For certain applications, the paper proposes a LOD generation algorithm based on model feature, to measure the value of certain features as weight, and to just the geometrical characteristics and retains the full feat...For certain applications, the paper proposes a LOD generation algorithm based on model feature, to measure the value of certain features as weight, and to just the geometrical characteristics and retains the full feature in the simplified model. Algorithm is simple and intuitive, LOD models can be generated by a continuous smooth transition and meet the requirements of real-time display. Experimental results show the effectiveness of the algorithm. Algorithm is simple and quick, broad applicability, the improve simplified algorithm is very suitable for modulation texture operator, generating algorithm based on a lookup table to meet the model requirements for real-time display.展开更多
Two simplification algorithms are proposed for automatic decimation of polygonal models, and for generating their LODs. Each algorithm orders vertices according to their priority values and then removes them iterative...Two simplification algorithms are proposed for automatic decimation of polygonal models, and for generating their LODs. Each algorithm orders vertices according to their priority values and then removes them iteratively. For setting the priority value of each vertex, exploiting normal field of its one-ring neighborhood, we introduce a new measure of geometric fidelity that reflects well the local geometric features of the vertex. After a vertex is selected, using other measures of geometric distortion that are based on normal field deviation and distance measure, it is decided which of the edges incident on the vertex is to be collapsed for removing it. The collapsed edge is substituted with a new vertex whose position is found by minimizing the local quadric error measure. A comparison with the state-of-the-art algorithms reveals that the proposed algorithms are simple to implement, are computationally more efficient, generate LODs with better quality, and preserve salient features even after drastic simplification. The methods are useful for applications such as 3D computer games, virtual reality, where focus is on fast running time, reduced memory overhead, and high quality LODs.展开更多
文摘For certain applications, the paper proposes a LOD generation algorithm based on model feature, to measure the value of certain features as weight, and to just the geometrical characteristics and retains the full feature in the simplified model. Algorithm is simple and intuitive, LOD models can be generated by a continuous smooth transition and meet the requirements of real-time display. Experimental results show the effectiveness of the algorithm. Algorithm is simple and quick, broad applicability, the improve simplified algorithm is very suitable for modulation texture operator, generating algorithm based on a lookup table to meet the model requirements for real-time display.
文摘Two simplification algorithms are proposed for automatic decimation of polygonal models, and for generating their LODs. Each algorithm orders vertices according to their priority values and then removes them iteratively. For setting the priority value of each vertex, exploiting normal field of its one-ring neighborhood, we introduce a new measure of geometric fidelity that reflects well the local geometric features of the vertex. After a vertex is selected, using other measures of geometric distortion that are based on normal field deviation and distance measure, it is decided which of the edges incident on the vertex is to be collapsed for removing it. The collapsed edge is substituted with a new vertex whose position is found by minimizing the local quadric error measure. A comparison with the state-of-the-art algorithms reveals that the proposed algorithms are simple to implement, are computationally more efficient, generate LODs with better quality, and preserve salient features even after drastic simplification. The methods are useful for applications such as 3D computer games, virtual reality, where focus is on fast running time, reduced memory overhead, and high quality LODs.