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Sequential quadratic programming-based non-cooperative target distributed hybrid processing optimization method 被引量:2
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作者 SONG Xiaocheng WANG Jiangtao +3 位作者 WANG Jun SUN Liang FENG Yanghe LI Zhi 《Journal of Systems Engineering and Electronics》 SCIE EI CSCD 2023年第1期129-140,共12页
The distributed hybrid processing optimization problem of non-cooperative targets is an important research direction for future networked air-defense and anti-missile firepower systems. In this paper, the air-defense ... The distributed hybrid processing optimization problem of non-cooperative targets is an important research direction for future networked air-defense and anti-missile firepower systems. In this paper, the air-defense anti-missile targets defense problem is abstracted as a nonconvex constrained combinatorial optimization problem with the optimization objective of maximizing the degree of contribution of the processing scheme to non-cooperative targets, and the constraints mainly consider geographical conditions and anti-missile equipment resources. The grid discretization concept is used to partition the defense area into network nodes, and the overall defense strategy scheme is described as a nonlinear programming problem to solve the minimum defense cost within the maximum defense capability of the defense system network. In the solution of the minimum defense cost problem, the processing scheme, equipment coverage capability, constraints and node cost requirements are characterized, then a nonlinear mathematical model of the non-cooperative target distributed hybrid processing optimization problem is established, and a local optimal solution based on the sequential quadratic programming algorithm is constructed, and the optimal firepower processing scheme is given by using the sequential quadratic programming method containing non-convex quadratic equations and inequality constraints. Finally, the effectiveness of the proposed method is verified by simulation examples. 展开更多
关键词 non-cooperative target distributed hybrid processing multiple constraint minimum defense cost sequential quadratic programming
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Resource Allocation for Network Security Risk Assessment:A Non-Cooperative Differential Game Based Approach 被引量:1
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作者 XU Haitao LIN Ruijie 《China Communications》 SCIE CSCD 2016年第4期131-135,共5页
In this paper, we propose a non-cooperative differential game theory based resource allocation approach for the network security risk assessment. For the risk assessment, the resource will be used for risk assess, inc... In this paper, we propose a non-cooperative differential game theory based resource allocation approach for the network security risk assessment. For the risk assessment, the resource will be used for risk assess, including response cost and response negative cost. The whole assessment process is considered as a differential game for optimal resource control. The proposed scheme can be obtained through the Nash Equilibrium. It is proved that the game theory based algorithm is applicable and the optimal resource level can be achieved based on the proposed algorithm. 展开更多
关键词 resource allocation security risk assessment differential game non-cooperative Nash Equilibrium
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QoS awared power and admission controls based on non-cooperative game theory in wireless networks
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作者 张阳 朱世华 李峰 《Journal of Pharmaceutical Analysis》 SCIE CAS 2008年第3期149-154,共6页
In order to better accommodate heterogeneous quality of service (QoS) in wireless networks, an algorithm called QoS-aware power and admission controls (QAPAC) is proposed. The system is modeled as a non-cooperative ga... In order to better accommodate heterogeneous quality of service (QoS) in wireless networks, an algorithm called QoS-aware power and admission controls (QAPAC) is proposed. The system is modeled as a non-cooperative game where the users adjust their transmit powers to maximize the utility, thus restraining the interferences. By using adaptive utility functions and tunable pricing parameters according to QoS levels, this algorithm can well meet different QoS requirements and improve system capacity compared with those that ignore the QoS differences. 展开更多
关键词 power and admission control non-cooperative game utility function PRICING heterogeneous QoS
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An Optimized Resource Scheduling Strategy for Hadoop Speculative Execution Based on Non-cooperative Game Schemes
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作者 Yinghang Jiang Qi Liu +3 位作者 Williams Dannah Dandan Jin Xiaodong Liu Mingxu Sun 《Computers, Materials & Continua》 SCIE EI 2020年第2期713-729,共17页
Hadoop is a well-known parallel computing system for distributed computing and large-scale data processes.“Straggling”tasks,however,have a serious impact on task allocation and scheduling in a Hadoop system.Speculat... Hadoop is a well-known parallel computing system for distributed computing and large-scale data processes.“Straggling”tasks,however,have a serious impact on task allocation and scheduling in a Hadoop system.Speculative Execution(SE)is an efficient method of processing“Straggling”Tasks by monitoring real-time running status of tasks and then selectively backing up“Stragglers”in another node to increase the chance to complete the entire mission early.Present speculative execution strategies meet challenges on misjudgement of“Straggling”tasks and improper selection of backup nodes,which leads to inefficient implementation of speculative executive processes.This paper has proposed an Optimized Resource Scheduling strategy for Speculative Execution(ORSE)by introducing non-cooperative game schemes.The ORSE transforms the resource scheduling of backup tasks into a multi-party non-cooperative game problem,where the tasks are regarded as game participants,whilst total task execution time of the entire cluster as the utility function.In that case,the most benefit strategy can be implemented in each computing node when the game reaches a Nash equilibrium point,i.e.,the final resource scheduling scheme to be obtained.The strategy has been implemented in Hadoop-2.x.Experimental results depict that the ORSE can maintain the efficiency of speculative executive processes and improve fault-tolerant and computation performance under the circumstances of Normal Load,Busy Load and Busy Load with Skewed Data. 展开更多
关键词 Distributed computing speculative execution resource scheduling non-cooperative game theory
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Non-Cooperative Game of Coordinated Scheduling of Parallel Machine Production and Transportation in Shared Manufacturing
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作者 Peng Liu Ke Xu Hua Gong 《Computers, Materials & Continua》 SCIE EI 2023年第7期239-258,共20页
Given the challenges of manufacturing resource sharing and competition in the modern manufacturing industry,the coordinated scheduling problem of parallel machine production and transportation is investigated.The prob... Given the challenges of manufacturing resource sharing and competition in the modern manufacturing industry,the coordinated scheduling problem of parallel machine production and transportation is investigated.The problem takes into account the coordination of production and transportation before production as well as the disparities in machine spatial position and performance.A non-cooperative game model is established,considering the competition and self-interest behavior of jobs from different customers for machine resources.The job from different customers is mapped to the players in the game model,the corresponding optional processing machine and location are mapped to the strategy set,and the makespan of the job is mapped to the payoff.Then the solution of the scheduling model is transformed into the Nash equilibrium of the non-cooperative game model.A Nash equilibrium solution algorithm based on the genetic algorithm(NEGA)is designed,and the effective solution of approximate Nash equilibrium for the game model is realized.The fitness function,single-point crossover operator,and mutation operator are derived from the non-cooperative game model’s characteristics and the definition of Nash equilibrium.Rules are also designed to avoid the generation of invalid offspring chromosomes.The effectiveness of the proposed algorithm is demonstrated through numerical experiments of various sizes.Compared with other algorithms such as heuristic algorithms(FCFS,SPT,and LPT),the simulated annealing algorithm(SA),and the particle swarm optimization algorithm(PSO),experimental results show that the proposed NE-GA algorithm has obvious performance advantages. 展开更多
关键词 non-cooperative game shared manufacturing parallel machine coordinated production and transportation genetic algorithm
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Peer-to-Peer Energy Trading Method of Multi-Virtual Power Plants Based on Non-Cooperative Game
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作者 Jingjing Bai Hongyi Zhou +1 位作者 Zheng Xu Yu Zhong 《Energy Engineering》 EI 2023年第5期1163-1183,共21页
The current electricity market fails to consider the energy consumption characteristics of transaction subjects such as virtual power plants.Besides,the game relationship between transaction subjects needs to be furth... The current electricity market fails to consider the energy consumption characteristics of transaction subjects such as virtual power plants.Besides,the game relationship between transaction subjects needs to be further explored.This paper proposes a Peer-to-Peer energy trading method for multi-virtual power plants based on a non-cooperative game.Firstly,a coordinated control model of public buildings is incorporated into the scheduling framework of the virtual power plant,considering the energy consumption characteristics of users.Secondly,the utility functions of multiple virtual power plants are analyzed,and a non-cooperative game model is established to explore the game relationship between electricity sellers in the Peer-to-Peer transaction process.Finally,the influence of user energy consumption characteristics on the virtual power plant operation and the Peer-to-Peer transaction process is analyzed by case studies.Furthermore,the effect of different parameters on the Nash equilibrium point is explored,and the influence factors of Peer-to-Peer transactions between virtual power plants are summarized.According to the obtained results,compared with the central air conditioning set as constant temperature control strategy,the flexible control strategy proposed in this paper improves the market power of each VPP and the overall revenue of the VPPs.In addition,the upper limit of the service quotation of the market operator have a great impact on the transaction mode of VPPs.When the service quotation decreases gradually,the P2P transaction between VPPs is more likely to occur. 展开更多
关键词 Virtual power plant PEER-TO-PEER energy trading public building non-cooperative game
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Coordinated Scheduling of Two-Agent Production and Transportation Based on Non-Cooperative Game
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作者 Ke Xu Peng Liu Hua Gong 《Intelligent Automation & Soft Computing》 SCIE 2023年第6期3279-3294,共16页
A two-agent production and transportation coordinated scheduling problem in a single-machine environment is suggested to compete for one machine from different downstream production links or various consumers.The jobs... A two-agent production and transportation coordinated scheduling problem in a single-machine environment is suggested to compete for one machine from different downstream production links or various consumers.The jobs of two agents compete for the processing position on a machine,and after the pro-cessed,they compete for the transport position on a transport vehicle to be trans-ported to two agents.The two agents have different objective functions.The objective function of the first agent is the sum of the makespan and the total trans-portation time,whereas the objective function of the second agent is the sum of the total completion time and the total transportation time.Given the competition between two agents for machine resources and transportation resources,a non-cooperative game model with agents as game players is established.The job pro-cessing position and transportation position corresponding to the two agents are mapped as strategies,and the corresponding objective function is the utility func-tion.To solve the game model,an approximate Nash equilibrium solution algo-rithm based on an improved genetic algorithm(NE-IGA)is proposed.The genetic operation based on processing sequence and transportation sequence,as well as the fitness function based on Nash equilibrium definition,are designed based on the features of the two-agent production and transportation coordination scheduling problem.The effectiveness of the proposed algorithm is demonstrated through numerical experiments of various sizes.When compared to heuristic rules such as the Longest Processing Time first(LPT)and the Shortest Processing Time first(SPT),the objective function values of the two agents are reduced by 4.3%and 2.6% on average. 展开更多
关键词 Coordinated scheduling two-agent production and transportation non-cooperative game genetic algorithm
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Non-cooperative game for network access selection in heterogeneous integrated networks
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作者 郭洪尧 Zhang Xin +2 位作者 He Yunlu Jiang Rui Xie Jiangbo 《High Technology Letters》 EI CAS 2014年第3期282-287,共6页
The integration of different heterogeneous access networks is one of the remarkable characteristics of the next generation network,in which users with multi-network interface terminals can independently select access ... The integration of different heterogeneous access networks is one of the remarkable characteristics of the next generation network,in which users with multi-network interface terminals can independently select access network to obtain the most desired service.A kind of unified quantification model of non-monotone quality of service(QoS) and a model of non-cooperative game between users and networks are proposed for heterogeneous network access selection.An optimal network pricing mechanism could be formulated by using a novel strategy which is used in this non-cooperative game model to balance the interests of both the users and the networks.This access network selection mechanism could select the most suitable network for users,and it also could provide the basis when formulating QoS standards in heterogeneous integrated networks.The simulation results show that this network selection decision-making algorithm can meet the users' demand for different levels service in different scenes and it can also avoid network congestion caused by unbalanced load. 展开更多
关键词 heterogeneous network integration access selection non-cooperative game non-monotone quality of service (QoS)
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Excess Benefit Allocation in Shared Savings Based on Non-cooperative Game Theory
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作者 Xiao Xu 《Proceedings of Business and Economic Studies》 2021年第4期36-42,共7页
Energy saving income distribution mode is of great significance to the energy industry.With the continuous application of new technologies,the problem of excess energy saving income distribution has become one of the ... Energy saving income distribution mode is of great significance to the energy industry.With the continuous application of new technologies,the problem of excess energy saving income distribution has become one of the obstacles to the appreciation of energy performance.At present,the distribution of risk and income is mainly based on the contribution of risk and income,which has some limitations.The benefit distribution of energy saving negotiation between energy saving service companies and clients can be regarded as a bargaining process where an effective range satisfying both parties can be obtained.This provides a new perspective in solving the problem of excess energy saving income distribution in energy management contract projects. 展开更多
关键词 Contract energy management Excess energy saving non-cooperative game theory Bargaining model
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A DNN based trajectory optimization method for intercepting non-cooperative maneuvering spacecraft 被引量:4
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作者 YANG Fuyunxiang YANG Leping +1 位作者 ZHU Yanwei ZENG Xin 《Journal of Systems Engineering and Electronics》 SCIE EI CSCD 2022年第2期438-446,共9页
Current successes in artificial intelligence domain have revitalized interest in neural networks and demonstrated their potential in solving spacecraft trajectory optimization problems. This paper presents a data-free... Current successes in artificial intelligence domain have revitalized interest in neural networks and demonstrated their potential in solving spacecraft trajectory optimization problems. This paper presents a data-free deep neural network(DNN) based trajectory optimization method for intercepting noncooperative maneuvering spacecraft, in a continuous low-thrust scenario. Firstly, the problem is formulated as a standard constrained optimization problem through differential game theory and minimax principle. Secondly, a new DNN is designed to integrate interception dynamic model into the network and involve it in the process of gradient descent, which makes the network endowed with the knowledge of physical constraints and reduces the learning burden of the network. Thus, a DNN based method is proposed, which completely eliminates the demand of training datasets and improves the generalization capacity. Finally, numerical results demonstrate the feasibility and efficiency of our proposed method. 展开更多
关键词 non-cooperative maneuvering spacecraft neural network differential game trajectory optimization
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Bi-matrix Games with Fuzzy Strategies and Fuzzy Payoffs and Their Mathematical Programming Equivalents
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作者 高璟 张强 《Journal of Beijing Institute of Technology》 EI CAS 2009年第3期370-374,共5页
A fuzzy bi-matrix game(FBG),namely a two-person non-zero-sum game with fuzzy strategies and fuzzy payoffs is proposed.We have defined and analyzed the optimal strategies of this FBG,and shown that it can be transfor... A fuzzy bi-matrix game(FBG),namely a two-person non-zero-sum game with fuzzy strategies and fuzzy payoffs is proposed.We have defined and analyzed the optimal strategies of this FBG,and shown that it can be transformed into a corresponding fuzzy mathematical programming issue,for which a ranking function approach can be applied.In addition,optimal strategies of FBG for both Player I and Player II can be gotten. 展开更多
关键词 fuzzy bi-matrix game equilibrium solution optimal strategies mathematical programming
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Bi-Level Programming for the Optimal Nonlinear Distance-Based Transit Fare Structure Incorporating Principal-Agent Game
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作者 Xin Sun Shuyan Chen Yongfeng Ma 《Journal of Harbin Institute of Technology(New Series)》 CAS 2022年第5期69-77,共9页
The urban transit fare structure and level can largely affect passengers’travel behavior and route choices.The commonly used transit fare policies in the present transit network would lead to the unbalanced transit a... The urban transit fare structure and level can largely affect passengers’travel behavior and route choices.The commonly used transit fare policies in the present transit network would lead to the unbalanced transit assignment and improper transit resources distribution.In order to distribute transit passenger flow evenly and efficiently,this paper introduces a new distance-based fare pattern with Euclidean distance.A bi-level programming model is developed for determining the optimal distance-based fare pattern,with the path-based stochastic transit assignment(STA)problem with elastic demand being proposed at the lower level.The upper-level intends to address a principal-agent game between transport authorities and transit enterprises pursing maximization of social welfare and financial interest,respectively.A genetic algorithm(GA)is implemented to solve the bi-level model,which is verified by a numerical example to illustrate that the proposed nonlinear distance-based fare pattern presents a better financial performance and distribution effect than other fare structures. 展开更多
关键词 bi-level programming model principal-agent game nonlinear distance-based fare path-based stochastic transit assignment
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Relationship between Maximum Principle and Dynamic Programming in Stochastic Differential Games and Applications
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作者 Jingtao Shi 《American Journal of Operations Research》 2013年第6期445-453,共9页
This paper is concerned with the relationship between maximum principle and dynamic programming in zero-sum stochastic differential games. Under the assumption that the value function is enough smooth, relations among... This paper is concerned with the relationship between maximum principle and dynamic programming in zero-sum stochastic differential games. Under the assumption that the value function is enough smooth, relations among the adjoint processes, the generalized Hamiltonian function and the value function are given. A portfolio optimization problem under model uncertainty in the financial market is discussed to show the applications of our result. 展开更多
关键词 STOCHASTIC Optimal Control STOCHASTIC Differential gameS Dynamic programMING MAXIMUM PRINCIPLE PORTFOLIO Optimization Model Uncertainty
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Research on Regulating and Controlling Homogenization of Entertainment Programs--Based on Game Theory
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作者 Chen Mei Tian Shuge 《International English Education Research》 2014年第12期17-20,共4页
With the prevailing and popular entertainment programs, it brought huge benefits to TV stations, but at the same time caused a variety problems of homogenization. The paper analyzes the causes of the entertainment pro... With the prevailing and popular entertainment programs, it brought huge benefits to TV stations, but at the same time caused a variety problems of homogenization. The paper analyzes the causes of the entertainment programs, the root of homogenization, building game theory models between TV stations, TV station and audience to regulate and control the issue of homogeneity about entertainment programs. 展开更多
关键词 Entertainment programs HOMOGENIZATION game Theory Model Regulate and Control.
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Value Iteration-Based Cooperative Adaptive Optimal Control for Multi-Player Differential Games With Incomplete Information
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作者 Yun Zhang Lulu Zhang Yunze Cai 《IEEE/CAA Journal of Automatica Sinica》 SCIE EI CSCD 2024年第3期690-697,共8页
This paper presents a novel cooperative value iteration(VI)-based adaptive dynamic programming method for multi-player differential game models with a convergence proof.The players are divided into two groups in the l... This paper presents a novel cooperative value iteration(VI)-based adaptive dynamic programming method for multi-player differential game models with a convergence proof.The players are divided into two groups in the learning process and adapt their policies sequentially.Our method removes the dependence of admissible initial policies,which is one of the main drawbacks of the PI-based frameworks.Furthermore,this algorithm enables the players to adapt their control policies without full knowledge of others’ system parameters or control laws.The efficacy of our method is illustrated by three examples. 展开更多
关键词 Adaptive dynamic programming incomplete information multi-player differential game value iteration
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MADRL-based UAV swarm non-cooperative game under incomplete information
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作者 Ershen WANG Fan LIU +4 位作者 Chen HONG Jing GUO Lin ZHAO Jian XUE Ning HE 《Chinese Journal of Aeronautics》 SCIE EI CAS CSCD 2024年第6期293-306,共14页
Unmanned Aerial Vehicles(UAVs)play increasing important role in modern battlefield.In this paper,considering the incomplete observation information of individual UAV in complex combat environment,we put forward an UAV... Unmanned Aerial Vehicles(UAVs)play increasing important role in modern battlefield.In this paper,considering the incomplete observation information of individual UAV in complex combat environment,we put forward an UAV swarm non-cooperative game model based on Multi-Agent Deep Reinforcement Learning(MADRL),where the state space and action space are constructed to adapt the real features of UAV swarm air-to-air combat.The multi-agent particle environment is employed to generate an UAV combat scene with continuous observation space.Some recently popular MADRL methods are compared extensively in the UAV swarm noncooperative game model,the results indicate that the performance of Multi-Agent Soft Actor-Critic(MASAC)is better than that of other MADRL methods by a large margin.UAV swarm employing MASAC can learn more effective policies,and obtain much higher hit rate and win rate.Simulations under different swarm sizes and UAV physical parameters are also performed,which implies that MASAC owns a well generalization effect.Furthermore,the practicability and convergence of MASAC are addressed by investigating the loss value of Q-value networks with respect to individual UAV,the results demonstrate that MASAC is of good practicability and the Nash equilibrium of the UAV swarm non-cooperative game under incomplete information can be reached. 展开更多
关键词 UAV swarm Reinforcement learning Deep learning MULTI-AGENT non-cooperative game Nash equilibrium
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Non-cooperative Game Based Optimal Dispatch Model for Integrated Energy Systems
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作者 Jiandong Duan Qian Sun +2 位作者 Chen Wu Yao Yang Siyu Tu 《CSEE Journal of Power and Energy Systems》 SCIE EI CSCD 2024年第3期1195-1207,共13页
In order to improve the efficiency of energy utilization,the integrated energy system(IES)has emerged.The IES typically acts as a whole system during operations,the subsystems are separated,and the interests of each s... In order to improve the efficiency of energy utilization,the integrated energy system(IES)has emerged.The IES typically acts as a whole system during operations,the subsystems are separated,and the interests of each system are independent.In this paper,considering the relationship between the various energy systems,non-cooperative game theory is used to establish the optimal dispatch model.The proposed model mainly relies on the relationship between the cooperation and competition among various subsystems to obtain the maximum benefit they can accept.Furthermore,the basic definition is combined with the particle swarm optimization algorithm to solve the problem.The results show that the optimization strategy proposed in this paper can operate safely and reliably,and effectively distribute the benefits of each energy system. 展开更多
关键词 Integrated energy system multi-energy complimentarily non-cooperative game theory
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基于Game Maker游戏设计在OOP教学中的应用
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作者 林清滢 《现代计算机(中旬刊)》 2012年第5期43-46,共4页
基于Game Maker设计游戏实例并应用于面向对象程序设计教学中。实践证明,这种方法可以帮助学生理解面向对象程序设计的基本概念和方法,还能够激发学生的学习兴趣和主动性,从而提高教学质量和学生学习的效率。
关键词 面向对象程序设计 game MAKER 游戏设计
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基于Game理论交流接触器电磁系统多目标优化设计的软件实现 被引量:1
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作者 王健 高忠泽 苏秀苹 《低压电器》 2003年第4期13-15,共3页
以CJ2 0 2 5型交流接触器为例 ,重点介绍以Game理论为基础 ,结合面向对象程序设计 (OOP)技术对交流接触器电磁系统进行优化设计的具体实现方法。
关键词 交流接触器 电磁系统 多目标优化设计 game理论 CJ20-25型 电磁理论 可靠性 软件
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A Novel Distributed Optimal Adaptive Control Algorithm for Nonlinear Multi-Agent Differential Graphical Games 被引量:5
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作者 Majid Mazouchi Mohammad Bagher Naghibi-Sistani Seyed Kamal Hosseini Sani 《IEEE/CAA Journal of Automatica Sinica》 SCIE EI CSCD 2018年第1期331-341,共11页
In this paper, an online optimal distributed learning algorithm is proposed to solve leader-synchronization problem of nonlinear multi-agent differential graphical games. Each player approximates its optimal control p... In this paper, an online optimal distributed learning algorithm is proposed to solve leader-synchronization problem of nonlinear multi-agent differential graphical games. Each player approximates its optimal control policy using a single-network approximate dynamic programming(ADP) where only one critic neural network(NN) is employed instead of typical actorcritic structure composed of two NNs. The proposed distributed weight tuning laws for critic NNs guarantee stability in the sense of uniform ultimate boundedness(UUB) and convergence of control policies to the Nash equilibrium. In this paper, by introducing novel distributed local operators in weight tuning laws, there is no more requirement for initial stabilizing control policies. Furthermore, the overall closed-loop system stability is guaranteed by Lyapunov stability analysis. Finally, Simulation results show the effectiveness of the proposed algorithm. 展开更多
关键词 Approximate dynamic programming(ADP) distributed control neural networks(NNs) nonlinear differentia graphical games optimal control
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