多
Maintaining the integrity and longevity of structures is essential in many industries,such as aerospace,nuclear,and petroleum.To achieve the cost-effectiveness of large-scale systems in petroleum drilling,a strong emp...Maintaining the integrity and longevity of structures is essential in many industries,such as aerospace,nuclear,and petroleum.To achieve the cost-effectiveness of large-scale systems in petroleum drilling,a strong emphasis on structural durability and monitoring is required.This study focuses on the mechanical vibrations that occur in rotary drilling systems,which have a substantial impact on the structural integrity of drilling equipment.The study specifically investigates axial,torsional,and lateral vibrations,which might lead to negative consequences such as bit-bounce,chaotic whirling,and high-frequency stick-slip.These events not only hinder the efficiency of drilling but also lead to exhaustion and harm to the system’s components since they are difficult to be detected and controlled in real time.The study investigates the dynamic interactions of these vibrations,specifically in their high-frequency modes,usingfield data obtained from measurement while drilling.Thefindings have demonstrated the effect of strong coupling between the high-frequency modes of these vibrations on drilling sys-tem performance.The obtained results highlight the importance of considering the interconnected impacts of these vibrations when designing and implementing robust control systems.Therefore,integrating these compo-nents can increase the durability of drill bits and drill strings,as well as improve the ability to monitor and detect damage.Moreover,by exploiting thesefindings,the assessment of structural resilience in rotary drilling systems can be enhanced.Furthermore,the study demonstrates the capacity of structural health monitoring to improve the quality,dependability,and efficiency of rotary drilling systems in the petroleum industry.展开更多
The evolution of the Internet has enabled us to enjoy the music created in various countries.But still,it is often difficult to understand the lyrics written in foreign languages.Professional translators have publishe...The evolution of the Internet has enabled us to enjoy the music created in various countries.But still,it is often difficult to understand the lyrics written in foreign languages.Professional translators have published many international songs with lyrics that fit the melody so that the ordinary people can enjoy the lyrics of such international songs.This paper discusses lyrics transcreation into the Japanese language.Also,the paper presents an interactive visual lyrics transcreation system and describes the details of its implementation.This system allows users to select temporary lyrics from a set of tentative translations and then freely modify the lyrics with a real-time visualization mechanism.We also propose a lyrics translation algorithm that solves an essential problem of lyrics translation into Japanese.In this study,we interviewed two experts regarding problems with lyrics translation and received reviews of our presented system.We also conducted preliminary experiments with 19 participants to determine the best combination of user interface components for our system.We performed additional user experiments inviting 12 participants to compare lyrics transcreation using the presented system to manual lyrics transcreation.Lyrics transcreation by the presented system brought better results against those of manual transcreation.展开更多
This paper shows an environment which supports the development of multi-thread dialogue interactive systems.The environment includes several tools and run-time support programs for the design and implementation of the...This paper shows an environment which supports the development of multi-thread dialogue interactive systems.The environment includes several tools and run-time support programs for the design and implementation of the user interface of an interactive system.First,methods of user interface specifica- tion with Elementary Nets are discussed.Then,the syntax of a user interface specification language based on Elementary Nets and the pre-compiler for the language as well as a graphic editor for Elemen- tary Nets construction are described.Finally,an example is given to illustrate the design process of a user interface.展开更多
In the construction of Metaverses,sensors that are referred to as the“bridge of information transmission”,play a key role.The functionality and efficiency of today’s sensors,which operate in a manner similar to phy...In the construction of Metaverses,sensors that are referred to as the“bridge of information transmission”,play a key role.The functionality and efficiency of today’s sensors,which operate in a manner similar to physical sensing,are frequently constrained by their hardware and software.In this research,we proposed the Parallel Sensing framework,which includes background,concept,basic methods and typical application of parallel sensing.In our formulation,sensors are redefined as the integration of real physical sensors and virtual software-defined sensors based on parallel intelligence,in order to boost the performance of the sensors.Each sensor will have a parallel counterpart in the virtual world within the framework of parallel sensing.Digital sensors serve as the brain of sensors and maintain the same properties as physical sensors.Parallel sensing allows physical sensors to operate in discrete time periods to conserve energy,while cloud-based descriptive,predictive,and prescriptive sensors operate continuously to offer compensation data and serve as guardians.To better illustrate parallel sensing concept,we show some example applications of parallel sensing such as parallel vision,parallel point cloud and parallel light fields,both of which are designed by construct virtual sensors to extend small real data to virtual big data and then boost the performance of perception models.Experimental results demonstrate the effective of parallel sensing framework.The interaction between the real and virtual worlds enables sensors to operate actively,allowing them to intelligently adapt to various scenarios and ultimately attain the goal of“Cognitive,Parallel,Crypto,Federated,Social and Ecologic”6S sensing.展开更多
Integration of soil information system (SIS) and interactive self-organizing data (ISODATA) was studied to establish proper agricultural developing zones in red soil region of southern China which are of crucial impor...Integration of soil information system (SIS) and interactive self-organizing data (ISODATA) was studied to establish proper agricultural developing zones in red soil region of southern China which are of crucial importance to farmers, researchers, and decision makers while utilizing and managing red soil resources. SIS created by using ARC/INPO was used to provide data acquisition, systematic model parameter assignment, and visual display of analytic results. Topography, temperature, soil component (e.g., organic matter and pH) and condition of agricultural production were selected as parameters of ISODATA model. Taking Longyou County, Zhejiang Province as the case study area, the effect of the integration and recommendations are discussed for future research.展开更多
Peer review is the cornerstone in scientific publication.Although peer review has paramount importance in ensuring the quality of the published literature,it still has a number of shortcomings.The present manuscript p...Peer review is the cornerstone in scientific publication.Although peer review has paramount importance in ensuring the quality of the published literature,it still has a number of shortcomings.The present manuscript proposes a new method to improve the current peer review system by providing an interactive,dynamic platform that allows direct,anonymous interaction between the authors of submitted manuscripts and the reviewers.Such real-time interaction may help eliminate any problems related to misunderstanding or misinterpretation of the reviewer’s comments or the authors’response,and would save time while keeping the identity of both parties anonymous.展开更多
Interactive holography offers unmatched levels of immersion and user engagement in the field of future display.Despite of the substantial progress has been made in dynamic meta-holography,the realization of real-time,...Interactive holography offers unmatched levels of immersion and user engagement in the field of future display.Despite of the substantial progress has been made in dynamic meta-holography,the realization of real-time,highly smooth interactive holography remains a significant challenge due to the computational and display frame rate limitations.In this study,we introduced a dynamic interactive bitwise meta-holography with ultra-high computational and display frame rates.To our knowledge,this is the first reported practical dynamic interactive metasurface holographic system.We spa-tially divided the metasurface device into multiple distinct channels,each projecting a reconstructed sub-pattern.The switching states of these channels were mapped to bitwise operations on a set of bit values,which avoids complex holo-gram computations,enabling an ultra-high computational frame rate.Our approach achieves a computational frame rate of 800 kHz and a display frame rate of 23 kHz on a low-power Raspberry Pi computational platform.According to this methodology,we demonstrated an interactive dynamic holographic Tetris game system that allows interactive gameplay,color display,and on-the-fly hologram creation.Our technology presents an inspiration for advanced dynamic meta-holography,which is promising for a broad range of applications including advanced human-computer interaction,real-time 3D visualization,and next-generation virtual and augmented reality systems.展开更多
Getting insight into the spatiotemporal distribution patterns of knowledge innovation is receiving increasing attention from policymakers and economic research organizations.Many studies use bibliometric data to analy...Getting insight into the spatiotemporal distribution patterns of knowledge innovation is receiving increasing attention from policymakers and economic research organizations.Many studies use bibliometric data to analyze the popularity of certain research topics,well-adopted methodologies,influential authors,and the interrelationships among research disciplines.However,the visual exploration of the patterns of research topics with an emphasis on their spatial and temporal distribution remains challenging.This study combined a Space-Time Cube(STC)and a 3D glyph to represent the complex multivariate bibliographic data.We further implemented a visual design by developing an interactive interface.The effectiveness,understandability,and engagement of ST-Map are evaluated by seven experts in geovisualization.The results suggest that it is promising to use three-dimensional visualization to show the overview and on-demand details on a single screen.展开更多
The Learning management system(LMS)is now being used for uploading educational content in both distance and blended setups.LMS platform has two types of users:the educators who upload the content,and the students who ...The Learning management system(LMS)is now being used for uploading educational content in both distance and blended setups.LMS platform has two types of users:the educators who upload the content,and the students who have to access the content.The students,usually rely on text notes or books and video tutorials while their exams are conducted with formal methods.Formal assessments and examination criteria are ineffective with restricted learning space which makes the student tend only to read the educational contents and videos instead of interactive mode.The aim is to design an interactive LMS and examination video-based interface to cater the issues of educators and students.It is designed according to Human-computer interaction(HCI)principles to make the interactive User interface(UI)through User experience(UX).The interactive lectures in the form of annotated videos increase user engagement and improve the self-study context of users involved in LMS.The interface design defines how the design will interact with users and how the interface exchanges information.The findings show that interactive videos for LMS allow the users to have a more personalized learning experience by engaging in the educational content.The result shows a highly personalized learning experience due to the interactive video and quiz within the video.展开更多
With the rapid and large-scale development of renewable energy, the lack of new energy power transportation or consumption, and the shortage of grid peak-shifting ability have become increasingly serious. Aiming to th...With the rapid and large-scale development of renewable energy, the lack of new energy power transportation or consumption, and the shortage of grid peak-shifting ability have become increasingly serious. Aiming to the severe wind power curtailment issue, the characteristics of interactive load are studied upon the traditional day-ahead dispatch model to mitigate the influence of wind power fluctuation. A multi-objective optimal dispatch model with the minimum operating cost and power losses is built. Optimal power flow distribution is available when both generation and demand side participate in the resource allocation. The quantum particle swarm optimization (QPSO) algorithm is applied to convert multi-objective optimization problem into single objective optimization problem. The simulation results of IEEE 30-bus system verify that the proposed method can effectively reduce the operating cost and grid loss simultaneously enhancing the consumption of wind power.展开更多
Multimedia Interactive Informative Systems (MIIS) are software applications resulting from the convergence of multiples technologies such as audiovisual, computing and communication. They aim to transmit information t...Multimedia Interactive Informative Systems (MIIS) are software applications resulting from the convergence of multiples technologies such as audiovisual, computing and communication. They aim to transmit information to a large, diverse and dispersed public. As with other mass media, the fulfillment of MIIS goals depends largely on the quality of communication between the system and end users. Therefore, those systems should be developed in order to ensure that this quality requirement is satisfied. If MIIS are constructed according to usual software engineering practices, the analysis discipline of the development process includes requirements identification and specification;however, these techniques are focused on functional requirements, and they do not give much importance to non-functional requirements. In this paper, we propose a development process based on the production of videogames which has two different phases: preproduction and production. The first phase, corresponding to requirements identification, derives into the concept of system. In order to translate this concept into a specification, we propose the use of new communicational attributes and a MIIS metamodel. The establishment of MIIS non-functional specification is the result of analyzing class diagrams through quality attributes. In order to evaluate if the specifications are responding to communicational attributes, a functional prototype is built and evaluated with end users. The proposed methodology is applied to a real case study.展开更多
Taylor vortex flow between two concentric rotating cylinders with finite axial length includes various patterns of laminar and turbulent flows, and its behavior has attracted great interests. When mode bifurcation occ...Taylor vortex flow between two concentric rotating cylinders with finite axial length includes various patterns of laminar and turbulent flows, and its behavior has attracted great interests. When mode bifurcation occurs, quantitative parameters such as the volume-averaged energy change rapidly. It is important to visualize the behaviors of vortices. In this study, a three-dimensional visualization system with respect to time is devised. This system can change the viewpoint of flow visualization, and we can observe the track of a vortex from any point. The volume-averaged energy is projected to the track of the center of a vortex. The proposed system can help to investigate the relationship between the mode bifurcation process and the volume-averaged energy.展开更多
Most of advertisement systems are presently still launch the publicity content by the static words and pictures. Recently, this static advertisement model will not be able to attract people’s attention more and more....Most of advertisement systems are presently still launch the publicity content by the static words and pictures. Recently, this static advertisement model will not be able to attract people’s attention more and more. Moreover, the static information content of advertisement system is limited because of the layout shown size. It can not also fully demonstrate the information content of advertisement system. In this paper, we develop a digital interactive kanban advertisement system using face recognition methodology to solve these problems. The system captures the person’s face through the camera. The digital advertisement content size is relevant by the person and camera observation locations. In this paper, we adopt the Adaboost algorithm to judge people face, and the system only need to grab the position of the face. The system doesn’t built expensive and complex equipment to reduce the system cost and enhance the system performance. This system can also achieve the same similar digital interactive advertising effectiveness.展开更多
In interactive platforms, we often want to predict which items could be more relevant for users, either based on their previous interactions with the system or their preferences. Such systems are called Recommender Sy...In interactive platforms, we often want to predict which items could be more relevant for users, either based on their previous interactions with the system or their preferences. Such systems are called Recommender Systems. They are divided into three main groups, including content-based, collaborative and hybrid recommenders. In this paper, we focus on collaborative filtering and the improvement of the accuracy of its techniques. Then, we suggest an Ensemble Learning Recommender System model made of a probabilistic model and an efficient matrix factorization method. The interactions between users and the platform are scored by explicit and implicit scores. At each user session, implicit scores are used to train a probabilistic model to compute the maximum likelihood estimator for the probability that an item will be recommended in the next session. The explicit scores are used to know the impact of the user’s vote on an item at the time of the recommendation.展开更多
This paper is on the construction of animation education system based on the interactive teaching pattern. In brief, the animation industry is a sunrise industry, for promotes our country animation industry fast healt...This paper is on the construction of animation education system based on the interactive teaching pattern. In brief, the animation industry is a sunrise industry, for promotes our country animation industry fast healthy development, the university should further consummate the education directive, the attention enhances the student to synthesize the quality, takes student' s innovation ability and the practice ability raise, the enhancement and the enterprise cooperation. In the process of positioning the cartoon talent should be based on the basic needs of the animation industry employment, the establishment of the basic skills of talent training objectives, in order to make talent positioning and industry needs closer. In the future, we will apply the proposed method in the general teaching activities to enhance the overall performance.展开更多
文摘In this paper, we conduct research on the new modern English teaching mode in higher vocational colleges based on multimediaand interactive system. Multimedia can make the local conditions and customs of English-speaking countries, culture, art and life phenomenon,along with beautiful music and authentic English explanation, in order to real natural life scenes, abstract, boring of the learning content, becomevivid language communication environment, easy to stimulate students’ learning motivation, arouse their strong desire for knowledge, andthe thirst for knowledge into sustainable self-need, internalized learning motivation. Learning motivation is directly promote the inner power ofstudents in learning activities as point and level directly affect students’ learning behavior and academic achievement. Establishment situation,stimulate students’ curiosity and it is an effective way of training students’ learning motivations. This paper combines the related theories topropose the new perspective of the issues that will be meaningful.
基金The National Natural Science Foundation of China(No.51875332)the Capacity Building Projects of Some Local Universities of Shanghai Science and Technology Commission(No.18040501600).
文摘To improve the human-physical-virtual coordination and integration of the digital twin workshop,3D visual monitoring and human-computer interaction of the digital twin workshop was studied.First,a novel 6D model of the 3D visualization interactive system for digital twin workshops is proposed.As the traditional 5D digital twin model ignores the importance of human-computer interaction,a new dimension of the user terminal was added.A hierarchical real-time data-driven mapping model for the workshop production process is then proposed.Moreover,a real-time data acquisition method for the industrial Internet of things is proposed based on OPC UA(object linking and embedding for process control unified architecture).Based on the 6D model of the system,the process of creating a 3D visualization virtual environment based on virtual reality is introduced,in addition to a data-driven process based on the data management cloud platform.Finally,the 6D model of the system was confirmed using the blade rotor test workshop as the object,and a 3D visualization interactive system is developed.The results show that the system is more transparent,real-time,data-driven and more efficient,as well as promotes the coordination and integration of human-physical-virtual,which has practical significance for developing digital twin workshops.
基金Supported by the National Key Research and Development Plan(2016YFB1001200)the Natural Science Foundation of China(U1435220,61232013)Natural Science Research Projects of Universities in Jiangsu Province(16KJA520003)
文摘Biography videos based on life performances of prominent figures in history aim to describe great mens' life.In this paper,a novel interactive video summarization for biography video based on multimodal fusion is proposed,which is a novel approach of visualizing the specific features for biography video and interacting with video content by taking advantage of the ability of multimodality.In general,a story of movie progresses by dialogues of characters and the subtitles are produced with the basis on the dialogues which contains all the information related to the movie.In this paper,JGibbsLDA is applied to extract key words from subtitles because the biography video consists of different aspects to depict the characters' whole life.In terms of fusing keywords and key-frames,affinity propagation is adopted to calculate the similarity between each key-frame cluster and keywords.Through the method mentioned above,a video summarization is presented based on multimodal fusion which describes video content more completely.In order to reduce the time spent on searching the interest video content and get the relationship between main characters,a kind of map is adopted to visualize video content and interact with video summarization.An experiment is conducted to evaluate video summarization and the results demonstrate that this system can formally facilitate the exploration of video content while improving interaction and finding events of interest efficiently.
文摘Based on the traditional Human-Computer Interaction method which is mainly touch input system, the way of capturing the movement of people by using cameras is proposed. This is a convenient technique which can provide users more experience. In the article, a new way of detecting moving things is given on the basis of development of the image processing technique. The system architecture decides that the communication should be used between two different applications. After considered, named pipe is selected from many ways of communication to make sure that video is keeping in step with the movement from the analysis of the people moving. According to a large amount of data and principal knowledge, thinking of the need of actual project, a detailed system design and realization is finished. The system consists of three important modules: detecting of the people's movement, information transition between applications and video showing in step with people's movement. The article introduces the idea of each module and technique.
基金supported by the National Nature Science Foundation of China,No.32101020(to JL)the Natural Science Foundation of Shandong Province,Nos.ZR2020MC071(to JL),ZR2023MH327(to HZ)+1 种基金the Integrated Project of Major Research Plan of National Natural Science Foundation of China,No.92249303(to PL)the Natural Science Foundation of Qingdao,No.23-2-1-193-zyyd-jch(to HZ)。
文摘The protein connector enhancer of kinase suppressor of Ras 2(CNKSR2),present in both the postsynaptic density and cytoplasm of neurons,is a scaffolding protein with several protein-binding domains.Variants of the CNKSR2 gene have been implicated in neurodevelopmental disorders,particularly intellectual disability,although the precise mechanism involved has not yet been fully understood.Research has demonstrated that CNKSR2 plays a role in facilitating the localization of postsynaptic density protein complexes to the membrane,thereby influencing synaptic signaling and the morphogenesis of dendritic spines.However,the function of CNKSR2 in the cytoplasm remains to be elucidated.In this study,we used immunoprecipitation and high-resolution liquid chromatography-mass spectrometry to identify the interactors of CNKSR2.Through a combination of bioinformatic analysis and cytological experiments,we found that the CNKSR2 interactors were significantly enriched in the proteome of the centrosome.We also showed that CNKSR2 interacted with the microtubule protein DYNC1H1 and with the centrosome marker CEP290.Subsequent colocalization analysis confirmed the centrosomal localization of CNKSR2.When we downregulated CNKSR2 expression in mouse neuroblastoma cells(Neuro 2A),we observed significant changes in the expression of numerous centrosomal genes.This manipulation also affected centrosome-related functions,including cell size and shape,cell proliferation,and motility.Furthermore,we found that CNKSR2 interactors were highly enriched in de novo variants associated with intellectual disability and autism spectrum disorder.Our findings establish a connection between CNKSR2 and the centrosome,and offer new insights into the underlying mechanisms of neurodevelopmental disorders.
文摘Maintaining the integrity and longevity of structures is essential in many industries,such as aerospace,nuclear,and petroleum.To achieve the cost-effectiveness of large-scale systems in petroleum drilling,a strong emphasis on structural durability and monitoring is required.This study focuses on the mechanical vibrations that occur in rotary drilling systems,which have a substantial impact on the structural integrity of drilling equipment.The study specifically investigates axial,torsional,and lateral vibrations,which might lead to negative consequences such as bit-bounce,chaotic whirling,and high-frequency stick-slip.These events not only hinder the efficiency of drilling but also lead to exhaustion and harm to the system’s components since they are difficult to be detected and controlled in real time.The study investigates the dynamic interactions of these vibrations,specifically in their high-frequency modes,usingfield data obtained from measurement while drilling.Thefindings have demonstrated the effect of strong coupling between the high-frequency modes of these vibrations on drilling sys-tem performance.The obtained results highlight the importance of considering the interconnected impacts of these vibrations when designing and implementing robust control systems.Therefore,integrating these compo-nents can increase the durability of drill bits and drill strings,as well as improve the ability to monitor and detect damage.Moreover,by exploiting thesefindings,the assessment of structural resilience in rotary drilling systems can be enhanced.Furthermore,the study demonstrates the capacity of structural health monitoring to improve the quality,dependability,and efficiency of rotary drilling systems in the petroleum industry.
文摘The evolution of the Internet has enabled us to enjoy the music created in various countries.But still,it is often difficult to understand the lyrics written in foreign languages.Professional translators have published many international songs with lyrics that fit the melody so that the ordinary people can enjoy the lyrics of such international songs.This paper discusses lyrics transcreation into the Japanese language.Also,the paper presents an interactive visual lyrics transcreation system and describes the details of its implementation.This system allows users to select temporary lyrics from a set of tentative translations and then freely modify the lyrics with a real-time visualization mechanism.We also propose a lyrics translation algorithm that solves an essential problem of lyrics translation into Japanese.In this study,we interviewed two experts regarding problems with lyrics translation and received reviews of our presented system.We also conducted preliminary experiments with 19 participants to determine the best combination of user interface components for our system.We performed additional user experiments inviting 12 participants to compare lyrics transcreation using the presented system to manual lyrics transcreation.Lyrics transcreation by the presented system brought better results against those of manual transcreation.
基金The project is supported by the National Natural Science Foundation of China.
文摘This paper shows an environment which supports the development of multi-thread dialogue interactive systems.The environment includes several tools and run-time support programs for the design and implementation of the user interface of an interactive system.First,methods of user interface specifica- tion with Elementary Nets are discussed.Then,the syntax of a user interface specification language based on Elementary Nets and the pre-compiler for the language as well as a graphic editor for Elemen- tary Nets construction are described.Finally,an example is given to illustrate the design process of a user interface.
基金supported by the National Key R&D Program of China(2018AAA0101502)the Science and Technology Project of SGCC(State Grid Corporation of China):Fundamental Theory of Human-in-the-Loop Hybrid-Augmented Intelligence for Power Grid Dispatch and Control。
文摘In the construction of Metaverses,sensors that are referred to as the“bridge of information transmission”,play a key role.The functionality and efficiency of today’s sensors,which operate in a manner similar to physical sensing,are frequently constrained by their hardware and software.In this research,we proposed the Parallel Sensing framework,which includes background,concept,basic methods and typical application of parallel sensing.In our formulation,sensors are redefined as the integration of real physical sensors and virtual software-defined sensors based on parallel intelligence,in order to boost the performance of the sensors.Each sensor will have a parallel counterpart in the virtual world within the framework of parallel sensing.Digital sensors serve as the brain of sensors and maintain the same properties as physical sensors.Parallel sensing allows physical sensors to operate in discrete time periods to conserve energy,while cloud-based descriptive,predictive,and prescriptive sensors operate continuously to offer compensation data and serve as guardians.To better illustrate parallel sensing concept,we show some example applications of parallel sensing such as parallel vision,parallel point cloud and parallel light fields,both of which are designed by construct virtual sensors to extend small real data to virtual big data and then boost the performance of perception models.Experimental results demonstrate the effective of parallel sensing framework.The interaction between the real and virtual worlds enables sensors to operate actively,allowing them to intelligently adapt to various scenarios and ultimately attain the goal of“Cognitive,Parallel,Crypto,Federated,Social and Ecologic”6S sensing.
文摘Integration of soil information system (SIS) and interactive self-organizing data (ISODATA) was studied to establish proper agricultural developing zones in red soil region of southern China which are of crucial importance to farmers, researchers, and decision makers while utilizing and managing red soil resources. SIS created by using ARC/INPO was used to provide data acquisition, systematic model parameter assignment, and visual display of analytic results. Topography, temperature, soil component (e.g., organic matter and pH) and condition of agricultural production were selected as parameters of ISODATA model. Taking Longyou County, Zhejiang Province as the case study area, the effect of the integration and recommendations are discussed for future research.
文摘Peer review is the cornerstone in scientific publication.Although peer review has paramount importance in ensuring the quality of the published literature,it still has a number of shortcomings.The present manuscript proposes a new method to improve the current peer review system by providing an interactive,dynamic platform that allows direct,anonymous interaction between the authors of submitted manuscripts and the reviewers.Such real-time interaction may help eliminate any problems related to misunderstanding or misinterpretation of the reviewer’s comments or the authors’response,and would save time while keeping the identity of both parties anonymous.
基金supports from National Natural Science Foundation of China (Grant No.62205117,52275429)National Key Research and Development Program of China (Grant No.2021YFF0502700)+3 种基金Young Elite Scientists Sponsorship Program by CAST (Grant No.2022QNRC001)West Light Foundation of the Chinese Academy of Sciences (Grant No.xbzg-zdsys-202206)Knowledge Innovation Program of Wuhan-Shuguang,Innovation project of Optics Valley Laboratory (Grant No.OVL2021ZD002)Hubei Provincial Natural Science Foundation of China (Grant No.2022CFB792).
文摘Interactive holography offers unmatched levels of immersion and user engagement in the field of future display.Despite of the substantial progress has been made in dynamic meta-holography,the realization of real-time,highly smooth interactive holography remains a significant challenge due to the computational and display frame rate limitations.In this study,we introduced a dynamic interactive bitwise meta-holography with ultra-high computational and display frame rates.To our knowledge,this is the first reported practical dynamic interactive metasurface holographic system.We spa-tially divided the metasurface device into multiple distinct channels,each projecting a reconstructed sub-pattern.The switching states of these channels were mapped to bitwise operations on a set of bit values,which avoids complex holo-gram computations,enabling an ultra-high computational frame rate.Our approach achieves a computational frame rate of 800 kHz and a display frame rate of 23 kHz on a low-power Raspberry Pi computational platform.According to this methodology,we demonstrated an interactive dynamic holographic Tetris game system that allows interactive gameplay,color display,and on-the-fly hologram creation.Our technology presents an inspiration for advanced dynamic meta-holography,which is promising for a broad range of applications including advanced human-computer interaction,real-time 3D visualization,and next-generation virtual and augmented reality systems.
文摘Getting insight into the spatiotemporal distribution patterns of knowledge innovation is receiving increasing attention from policymakers and economic research organizations.Many studies use bibliometric data to analyze the popularity of certain research topics,well-adopted methodologies,influential authors,and the interrelationships among research disciplines.However,the visual exploration of the patterns of research topics with an emphasis on their spatial and temporal distribution remains challenging.This study combined a Space-Time Cube(STC)and a 3D glyph to represent the complex multivariate bibliographic data.We further implemented a visual design by developing an interactive interface.The effectiveness,understandability,and engagement of ST-Map are evaluated by seven experts in geovisualization.The results suggest that it is promising to use three-dimensional visualization to show the overview and on-demand details on a single screen.
文摘The Learning management system(LMS)is now being used for uploading educational content in both distance and blended setups.LMS platform has two types of users:the educators who upload the content,and the students who have to access the content.The students,usually rely on text notes or books and video tutorials while their exams are conducted with formal methods.Formal assessments and examination criteria are ineffective with restricted learning space which makes the student tend only to read the educational contents and videos instead of interactive mode.The aim is to design an interactive LMS and examination video-based interface to cater the issues of educators and students.It is designed according to Human-computer interaction(HCI)principles to make the interactive User interface(UI)through User experience(UX).The interactive lectures in the form of annotated videos increase user engagement and improve the self-study context of users involved in LMS.The interface design defines how the design will interact with users and how the interface exchanges information.The findings show that interactive videos for LMS allow the users to have a more personalized learning experience by engaging in the educational content.The result shows a highly personalized learning experience due to the interactive video and quiz within the video.
文摘With the rapid and large-scale development of renewable energy, the lack of new energy power transportation or consumption, and the shortage of grid peak-shifting ability have become increasingly serious. Aiming to the severe wind power curtailment issue, the characteristics of interactive load are studied upon the traditional day-ahead dispatch model to mitigate the influence of wind power fluctuation. A multi-objective optimal dispatch model with the minimum operating cost and power losses is built. Optimal power flow distribution is available when both generation and demand side participate in the resource allocation. The quantum particle swarm optimization (QPSO) algorithm is applied to convert multi-objective optimization problem into single objective optimization problem. The simulation results of IEEE 30-bus system verify that the proposed method can effectively reduce the operating cost and grid loss simultaneously enhancing the consumption of wind power.
文摘Multimedia Interactive Informative Systems (MIIS) are software applications resulting from the convergence of multiples technologies such as audiovisual, computing and communication. They aim to transmit information to a large, diverse and dispersed public. As with other mass media, the fulfillment of MIIS goals depends largely on the quality of communication between the system and end users. Therefore, those systems should be developed in order to ensure that this quality requirement is satisfied. If MIIS are constructed according to usual software engineering practices, the analysis discipline of the development process includes requirements identification and specification;however, these techniques are focused on functional requirements, and they do not give much importance to non-functional requirements. In this paper, we propose a development process based on the production of videogames which has two different phases: preproduction and production. The first phase, corresponding to requirements identification, derives into the concept of system. In order to translate this concept into a specification, we propose the use of new communicational attributes and a MIIS metamodel. The establishment of MIIS non-functional specification is the result of analyzing class diagrams through quality attributes. In order to evaluate if the specifications are responding to communicational attributes, a functional prototype is built and evaluated with end users. The proposed methodology is applied to a real case study.
文摘Taylor vortex flow between two concentric rotating cylinders with finite axial length includes various patterns of laminar and turbulent flows, and its behavior has attracted great interests. When mode bifurcation occurs, quantitative parameters such as the volume-averaged energy change rapidly. It is important to visualize the behaviors of vortices. In this study, a three-dimensional visualization system with respect to time is devised. This system can change the viewpoint of flow visualization, and we can observe the track of a vortex from any point. The volume-averaged energy is projected to the track of the center of a vortex. The proposed system can help to investigate the relationship between the mode bifurcation process and the volume-averaged energy.
文摘Most of advertisement systems are presently still launch the publicity content by the static words and pictures. Recently, this static advertisement model will not be able to attract people’s attention more and more. Moreover, the static information content of advertisement system is limited because of the layout shown size. It can not also fully demonstrate the information content of advertisement system. In this paper, we develop a digital interactive kanban advertisement system using face recognition methodology to solve these problems. The system captures the person’s face through the camera. The digital advertisement content size is relevant by the person and camera observation locations. In this paper, we adopt the Adaboost algorithm to judge people face, and the system only need to grab the position of the face. The system doesn’t built expensive and complex equipment to reduce the system cost and enhance the system performance. This system can also achieve the same similar digital interactive advertising effectiveness.
文摘In interactive platforms, we often want to predict which items could be more relevant for users, either based on their previous interactions with the system or their preferences. Such systems are called Recommender Systems. They are divided into three main groups, including content-based, collaborative and hybrid recommenders. In this paper, we focus on collaborative filtering and the improvement of the accuracy of its techniques. Then, we suggest an Ensemble Learning Recommender System model made of a probabilistic model and an efficient matrix factorization method. The interactions between users and the platform are scored by explicit and implicit scores. At each user session, implicit scores are used to train a probabilistic model to compute the maximum likelihood estimator for the probability that an item will be recommended in the next session. The explicit scores are used to know the impact of the user’s vote on an item at the time of the recommendation.
文摘This paper is on the construction of animation education system based on the interactive teaching pattern. In brief, the animation industry is a sunrise industry, for promotes our country animation industry fast healthy development, the university should further consummate the education directive, the attention enhances the student to synthesize the quality, takes student' s innovation ability and the practice ability raise, the enhancement and the enterprise cooperation. In the process of positioning the cartoon talent should be based on the basic needs of the animation industry employment, the establishment of the basic skills of talent training objectives, in order to make talent positioning and industry needs closer. In the future, we will apply the proposed method in the general teaching activities to enhance the overall performance.