Problems of the current IGMP mechanism were identified, such as unnecessary periodic probing of hosts and leave latency, which wastes bandwidth and cause more traffic and overhead. Alternative mechanism that preserve ...Problems of the current IGMP mechanism were identified, such as unnecessary periodic probing of hosts and leave latency, which wastes bandwidth and cause more traffic and overhead. Alternative mechanism that preserve the IP multicast model but employ join/leave messages to track local group membership for broadcast LANs (shared medium LANs) was proposed in this paper. We describe the implementation requirements of the new mechanism and compare it to existing one, demonstrating that join/leave approach is uniformly superior for the environment of broadcast LANs.展开更多
介绍一种在VC、Delphi等多种应用程序开发环境中通用的网络通信动态链接库(DLL)模块的设计实现.在visual studio 2010开发环境下,采用c++MFC类库的CSocket类设计支持TCP协议和UDP协议的DLL.该DLL可被多种开发语言平台调用,能以客户/服务...介绍一种在VC、Delphi等多种应用程序开发环境中通用的网络通信动态链接库(DLL)模块的设计实现.在visual studio 2010开发环境下,采用c++MFC类库的CSocket类设计支持TCP协议和UDP协议的DLL.该DLL可被多种开发语言平台调用,能以客户/服务端(C/S)、点对点、广播等多种模式建立局域网内通信机制,为不同开发环境下设计模块化数据通信应用提供了便捷途径,可大大提高跨平台网络通信应用程序开发的效率.展开更多
文摘Problems of the current IGMP mechanism were identified, such as unnecessary periodic probing of hosts and leave latency, which wastes bandwidth and cause more traffic and overhead. Alternative mechanism that preserve the IP multicast model but employ join/leave messages to track local group membership for broadcast LANs (shared medium LANs) was proposed in this paper. We describe the implementation requirements of the new mechanism and compare it to existing one, demonstrating that join/leave approach is uniformly superior for the environment of broadcast LANs.
文摘介绍一种在VC、Delphi等多种应用程序开发环境中通用的网络通信动态链接库(DLL)模块的设计实现.在visual studio 2010开发环境下,采用c++MFC类库的CSocket类设计支持TCP协议和UDP协议的DLL.该DLL可被多种开发语言平台调用,能以客户/服务端(C/S)、点对点、广播等多种模式建立局域网内通信机制,为不同开发环境下设计模块化数据通信应用提供了便捷途径,可大大提高跨平台网络通信应用程序开发的效率.