With the widespread use of streaming media application on the Internet, a significant change in Internet workload will be provoked. Caching is one of the applied techniques for enhancing the scalability of streaming s...With the widespread use of streaming media application on the Internet, a significant change in Internet workload will be provoked. Caching is one of the applied techniques for enhancing the scalability of streaming system and reducing the workload of server/network. Aiming at the characteristics of broadband network in community, we propose a popularity-based server-proxy caching strategy for streaming medias, and implement the prototype of streaming proxy caching based on this strategy, using RTSP as control protocol and RTP for content transport. This system can play a role in decreasing server load, reducing the traffic from streaming server to proxy, and improving the start-up latency of the client. Key words streaming server - proxy - cache - streaming media - real time streaming protocol CLC number TP 302 - TP 333 Foundation item: Supported by the National High Technology Development 863 Program of China (2001AA111011).Biography: Tan Jin (1962-), male, Ph. D candidate, research direction: network communications, multimedia technologies, and web caching.展开更多
In the typical streaming media system, the streaming media server is system bottleneck with the expansion of Internet subscribers. This paper proposes an innovational high performance streaming media system architectu...In the typical streaming media system, the streaming media server is system bottleneck with the expansion of Internet subscribers. This paper proposes an innovational high performance streaming media system architecture (HPSMS) based on the logical separation of streaming media transport protocol. The system avoids expensive store-and-forward data copies between streaming media server and storage devices, improves the system performance greatly. The system bandwidth continuously increases with the expansion of storage system capacity is the highlight. The performance of the proposed HPSMS is evaluated through a practical prototype implementation.展开更多
The rapid growth of streaming media applications on the Internet is proposing higher requirements on energy consumption and I/O performance of the storage systems.However,the optimized I/O requests from different init...The rapid growth of streaming media applications on the Internet is proposing higher requirements on energy consumption and I/O performance of the storage systems.However,the optimized I/O requests from different initiators will be mixed disorderly when they are reaching the storage system concurrently,which leads to increasing energy consumption.This paper proposes an energy-saving scheduling scheme based on I/O Stream(ES-IOS).The ES-IOS scheme can take the advantage of the I/O characteristics of streaming media and reorganize the mixed and disordered I/O requests into "streams".Technically,The ES-IOS scheme includes two main points,a priority-based weighted stream scheduling algorithm(PWSS) and a regression-fitting-based popularity prediction algorithm(RFPP).The PWSS algorithm can schedule the I/O streams in weighted queue based on priority to limit energy consumption.The priority of each stream is determined by its popularity.According to the I/O access records over a period,the RFPP algorithm can predict the popularity of each stream via regression fitting.Based on the popularities,the PWSS algorithm assigns more continuous service time to the hot streams and reversely less service time to the cold ones.Trace-driven experiments show that the ES-IOS scheme can reduce the energy consumption by 38%and enhance the I/O throughput by 27%approximately.展开更多
A mobile transmission strategy, PMPatching (Proxy-based Mobile Patching) transmission strat-egy is proposed, it applies to the proxy-based mobile streaming media system in Wideband Code Division Multiple Access (WCDMA...A mobile transmission strategy, PMPatching (Proxy-based Mobile Patching) transmission strat-egy is proposed, it applies to the proxy-based mobile streaming media system in Wideband Code Division Multiple Access (WCDMA) network. Performance of the whole system can be improved by using patching stream to transmit anterior part of the suffix that had been played back, and by batching all the demands for the suffix arrived in prefix period and patching stream transmission threshold period. Experimental results show that this strategy can efficiently reduce average network transmission cost and number of channels consumed in central streaming media server.展开更多
Due to large size and different popularity for different part of the video, most proxy caches for streaming medias cache only a part of the video. Thus, an accurate understanding on the internal popularity distributio...Due to large size and different popularity for different part of the video, most proxy caches for streaming medias cache only a part of the video. Thus, an accurate understanding on the internal popularity distribution of media objects in streaming applications is very important for the development of efficient cache mechanisms. This letter shows that the internal popularity of popular streaming media obeys a k-transformed Zipf-like distribution through analyzing two 6-month long traces recorded at different streaming video servers of an entertainment video-on-demand provider. This empirical model can be used to design an efficient cach- ing algorithm.展开更多
An object segment similarity function is taken into account from the continuous media frames to measure the individual streaming profit of certain segment versions of a media object.Therefore,a new segment version-bas...An object segment similarity function is taken into account from the continuous media frames to measure the individual streaming profit of certain segment versions of a media object.Therefore,a new segment version-based transcoding(SVT)mechanism is derived for a quality of service(QoS)of client-centric media streaming in wireless mobile networks.The derived function utilizes the fuzzy similarity of certain segment versions of an object.This mechanism provides the effectiveness of reduction of the stream startup latency among segment versions,and the average access of each version.Thus,the proposed segment version transcoding mechanism reduces packet loss which in turn increases streaming performance and throughput.The performance of the partitioned segment versions is simulated and some segment versions are completed.The simulation results show that the proposed mechanism outperforms the other mechanisms in average cache hit ratio and in average startup latency ratio.展开更多
Media streaming delivery in wireless ad hoc networks is challenging due to the stringent resource restrictions,po-tential high loss rate and the decentralized architecture. To support long and high-quality streams,one...Media streaming delivery in wireless ad hoc networks is challenging due to the stringent resource restrictions,po-tential high loss rate and the decentralized architecture. To support long and high-quality streams,one viable approach is that a media stream is partitioned into segments,and then the segments are replicated in a network and served in a peer-to-peer(P2P) fashion. However,the searching strategy for segments is one key problem with the approach. This paper proposes a hybrid ants-like search algorithm(HASA) for P2P media streaming distribution in ad hoc networks. It takes the advantages of random walks and ants-like algorithms for searching in unstructured P2P networks,such as low transmitting latency,less jitter times,and low unnecessary traffic. We quantify the performance of our scheme in terms of response time,jitter times,and network messages for media streaming distribution. Simulation results showed that it can effectively improve the search efficiency for P2P media streaming distribution in ad hoc networks.展开更多
It is expected that by 2003 continuous media will account for more than 50% of the data available on origin servers, this will provoke a significant change in Internet workload. Due to the high bandwidth requirements ...It is expected that by 2003 continuous media will account for more than 50% of the data available on origin servers, this will provoke a significant change in Internet workload. Due to the high bandwidth requirements and the long-lived nature of digital video, streaming server loads and network bandwidths are proven to be major limiting factors. Aiming at the characteristics of broadband network in residential areas, this paper proposes a popularity-based server-proxy caching strategy for streaming media. According to a streaming media popularity on streaming server and proxy, this strategy caches the content of the streaming media partially or completely. The paper also proposes two formulas that calculate the popularity coefficient of a streaming media on server and proxy, and caching replacement policy. As expected, this strategy decreases the server load, reduces the traffic from streaming server to proxy, and improves client start-up latency.展开更多
Nowadays mobile streaming service through cell phone is becoming the highlight of new value-added mobile services. Based on the present CDMAlx wireless data network and Binary Runtime Environment for Wireless (BREW)...Nowadays mobile streaming service through cell phone is becoming the highlight of new value-added mobile services. Based on the present CDMAlx wireless data network and Binary Runtime Environment for Wireless (BREW) platform, adopting compression technologies of H.264 and QCP, a set of streaming media players are designed and implemented, and the principle, structure, key technologies and performance analysis of this system are introduced. This player works well in practice.展开更多
The rapid development of Internet has led to the explosion of information sharing, and how to supervise the sharing is a main research topic on current Internet. Aiming at the disadvantage that the current Peer-to-Pee...The rapid development of Internet has led to the explosion of information sharing, and how to supervise the sharing is a main research topic on current Internet. Aiming at the disadvantage that the current Peer-to-Peer (P2P) is hard to manage and control, this paper presents a Session Initial Protocol (SIP)-based P2P network of three-level architecture. SIP middleware is introduced to the middle level of the three-layer architecture. By the connection function of the SIP signaling, the P2P transmission on media-level can be controlled. Using SIP’s register and authentication function, the manage layer can manage the whole P2P network. Based on the aforementioned architecture, this paper investigates the grouping strategy on a live broadcast application in P2P network. Combined with the function of SIP register, the paper works on several grouping strategies, sets up models to manage users by grouping them, presents a weight-based K-means IP address grouping algorithm, and realizes it. The experiment shows that the grouping strategy presented in this paper can solve the problem of group sharing of network resource, and can realize the efficient-sharing, reasonable-distributing of network resource.展开更多
Background Most existing chemical experiment teaching systems lack solid immersive experiences,making it difficult to engage students.To address these challenges,we propose a chemical simulation teaching system based ...Background Most existing chemical experiment teaching systems lack solid immersive experiences,making it difficult to engage students.To address these challenges,we propose a chemical simulation teaching system based on virtual reality and gesture interaction.Methods The parameters of the models were obtained through actual investigation,whereby Blender and 3DS MAX were used to model and import these parameters into a physics engine.By establishing an interface for the physics engine,gesture interaction hardware,and virtual reality(VR)helmet,a highly realistic chemical experiment environment was created.Using code script logic,particle systems,as well as other systems,chemical phenomena were simulated.Furthermore,we created an online teaching platform using streaming media and databases to address the problems of distance teaching.Results The proposed system was evaluated against two mainstream products in the market.In the experiments,the proposed system outperformed the other products in terms of fidelity and practicality.Conclusions The proposed system which offers realistic simulations and practicability,can help improve the high school chemistry experimental education.展开更多
Distributing real-time video stream in large scale group communication over Interuet poses several challenging problems due to the complex network dynamics, stringent requirement of delay and loss. This paper proposes...Distributing real-time video stream in large scale group communication over Interuet poses several challenging problems due to the complex network dynamics, stringent requirement of delay and loss. This paper proposes a novel peer-to-peer scheme, named TeamCast, to combat with these issues. Constructing multiple diverse application layer multicast (ALM) trees to transmit multiple independent complementary descriptions produced by multiple description coding (MDC) simultaneously, TeamCast improves error resilient ability in the presence of various levels of packet loss caused by unpredictable congestion of Internet and node failure, as well as enlarges system capacity. The results of extensive simulations indicate that TeamCast achieves low latency, scalability, and fault tolerance for the delivery of live media stream.展开更多
Streaming media data have strict delay and loss requirements, which cannot be adequately supported by the current Internet. Proxy caching technology is introduced to alleviate the effect of the bottleneck bandwidth on...Streaming media data have strict delay and loss requirements, which cannot be adequately supported by the current Internet. Proxy caching technology is introduced to alleviate the effect of the bottleneck bandwidth on the transporting quality. A new architecture of multimedia proxy caching is given to solve the problem of the traditional Web caching technology for the multimedia streaming. The mixed media management module and the (resource) management module are added to this architecture, the prefetching and replacement method is studied considering the characteristics of streaming media data, the concept of weighed popularity is given to enhance the (exactness) of the replacement algorithm.展开更多
A video patrol and inspection system is an important part of the government's shipping channel information management. This system is mainly applied to video information gathering and processing as a patrol is car...A video patrol and inspection system is an important part of the government's shipping channel information management. This system is mainly applied to video information gathering and processing as a patrol is carried out. The system described in this paper can preview,edit,and add essential explanation messages to the collected video data. It then transfers these data and messages to a video server for the leaders and engineering and technical personnel to re-trieve,play,chart,download or print. Each department of the government will use the system's functions according to that department's mission. The system can provide an effective means for managing the shipping enterprise. It also pro-vides a valuable reference for the modernizing of waterborne shipping.展开更多
Resource reservation protocols allow communicating hosts to reserve resources such as bandwidth to offer guaranteed service. However, current resource reservation architectures do not scale well for a large number of ...Resource reservation protocols allow communicating hosts to reserve resources such as bandwidth to offer guaranteed service. However, current resource reservation architectures do not scale well for a large number of flows. In this paper, we present a simple reservation protocol and a scalable admission control algorithm, which can provide QoS guarantees to individual flows without per-flow management in the network core. By mapping each flow to a definite time, this scheme addresses the problems that limit the effectiveness of current endpoint admission control schemes. The overall admission control process is described. Analysis is used to explain the reasonability of our scheme and simulation validates its performance.展开更多
To guarantee the real-time transmission of a video stream, based on the stochastic optimal control method, a frame layer adaptive rate control algorithm for the wireless transcoder is proposed, which is capable of dyn...To guarantee the real-time transmission of a video stream, based on the stochastic optimal control method, a frame layer adaptive rate control algorithm for the wireless transcoder is proposed, which is capable of dynamically determining the transcoder's objective bit rate, according to the bandwidth variation of the wireless channel and the buffer occupancy. Then the transient performance, steady performance, and computational complexity of the algorithm are analyzed. Finally, the experiment results demonstrate that the algorithm can improve the synthetic performance of rate control through the compromise between the end-to-end delay and the playout quality.展开更多
The concept of edge network caching has been proposed to alleviate the excessive pressure on the core networks.Furthermore,video segment caching technology,a method to cut the whole video into segments and cache them ...The concept of edge network caching has been proposed to alleviate the excessive pressure on the core networks.Furthermore,video segment caching technology,a method to cut the whole video into segments and cache them separately,has brought a novel idea to solve the caching problem in the smaller space for massive data.The adoption of segment caching in edge networks will divide the simple video transmission process into two coupling stages because of separate data caching,which leads to more complicated resource allocation.In this paper,this problem is discussed,and its mathematical model is established to minimize the energy consumption of video transmissions.By introducing an efficient prediction window of channel fading,an optimal dynamic scheduling algorithm based on Qlearning is proposed to minimize power consumption while ensuring smooth video streaming.The proposed Q-learning algorithm is simulated and the impacts of channel state,target video bit rate and largescale channel parameter are evaluated.Simulation results show that the proposed method can effectively reduce the total power consumption while ensuring the smooth playback of video service,thanks to the fact that the proposed method is intelligent which can effectively utilize idle resources in favorable channel states.展开更多
Real-time streaming media over the Internet is an important component of multimedia applications. For the sake of quality of service (QoS), they make rigid demands on bandwidth, delay and packet loss. However, the cur...Real-time streaming media over the Internet is an important component of multimedia applications. For the sake of quality of service (QoS), they make rigid demands on bandwidth, delay and packet loss. However, the current Internet does not offer any QoS guarantees to real-time streaming media over it. How to maximize the transmission quality of real-time streaming applications in a best-effort network while friendly sharing bandwidth with non-real time applications like TCP has become an important issue. But now, many real-time streaming applications based on UDP rarely perform congestion control in a TCP-friendly manner, and they do not share the available bandwidth fairly with applications built on TCP. The Internet communication strongly fears that the current evolution could lead to congestion collapse and starvation of TCP traffic. For this reason, TCP-friendly protocols are being developed to behave fairly with respect to coexistent TCP flows. In this paper we present a new window-based congestion control method—fast fair binomial congestion control (FFBCC) for real-time applications. It provides a good performance of bandwidth distribution and TCP-friendliness for real-time streaming transmission while competing bandwidth with TCP flows.展开更多
In order to solve the problems of link layer retransmission and packet fragment strategies for IEEE 802.11,this paper proposes a variable packet TCPfriendly rate control(VPTFRC)scheme for streaming media transmission ...In order to solve the problems of link layer retransmission and packet fragment strategies for IEEE 802.11,this paper proposes a variable packet TCPfriendly rate control(VPTFRC)scheme for streaming media transmission over wireless local area network(WLAN)by researching on the policy of packet size adjustment in transport layer based on the minimum retransmit-delay constraint.Unlike other proposals,this process considers the impact of wireless packet error ratio(PER)on the packet size adjustment and the performance of rate control.Simulation results demonstrate that our proposed process can simultaneously achieve higher throughput,better fairness,shorter transmission delay and less jitter than TFRC.Among them,the ratio of delay,jitter and packet loss rate can reach a maximum improvement ratio of 58%,42% and 85% respectively.展开更多
Previous studies on streaming media networks have mainly focused on how to conserve the network bandwidth, especially the Internet backbone bandwidth, while maintaining a desired quality. This paper tackles the prob...Previous studies on streaming media networks have mainly focused on how to conserve the network bandwidth, especially the Internet backbone bandwidth, while maintaining a desired quality. This paper tackles the problem from another perspective, trying to improve the individual streaming quality while not increasing the backbone traffic. Specifically, we apply a peer-paired collaborative streaming architecture that exploits the power of peer-to-peer networking and extends the peer-paired collaboration from a live broadcasting scenario to the more general on-demand streaming scenario by introducing a unique catch-up scheme. Experimental results show that the peer-paired collaboration can bring about a significant performance gain for on-demand streaming application scenarios. In addition, we propose a forward error correction based error recovery technique that can resist up to 50% packet losses regardless of whether the losses are independent or shared.展开更多
文摘With the widespread use of streaming media application on the Internet, a significant change in Internet workload will be provoked. Caching is one of the applied techniques for enhancing the scalability of streaming system and reducing the workload of server/network. Aiming at the characteristics of broadband network in community, we propose a popularity-based server-proxy caching strategy for streaming medias, and implement the prototype of streaming proxy caching based on this strategy, using RTSP as control protocol and RTP for content transport. This system can play a role in decreasing server load, reducing the traffic from streaming server to proxy, and improving the start-up latency of the client. Key words streaming server - proxy - cache - streaming media - real time streaming protocol CLC number TP 302 - TP 333 Foundation item: Supported by the National High Technology Development 863 Program of China (2001AA111011).Biography: Tan Jin (1962-), male, Ph. D candidate, research direction: network communications, multimedia technologies, and web caching.
文摘In the typical streaming media system, the streaming media server is system bottleneck with the expansion of Internet subscribers. This paper proposes an innovational high performance streaming media system architecture (HPSMS) based on the logical separation of streaming media transport protocol. The system avoids expensive store-and-forward data copies between streaming media server and storage devices, improves the system performance greatly. The system bandwidth continuously increases with the expansion of storage system capacity is the highlight. The performance of the proposed HPSMS is evaluated through a practical prototype implementation.
基金Supported by the National High Technology Research and Development Programme of China(No.2011AA01A102)
文摘The rapid growth of streaming media applications on the Internet is proposing higher requirements on energy consumption and I/O performance of the storage systems.However,the optimized I/O requests from different initiators will be mixed disorderly when they are reaching the storage system concurrently,which leads to increasing energy consumption.This paper proposes an energy-saving scheduling scheme based on I/O Stream(ES-IOS).The ES-IOS scheme can take the advantage of the I/O characteristics of streaming media and reorganize the mixed and disordered I/O requests into "streams".Technically,The ES-IOS scheme includes two main points,a priority-based weighted stream scheduling algorithm(PWSS) and a regression-fitting-based popularity prediction algorithm(RFPP).The PWSS algorithm can schedule the I/O streams in weighted queue based on priority to limit energy consumption.The priority of each stream is determined by its popularity.According to the I/O access records over a period,the RFPP algorithm can predict the popularity of each stream via regression fitting.Based on the popularities,the PWSS algorithm assigns more continuous service time to the hot streams and reversely less service time to the cold ones.Trace-driven experiments show that the ES-IOS scheme can reduce the energy consumption by 38%and enhance the I/O throughput by 27%approximately.
基金Supported by: (1) Specialized Research Fund for the Doctoral Program of Higher Education (No. 20030013006) (2) National Specialized R&D Project for the Product of Mobile Communications (Develop-ment and Application of Next Generation Mobile Intel-ligent Network)+3 种基金 (3) Development Fund Key Project for Electronic and Information Industry (Core Service Plat-form for Next Generation Network) (4) Development Fund Project for Electronic and Information Industry (Value-added Service Platform and Application System for Mobile Communications) (5) Development Fund Project for Electronic and Information Industry (Con-tent-based Integrated Charging Platform for Telecom-munication Networks) (6) National Specific Project for Hi-tech Industrialization and Information Equipments (Mobile Intelligent Network Supporting Value-added Data Services).
文摘A mobile transmission strategy, PMPatching (Proxy-based Mobile Patching) transmission strat-egy is proposed, it applies to the proxy-based mobile streaming media system in Wideband Code Division Multiple Access (WCDMA) network. Performance of the whole system can be improved by using patching stream to transmit anterior part of the suffix that had been played back, and by batching all the demands for the suffix arrived in prefix period and patching stream transmission threshold period. Experimental results show that this strategy can efficiently reduce average network transmission cost and number of channels consumed in central streaming media server.
基金Supported by the National Natural Science Foundation of China (No.60302004), the Australian Research Council (Grant LX0240468) and Natural Science Foun-dation of Hubei, China (No.2005ABA264).
文摘Due to large size and different popularity for different part of the video, most proxy caches for streaming medias cache only a part of the video. Thus, an accurate understanding on the internal popularity distribution of media objects in streaming applications is very important for the development of efficient cache mechanisms. This letter shows that the internal popularity of popular streaming media obeys a k-transformed Zipf-like distribution through analyzing two 6-month long traces recorded at different streaming video servers of an entertainment video-on-demand provider. This empirical model can be used to design an efficient cach- ing algorithm.
基金Project(2011)financially supported by Research Funds of Chonbuk National University,Korea
文摘An object segment similarity function is taken into account from the continuous media frames to measure the individual streaming profit of certain segment versions of a media object.Therefore,a new segment version-based transcoding(SVT)mechanism is derived for a quality of service(QoS)of client-centric media streaming in wireless mobile networks.The derived function utilizes the fuzzy similarity of certain segment versions of an object.This mechanism provides the effectiveness of reduction of the stream startup latency among segment versions,and the average access of each version.Thus,the proposed segment version transcoding mechanism reduces packet loss which in turn increases streaming performance and throughput.The performance of the partitioned segment versions is simulated and some segment versions are completed.The simulation results show that the proposed mechanism outperforms the other mechanisms in average cache hit ratio and in average startup latency ratio.
基金Project supported by the National Natural Science Foundation of China (No. 60302004)the Natural Science Foundation of HubeiProvince, China (No. 2005ABA264)
文摘Media streaming delivery in wireless ad hoc networks is challenging due to the stringent resource restrictions,po-tential high loss rate and the decentralized architecture. To support long and high-quality streams,one viable approach is that a media stream is partitioned into segments,and then the segments are replicated in a network and served in a peer-to-peer(P2P) fashion. However,the searching strategy for segments is one key problem with the approach. This paper proposes a hybrid ants-like search algorithm(HASA) for P2P media streaming distribution in ad hoc networks. It takes the advantages of random walks and ants-like algorithms for searching in unstructured P2P networks,such as low transmitting latency,less jitter times,and low unnecessary traffic. We quantify the performance of our scheme in terms of response time,jitter times,and network messages for media streaming distribution. Simulation results showed that it can effectively improve the search efficiency for P2P media streaming distribution in ad hoc networks.
文摘It is expected that by 2003 continuous media will account for more than 50% of the data available on origin servers, this will provoke a significant change in Internet workload. Due to the high bandwidth requirements and the long-lived nature of digital video, streaming server loads and network bandwidths are proven to be major limiting factors. Aiming at the characteristics of broadband network in residential areas, this paper proposes a popularity-based server-proxy caching strategy for streaming media. According to a streaming media popularity on streaming server and proxy, this strategy caches the content of the streaming media partially or completely. The paper also proposes two formulas that calculate the popularity coefficient of a streaming media on server and proxy, and caching replacement policy. As expected, this strategy decreases the server load, reduces the traffic from streaming server to proxy, and improves client start-up latency.
文摘Nowadays mobile streaming service through cell phone is becoming the highlight of new value-added mobile services. Based on the present CDMAlx wireless data network and Binary Runtime Environment for Wireless (BREW) platform, adopting compression technologies of H.264 and QCP, a set of streaming media players are designed and implemented, and the principle, structure, key technologies and performance analysis of this system are introduced. This player works well in practice.
基金Supported in part by the Hi-Tech R&D Program (863) of China (2006AA01Z444)the CNGI 2006 Application Demonstration Program (The IPv6 Distributed Multi-media Communication System Based On SIP and WISI/WIMAX )Tsinghua-Microsoft Key Laboratory Fund Project
文摘The rapid development of Internet has led to the explosion of information sharing, and how to supervise the sharing is a main research topic on current Internet. Aiming at the disadvantage that the current Peer-to-Peer (P2P) is hard to manage and control, this paper presents a Session Initial Protocol (SIP)-based P2P network of three-level architecture. SIP middleware is introduced to the middle level of the three-layer architecture. By the connection function of the SIP signaling, the P2P transmission on media-level can be controlled. Using SIP’s register and authentication function, the manage layer can manage the whole P2P network. Based on the aforementioned architecture, this paper investigates the grouping strategy on a live broadcast application in P2P network. Combined with the function of SIP register, the paper works on several grouping strategies, sets up models to manage users by grouping them, presents a weight-based K-means IP address grouping algorithm, and realizes it. The experiment shows that the grouping strategy presented in this paper can solve the problem of group sharing of network resource, and can realize the efficient-sharing, reasonable-distributing of network resource.
基金National Innovation and Entrepreneurship Program for College Students(202218213001)Science and Technology Innovation Strategy of Guangdong Province(Science and Technology Innovation Cultivation of University Students 2020329182130C000002).
文摘Background Most existing chemical experiment teaching systems lack solid immersive experiences,making it difficult to engage students.To address these challenges,we propose a chemical simulation teaching system based on virtual reality and gesture interaction.Methods The parameters of the models were obtained through actual investigation,whereby Blender and 3DS MAX were used to model and import these parameters into a physics engine.By establishing an interface for the physics engine,gesture interaction hardware,and virtual reality(VR)helmet,a highly realistic chemical experiment environment was created.Using code script logic,particle systems,as well as other systems,chemical phenomena were simulated.Furthermore,we created an online teaching platform using streaming media and databases to address the problems of distance teaching.Results The proposed system was evaluated against two mainstream products in the market.In the experiments,the proposed system outperformed the other products in terms of fidelity and practicality.Conclusions The proposed system which offers realistic simulations and practicability,can help improve the high school chemistry experimental education.
基金Major State Basic Research Development Program of China(973 Program,No.2005CB321903)
文摘Distributing real-time video stream in large scale group communication over Interuet poses several challenging problems due to the complex network dynamics, stringent requirement of delay and loss. This paper proposes a novel peer-to-peer scheme, named TeamCast, to combat with these issues. Constructing multiple diverse application layer multicast (ALM) trees to transmit multiple independent complementary descriptions produced by multiple description coding (MDC) simultaneously, TeamCast improves error resilient ability in the presence of various levels of packet loss caused by unpredictable congestion of Internet and node failure, as well as enlarges system capacity. The results of extensive simulations indicate that TeamCast achieves low latency, scalability, and fault tolerance for the delivery of live media stream.
文摘Streaming media data have strict delay and loss requirements, which cannot be adequately supported by the current Internet. Proxy caching technology is introduced to alleviate the effect of the bottleneck bandwidth on the transporting quality. A new architecture of multimedia proxy caching is given to solve the problem of the traditional Web caching technology for the multimedia streaming. The mixed media management module and the (resource) management module are added to this architecture, the prefetching and replacement method is studied considering the characteristics of streaming media data, the concept of weighed popularity is given to enhance the (exactness) of the replacement algorithm.
文摘A video patrol and inspection system is an important part of the government's shipping channel information management. This system is mainly applied to video information gathering and processing as a patrol is carried out. The system described in this paper can preview,edit,and add essential explanation messages to the collected video data. It then transfers these data and messages to a video server for the leaders and engineering and technical personnel to re-trieve,play,chart,download or print. Each department of the government will use the system's functions according to that department's mission. The system can provide an effective means for managing the shipping enterprise. It also pro-vides a valuable reference for the modernizing of waterborne shipping.
文摘Resource reservation protocols allow communicating hosts to reserve resources such as bandwidth to offer guaranteed service. However, current resource reservation architectures do not scale well for a large number of flows. In this paper, we present a simple reservation protocol and a scalable admission control algorithm, which can provide QoS guarantees to individual flows without per-flow management in the network core. By mapping each flow to a definite time, this scheme addresses the problems that limit the effectiveness of current endpoint admission control schemes. The overall admission control process is described. Analysis is used to explain the reasonability of our scheme and simulation validates its performance.
基金the National High Technology Research and Development Program (2007AA1Z24002003AA1Z2210).
文摘To guarantee the real-time transmission of a video stream, based on the stochastic optimal control method, a frame layer adaptive rate control algorithm for the wireless transcoder is proposed, which is capable of dynamically determining the transcoder's objective bit rate, according to the bandwidth variation of the wireless channel and the buffer occupancy. Then the transient performance, steady performance, and computational complexity of the algorithm are analyzed. Finally, the experiment results demonstrate that the algorithm can improve the synthetic performance of rate control through the compromise between the end-to-end delay and the playout quality.
基金This work was supported in parts by the National Natural Science Foundation of China under Grant No.61671074 and No.61971067by the National High Technology Research and Development Program(863 Program)of China under Grant 2014AA01A707+1 种基金by the State Major Science and Technology Special Projects under Grant 2018ZX03001028-003by Beijing University of Posts and Telecommunications Excellent Ph.D.Students Foundation No.CX2020209.
文摘The concept of edge network caching has been proposed to alleviate the excessive pressure on the core networks.Furthermore,video segment caching technology,a method to cut the whole video into segments and cache them separately,has brought a novel idea to solve the caching problem in the smaller space for massive data.The adoption of segment caching in edge networks will divide the simple video transmission process into two coupling stages because of separate data caching,which leads to more complicated resource allocation.In this paper,this problem is discussed,and its mathematical model is established to minimize the energy consumption of video transmissions.By introducing an efficient prediction window of channel fading,an optimal dynamic scheduling algorithm based on Qlearning is proposed to minimize power consumption while ensuring smooth video streaming.The proposed Q-learning algorithm is simulated and the impacts of channel state,target video bit rate and largescale channel parameter are evaluated.Simulation results show that the proposed method can effectively reduce the total power consumption while ensuring the smooth playback of video service,thanks to the fact that the proposed method is intelligent which can effectively utilize idle resources in favorable channel states.
文摘Real-time streaming media over the Internet is an important component of multimedia applications. For the sake of quality of service (QoS), they make rigid demands on bandwidth, delay and packet loss. However, the current Internet does not offer any QoS guarantees to real-time streaming media over it. How to maximize the transmission quality of real-time streaming applications in a best-effort network while friendly sharing bandwidth with non-real time applications like TCP has become an important issue. But now, many real-time streaming applications based on UDP rarely perform congestion control in a TCP-friendly manner, and they do not share the available bandwidth fairly with applications built on TCP. The Internet communication strongly fears that the current evolution could lead to congestion collapse and starvation of TCP traffic. For this reason, TCP-friendly protocols are being developed to behave fairly with respect to coexistent TCP flows. In this paper we present a new window-based congestion control method—fast fair binomial congestion control (FFBCC) for real-time applications. It provides a good performance of bandwidth distribution and TCP-friendliness for real-time streaming transmission while competing bandwidth with TCP flows.
文摘In order to solve the problems of link layer retransmission and packet fragment strategies for IEEE 802.11,this paper proposes a variable packet TCPfriendly rate control(VPTFRC)scheme for streaming media transmission over wireless local area network(WLAN)by researching on the policy of packet size adjustment in transport layer based on the minimum retransmit-delay constraint.Unlike other proposals,this process considers the impact of wireless packet error ratio(PER)on the packet size adjustment and the performance of rate control.Simulation results demonstrate that our proposed process can simultaneously achieve higher throughput,better fairness,shorter transmission delay and less jitter than TFRC.Among them,the ratio of delay,jitter and packet loss rate can reach a maximum improvement ratio of 58%,42% and 85% respectively.
文摘Previous studies on streaming media networks have mainly focused on how to conserve the network bandwidth, especially the Internet backbone bandwidth, while maintaining a desired quality. This paper tackles the problem from another perspective, trying to improve the individual streaming quality while not increasing the backbone traffic. Specifically, we apply a peer-paired collaborative streaming architecture that exploits the power of peer-to-peer networking and extends the peer-paired collaboration from a live broadcasting scenario to the more general on-demand streaming scenario by introducing a unique catch-up scheme. Experimental results show that the peer-paired collaboration can bring about a significant performance gain for on-demand streaming application scenarios. In addition, we propose a forward error correction based error recovery technique that can resist up to 50% packet losses regardless of whether the losses are independent or shared.