Heat transfer plays a major role in many industrial processes taking place in packed beds.An accurate and reliable simulation of the heat exchange between particles is therefore crucial for a reliable operation and to...Heat transfer plays a major role in many industrial processes taking place in packed beds.An accurate and reliable simulation of the heat exchange between particles is therefore crucial for a reliable operation and to optimize the processes in the bed.The discrete ordinates method(DOM)provides an established numerical technique to model radiative heat transfer in granular media that offers the possibility to consider the directional dependence of the radiation propagation.In this work,DOM is compared with Monte Carlo ray tracing,which provides an alternative method for heat transfer simulations.Geomet-rically simple configurations are used to investigate the influence of the angular discretization on the accuracy of the results and the computation time in both methods.The obtained insights are then transferred to a more complex configuration of a quasi two-dimensional test rig consisting of metal rods for which also experimental results are available.Our results show that both DOM and Monte Carlo ray tracing allow for an accurate simulation of heat transfer in packed beds.Monte Carlo ray tracing requires thereby computation times that are surprisingly competitive(although still somewhat slower)compared to DOM and allows for an easier computation of highly accurate reference solutions.In our preliminary comparison to the experimental test rig,Monte Carlo ray tracing also provides the advantage that it can more easily model highly specular materials such as stainless steel.Both methods are comparable for diffuse materials such as magnesium oxide.展开更多
In an animated scene,geometry and lighting often change in an unpredictable way. Rendering algorithms based on Monte Carlo methods are usually employed to precisely capture all features of an animated scene. However,M...In an animated scene,geometry and lighting often change in an unpredictable way. Rendering algorithms based on Monte Carlo methods are usually employed to precisely capture all features of an animated scene. However,Monte Carlo methods typically take a long time to produce a noise-free image. In this paper,we propose a variance reduction technique for Monte Carlo methods which exploits coherence between frames. Firstly,we introduce a dual cone model to measure the incident coherence intersecting camera rays in object space. Secondly,we allocate multiple frame buffers to store image samples from consecutive frames. Finally,the color of a pixel in one frame is computed by borrowing samples from neighboring pixels in current,previous,and subsequent frames. Our experiments show that noise is greatly reduced by our method since the number of effective samples is increased by use of borrowed samples.展开更多
基金Funded by the Deutsche Forschungsgemeinschaft(DFG,German Research Foundation)-Project-ID 422037413-TRR 287.
文摘Heat transfer plays a major role in many industrial processes taking place in packed beds.An accurate and reliable simulation of the heat exchange between particles is therefore crucial for a reliable operation and to optimize the processes in the bed.The discrete ordinates method(DOM)provides an established numerical technique to model radiative heat transfer in granular media that offers the possibility to consider the directional dependence of the radiation propagation.In this work,DOM is compared with Monte Carlo ray tracing,which provides an alternative method for heat transfer simulations.Geomet-rically simple configurations are used to investigate the influence of the angular discretization on the accuracy of the results and the computation time in both methods.The obtained insights are then transferred to a more complex configuration of a quasi two-dimensional test rig consisting of metal rods for which also experimental results are available.Our results show that both DOM and Monte Carlo ray tracing allow for an accurate simulation of heat transfer in packed beds.Monte Carlo ray tracing requires thereby computation times that are surprisingly competitive(although still somewhat slower)compared to DOM and allows for an easier computation of highly accurate reference solutions.In our preliminary comparison to the experimental test rig,Monte Carlo ray tracing also provides the advantage that it can more easily model highly specular materials such as stainless steel.Both methods are comparable for diffuse materials such as magnesium oxide.
文摘In an animated scene,geometry and lighting often change in an unpredictable way. Rendering algorithms based on Monte Carlo methods are usually employed to precisely capture all features of an animated scene. However,Monte Carlo methods typically take a long time to produce a noise-free image. In this paper,we propose a variance reduction technique for Monte Carlo methods which exploits coherence between frames. Firstly,we introduce a dual cone model to measure the incident coherence intersecting camera rays in object space. Secondly,we allocate multiple frame buffers to store image samples from consecutive frames. Finally,the color of a pixel in one frame is computed by borrowing samples from neighboring pixels in current,previous,and subsequent frames. Our experiments show that noise is greatly reduced by our method since the number of effective samples is increased by use of borrowed samples.