In free viewpoint video(FVV)and 3DTV,the depth image-based rendering method has been put forward for rendering virtual view video based on multi-view video plus depth(MVD) format.However,the projection with slightly d...In free viewpoint video(FVV)and 3DTV,the depth image-based rendering method has been put forward for rendering virtual view video based on multi-view video plus depth(MVD) format.However,the projection with slightly different perspective turns the covered background regions into hole regions in the rendered video.This paper presents a depth enhanced image summarization generation model for the hole-filling via exploiting the texture fidelity and the geometry consistency between the hole and the remaining nearby regions.The texture fidelity and the geometry consistency are enhanced by drawing texture details and pixel-wise depth information into the energy cost of similarity measure correspondingly.The proposed approach offers significant improvement in terms of 0.2dB PSNR gain,0.06 SSIM gain and subjective quality enhancement for the hole-filling images in virtual viewpoint video.展开更多
In some scattered point cloud triangular mesh restoration algorithm, small triangular mesh holes problem will often affect the quality of the model. For small holes at the details, this paper propose a method for iden...In some scattered point cloud triangular mesh restoration algorithm, small triangular mesh holes problem will often affect the quality of the model. For small holes at the details, this paper propose a method for identifying and extracting hollow edge,and use a triangle growth way based on boundary edge angle to fill the empty void. First, according the relationship of the point, side and face of the triangle mesh model to identify the hole, then extracting the holes boundary edge and classifying it. Finally, using a triangle growth method based on holes boundary edge angle to fill each small holes separated from the boundary. Compared with other algorithm of filling holes, this method is high efficiency for small holes of smooth surface,and itimprovesthe quality of the triangular mesh model.展开更多
Depth image based rendering(DIBR) is an effective approach for virtual view synthesis in free viewpoint television and 3D video.One of the important steps in DIBR is filling the holes caused by disocclusion regions an...Depth image based rendering(DIBR) is an effective approach for virtual view synthesis in free viewpoint television and 3D video.One of the important steps in DIBR is filling the holes caused by disocclusion regions and wrong depth values.Most of the existing hole-filling methods work well in areas of low spatial activity but fail to obtain satisfactory results in high spatial activity regions.In this paper,we combine the depth based hole-filling and the adaptive recursive interpolation algorithm which is capable of handling edges passing through the missing areas.Accoring to the experimental results,we confirm that the depth based adaptive recursive interpolation algorithm can provide better rendering quality objectively and subjectively.展开更多
文摘In free viewpoint video(FVV)and 3DTV,the depth image-based rendering method has been put forward for rendering virtual view video based on multi-view video plus depth(MVD) format.However,the projection with slightly different perspective turns the covered background regions into hole regions in the rendered video.This paper presents a depth enhanced image summarization generation model for the hole-filling via exploiting the texture fidelity and the geometry consistency between the hole and the remaining nearby regions.The texture fidelity and the geometry consistency are enhanced by drawing texture details and pixel-wise depth information into the energy cost of similarity measure correspondingly.The proposed approach offers significant improvement in terms of 0.2dB PSNR gain,0.06 SSIM gain and subjective quality enhancement for the hole-filling images in virtual viewpoint video.
文摘In some scattered point cloud triangular mesh restoration algorithm, small triangular mesh holes problem will often affect the quality of the model. For small holes at the details, this paper propose a method for identifying and extracting hollow edge,and use a triangle growth way based on boundary edge angle to fill the empty void. First, according the relationship of the point, side and face of the triangle mesh model to identify the hole, then extracting the holes boundary edge and classifying it. Finally, using a triangle growth method based on holes boundary edge angle to fill each small holes separated from the boundary. Compared with other algorithm of filling holes, this method is high efficiency for small holes of smooth surface,and itimprovesthe quality of the triangular mesh model.
基金The MSIP(Ministry of Science,ICT & Future Planning),Korea,under the ITRC(Information Technology Research Center)support program(NIPA-2013-H0301-13-2006)supervised by the NIPA(National IT Industry Promotion Agency)
文摘Depth image based rendering(DIBR) is an effective approach for virtual view synthesis in free viewpoint television and 3D video.One of the important steps in DIBR is filling the holes caused by disocclusion regions and wrong depth values.Most of the existing hole-filling methods work well in areas of low spatial activity but fail to obtain satisfactory results in high spatial activity regions.In this paper,we combine the depth based hole-filling and the adaptive recursive interpolation algorithm which is capable of handling edges passing through the missing areas.Accoring to the experimental results,we confirm that the depth based adaptive recursive interpolation algorithm can provide better rendering quality objectively and subjectively.