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QoE Assessment of Will Transmission Using Vision and Haptics in Networked Virtual Environment
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作者 Pingguo Huang Yutaka Ishibashi 《International Journal of Communications, Network and System Sciences》 2014年第8期265-278,共14页
In this paper, we handle collaborative work in which two users move an object together to eliminate a target in a 3-D virtual space. In the work, the users transmit their wills about movement direction of the object t... In this paper, we handle collaborative work in which two users move an object together to eliminate a target in a 3-D virtual space. In the work, the users transmit their wills about movement direction of the object to each other by only haptics and by haptics and vision (including with/ without drawing an arrow to indicate the direction of force applied to the object by the other user). We carry out QoE (Quality of Experience) assessment subjectively and objectively to investigate the influence of network delay on will transmission. As a result, we clarify the effects of vision on the transmissibility of haptic will transmission. 展开更多
关键词 networked virtual environment VISION Haptics WILL TRANSMISSION network DELAY QOE
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The Network Architecture and Protocols for Distributed Virtual Environment
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作者 杨永高 潘启敬 《Journal of Modern Transportation》 1998年第2期9-22,共14页
In this paper, the properties of distributed virtual environment (DVE) and the requirements on computer networks is briefly reviewed. A multicast protocol, called sender initiated grouping multicast protocol for DVE... In this paper, the properties of distributed virtual environment (DVE) and the requirements on computer networks is briefly reviewed. A multicast protocol, called sender initiated grouping multicast protocol for DVE (SIGMP), is proposed. This new multicast protocol is based on a novel concept, multicast group (MG), which divides all participants in a DVE system into groups, among which there is a multicast group trustee (MGT) node to manage the group. The protocol provides unreliable/reliable, totally ordered and multiple to multiple multicast transmission service for DVE systems without sacrificing the communication efficiency heavily. At the same time, reliable unicast and one to multiple multicast transmission services are also supported. The performance analysis of the new protocols is also presented. Based on SIGMP, a simple demonstration of DVE system is designed and implemented. This demo system is running on several SGI workstations connected by a FDDI and Ethernet network. 展开更多
关键词 distributed virtual environments computer networks protocols MULTICAST
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SFC placement and dynamic resource allocation based on VNF performance-resource function and service requirement in cloud-edge environment
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作者 HAN Yingchao MENG Weixiao FAN Wentao 《Journal of Systems Engineering and Electronics》 SCIE CSCD 2024年第4期906-921,共16页
With the continuous development of network func-tions virtualization(NFV)and software-defined networking(SDN)technologies and the explosive growth of network traffic,the requirement for computing resources in the netw... With the continuous development of network func-tions virtualization(NFV)and software-defined networking(SDN)technologies and the explosive growth of network traffic,the requirement for computing resources in the network has risen sharply.Due to the high cost of edge computing resources,coordinating the cloud and edge computing resources to improve the utilization efficiency of edge computing resources is still a considerable challenge.In this paper,we focus on optimiz-ing the placement of network services in cloud-edge environ-ments to maximize the efficiency.It is first proved that,in cloud-edge environments,placing one service function chain(SFC)integrally in the cloud or at the edge can improve the utilization efficiency of edge resources.Then a virtual network function(VNF)performance-resource(P-R)function is proposed to repre-sent the relationship between the VNF instance computing per-formance and the allocated computing resource.To select the SFCs that are most suitable to deploy at the edge,a VNF place-ment and resource allocation model is built to configure each VNF with its particular P-R function.Moreover,a heuristic recur-sive algorithm is designed called the recursive algorithm for max edge throughput(RMET)to solve the model.Through simula-tions on two scenarios,it is verified that RMET can improve the utilization efficiency of edge computing resources. 展开更多
关键词 cloud-edge environment virtual network function(VNF)performance-resource(P-R)function edge resource allo-cation
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Integration of Manufacturing Services into Virtual Environments over the Internet
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作者 Huiping Shang Zhengxu Zhao 《International Journal of Automation and computing》 EI 2004年第1期89-106,共18页
Virtual reality (VR) is a rapidly developing technology that has a wide spectrum of industrial and commercial applications. Networked (distributed or shared) virtual environments (VE) are of growing interest to modern... Virtual reality (VR) is a rapidly developing technology that has a wide spectrum of industrial and commercial applications. Networked (distributed or shared) virtual environments (VE) are of growing interest to modern manufacturing industry; a dominating use of networked virtual manufacturing environments (VMEs) is on-line visualisation and collaborative control of 3D information. This has to be supported by real-time data transfer. To meet a broad range of common requirements for Internet-based VE communications, particularly for virtual manufacturing and collaborative design and control, this paper presents a networked virtual environment system that is designed to support networked virtual design and manufacturing. The system is implemented with manufacturing message specification (MMS) standards so as to integrate a range of manufacturing services into networked VEs over the Internet. 展开更多
关键词 Distributed virtual environment networked virtual environment shared virtual environment virtual reality (VR) virtual environment (VE) virtual manufacturing virtual manufacturing device (VMD) manufacturing message specification (MMS) communication protocol
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Machining process model based on virtual reality environment
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作者 王太勇 汪文津 +2 位作者 汪文颖 范胜波 罗珺 《Journal of Central South University》 SCIE EI CAS 2005年第S2期34-40,共7页
Virtual manufacturing is fast becoming an affordable technology with wide-ranging applications in modern manufacturing. Its advantages over existing technology are primarily that users can visualize, feel involvement ... Virtual manufacturing is fast becoming an affordable technology with wide-ranging applications in modern manufacturing. Its advantages over existing technology are primarily that users can visualize, feel involvement and interact with virtual representations of real world activities in real time. In this paper, a virtual cutting system is built which can simulate turning process, estimate tool wear and cutting force using artificial neural network etc. Using the simulated machining environment in virtual reality (VR), the user can practise and preview the operations for possible problems that might occur during implementation. This approach enables designers to evaluate and design feasible machining processes in a consistent manner as early as possible during the development process. 展开更多
关键词 virtual manufacturing environment NC graphics verification artificial neural network tool wear estimation model cutting force prediction model
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Influences of Network Delay on Quality of Experience for Soft Objects in Networked Real-Time Game with Haptic Sense
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作者 Mya Sithu Yutaka Ishibashi +1 位作者 Pingguo Huang Norishige Fukushima 《International Journal of Communications, Network and System Sciences》 2015年第11期440-445,共6页
In this paper, we investigate the influences of network delay on QoE (Quality of Experience) such as the operability of haptic interface device and the fairness between players for soft objects in a networked real-tim... In this paper, we investigate the influences of network delay on QoE (Quality of Experience) such as the operability of haptic interface device and the fairness between players for soft objects in a networked real-time game subjectively and objectively. We handle a networked balloon bursting game in which two players burst balloons (i.e., soft objects) in a 3D virtual space by using haptic interface devices, and the players compete for the number of burst balloons. As a result, we find that the operability depends on the network delay from the local terminal to the other terminal, and the fairness is mainly dependent on the difference in network delay between the players’ terminals. We confirm that there exists a trade-off relationship between the operability and the fairness. We also see that the contribution of the fairness is larger than that of the operability to the comprehensive quality (i.e., the weighted sum of the operability and fairness). Assessment results further show that the output timing of terminals should be adjusted to the terminal which has the latest output timing to maintain the fairness when the difference in network delay between the terminals is large. In this way, the comprehensive quality at each terminal can be maintained as high as possible. 展开更多
关键词 networked REAL-TIME GAME virtual environment Balloon BURSTING GAME HAPTIC Interface Devices network Delay Quality of Experience OPERABILITY Fairness
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Net-VE系统中动态共享状态管理方法的研究
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作者 张亚荣 张惠良 《计算机工程与科学》 CSCD 2003年第4期58-61,共4页
本文介绍了net VE系统中动态共享状态管理的三种方法及其优缺点,分析了如何使用分布式数据库来管理net VE中的共享状态,讨论了与分布式数据库的接口设计、接口要完成的主要功能、数据库中要存储的对象类型、共享状态的更新策略等。
关键词 分布式数据库 net-ve系统 动态共享状态管理方法 文件仓库
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用Virtual PC组建虚拟实验环境 被引量:1
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作者 余桂兰 《电脑学习》 2005年第3期24-26,共3页
提出了使用虚拟机的原因,介绍其优点、安装VirtualPC系统的需求和方法及用Ghost工具组建虚拟网络的过程。
关键词 virtual 虚拟实验环境 组建 GHOST 虚拟网络 求和方法 PC系统 虚拟机
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The construction of personalized virtual landslide disaster environments based on knowledge graphs and deep neural networks 被引量:6
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作者 Yunhao Zhang Jun Zhu +5 位作者 Qing Zhu Yakun Xie Weilian Li Lin Fu Junxiao Zhang Jianmei Tan 《International Journal of Digital Earth》 SCIE 2020年第12期1637-1655,共19页
Virtual Landslide Disaster environments are important for multilevel simulation,analysis and decision-making about Landslide Disasters.However,in the existing related studies,complex disaster scene objects and relatio... Virtual Landslide Disaster environments are important for multilevel simulation,analysis and decision-making about Landslide Disasters.However,in the existing related studies,complex disaster scene objects and relationships are not deeply analyzed,and the scene contents are fixed,which is not conducive to meeting multilevel visualization task requirements for diverse users.To resolve the above issues,a construction method for Personalized Virtual Landslide Disaster Environments Based on Knowledge Graphs and Deep Neural networks is proposed in this paper.The characteristics of relationships among users,scenes and data were first discussed in detail;then,a knowledge graph of virtual Landslide Disaster environments was established to clarify the complex relationships among disaster scene objects,and a Deep Neural network was introduced to mine the user history information and the relationships among object entities in the knowledge graph.Therefore,a personalized Landslide Disaster scene data recommendation mechanism was proposed.Finally,a prototype system was developed,and an experimental analysis was conducted.The experimental results show that the method can be used to recommend intelligently appropriate disaster information and scene data to diverse users.The recommendation accuracy stabilizes above 80%–a level able to effectively support The Construction of Personalized Virtual Landslide Disaster environments. 展开更多
关键词 Landslide disaster scene virtual disaster environment knowledge graph deep neural network personalized recommendation
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Virtual-reality-based digital twin of office spaces with social distance measurement feature 被引量:4
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作者 Abhishek MUKHOPADHYAY G S Rajshekar REDDY +4 位作者 KamalPreet Singh SALUJA Subhankar GHOSH Anasol PEÑA-RIOS Gokul GOPAL Pradipta BISWAS 《Virtual Reality & Intelligent Hardware》 EI 2022年第1期55-75,共21页
Background Social distancing is an effective way to reduce the spread of the SARS-CoV-2 virus.Many students and researchers have already attempted to use computer vision technology to automatically detect human beings... Background Social distancing is an effective way to reduce the spread of the SARS-CoV-2 virus.Many students and researchers have already attempted to use computer vision technology to automatically detect human beings in the field of view of a camera and help enforce social distancing.However,because of the present lockdown measures in several countries,the validation of computer vision systems using large-scale datasets is a challenge.Methods In this paper,a new method is proposed for generating customized datasets and validating deep-learning-based computer vision models using virtual reality(VR)technology.Using VR,we modeled a digital twin(DT)of an existing office space and used it to create a dataset of individuals in different postures,dresses,and locations.To test the proposed solution,we implemented a convolutional neural network(CNN)model for detecting people in a limited-sized dataset of real humans and a simulated dataset of humanoid figures.Results We detected the number of persons in both the real and synthetic datasets with more than 90%accuracy,and the actual and measured distances were significantly correlated(r=0.99).Finally,we used intermittent-layer-and heatmap-based data visualization techniques to explain the failure modes of a CNN.Conclusions A new application of DTs is proposed to enhance workplace safety by measuring the social distance between individuals.The use of our proposed pipeline along with a DT of the shared space for visualizing both environmental and human behavior aspects preserves the privacy of individuals and improves the latency of such monitoring systems because only the extracted information is streamed. 展开更多
关键词 virtual environment Digital twin 3D visualization Convolutional neural network Object detection Social distancing
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TVIDS: Trusted Virtual IDS With SGX
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作者 Juan Wang Shirong Hao +5 位作者 Yi Li Zhi Hong Fei Yan Bo Zhao Jing Ma Huanguo Zhang 《China Communications》 SCIE CSCD 2019年第10期133-150,共18页
Network functions such as intrusion detection systems (IDS) have been increasingly deployed as virtual network functions or outsourced to cloud service providers so as to achieve the scalability and agility, and reduc... Network functions such as intrusion detection systems (IDS) have been increasingly deployed as virtual network functions or outsourced to cloud service providers so as to achieve the scalability and agility, and reducing equipment costs and operational cost. However, virtual intrusion detection systems (VIDS) face more serious security threats due to running in a shared and virtualized environment instead of proprietary devices. Cloud service providers or malicious tenants may illegally access and tamper with the policies, packet information, and internal processing states of intrusion detection systems, thereby violating the privacy and security of tenant’s networks. To address these challenges, we use Intel Software Guard Extensions (SGX) to build a Trusted Virtual Intrusion Detection System (TVIDS). For TVIDS, to prevent cloud service providers from accessing sensitive information about the users’ network, we build a trusted execution environment for security policy, packets processing, and internal state so that cloud service providers and other malicious tenants can’t access the protected code, policy, processing states, and packets information of the intrusion detection system. We implemented TVIDS on the basis of the Snort which is a famous open-source IDS and evaluated its results on real SGX hardware.The results show that our method can protect the security of the virtual IDS and brings acceptable performance overhead. 展开更多
关键词 network function virtualIZATION INTRUSION detection system SGX TRUSTED EXECUTION environment
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计算机网络实验课程教学改革研究 被引量:1
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作者 张扬武 李国和 《高教学刊》 2024年第5期112-115,共4页
在计算机网络技术高速发展和大学生科学能力培养目标的新形势下,针对当前计算机网络实践教学存在的问题,提出“三位一体”的计算机网络实验课改革方案。从通信、协议和应用三个方面,构建计算机网络实验模块内容体系,综合运用现场实验、... 在计算机网络技术高速发展和大学生科学能力培养目标的新形势下,针对当前计算机网络实践教学存在的问题,提出“三位一体”的计算机网络实验课改革方案。从通信、协议和应用三个方面,构建计算机网络实验模块内容体系,综合运用现场实验、线上虚拟环境和虚拟仿真教学手段,充分激发学生的学习兴趣,有效发挥其学习专长,在教学设施投入受限的情况下,积极开展计算机网络实践教学。 展开更多
关键词 计算机网络 教学改革 实验模块 虚拟仿真 虚拟环境
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网络安全中的威胁情报整合与VMware基础设施的主动安全措施
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作者 罗维 《计算机应用文摘》 2024年第15期170-172,175,共4页
随着数字化时代到来,网络安全问题日益突出。文章旨在探讨网络安全中的威胁情报整合与VMware基础设施的主动安全措施。其中,威胁情报整合是一项关键活动,有助于组织更好地了解网络威胁,并加强防御措施,以提高对潜在攻击的应对能力。而... 随着数字化时代到来,网络安全问题日益突出。文章旨在探讨网络安全中的威胁情报整合与VMware基础设施的主动安全措施。其中,威胁情报整合是一项关键活动,有助于组织更好地了解网络威胁,并加强防御措施,以提高对潜在攻击的应对能力。而在虚拟化环境中(如VMware基础设施),主动安全措施将成为维护系统完整性和安全性不可或缺的一部分。 展开更多
关键词 威胁情报整合 VMware基础设施 网络安全 虚拟化环境 主动安全措施
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分布式虚拟环境综述 被引量:121
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作者 潘志庚 cad.zju.edu.cn +2 位作者 姜晓红 张明敏 石教英 《软件学报》 EI CSCD 北大核心 2000年第4期461-467,共7页
在分布式虚拟环境中 ,位于不同物理位置的多个用户或多个虚拟环境通过网络相互联结 ,进行信息共享和交互 .该文结合作者的研究工作 ,从分布式虚拟环境的产生、需求和特征、模型和结构以及系统关键技术这几个方面对分布式虚拟环境的研究... 在分布式虚拟环境中 ,位于不同物理位置的多个用户或多个虚拟环境通过网络相互联结 ,进行信息共享和交互 .该文结合作者的研究工作 ,从分布式虚拟环境的产生、需求和特征、模型和结构以及系统关键技术这几个方面对分布式虚拟环境的研究情况进行综述 。 展开更多
关键词 虚拟现实 分布式虚拟环境 可扩展性 仿真
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基于虚拟化的网络创新实验环境研究 被引量:16
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作者 周烨 李勇 +2 位作者 苏厉 金德鹏 曾烈光 《电子学报》 EI CAS CSCD 北大核心 2012年第11期2152-2157,共6页
研究者针对未来网络创新研究而提出的各种创新性解决方案,需要在大规模真实网络实验环境中测试、验证.现有互联网无法支持基于后IP新型体系结构的创新实验,因此需要构建全面支持未来网络创新研究的实验环境.清华大学TUNIE平台,基于虚拟... 研究者针对未来网络创新研究而提出的各种创新性解决方案,需要在大规模真实网络实验环境中测试、验证.现有互联网无法支持基于后IP新型体系结构的创新实验,因此需要构建全面支持未来网络创新研究的实验环境.清华大学TUNIE平台,基于虚拟化技术,是拥有自主知识产权的未来网络创新实验环境.本文介绍网络创新实验环境的相关研究、关键技术,以及TUNIE设计目标、关键技术实现方案、平台部署情况等.目前,TUNIE平台已实现初步部署,应用于教学和科研中,并且承载一些网络创新实验. 展开更多
关键词 网络虚拟化 网络创新实验环境 下一代网络 清华大学网络创新环境
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虚拟计算环境中的虚拟网络 被引量:11
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作者 蔡志平 陈彬 +1 位作者 肖侬 王志英 《计算机工程与科学》 CSCD 2008年第11期1-4,8,共5页
虚拟计算环境是近年来的学术研究热点,而虚拟网络是构成虚拟计算环境的核心技术。本文介绍了主流的虚拟网络构成原理和虚拟网络实现技术,分析了虚拟计算环境中虚拟网络的特点,总结并提出了虚拟网络的性能开销、QoS、自适应和安全性等开... 虚拟计算环境是近年来的学术研究热点,而虚拟网络是构成虚拟计算环境的核心技术。本文介绍了主流的虚拟网络构成原理和虚拟网络实现技术,分析了虚拟计算环境中虚拟网络的特点,总结并提出了虚拟网络的性能开销、QoS、自适应和安全性等开放性问题。 展开更多
关键词 虚拟计算环境 虚拟网络 虚拟机 网络隧道
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复杂工业过程仿真系统的虚拟环境 被引量:5
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作者 刘俊强 伞冶 +1 位作者 王子才 刘海涛 《系统仿真学报》 EI CAS CSCD 2000年第3期189-192,共4页
为提高仿真逼真度和仿真功能可扩充性 ,本文对当前复杂工业过程仿真系统的仿真环境所存在的缺点进行了分析 ,提出了建立复杂工业过程仿真系统的复制与虚拟环境相结合的设计思想 ,并通过电站网控仿真系统仿真环境的设计 ,讨论了这种设计... 为提高仿真逼真度和仿真功能可扩充性 ,本文对当前复杂工业过程仿真系统的仿真环境所存在的缺点进行了分析 ,提出了建立复杂工业过程仿真系统的复制与虚拟环境相结合的设计思想 ,并通过电站网控仿真系统仿真环境的设计 ,讨论了这种设计思想在工程中的具体实现 ,并对实现上的一些技术细节进行了讨论。 展开更多
关键词 仿真系统 虚拟环境 工业过程 电站
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虚拟声音会议环境中的应用共享 被引量:4
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作者 寿黎但 薛强 +1 位作者 潘志庚 石教英 《计算机研究与发展》 EI CSCD 北大核心 1999年第10期1221-1225,共5页
应用共享系统是一种CSCW 系统工具,它可以将单用户应用程序在多人的网络环境中协同地使用. 在应用共享系统中需要提供各用户间方便、直接的交互方式. 文中首先提出了一个应用共享系统的模型,介绍了公有区管理与发言权控制等关... 应用共享系统是一种CSCW 系统工具,它可以将单用户应用程序在多人的网络环境中协同地使用. 在应用共享系统中需要提供各用户间方便、直接的交互方式. 文中首先提出了一个应用共享系统的模型,介绍了公有区管理与发言权控制等关键技术. 其次讨论了基于Agent的系统的软件结构,包括应用共享管理器的概念和应用协作Agent的结构,进而给出了采用简化的HRTF模型的虚拟声音会议环境的设计方案. 最后描述了在虚拟声音会议环境中应用共享系统的实现方法. 通过虚拟声音会议。 展开更多
关键词 CSCW 应用共享 虚拟会议环境 多媒体
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网络教学平台的发展定位及服务设计 被引量:16
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作者 薛调 王跃虎 高景祥 《图书馆工作与研究》 CSSCI 北大核心 2010年第1期81-84,共4页
本文运用实证研究方法,对天津市高校用户进行了网络教学平台及其资源与服务问卷调研,在调研分析基础上,对网络教学平台的发展给予定位;从图书馆资源规划、图书馆服务设计、一体化虚拟学习环境设计三方面对网络教学平台的服务进行了设计。
关键词 E-LEARNING 网络教学平台 图书馆服务 一体化 虚拟学习环境
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空地战场作战可视化仿真系统研究 被引量:8
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作者 孙鲁泉 康凤举 +1 位作者 俞成龙 唐凯 《系统仿真学报》 EI CAS CSCD 北大核心 2006年第11期3148-3151,共4页
采用STAGE作为作战想定编辑器,MultiGenCreator和Vega作为视景仿真开发工具,在SGI350大型图形工作站上开发了空地战场作战可视化仿真系统。解决了作战想定的二维显示、三维地形建模、UNIX系统下的视景仿真软件开发以及经由实时网络接口... 采用STAGE作为作战想定编辑器,MultiGenCreator和Vega作为视景仿真开发工具,在SGI350大型图形工作站上开发了空地战场作战可视化仿真系统。解决了作战想定的二维显示、三维地形建模、UNIX系统下的视景仿真软件开发以及经由实时网络接口与分布交互仿真系统的连接等关键技术。结果表明系统具有图像刷新快,实时性好和逼真度高等优点。 展开更多
关键词 空地战场 虚拟环境 三维地形 实时网络
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