期刊文献+
共找到3篇文章
< 1 >
每页显示 20 50 100
Overlapped Rectangle Image Representation and Its Application to Exact Legendre Moments Computatio
1
作者 HUANG Wei CHEN Chuanbo SAREM Mudar ZHENG Yunping 《Geo-Spatial Information Science》 2008年第4期294-301,共8页
Linear quadtree is a popular image representation method due to its convenient imaging procedure. However, the excessive emphasis on the symmetry of segmentation, i.e. dividing repeatedly a square into four equal sub-... Linear quadtree is a popular image representation method due to its convenient imaging procedure. However, the excessive emphasis on the symmetry of segmentation, i.e. dividing repeatedly a square into four equal sub-squares, makes linear quadtree not an optimal representation. In this paper, a no-loss image representation, referred to as Overlapped Rectangle Image Representation (ORIR), is presented to support fast image operations such as Legendre moments computation. The ORIR doesn’t importune the symmetry of segmentation, and it is capable of representing, by using an identical rectangle, the information of the pixels which are not even adjacent to each other in the sense of 4-neighbor and 8-neighbor. Hence, compared with the linear quadtree, the ORIR significantly reduces the number of rectangles required to represent an image. Based on the ORIR, an algorithm for exact Legendre moments computation is presented. The theoretical analysis and the experimental results show that the ORIR-based algorithm for exact Legendre moments computation is faster than the conventional exact algorithms. 展开更多
关键词 image processing image representation legendre moments computation
原文传递
Rotation Scaling and Translation Invariants of 3D Radial Shifted Legendre Moments 被引量:1
2
作者 Mostafa El Mallahi Jaouad E1Mekkaoui +2 位作者 Areal Zouhri Hicham Amakdouf Hassan Qjidaa 《International Journal of Automation and computing》 EI CSCD 2018年第2期169-180,共12页
This paper proposes a new set of 3D rotation scaling and translation invariants of 3D radially shifted Legendre moments. We aim to develop two kinds of transformed shifted Legendre moments: a 3D substituted radial sh... This paper proposes a new set of 3D rotation scaling and translation invariants of 3D radially shifted Legendre moments. We aim to develop two kinds of transformed shifted Legendre moments: a 3D substituted radial shifted Legendre moments (3DSRSLMs) and a 3D weighted radial one (3DWRSLMs). Both are centered on two types of polynomials. In the first case, a new 3D ra- dial complex moment is proposed. In the second case, new 3D substituted/weighted radial shifted Legendremoments (3DSRSLMs/3DWRSLMs) are introduced using a spherical representation of volumetric image. 3D invariants as derived from the sug- gested 3D radial shifted Legendre moments will appear in the third case. To confirm the proposed approach, we have resolved three is- sues. To confirm the proposed approach, we have resolved three issues: rotation, scaling and translation invariants. The result of experi- ments shows that the 3DSRSLMs and 3DWRSLMs have done better than the 3D radial complex moments with and without noise. Sim- ultaneously, the reconstruction converges rapidly to the original image using 3D radial 3DSRSLMs and 3DWRSLMs, and the test of 3D images are clearly recognized from a set of images that are available in Princeton shape benchmark (PSB) database for 3D image. 展开更多
关键词 3D radial complex moments 3D radial shifted legendre radial moments radial shifted legendre polynomials 3D imagereconstruction 3D rotation scaling translation invariants 3D image recognition computational complexities.
原文传递
Orthogonal moment based texture segmentation
3
作者 肖华 舒华忠 +1 位作者 於文雪 李松毅 《Journal of Southeast University(English Edition)》 EI CAS 2003年第1期31-34,共4页
Texture segmentation is a necessary step to identify the surface or an object in an image. We present a Legendre moment based segmentation algorithm. The Legendre moments in small local windows of the image are comput... Texture segmentation is a necessary step to identify the surface or an object in an image. We present a Legendre moment based segmentation algorithm. The Legendre moments in small local windows of the image are computed first and a nonlinear transducer is used to map the moments to texture features and these features are used to construct feature vectors used as input data. Then an RBF neural network is used to perform segmentation. A k-mean algorithm is used to train the hidden layers of the RBF neural network. The training of the output layer is the supervised algorithm based on LMS. The algorithm has been successfully used to segment a number of gray level texture images. Compared with the geometric moment-based texture segmentation, we can reduce the error rates using orthogonal moments. 展开更多
关键词 legendre moment TEXTURE radial basis function neural network
下载PDF
上一页 1 下一页 到第
使用帮助 返回顶部