克里斯·德迪(Christopher Dede)现为哈佛大学教育学院(Graduate School of Education)教授,是美国国家教育技术专家组成员,曾作为召集人之一参与制定2010年美国《国家教育技术计划》。德迪教授长期从事技术变革教育方面的研究与实...克里斯·德迪(Christopher Dede)现为哈佛大学教育学院(Graduate School of Education)教授,是美国国家教育技术专家组成员,曾作为召集人之一参与制定2010年美国《国家教育技术计划》。德迪教授长期从事技术变革教育方面的研究与实践工作,其研究方向包括新兴学习技术、教育技术政策分析与评估、教育创新、多用户虚拟环境、在线教师专业发展等。此外,他还是国际移动学习领域的先行者和领军人物之一,提出了被广泛采用的教育创新扩展框架。德迪教授主持包括Eco XPT、Eco MOBILE等在内的多个国家科学基金项目,研究成果在世界一流顶尖刊物《科学》上发表。在访谈中,围绕"技术变革教与学"这一话题,德迪教授与我们分享了他对技术变革教育的内涵、技术与教学集成、新千禧年学习风格、未来学习特征、多用户虚拟环境研究、教育创新的扩展性、数字化教学平台等问题的理解。他指出,我们应该主动采用"社会技术法(Sociotechnical Approach)"去认识和发挥技术在变革教育中的作用;根据技术变革教学与学习环境的不同程度,可以将技术集成分为初级集成、中级集成和高级集成三个层次;技术支持的下一代学习具有三个明显特征:沉浸性、泛在性和个性化;多用户虚拟环境在重塑人类学习上具有无限潜能,可以从多维视角、情境学习和迁移三个方面提升教育效果;教育研究要提前从深度、可持续性、传播、转换和进化五个维度,设计考虑教育创新的扩展性问题。最后,德迪教授比较了数字化教学平台与学习管理系统的区别,并对中国教育信息化发展提出了一些建议。展开更多
There has been a recent explosion of interest from academics across a wide range of disciplines in the use of Multi-User Virtual Environments for education,driven by the success of platforms such as Internet Communica...There has been a recent explosion of interest from academics across a wide range of disciplines in the use of Multi-User Virtual Environments for education,driven by the success of platforms such as Internet Communication Technology learning skills in higher education.While digital virtual worlds are used in the 21st century learning,advances in the capabilities and the spread of technology have fed a recent boom in interest in massively multi-user 3D virtual worlds for entertainment,and this in turn has led to a surge of interest in their educational applications.As these platforms are used more often as environments for teaching and learning,there is increased need to integrate them with other institutional systems,Web-based Virtual Learning Environments(VLE)in particular.In this paper,we briefly review the use of virtual worlds for education,from informal learning to formal instruction,and consider what is required to turn a virtual world from a Multi-User Virtual Environment into a fully fledged 3D Virtual Learning Environment(VLE).In this we focus on the development of Moodle—a system which integrates the popular 3D virtual world of Second Life with the open-source Virtual Learning Environment.展开更多
文摘克里斯·德迪(Christopher Dede)现为哈佛大学教育学院(Graduate School of Education)教授,是美国国家教育技术专家组成员,曾作为召集人之一参与制定2010年美国《国家教育技术计划》。德迪教授长期从事技术变革教育方面的研究与实践工作,其研究方向包括新兴学习技术、教育技术政策分析与评估、教育创新、多用户虚拟环境、在线教师专业发展等。此外,他还是国际移动学习领域的先行者和领军人物之一,提出了被广泛采用的教育创新扩展框架。德迪教授主持包括Eco XPT、Eco MOBILE等在内的多个国家科学基金项目,研究成果在世界一流顶尖刊物《科学》上发表。在访谈中,围绕"技术变革教与学"这一话题,德迪教授与我们分享了他对技术变革教育的内涵、技术与教学集成、新千禧年学习风格、未来学习特征、多用户虚拟环境研究、教育创新的扩展性、数字化教学平台等问题的理解。他指出,我们应该主动采用"社会技术法(Sociotechnical Approach)"去认识和发挥技术在变革教育中的作用;根据技术变革教学与学习环境的不同程度,可以将技术集成分为初级集成、中级集成和高级集成三个层次;技术支持的下一代学习具有三个明显特征:沉浸性、泛在性和个性化;多用户虚拟环境在重塑人类学习上具有无限潜能,可以从多维视角、情境学习和迁移三个方面提升教育效果;教育研究要提前从深度、可持续性、传播、转换和进化五个维度,设计考虑教育创新的扩展性问题。最后,德迪教授比较了数字化教学平台与学习管理系统的区别,并对中国教育信息化发展提出了一些建议。
文摘There has been a recent explosion of interest from academics across a wide range of disciplines in the use of Multi-User Virtual Environments for education,driven by the success of platforms such as Internet Communication Technology learning skills in higher education.While digital virtual worlds are used in the 21st century learning,advances in the capabilities and the spread of technology have fed a recent boom in interest in massively multi-user 3D virtual worlds for entertainment,and this in turn has led to a surge of interest in their educational applications.As these platforms are used more often as environments for teaching and learning,there is increased need to integrate them with other institutional systems,Web-based Virtual Learning Environments(VLE)in particular.In this paper,we briefly review the use of virtual worlds for education,from informal learning to formal instruction,and consider what is required to turn a virtual world from a Multi-User Virtual Environment into a fully fledged 3D Virtual Learning Environment(VLE).In this we focus on the development of Moodle—a system which integrates the popular 3D virtual world of Second Life with the open-source Virtual Learning Environment.